diff options
Diffstat (limited to '')
30 files changed, 1239 insertions, 540 deletions
diff --git a/OpenSim/Data/MSSQL/Resources/GridStore.migrations b/OpenSim/Data/MSSQL/Resources/GridStore.migrations index c6342fc..de0cea7 100644 --- a/OpenSim/Data/MSSQL/Resources/GridStore.migrations +++ b/OpenSim/Data/MSSQL/Resources/GridStore.migrations | |||
@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions | |||
235 | regionName | 235 | regionName |
236 | ) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] | 236 | ) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] |
237 | 237 | ||
238 | COMMIT \ No newline at end of file | 238 | COMMIT |
239 | |||
240 | :VERSION 9 | ||
241 | |||
242 | BEGIN TRANSACTION | ||
243 | ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL; | ||
244 | |||
245 | COMMIT | ||
diff --git a/OpenSim/Data/SQLite/Resources/RegionStore.migrations b/OpenSim/Data/SQLite/Resources/RegionStore.migrations index 31195af..0f40cdc 100644 --- a/OpenSim/Data/SQLite/Resources/RegionStore.migrations +++ b/OpenSim/Data/SQLite/Resources/RegionStore.migrations | |||
@@ -472,3 +472,73 @@ COMMIT; | |||
472 | BEGIN; | 472 | BEGIN; |
473 | ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0; | 473 | ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0; |
474 | COMMIT; | 474 | COMMIT; |
475 | |||
476 | :VERSION 23 | ||
477 | BEGIN; | ||
478 | CREATE TABLE regionwindlight ( | ||
479 | region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY, | ||
480 | water_color_r FLOAT NOT NULL DEFAULT '4.000000', | ||
481 | water_color_g FLOAT NOT NULL DEFAULT '38.000000', | ||
482 | water_color_b FLOAT NOT NULL DEFAULT '64.000000', | ||
483 | water_color_i FLOAT NOT NULL DEFAULT '1.000000', | ||
484 | water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0', | ||
485 | underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25', | ||
486 | reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0', | ||
487 | reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0', | ||
488 | reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0', | ||
489 | fresnel_scale FLOAT NOT NULL DEFAULT '0.40', | ||
490 | fresnel_offset FLOAT NOT NULL DEFAULT '0.50', | ||
491 | refract_scale_above FLOAT NOT NULL DEFAULT '0.03', | ||
492 | refract_scale_below FLOAT NOT NULL DEFAULT '0.20', | ||
493 | blur_multiplier FLOAT NOT NULL DEFAULT '0.040', | ||
494 | big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05', | ||
495 | big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42', | ||
496 | little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11', | ||
497 | little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16', | ||
498 | normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4', | ||
499 | horizon_r FLOAT NOT NULL DEFAULT '0.25', | ||
500 | horizon_g FLOAT NOT NULL DEFAULT '0.25', | ||
501 | horizon_b FLOAT NOT NULL DEFAULT '0.32', | ||
502 | horizon_i FLOAT NOT NULL DEFAULT '0.32', | ||
503 | haze_horizon FLOAT NOT NULL DEFAULT '0.19', | ||
504 | blue_density_r FLOAT NOT NULL DEFAULT '0.12', | ||
505 | blue_density_g FLOAT NOT NULL DEFAULT '0.22', | ||
506 | blue_density_b FLOAT NOT NULL DEFAULT '0.38', | ||
507 | blue_density_i FLOAT NOT NULL DEFAULT '0.38', | ||
508 | haze_density FLOAT NOT NULL DEFAULT '0.70', | ||
509 | density_multiplier FLOAT NOT NULL DEFAULT '0.18', | ||
510 | distance_multiplier FLOAT NOT NULL DEFAULT '0.8', | ||
511 | max_altitude INTEGER NOT NULL DEFAULT '1605', | ||
512 | sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24', | ||
513 | sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26', | ||
514 | sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30', | ||
515 | sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30', | ||
516 | sun_moon_position FLOAT NOT NULL DEFAULT '0.317', | ||
517 | ambient_r FLOAT NOT NULL DEFAULT '0.35', | ||
518 | ambient_g FLOAT NOT NULL DEFAULT '0.35', | ||
519 | ambient_b FLOAT NOT NULL DEFAULT '0.35', | ||
520 | ambient_i FLOAT NOT NULL DEFAULT '0.35', | ||
521 | east_angle FLOAT NOT NULL DEFAULT '0.00', | ||
522 | sun_glow_focus FLOAT NOT NULL DEFAULT '0.10', | ||
523 | sun_glow_size FLOAT NOT NULL DEFAULT '1.75', | ||
524 | scene_gamma FLOAT NOT NULL DEFAULT '1.00', | ||
525 | star_brightness FLOAT NOT NULL DEFAULT '0.00', | ||
526 | cloud_color_r FLOAT NOT NULL DEFAULT '0.41', | ||
527 | cloud_color_g FLOAT NOT NULL DEFAULT '0.41', | ||
528 | cloud_color_b FLOAT NOT NULL DEFAULT '0.41', | ||
529 | cloud_color_i FLOAT NOT NULL DEFAULT '0.41', | ||
530 | cloud_x FLOAT NOT NULL DEFAULT '1.00', | ||
531 | cloud_y FLOAT NOT NULL DEFAULT '0.53', | ||
532 | cloud_density FLOAT NOT NULL DEFAULT '1.00', | ||
533 | cloud_coverage FLOAT NOT NULL DEFAULT '0.27', | ||
534 | cloud_scale FLOAT NOT NULL DEFAULT '0.42', | ||
535 | cloud_detail_x FLOAT NOT NULL DEFAULT '1.00', | ||
536 | cloud_detail_y FLOAT NOT NULL DEFAULT '0.53', | ||
537 | cloud_detail_density FLOAT NOT NULL DEFAULT '0.12', | ||
538 | cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20', | ||
539 | cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0', | ||
540 | cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01', | ||
541 | cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0', | ||
542 | draw_classic_clouds INTEGER NOT NULL DEFAULT '1'); | ||
543 | |||
544 | COMMIT; \ No newline at end of file | ||
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index a313c4f..ce1b7b4 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -35,7 +35,7 @@ using log4net; | |||
35 | #if CSharpSqlite | 35 | #if CSharpSqlite |
36 | using Community.CsharpSqlite.Sqlite; | 36 | using Community.CsharpSqlite.Sqlite; |
37 | #else | 37 | #else |
38 | using Mono.Data.Sqlite; | 38 | using Mono.Data.Sqlite; |
39 | #endif | 39 | #endif |
40 | using OpenMetaverse; | 40 | using OpenMetaverse; |
41 | using OpenMetaverse.StructuredData; | 41 | using OpenMetaverse.StructuredData; |
@@ -60,6 +60,7 @@ namespace OpenSim.Data.SQLite | |||
60 | private const string landAccessListSelect = "select distinct * from landaccesslist"; | 60 | private const string landAccessListSelect = "select distinct * from landaccesslist"; |
61 | private const string regionbanListSelect = "select * from regionban"; | 61 | private const string regionbanListSelect = "select * from regionban"; |
62 | private const string regionSettingsSelect = "select * from regionsettings"; | 62 | private const string regionSettingsSelect = "select * from regionsettings"; |
63 | private const string regionWindlightSelect = "select * from regionwindlight"; | ||
63 | 64 | ||
64 | private DataSet ds; | 65 | private DataSet ds; |
65 | private SqliteDataAdapter primDa; | 66 | private SqliteDataAdapter primDa; |
@@ -69,9 +70,9 @@ namespace OpenSim.Data.SQLite | |||
69 | private SqliteDataAdapter landDa; | 70 | private SqliteDataAdapter landDa; |
70 | private SqliteDataAdapter landAccessListDa; | 71 | private SqliteDataAdapter landAccessListDa; |
