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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c4d4f8f..a5af7e1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3117,6 +3117,7 @@ namespace OpenSim.Region.Framework.Scenes
3117 3117
3118 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose; 3118 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose;
3119 m_pos = standPos; 3119 m_pos = standPos;
3120
3120 } 3121 }
3121 3122
3122 // We need to wait until we have calculated proper stand positions before sitting up the physical 3123 // We need to wait until we have calculated proper stand positions before sitting up the physical
@@ -3131,6 +3132,7 @@ namespace OpenSim.Region.Framework.Scenes
3131 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3132 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3132 3133
3133 SendAvatarDataToAllAgents(); 3134 SendAvatarDataToAllAgents();
3135 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3134 } 3136 }
3135 3137
3136 // reset to default sitAnimation 3138 // reset to default sitAnimation
@@ -3263,6 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes
3263 // Moved here to avoid a race with default sit anim 3265 // Moved here to avoid a race with default sit anim
3264 // The script event needs to be raised after the default sit anim is set. 3266 // The script event needs to be raised after the default sit anim is set.
3265 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3267 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3268 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3266 } 3269 }
3267 } 3270 }
3268 3271
@@ -3412,6 +3415,7 @@ namespace OpenSim.Region.Framework.Scenes
3412 3415
3413 Animator.SetMovementAnimations("SIT"); 3416 Animator.SetMovementAnimations("SIT");
3414 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3417 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3418 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3415 } 3419 }
3416 3420
3417 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 3421 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)