71 | private SqliteDataAdapter regionSettingsDa; | 72 | private SqliteDataAdapter regionSettingsDa; |
73 | private SqliteDataAdapter regionWindlightDa; | ||
72 | 74 | ||
73 | private SqliteConnection m_conn; | 75 | private SqliteConnection m_conn; |
74 | |||
75 | private String m_connectionString; | 76 | private String m_connectionString; |
76 | 77 | ||
77 | protected virtual Assembly Assembly | 78 | protected virtual Assembly Assembly |
@@ -136,6 +137,9 @@ namespace OpenSim.Data.SQLite | |||
136 | 137 | ||
137 | SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); | 138 | SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); |
138 | regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); | 139 | regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); |
140 | |||
141 | SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn); | ||
142 | regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd); | ||
139 | // This actually does the roll forward assembly stuff | 143 | // This actually does the roll forward assembly stuff |
140 | Migration m = new Migration(m_conn, Assembly, "RegionStore"); | 144 | Migration m = new Migration(m_conn, Assembly, "RegionStore"); |
141 | m.Update(); | 145 | m.Update(); |
@@ -163,6 +167,9 @@ namespace OpenSim.Data.SQLite | |||
163 | ds.Tables.Add(createRegionSettingsTable()); | 167 | ds.Tables.Add(createRegionSettingsTable()); |
164 | setupRegionSettingsCommands(regionSettingsDa, m_conn); | 168 | setupRegionSettingsCommands(regionSettingsDa, m_conn); |
165 | 169 | ||
170 | ds.Tables.Add(createRegionWindlightTable()); | ||
171 | setupRegionWindlightCommands(regionWindlightDa, m_conn); | ||
172 | |||
166 | // WORKAROUND: This is a work around for sqlite on | 173 | // WORKAROUND: This is a work around for sqlite on |
167 | // windows, which gets really unhappy with blob columns | 174 | // windows, which gets really unhappy with blob columns |
168 | // that have no sample data in them. At some point we | 175 | // that have no sample data in them. At some point we |
@@ -171,63 +178,72 @@ namespace OpenSim.Data.SQLite | |||
171 | { | 178 | { |
172 | primDa.Fill(ds.Tables["prims"]); | 179 | primDa.Fill(ds.Tables["prims"]); |
173 | } | 180 | } |
174 | catch (Exception) | 181 | catch (Exception e) |
175 | { | 182 | { |
176 | m_log.Info("[SQLITE REGION DB]: Caught fill error on prims table"); | 183 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on prims table :{0}", e.Message); |
177 | } | 184 | } |
178 | 185 | ||
179 | try | 186 | try |
180 | { | 187 | { |
181 | shapeDa.Fill(ds.Tables["primshapes"]); | 188 | shapeDa.Fill(ds.Tables["primshapes"]); |
182 | } | 189 | } |
183 | catch (Exception) | 190 | catch (Exception e) |
184 | { | 191 | { |
185 | m_log.Info("[SQLITE REGION DB]: Caught fill error on primshapes table"); | 192 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on primshapes table :{0}", e.Message); |
186 | } | 193 | } |
187 | 194 | ||
188 | try | 195 | try |
189 | { | 196 | { |
190 | itemsDa.Fill(ds.Tables["primitems"]); | 197 | itemsDa.Fill(ds.Tables["primitems"]); |
191 | } | 198 | } |
192 | catch (Exception) | 199 | catch (Exception e) |
193 | { | 200 | { |
194 | m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table"); | 201 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on primitems table :{0}", e.Message); |
195 | } | 202 | } |
196 | 203 | ||
197 | try | 204 | try |
198 | { | 205 | { |
199 | terrainDa.Fill(ds.Tables["terrain"]); | 206 | terrainDa.Fill(ds.Tables["terrain"]); |
200 | } | 207 | } |
201 | catch (Exception) | 208 | catch (Exception e) |
202 | { | 209 | { |
203 | m_log.Info("[SQLITE REGION DB]: Caught fill error on terrain table"); | 210 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on terrain table :{0}", e.Message); |
204 | } | 211 | } |
205 | 212 | ||
206 | try | 213 | try |
207 | { | 214 | { |
208 | landDa.Fill(ds.Tables["land"]); | 215 | landDa.Fill(ds.Tables["land"]); |
209 | } | 216 | } |
210 | catch (Exception) | 217 | catch (Exception e) |
211 | { | 218 | { |
212 | m_log.Info("[SQLITE REGION DB]: Caught fill error on land table"); | 219 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on land table :{0}", e.Message); |
213 | } | 220 | } |
214 | 221 | ||
215 | try | 222 | try |
216 | { | 223 | { |
217 | landAccessListDa.Fill(ds.Tables["landaccesslist"]); | 224 | landAccessListDa.Fill(ds.Tables["landaccesslist"]); |
218 | } | 225 | } |
219 | catch (Exception) | 226 | catch (Exception e) |
220 | { | 227 | { |
221 | m_log.Info("[SQLITE REGION DB]: Caught fill error on landaccesslist table"); | 228 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on landaccesslist table :{0}", e.Message); |
222 | } | 229 | } |
223 | 230 | ||
224 | try | 231 | try |
225 | { | 232 | { |
226 | regionSettingsDa.Fill(ds.Tables["regionsettings"]); | 233 | regionSettingsDa.Fill(ds.Tables["regionsettings"]); |
227 | } | 234 | } |
228 | catch (Exception) | 235 | catch (Exception e) |
236 | { | ||
237 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionsettings table :{0}", e.Message); | ||
238 | } | ||
239 | |||
240 | try | ||
241 | { | ||
242 | regionWindlightDa.Fill(ds.Tables["regionwindlight"]); | ||
243 | } | ||
244 | catch (Exception e) | ||
229 | { | 245 | { |
230 | m_log.Info("[SQLITE REGION DB]: Caught fill error on regionsettings table"); | 246 | m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message); |
231 | } | 247 | } |
232 | 248 | ||
233 | // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! | 249 | // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! |
@@ -240,14 +256,14 @@ namespace OpenSim.Data.SQLite | |||
240 | CreateDataSetMapping(landDa, "land"); | 256 | CreateDataSetMapping(landDa, "land"); |
241 | CreateDataSetMapping(landAccessListDa, "landaccesslist"); | 257 | CreateDataSetMapping(landAccessListDa, "landaccesslist"); |
242 | CreateDataSetMapping(regionSettingsDa, "regionsettings"); | 258 | CreateDataSetMapping(regionSettingsDa, "regionsettings"); |
259 | CreateDataSetMapping(regionWindlightDa, "regionwindlight"); | ||
243 | } | 260 | } |
244 | } | 261 | } |
245 | catch (Exception e) | 262 | catch (Exception e) |
246 | { | 263 | { |
247 | m_log.Error(e); | 264 | m_log.ErrorFormat("[SQLITE REGION DB]: ", e); |
248 | Environment.Exit(23); | 265 | Environment.Exit(23); |
249 | } | 266 | } |
250 | |||
251 | return; | 267 | return; |
252 | } | 268 | } |
253 | 269 | ||
@@ -298,6 +314,11 @@ namespace OpenSim.Data.SQLite | |||
298 | regionSettingsDa.Dispose(); | 314 | regionSettingsDa.Dispose(); |
299 | regionSettingsDa = null; | 315 | regionSettingsDa = null; |
300 | } | 316 | } |
317 | if (regionWindlightDa != null) | ||
318 | { | ||
319 | regionWindlightDa.Dispose(); | ||
320 | regionWindlightDa = null; | ||
321 | } | ||
301 | } | 322 | } |
302 | 323 | ||
303 | public void StoreRegionSettings(RegionSettings rs) | 324 | public void StoreRegionSettings(RegionSettings rs) |
@@ -321,19 +342,76 @@ namespace OpenSim.Data.SQLite | |||
321 | Commit(); | 342 | Commit(); |
322 | } | 343 | } |
323 | } | 344 | } |
345 | |||
346 | /// <summary> | ||
347 | /// Load windlight settings from region storage | ||
348 | /// </summary> | ||
349 | /// <param name="regionUUID">RegionID</param> | ||
324 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | 350 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) |
325 | { | 351 | { |
326 | //This connector doesn't support the windlight module yet | 352 | RegionLightShareData wl = null; |
327 | //Return default LL windlight settings | 353 | |
328 | return new RegionLightShareData(); | 354 | lock (ds) |
355 | { | ||
356 | DataTable windlightTable = ds.Tables["regionwindlight"]; | ||
357 | DataRow windlightRow = windlightTable.Rows.Find(regionUUID.ToString()); | ||
358 | if (windlightRow == null) | ||
359 | { | ||
360 | wl = new RegionLightShareData(); | ||
361 | wl.regionID = regionUUID; | ||
362 | StoreRegionWindlightSettings(wl); | ||
363 | return wl; | ||
364 | } | ||
365 | wl = buildRegionWindlight(windlightRow); | ||
366 | return wl; | ||
367 | } | ||
329 | } | 368 | } |
369 | |||
370 | /// <summary> | ||
371 | /// Remove windlight settings from region storage | ||
372 | /// </summary> | ||
373 | /// <param name="regionID">RegionID</param> | ||
330 | public void RemoveRegionWindlightSettings(UUID regionID) | 374 | public void RemoveRegionWindlightSettings(UUID regionID) |
331 | { | 375 | { |
376 | lock (ds) | ||
377 | { | ||
378 | DataTable windlightTable = ds.Tables["regionwindlight"]; | ||
379 | DataRow windlightRow = windlightTable.Rows.Find(regionID.ToString()); | ||
380 | |||
381 | if (windlightRow != null) | ||
382 | { | ||
383 | windlightRow.Delete(); | ||
384 | } | ||
385 | } | ||
386 | Commit(); | ||
332 | } | 387 | } |
388 | |||
389 | /// <summary> | ||
390 | /// Adds an windlight into region storage | ||
391 | /// </summary> | ||
392 | /// <param name="wl">RegionLightShareData</param> | ||
333 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | 393 | public void StoreRegionWindlightSettings(RegionLightShareData wl) |
334 | { | 394 | { |
335 | //This connector doesn't support the windlight module yet | 395 | lock (ds) |
396 | { | ||
397 | DataTable windlightTable = ds.Tables["regionwindlight"]; | ||
398 | DataRow windlightRow = windlightTable.Rows.Find(wl.regionID.ToString()); | ||
399 | |||
400 | if (windlightRow == null) | ||
401 | { | ||
402 | windlightRow = windlightTable.NewRow(); | ||
403 | fillRegionWindlightRow(windlightRow, wl); | ||
404 | windlightTable.Rows.Add(windlightRow); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | fillRegionWindlightRow(windlightRow, wl); | ||
409 | } | ||
410 | |||
411 | Commit(); | ||
412 | } | ||
336 | } | 413 | } |
414 | |||
337 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 415 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
338 | { | 416 | { |
339 | lock (ds) | 417 | lock (ds) |
@@ -387,7 +465,7 @@ namespace OpenSim.Data.SQLite | |||
387 | } | 465 | } |
388 | 466 | ||
389 | Commit(); | 467 | Commit(); |
390 | // m_log.Info("[Dump of prims]: " + ds.GetXml()); | 468 | // m_log.Info("[Dump of prims]: " + ds.GetXml()); |
391 | } | 469 | } |
392 | 470 | ||
393 | /// <summary> | 471 | /// <summary> |
@@ -397,7 +475,7 @@ namespace OpenSim.Data.SQLite | |||
397 | /// <param name="regionUUID">the region UUID</param> | 475 | /// <param name="regionUUID">the region UUID</param> |
398 | public void RemoveObject(UUID obj, UUID regionUUID) | 476 | public void RemoveObject(UUID obj, UUID regionUUID) |
399 | { | 477 | { |
400 | // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); | 478 | // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); |
401 | 479 | ||
402 | DataTable prims = ds.Tables["prims"]; | 480 | DataTable prims = ds.Tables["prims"]; |
403 | DataTable shapes = ds.Tables["primshapes"]; | 481 | DataTable shapes = ds.Tables["primshapes"]; |
@@ -409,7 +487,7 @@ namespace OpenSim.Data.SQLite | |||
409 | foreach (DataRow row in primRows) | 487 | foreach (DataRow row in primRows) |
410 | { | 488 | { |
411 | // Remove shape rows | 489 | // Remove shape rows |
412 | UUID uuid = new UUID((string) row["UUID"]); | 490 | UUID uuid = new UUID((string)row["UUID"]); |
413 | DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); | 491 | DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); |
414 | if (shapeRow != null) | 492 | if (shapeRow != null) |
415 | { | 493 | { |
@@ -464,7 +542,7 @@ namespace OpenSim.Data.SQLite | |||
464 | { | 542 | { |
465 | DataRow[] primsForRegion = prims.Select(byRegion); | 543 | DataRow[] primsForRegion = prims.Select(byRegion); |
466 | // m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | 544 | // m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); |
467 | 545 | ||
468 | // First, create all groups | 546 | // First, create all groups |
469 | foreach (DataRow primRow in primsForRegion) | 547 | foreach (DataRow primRow in primsForRegion) |
470 | { | 548 | { |
@@ -472,9 +550,9 @@ namespace OpenSim.Data.SQLite | |||
472 | { | 550 | { |
473 | SceneObjectPart prim = null; | 551 | SceneObjectPart prim = null; |
474 | 552 | ||
475 | string uuid = (string) primRow["UUID"]; | 553 | string uuid = (string)primRow["UUID"]; |
476 | string objID = (string) primRow["SceneGroupID"]; | 554 | string objID = (string)primRow["SceneGroupID"]; |
477 | 555 | ||
478 | if (uuid == objID) //is new SceneObjectGroup ? | 556 | if (uuid == objID) //is new SceneObjectGroup ? |
479 | { | 557 | { |
480 | prim = buildPrim(primRow); | 558 | prim = buildPrim(primRow); |
@@ -489,7 +567,7 @@ namespace OpenSim.Data.SQLite | |||
489 | "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape"); | 567 | "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape"); |
490 | prim.Shape = PrimitiveBaseShape.Default; | 568 | prim.Shape = PrimitiveBaseShape.Default; |
491 | } | 569 | } |
492 | 570 | ||
493 | SceneObjectGroup group = new SceneObjectGroup(prim); | 571 | SceneObjectGroup group = new SceneObjectGroup(prim); |
494 | createdObjects.Add(group.UUID, group); | 572 | createdObjects.Add(group.UUID, group); |
495 | retvals.Add(group); | 573 | retvals.Add(group); |
@@ -506,7 +584,7 @@ namespace OpenSim.Data.SQLite | |||
506 | } | 584 | } |
507 | } | 585 | } |
508 | } | 586 | } |
509 | 587 | ||
510 | // Now fill the groups with part data | 588 | // Now fill the groups with part data |
511 | foreach (DataRow primRow in primsForRegion) | 589 | foreach (DataRow primRow in primsForRegion) |
512 | { | 590 | { |
@@ -514,8 +592,8 @@ namespace OpenSim.Data.SQLite | |||
514 | { | 592 | { |
515 | SceneObjectPart prim = null; | 593 | SceneObjectPart prim = null; |
516 | 594 | ||
517 | string uuid = (string) primRow["UUID"]; | 595 | string uuid = (string)primRow["UUID"]; |
518 | string objID = (string) primRow["SceneGroupID"]; | 596 | string objID = (string)primRow["SceneGroupID"]; |
519 | if (uuid != objID) //is new SceneObjectGroup ? | 597 | if (uuid != objID) //is new SceneObjectGroup ? |
520 | { | 598 | { |
521 | prim = buildPrim(primRow); | 599 | prim = buildPrim(primRow); |
@@ -562,8 +640,7 @@ namespace OpenSim.Data.SQLite | |||
562 | DataRow[] dbItemRows = dbItems.Select(sql); | 640 | DataRow[] dbItemRows = dbItems.Select(sql); |
563 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | 641 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); |
564 | 642 | ||
565 | // m_log.DebugFormat( | 643 | // m_log.DebugFormat("[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID); |
566 | // "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID); | ||
567 | 644 | ||
568 | foreach (DataRow row in dbItemRows) | 645 | foreach (DataRow row in dbItemRows) |
569 | { | 646 | { |
@@ -742,7 +819,7 @@ namespace OpenSim.Data.SQLite | |||
742 | // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); | 819 | // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); |
743 | // cmd.ExecuteNonQuery(); | 820 | // cmd.ExecuteNonQuery(); |
744 | 821 | ||
745 | // } | 822 | // } |
746 | 823 | ||
747 | // This is the slower.. but more appropriate thing to do | 824 | // This is the slower.. but more appropriate thing to do |
748 | 825 | ||
@@ -805,7 +882,7 @@ namespace OpenSim.Data.SQLite | |||
805 | /// </summary> | 882 | /// </summary> |
806 | public void Commit() | 883 | public void Commit() |
807 | { | 884 | { |
808 | //m_log.Debug("[SQLITE]: Starting commit"); | 885 | // m_log.Debug("[SQLITE]: Starting commit"); |
809 | lock (ds) | 886 | lock (ds) |
810 | { | 887 | { |
811 | primDa.Update(ds, "prims"); | 888 | primDa.Update(ds, "prims"); |
@@ -819,6 +896,7 @@ namespace OpenSim.Data.SQLite | |||
819 | try | 896 | try |
820 | { | 897 | { |
821 | regionSettingsDa.Update(ds, "regionsettings"); | 898 | regionSettingsDa.Update(ds, "regionsettings"); |
899 | regionWindlightDa.Update(ds, "regionwindlight"); | ||
822 | } | 900 | } |
823 | catch (SqliteException SqlEx) | 901 | catch (SqliteException SqlEx) |
824 | { | 902 | { |
@@ -875,9 +953,9 @@ namespace OpenSim.Data.SQLite | |||
875 | { | 953 | { |
876 | DataTable terrain = new DataTable("terrain"); | 954 | DataTable terrain = new DataTable("terrain"); |
877 | 955 | ||
878 | createCol(terrain, "RegionUUID", typeof (String)); | 956 | createCol(terrain, "RegionUUID", typeof(String)); |
879 | createCol(terrain, "Revision", typeof (Int32)); | 957 | createCol(terrain, "Revision", typeof(Int32)); |
880 | createCol(terrain, "Heightfield", typeof (Byte[])); | 958 | createCol(terrain, "Heightfield", typeof(Byte[])); |
881 | 959 | ||
882 | return terrain; | 960 | return terrain; |
883 | } | 961 | } |
@@ -890,62 +968,62 @@ namespace OpenSim.Data.SQLite | |||
890 | { | 968 | { |
891 | DataTable prims = new DataTable("prims"); | 969 | DataTable prims = new DataTable("prims"); |
892 | 970 | ||
893 | createCol(prims, "UUID", typeof (String)); | 971 | createCol(prims, "UUID", typeof(String)); |
894 | createCol(prims, "RegionUUID", typeof (String)); | 972 | createCol(prims, "RegionUUID", typeof(String)); |
895 | createCol(prims, "CreationDate", typeof (Int32)); | 973 | createCol(prims, "CreationDate", typeof(Int32)); |
896 | createCol(prims, "Name", typeof (String)); | 974 | createCol(prims, "Name", typeof(String)); |
897 | createCol(prims, "SceneGroupID", typeof (String)); | 975 | createCol(prims, "SceneGroupID", typeof(String)); |
898 | // various text fields | 976 | // various text fields |
899 | createCol(prims, "Text", typeof (String)); | 977 | createCol(prims, "Text", typeof(String)); |
900 | createCol(prims, "ColorR", typeof (Int32)); | 978 | createCol(prims, "ColorR", typeof(Int32)); |
901 | createCol(prims, "ColorG", typeof (Int32)); | 979 | createCol(prims, "ColorG", typeof(Int32)); |
902 | createCol(prims, "ColorB", typeof (Int32)); | 980 | createCol(prims, "ColorB", typeof(Int32)); |
903 | createCol(prims, "ColorA", typeof (Int32)); | 981 | createCol(prims, "ColorA", typeof(Int32)); |
904 | createCol(prims, "Description", typeof (String)); | 982 | createCol(prims, "Description", typeof(String)); |
905 | createCol(prims, "SitName", typeof (String)); | 983 | createCol(prims, "SitName", typeof(String)); |
906 | createCol(prims, "TouchName", typeof (String)); | 984 | createCol(prims, "TouchName", typeof(String)); |
907 | // permissions | 985 | // permissions |
908 | createCol(prims, "ObjectFlags", typeof (Int32)); | 986 | createCol(prims, "ObjectFlags", typeof(Int32)); |
909 | createCol(prims, "CreatorID", typeof (String)); | 987 | createCol(prims, "CreatorID", typeof(String)); |
910 | createCol(prims, "OwnerID", typeof (String)); | 988 | createCol(prims, "OwnerID", typeof(String)); |
911 | createCol(prims, "GroupID", typeof (String)); | 989 | createCol(prims, "GroupID", typeof(String)); |
912 | createCol(prims, "LastOwnerID", typeof (String)); | 990 | createCol(prims, "LastOwnerID", typeof(String)); |
913 | createCol(prims, "OwnerMask", typeof (Int32)); | 991 | createCol(prims, "OwnerMask", typeof(Int32)); |
914 | createCol(prims, "NextOwnerMask", typeof (Int32)); | 992 | createCol(prims, "NextOwnerMask", typeof(Int32)); |
915 | createCol(prims, "GroupMask", typeof (Int32)); | 993 | createCol(prims, "GroupMask", typeof(Int32)); |
916 | createCol(prims, "EveryoneMask", typeof (Int32)); | 994 | createCol(prims, "EveryoneMask", typeof(Int32)); |
917 | createCol(prims, "BaseMask", typeof (Int32)); | 995 | createCol(prims, "BaseMask", typeof(Int32)); |
918 | // vectors | 996 | // vectors |
919 | createCol(prims, "PositionX", typeof (Double)); | 997 | createCol(prims, "PositionX", typeof(Double)); |
920 | createCol(prims, "PositionY", typeof (Double)); | 998 | createCol(prims, "PositionY", typeof(Double)); |
921 | createCol(prims, "PositionZ", typeof (Double)); | 999 | createCol(prims, "PositionZ", typeof(Double)); |
922 | createCol(prims, "GroupPositionX", typeof (Double)); | 1000 | createCol(prims, "GroupPositionX", typeof(Double)); |
923 | createCol(prims, "GroupPositionY", typeof (Double)); | 1001 | createCol(prims, "GroupPositionY", typeof(Double)); |
924 | createCol(prims, "GroupPositionZ", typeof (Double)); | 1002 | createCol(prims, "GroupPositionZ", typeof(Double)); |
925 | createCol(prims, "VelocityX", typeof (Double)); | 1003 | createCol(prims, "VelocityX", typeof(Double)); |
926 | createCol(prims, "VelocityY", typeof (Double)); | 1004 | createCol(prims, "VelocityY", typeof(Double)); |
927 | createCol(prims, "VelocityZ", typeof (Double)); | 1005 | createCol(prims, "VelocityZ", typeof(Double)); |
928 | createCol(prims, "AngularVelocityX", typeof (Double)); | 1006 | createCol(prims, "AngularVelocityX", typeof(Double)); |
929 | createCol(prims, "AngularVelocityY", typeof (Double)); | 1007 | createCol(prims, "AngularVelocityY", typeof(Double)); |
930 | createCol(prims, "AngularVelocityZ", typeof (Double)); | 1008 | createCol(prims, "AngularVelocityZ", typeof(Double)); |
931 | createCol(prims, "AccelerationX", typeof (Double)); | 1009 | createCol(prims, "AccelerationX", typeof(Double)); |
932 | createCol(prims, "AccelerationY", typeof (Double)); | 1010 | createCol(prims, "AccelerationY", typeof(Double)); |
933 | createCol(prims, "AccelerationZ", typeof (Double)); | 1011 | createCol(prims, "AccelerationZ", typeof(Double)); |
934 | // quaternions | 1012 | // quaternions |
935 | createCol(prims, "RotationX", typeof (Double)); | 1013 | createCol(prims, "RotationX", typeof(Double)); |
936 | createCol(prims, "RotationY", typeof (Double)); | 1014 | createCol(prims, "RotationY", typeof(Double)); |
937 | createCol(prims, "RotationZ", typeof (Double)); | 1015 | createCol(prims, "RotationZ", typeof(Double)); |
938 | createCol(prims, "RotationW", typeof (Double)); | 1016 | createCol(prims, "RotationW", typeof(Double)); |
939 | 1017 | ||
940 | // sit target | 1018 | // sit target |
941 | createCol(prims, "SitTargetOffsetX", typeof (Double)); | 1019 | createCol(prims, "SitTargetOffsetX", typeof(Double)); |
942 | createCol(prims, "SitTargetOffsetY", typeof (Double)); | 1020 | createCol(prims, "SitTargetOffsetY", typeof(Double)); |
943 | createCol(prims, "SitTargetOffsetZ", typeof (Double)); | 1021 | createCol(prims, "SitTargetOffsetZ", typeof(Double)); |
944 | 1022 | ||
945 | createCol(prims, "SitTargetOrientW", typeof (Double)); | 1023 | createCol(prims, "SitTargetOrientW", typeof(Double)); |
946 | createCol(prims, "SitTargetOrientX", typeof (Double)); | 1024 | createCol(prims, "SitTargetOrientX", typeof(Double)); |
947 | createCol(prims, "SitTargetOrientY", typeof (Double)); | 1025 | createCol(prims, "SitTargetOrientY", typeof(Double)); |
948 | createCol(prims, "SitTargetOrientZ", typeof (Double)); | 1026 | createCol(prims, "SitTargetOrientZ", typeof(Double)); |
949 | 1027 | ||
950 | createCol(prims, "PayPrice", typeof(Int32)); | 1028 | createCol(prims, "PayPrice", typeof(Int32)); |
951 | createCol(prims, "PayButton1", typeof(Int32)); | 1029 | createCol(prims, "PayButton1", typeof(Int32)); |
@@ -981,7 +1059,7 @@ namespace OpenSim.Data.SQLite | |||
981 | createCol(prims, "SaleType", typeof(Int16)); | 1059 | createCol(prims, "SaleType", typeof(Int16)); |
982 | 1060 | ||
983 | // click action | 1061 | // click action |
984 | createCol(prims, "ClickAction", typeof (Byte)); | 1062 | createCol(prims, "ClickAction", typeof(Byte)); |
985 | 1063 | ||
986 | createCol(prims, "Material", typeof(Byte)); | 1064 | createCol(prims, "Material", typeof(Byte)); |
987 | 1065 | ||
@@ -993,7 +1071,7 @@ namespace OpenSim.Data.SQLite | |||
993 | createCol(prims, "MediaURL", typeof(String)); | 1071 | createCol(prims, "MediaURL", typeof(String)); |
994 | 1072 | ||
995 | // Add in contraints | 1073 | // Add in contraints |
996 | prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; | 1074 | prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; |
997 | 1075 | ||
998 | return prims; | 1076 | return prims; |
999 | } | 1077 | } |
@@ -1005,42 +1083,42 @@ namespace OpenSim.Data.SQLite | |||
1005 | private static DataTable createShapeTable() | 1083 | private static DataTable createShapeTable() |
1006 | { | 1084 | { |
1007 | DataTable shapes = new DataTable("primshapes"); | 1085 | DataTable shapes = new DataTable("primshapes"); |
1008 | createCol(shapes, "UUID", typeof (String)); | 1086 | createCol(shapes, "UUID", typeof(String)); |
1009 | // shape is an enum | 1087 | // shape is an enum |
1010 | createCol(shapes, "Shape", typeof (Int32)); | 1088 | createCol(shapes, "Shape", typeof(Int32)); |
1011 | // vectors | 1089 | // vectors |
1012 | createCol(shapes, "ScaleX", typeof (Double)); | 1090 | createCol(shapes, "ScaleX", typeof(Double)); |
1013 | createCol(shapes, "ScaleY", typeof (Double)); | 1091 | createCol(shapes, "ScaleY", typeof(Double)); |
1014 | createCol(shapes, "ScaleZ", typeof (Double)); | 1092 | createCol(shapes, "ScaleZ", typeof(Double)); |
1015 | // paths | 1093 | // paths |
1016 | createCol(shapes, "PCode", typeof (Int32)); | 1094 | createCol(shapes, "PCode", typeof(Int32)); |
1017 | createCol(shapes, "PathBegin", typeof (Int32)); | 1095 | createCol(shapes, "PathBegin", typeof(Int32)); |
1018 | createCol(shapes, "PathEnd", typeof (Int32)); | 1096 | createCol(shapes, "PathEnd", typeof(Int32)); |
1019 | createCol(shapes, "PathScaleX", typeof (Int32)); | 1097 | createCol(shapes, "PathScaleX", typeof(Int32)); |
1020 | createCol(shapes, "PathScaleY", typeof (Int32)); | 1098 | createCol(shapes, "PathScaleY", typeof(Int32)); |
1021 | createCol(shapes, "PathShearX", typeof (Int32)); | 1099 | createCol(shapes, "PathShearX", typeof(Int32)); |
1022 | createCol(shapes, "PathShearY", typeof (Int32)); | 1100 | createCol(shapes, "PathShearY", typeof(Int32)); |
1023 | createCol(shapes, "PathSkew", typeof (Int32)); | 1101 | createCol(shapes, "PathSkew", typeof(Int32)); |
1024 | createCol(shapes, "PathCurve", typeof (Int32)); | 1102 | createCol(shapes, "PathCurve", typeof(Int32)); |
1025 | createCol(shapes, "PathRadiusOffset", typeof (Int32)); | 1103 | createCol(shapes, "PathRadiusOffset", typeof(Int32)); |
1026 | createCol(shapes, "PathRevolutions", typeof (Int32)); | 1104 | createCol(shapes, "PathRevolutions", typeof(Int32)); |
1027 | createCol(shapes, "PathTaperX", typeof (Int32)); | 1105 | createCol(shapes, "PathTaperX", typeof(Int32)); |
1028 | createCol(shapes, "PathTaperY", typeof (Int32)); | 1106 | createCol(shapes, "PathTaperY", typeof(Int32)); |
1029 | createCol(shapes, "PathTwist", typeof (Int32)); | 1107 | createCol(shapes, "PathTwist", typeof(Int32)); |
1030 | createCol(shapes, "PathTwistBegin", typeof (Int32)); | 1108 | createCol(shapes, "PathTwistBegin", typeof(Int32)); |
1031 | // profile | 1109 | // profile |
1032 | createCol(shapes, "ProfileBegin", typeof (Int32)); | 1110 | createCol(shapes, "ProfileBegin", typeof(Int32)); |
1033 | createCol(shapes, "ProfileEnd", typeof (Int32)); | 1111 | createCol(shapes, "ProfileEnd", typeof(Int32)); |
1034 | createCol(shapes, "ProfileCurve", typeof (Int32)); | 1112 | createCol(shapes, "ProfileCurve", typeof(Int32)); |
1035 | createCol(shapes, "ProfileHollow", typeof (Int32)); | 1113 | createCol(shapes, "ProfileHollow", typeof(Int32)); |
1036 | createCol(shapes, "State", typeof(Int32)); | 1114 | createCol(shapes, "State", typeof(Int32)); |
1037 | // text TODO: this isn't right, but I'm not sure the right | 1115 | // text TODO: this isn't right, but I'm not sure the right |
1038 | // way to specify this as a blob atm | 1116 | // way to specify this as a blob atm |
1039 | createCol(shapes, "Texture", typeof (Byte[])); | 1117 | createCol(shapes, "Texture", typeof(Byte[])); |
1040 | createCol(shapes, "ExtraParams", typeof (Byte[])); | 1118 | createCol(shapes, "ExtraParams", typeof(Byte[])); |
1041 | createCol(shapes, "Media", typeof(String)); | 1119 | createCol(shapes, "Media", typeof(String)); |
1042 | 1120 | ||
1043 | shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; | 1121 | shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; |
1044 | 1122 | ||
1045 | return shapes; | 1123 | return shapes; |
1046 | } | 1124 | } |
@@ -1053,29 +1131,29 @@ namespace OpenSim.Data.SQLite | |||
1053 | { | 1131 | { |
1054 | DataTable items = new DataTable("primitems"); | 1132 | DataTable items = new DataTable("primitems"); |
1055 | 1133 | ||
1056 | createCol(items, "itemID", typeof (String)); | 1134 | createCol(items, "itemID", typeof(String)); |
1057 | createCol(items, "primID", typeof (String)); | 1135 | createCol(items, "primID", typeof(String)); |
1058 | createCol(items, "assetID", typeof (String)); | 1136 | createCol(items, "assetID", typeof(String)); |
1059 | createCol(items, "parentFolderID", typeof (String)); | 1137 | createCol(items, "parentFolderID", typeof(String)); |
1060 | 1138 | ||
1061 | createCol(items, "invType", typeof (Int32)); | 1139 | createCol(items, "invType", typeof(Int32)); |
1062 | createCol(items, "assetType", typeof (Int32)); | 1140 | createCol(items, "assetType", typeof(Int32)); |
1063 | 1141 | ||
1064 | createCol(items, "name", typeof (String)); | 1142 | createCol(items, "name", typeof(String)); |
1065 | createCol(items, "description", typeof (String)); | 1143 | createCol(items, "description", typeof(String)); |
1066 | 1144 | ||
1067 | createCol(items, "creationDate", typeof (Int64)); | 1145 | createCol(items, "creationDate", typeof(Int64)); |
1068 | createCol(items, "creatorID", typeof (String)); | 1146 | createCol(items, "creatorID", typeof(String)); |
1069 | createCol(items, "ownerID", typeof (String)); | 1147 | createCol(items, "ownerID", typeof(String)); |
1070 | createCol(items, "lastOwnerID", typeof (String)); | 1148 | createCol(items, "lastOwnerID", typeof(String)); |
1071 | createCol(items, "groupID", typeof (String)); | 1149 | createCol(items, "groupID", typeof(String)); |
1072 | 1150 | ||
1073 | createCol(items, "nextPermissions", typeof (UInt32)); | 1151 | createCol(items, "nextPermissions", typeof(UInt32)); |
1074 | createCol(items, "currentPermissions", typeof (UInt32)); | 1152 | createCol(items, "currentPermissions", typeof(UInt32)); |
1075 | createCol(items, "basePermissions", typeof (UInt32)); | 1153 | createCol(items, "basePermissions", typeof(UInt32)); |
1076 | createCol(items, "everyonePermissions", typeof (UInt32)); | 1154 | createCol(items, "everyonePermissions", typeof(UInt32)); |
1077 | createCol(items, "groupPermissions", typeof (UInt32)); | 1155 | createCol(items, "groupPermissions", typeof(UInt32)); |
1078 | createCol(items, "flags", typeof (UInt32)); | 1156 | createCol(items, "flags", typeof(UInt32)); |
1079 | 1157 | ||
1080 | items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; | 1158 | items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; |
1081 | 1159 | ||
@@ -1089,44 +1167,44 @@ namespace OpenSim.Data.SQLite | |||
1089 | private static DataTable createLandTable() | 1167 | private static DataTable createLandTable() |
1090 | { | 1168 | { |
1091 | DataTable land = new DataTable("land"); | 1169 | DataTable land = new DataTable("land"); |
1092 | createCol(land, "UUID", typeof (String)); | 1170 | createCol(land, "UUID", typeof(String)); |
1093 | createCol(land, "RegionUUID", typeof (String)); | 1171 | createCol(land, "RegionUUID", typeof(String)); |
1094 | createCol(land, "LocalLandID", typeof (UInt32)); | 1172 | createCol(land, "LocalLandID", typeof(UInt32)); |
1095 | 1173 | ||
1096 | // Bitmap is a byte[512] | 1174 | // Bitmap is a byte[512] |
1097 | createCol(land, "Bitmap", typeof (Byte[])); | 1175 | createCol(land, "Bitmap", typeof(Byte[])); |
1098 | 1176 | ||
1099 | createCol(land, "Name", typeof (String)); | 1177 | createCol(land, "Name", typeof(String)); |
1100 | createCol(land, "Desc", typeof (String)); | 1178 | createCol(land, "Desc", typeof(String)); |
1101 | createCol(land, "OwnerUUID", typeof (String)); | 1179 | createCol(land, "OwnerUUID", typeof(String)); |
1102 | createCol(land, "IsGroupOwned", typeof (Boolean)); | 1180 | createCol(land, "IsGroupOwned", typeof(Boolean)); |
1103 | createCol(land, "Area", typeof (Int32)); | 1181 | createCol(land, "Area", typeof(Int32)); |
1104 | createCol(land, "AuctionID", typeof (Int32)); //Unemplemented | 1182 | createCol(land, "AuctionID", typeof(Int32)); //Unemplemented |
1105 | createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory | 1183 | createCol(land, "Category", typeof(Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory |
1106 | createCol(land, "ClaimDate", typeof (Int32)); | 1184 | createCol(land, "ClaimDate", typeof(Int32)); |
1107 | createCol(land, "ClaimPrice", typeof (Int32)); | 1185 | createCol(land, "ClaimPrice", typeof(Int32)); |
1108 | createCol(land, "GroupUUID", typeof (string)); | 1186 | createCol(land, "GroupUUID", typeof(string)); |
1109 | createCol(land, "SalePrice", typeof (Int32)); | 1187 | createCol(land, "SalePrice", typeof(Int32)); |
1110 | createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus | 1188 | createCol(land, "LandStatus", typeof(Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus |
1111 | createCol(land, "LandFlags", typeof (UInt32)); | 1189 | createCol(land, "LandFlags", typeof(UInt32)); |
1112 | createCol(land, "LandingType", typeof (Byte)); | 1190 | createCol(land, "LandingType", typeof(Byte)); |
1113 | createCol(land, "MediaAutoScale", typeof (Byte)); | 1191 | createCol(land, "MediaAutoScale", typeof(Byte)); |
1114 | createCol(land, "MediaTextureUUID", typeof (String)); | 1192 | createCol(land, "MediaTextureUUID", typeof(String)); |
1115 | createCol(land, "MediaURL", typeof (String)); | 1193 | createCol(land, "MediaURL", typeof(String)); |
1116 | createCol(land, "MusicURL", typeof (String)); | 1194 | createCol(land, "MusicURL", typeof(String)); |
1117 | createCol(land, "PassHours", typeof (Double)); | 1195 | createCol(land, "PassHours", typeof(Double)); |
1118 | createCol(land, "PassPrice", typeof (UInt32)); | 1196 | createCol(land, "PassPrice", typeof(UInt32)); |
1119 | createCol(land, "SnapshotUUID", typeof (String)); | 1197 | createCol(land, "SnapshotUUID", typeof(String)); |
1120 | createCol(land, "UserLocationX", typeof (Double)); | 1198 | createCol(land, "UserLocationX", typeof(Double)); |
1121 | createCol(land, "UserLocationY", typeof (Double)); | 1199 | createCol(land, "UserLocationY", typeof(Double)); |
1122 | createCol(land, "UserLocationZ", typeof (Double)); | 1200 | createCol(land, "UserLocationZ", typeof(Double)); |
1123 | createCol(land, "UserLookAtX", typeof (Double)); | 1201 | createCol(land, "UserLookAtX", typeof(Double)); |
1124 | createCol(land, "UserLookAtY", typeof (Double)); | 1202 | createCol(land, "UserLookAtY", typeof(Double)); |
1125 | createCol(land, "UserLookAtZ", typeof (Double)); | 1203 | createCol(land, "UserLookAtZ", typeof(Double)); |
1126 | createCol(land, "AuthbuyerID", typeof(String)); | 1204 | createCol(land, "AuthbuyerID", typeof(String)); |
1127 | createCol(land, "OtherCleanTime", typeof(Int32)); | 1205 | createCol(land, "OtherCleanTime", typeof(Int32)); |
1128 | 1206 | ||
1129 | land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; | 1207 | land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; |
1130 | 1208 | ||
1131 | return land; | 1209 | return land; |
1132 | } | 1210 | } |
@@ -1138,9 +1216,9 @@ namespace OpenSim.Data.SQLite | |||
1138 | private static DataTable createLandAccessListTable() | 1216 | private static DataTable createLandAccessListTable() |
1139 | { | 1217 | { |
1140 | DataTable landaccess = new DataTable("landaccesslist"); | 1218 | DataTable landaccess = new DataTable("landaccesslist"); |
1141 | createCol(landaccess, "LandUUID", typeof (String)); | 1219 | createCol(landaccess, "LandUUID", typeof(String)); |
1142 | createCol(landaccess, "AccessUUID", typeof (String)); | 1220 | createCol(landaccess, "AccessUUID", typeof(String)); |
1143 | createCol(landaccess, "Flags", typeof (UInt32)); | 1221 | createCol(landaccess, "Flags", typeof(UInt32)); |
1144 | 1222 | ||
1145 | return landaccess; | 1223 | return landaccess; |
1146 | } | 1224 | } |
@@ -1149,41 +1227,41 @@ namespace OpenSim.Data.SQLite | |||
1149 | { | 1227 | { |
1150 | DataTable regionsettings = new DataTable("regionsettings"); | 1228 | DataTable regionsettings = new DataTable("regionsettings"); |
1151 | createCol(regionsettings, "regionUUID", typeof(String)); | 1229 | createCol(regionsettings, "regionUUID", typeof(String)); |
1152 | createCol(regionsettings, "block_terraform", typeof (Int32)); | 1230 | createCol(regionsettings, "block_terraform", typeof(Int32)); |
1153 | createCol(regionsettings, "block_fly", typeof (Int32)); | 1231 | createCol(regionsettings, "block_fly", typeof(Int32)); |
1154 | createCol(regionsettings, "allow_damage", typeof (Int32)); | 1232 | createCol(regionsettings, "allow_damage", typeof(Int32)); |
1155 | createCol(regionsettings, "restrict_pushing", typeof (Int32)); | 1233 | createCol(regionsettings, "restrict_pushing", typeof(Int32)); |
1156 | createCol(regionsettings, "allow_land_resell", typeof (Int32)); | 1234 | createCol(regionsettings, "allow_land_resell", typeof(Int32)); |
1157 | createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); | 1235 | createCol(regionsettings, "allow_land_join_divide", typeof(Int32)); |
1158 | createCol(regionsettings, "block_show_in_search", typeof (Int32)); | 1236 | createCol(regionsettings, "block_show_in_search", typeof(Int32)); |
1159 | createCol(regionsettings, "agent_limit", typeof (Int32)); | 1237 | createCol(regionsettings, "agent_limit", typeof(Int32)); |
1160 | createCol(regionsettings, "object_bonus", typeof (Double)); | 1238 | createCol(regionsettings, "object_bonus", typeof(Double)); |
1161 | createCol(regionsettings, "maturity", typeof (Int32)); | 1239 | createCol(regionsettings, "maturity", typeof(Int32)); |
1162 | createCol(regionsettings, "disable_scripts", typeof (Int32)); | 1240 | createCol(regionsettings, "disable_scripts", typeof(Int32)); |
1163 | createCol(regionsettings, "disable_collisions", typeof (Int32)); | 1241 | createCol(regionsettings, "disable_collisions", typeof(Int32)); |
1164 | createCol(regionsettings, "disable_physics", typeof (Int32)); | 1242 | createCol(regionsettings, "disable_physics", typeof(Int32)); |
1165 | createCol(regionsettings, "terrain_texture_1", typeof(String)); | 1243 | createCol(regionsettings, "terrain_texture_1", typeof(String)); |
1166 | createCol(regionsettings, "terrain_texture_2", typeof(String)); | 1244 | createCol(regionsettings, "terrain_texture_2", typeof(String)); |
1167 | createCol(regionsettings, "terrain_texture_3", typeof(String)); | 1245 | createCol(regionsettings, "terrain_texture_3", typeof(String)); |
1168 | createCol(regionsettings, "terrain_texture_4", typeof(String)); | 1246 | createCol(regionsettings, "terrain_texture_4", typeof(String)); |
1169 | createCol(regionsettings, "elevation_1_nw", typeof (Double)); | 1247 | createCol(regionsettings, "elevation_1_nw", typeof(Double)); |
1170 | createCol(regionsettings, "elevation_2_nw", typeof (Double)); | 1248 | createCol(regionsettings, "elevation_2_nw", typeof(Double)); |
1171 | createCol(regionsettings, "elevation_1_ne", typeof (Double)); | 1249 | createCol(regionsettings, "elevation_1_ne", typeof(Double)); |
1172 | createCol(regionsettings, "elevation_2_ne", typeof (Double)); | 1250 | createCol(regionsettings, "elevation_2_ne", typeof(Double)); |
1173 | createCol(regionsettings, "elevation_1_se", typeof (Double)); | 1251 | createCol(regionsettings, "elevation_1_se", typeof(Double)); |
1174 | createCol(regionsettings, "elevation_2_se", typeof (Double)); | 1252 | createCol(regionsettings, "elevation_2_se", typeof(Double)); |
1175 | createCol(regionsettings, "elevation_1_sw", typeof (Double)); | 1253 | createCol(regionsettings, "elevation_1_sw", typeof(Double)); |
1176 | createCol(regionsettings, "elevation_2_sw", typeof (Double)); | 1254 | createCol(regionsettings, "elevation_2_sw", typeof(Double)); |
1177 | createCol(regionsettings, "water_height", typeof (Double)); | 1255 | createCol(regionsettings, "water_height", typeof(Double)); |
1178 | createCol(regionsettings, "terrain_raise_limit", typeof (Double)); | 1256 | createCol(regionsettings, "terrain_raise_limit", typeof(Double)); |
1179 | createCol(regionsettings, "terrain_lower_limit", typeof (Double)); | 1257 | createCol(regionsettings, "terrain_lower_limit", typeof(Double)); |
1180 | createCol(regionsettings, "use_estate_sun", typeof (Int32)); | 1258 | createCol(regionsettings, "use_estate_sun", typeof(Int32)); |
1181 | createCol(regionsettings, "sandbox", typeof (Int32)); | 1259 | createCol(regionsettings, "sandbox", typeof(Int32)); |
1182 | createCol(regionsettings, "sunvectorx",typeof (Double)); | 1260 | createCol(regionsettings, "sunvectorx", typeof(Double)); |
1183 | createCol(regionsettings, "sunvectory",typeof (Double)); | 1261 | createCol(regionsettings, "sunvectory", typeof(Double)); |
1184 | createCol(regionsettings, "sunvectorz",typeof (Double)); | 1262 | createCol(regionsettings, "sunvectorz", typeof(Double)); |
1185 | createCol(regionsettings, "fixed_sun", typeof (Int32)); | 1263 | createCol(regionsettings, "fixed_sun", typeof(Int32)); |
1186 | createCol(regionsettings, "sun_position", typeof (Double)); | 1264 | createCol(regionsettings, "sun_position", typeof(Double)); |
1187 | createCol(regionsettings, "covenant", typeof(String)); | 1265 | createCol(regionsettings, "covenant", typeof(String)); |
1188 | createCol(regionsettings, "covenant_datetime", typeof(Int32)); | 1266 | createCol(regionsettings, "covenant_datetime", typeof(Int32)); |
1189 | createCol(regionsettings, "map_tile_ID", typeof(String)); | 1267 | createCol(regionsettings, "map_tile_ID", typeof(String)); |
@@ -1191,6 +1269,82 @@ namespace OpenSim.Data.SQLite | |||
1191 | return regionsettings; | 1269 | return regionsettings; |
1192 | } | 1270 | } |
1193 | 1271 | ||
1272 | /// <summary> | ||
1273 | /// create "regionwindlight" table | ||
1274 | /// </summary> | ||
1275 | /// <returns>RegionWindlight DataTable</returns> | ||
1276 | private static DataTable createRegionWindlightTable() | ||
1277 | { | ||
1278 | DataTable regionwindlight = new DataTable("regionwindlight"); | ||
1279 | createCol(regionwindlight, "region_id", typeof(String)); | ||
1280 | createCol(regionwindlight, "water_color_r", typeof(Double)); | ||
1281 | createCol(regionwindlight, "water_color_g", typeof(Double)); | ||
1282 | createCol(regionwindlight, "water_color_b", typeof(Double)); | ||
1283 | createCol(regionwindlight, "water_color_i", typeof(Double)); | ||
1284 | createCol(regionwindlight, "water_fog_density_exponent", typeof(Double)); | ||
1285 | createCol(regionwindlight, "underwater_fog_modifier", typeof(Double)); | ||
1286 | createCol(regionwindlight, "reflection_wavelet_scale_1", typeof(Double)); | ||
1287 | createCol(regionwindlight, "reflection_wavelet_scale_2", typeof(Double)); | ||
1288 | createCol(regionwindlight, "reflection_wavelet_scale_3", typeof(Double)); | ||
1289 | createCol(regionwindlight, "fresnel_scale", typeof(Double)); | ||
1290 | createCol(regionwindlight, "fresnel_offset", typeof(Double)); | ||
1291 | createCol(regionwindlight, "refract_scale_above", typeof(Double)); | ||
1292 | createCol(regionwindlight, "refract_scale_below", typeof(Double)); | ||
1293 | createCol(regionwindlight, "blur_multiplier", typeof(Double)); | ||
1294 | createCol(regionwindlight, "big_wave_direction_x", typeof(Double)); | ||
1295 | createCol(regionwindlight, "big_wave_direction_y", typeof(Double)); | ||
1296 | createCol(regionwindlight, "little_wave_direction_x", typeof(Double)); | ||
1297 | createCol(regionwindlight, "little_wave_direction_y", typeof(Double)); | ||
1298 | createCol(regionwindlight, "normal_map_texture", typeof(String)); | ||
1299 | createCol(regionwindlight, "horizon_r", typeof(Double)); | ||
1300 | createCol(regionwindlight, "horizon_g", typeof(Double)); | ||
1301 | createCol(regionwindlight, "horizon_b", typeof(Double)); | ||
1302 | createCol(regionwindlight, "horizon_i", typeof(Double)); | ||
1303 | createCol(regionwindlight, "haze_horizon", typeof(Double)); | ||
1304 | createCol(regionwindlight, "blue_density_r", typeof(Double)); | ||
1305 | createCol(regionwindlight, "blue_density_g", typeof(Double)); | ||
1306 | createCol(regionwindlight, "blue_density_b", typeof(Double)); | ||
1307 | createCol(regionwindlight, "blue_density_i", typeof(Double)); | ||
1308 | createCol(regionwindlight, "haze_density", typeof(Double)); | ||
1309 | createCol(regionwindlight, "density_multiplier", typeof(Double)); | ||
1310 | createCol(regionwindlight, "distance_multiplier", typeof(Double)); | ||
1311 | createCol(regionwindlight, "max_altitude", typeof(Int32)); | ||
1312 | createCol(regionwindlight, "sun_moon_color_r", typeof(Double)); | ||
1313 | createCol(regionwindlight, "sun_moon_color_g", typeof(Double)); | ||
1314 | createCol(regionwindlight, "sun_moon_color_b", typeof(Double)); | ||
1315 | createCol(regionwindlight, "sun_moon_color_i", typeof(Double)); | ||
1316 | createCol(regionwindlight, "sun_moon_position", typeof(Double)); | ||
1317 | createCol(regionwindlight, "ambient_r", typeof(Double)); | ||
1318 | createCol(regionwindlight, "ambient_g", typeof(Double)); | ||
1319 | createCol(regionwindlight, "ambient_b", typeof(Double)); | ||
1320 | createCol(regionwindlight, "ambient_i", typeof(Double)); | ||
1321 | createCol(regionwindlight, "east_angle", typeof(Double)); | ||
1322 | createCol(regionwindlight, "sun_glow_focus", typeof(Double)); | ||
1323 | createCol(regionwindlight, "sun_glow_size", typeof(Double)); | ||
1324 | createCol(regionwindlight, "scene_gamma", typeof(Double)); | ||
1325 | createCol(regionwindlight, "star_brightness", typeof(Double)); | ||
1326 | createCol(regionwindlight, "cloud_color_r", typeof(Double)); | ||
1327 | createCol(regionwindlight, "cloud_color_g", typeof(Double)); | ||
1328 | createCol(regionwindlight, "cloud_color_b", typeof(Double)); | ||
1329 | createCol(regionwindlight, "cloud_color_i", typeof(Double)); | ||
1330 | createCol(regionwindlight, "cloud_x", typeof(Double)); | ||
1331 | createCol(regionwindlight, "cloud_y", typeof(Double)); | ||
1332 | createCol(regionwindlight, "cloud_density", typeof(Double)); | ||
1333 | createCol(regionwindlight, "cloud_coverage", typeof(Double)); | ||
1334 | createCol(regionwindlight, "cloud_scale", typeof(Double)); | ||
1335 | createCol(regionwindlight, "cloud_detail_x", typeof(Double)); | ||
1336 | createCol(regionwindlight, "cloud_detail_y", typeof(Double)); | ||
1337 | createCol(regionwindlight, "cloud_detail_density", typeof(Double)); | ||
1338 | createCol(regionwindlight, "cloud_scroll_x", typeof(Double)); | ||
1339 | createCol(regionwindlight, "cloud_scroll_x_lock", typeof(Int32)); | ||
1340 | createCol(regionwindlight, "cloud_scroll_y", typeof(Double)); | ||
1341 | createCol(regionwindlight, "cloud_scroll_y_lock", typeof(Int32)); | ||
1342 | createCol(regionwindlight, "draw_classic_clouds", typeof(Int32)); | ||
1343 | |||
1344 | regionwindlight.PrimaryKey = new DataColumn[] { regionwindlight.Columns["region_id"] }; | ||
1345 | return regionwindlight; | ||
1346 | } | ||
1347 | |||
1194 | /*********************************************************************** | 1348 | /*********************************************************************** |
1195 | * | 1349 | * |
1196 | * Convert between ADO.NET <=> OpenSim Objects | 1350 | * Convert between ADO.NET <=> OpenSim Objects |
@@ -1229,26 +1383,26 @@ namespace OpenSim.Data.SQLite | |||
1229 | // back out. Not enough time to figure it out yet. | 1383 | // back out. Not enough time to figure it out yet. |
1230 | 1384 | ||
1231 | SceneObjectPart prim = new SceneObjectPart(); | 1385 | SceneObjectPart prim = new SceneObjectPart(); |
1232 | prim.UUID = new UUID((String) row["UUID"]); | 1386 | prim.UUID = new UUID((String)row["UUID"]); |
1233 | // explicit conversion of integers is required, which sort | 1387 | // explicit conversion of integers is required, which sort |
1234 | // of sucks. No idea if there is a shortcut here or not. | 1388 | // of sucks. No idea if there is a shortcut here or not. |
1235 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); | 1389 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); |
1236 | prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; | 1390 | prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; |
1237 | // various text fields | 1391 | // various text fields |
1238 | prim.Text = (String) row["Text"]; | 1392 | prim.Text = (String)row["Text"]; |
1239 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | 1393 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), |
1240 | Convert.ToInt32(row["ColorR"]), | 1394 | Convert.ToInt32(row["ColorR"]), |
1241 | Convert.ToInt32(row["ColorG"]), | 1395 | Convert.ToInt32(row["ColorG"]), |
1242 | Convert.ToInt32(row["ColorB"])); | 1396 | Convert.ToInt32(row["ColorB"])); |
1243 | prim.Description = (String) row["Description"]; | 1397 | prim.Description = (String)row["Description"]; |
1244 | prim.SitName = (String) row["SitName"]; | 1398 | prim.SitName = (String)row["SitName"]; |
1245 | prim.TouchName = (String) row["TouchName"]; | 1399 | prim.TouchName = (String)row["TouchName"]; |
1246 | // permissions | 1400 | // permissions |
1247 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | 1401 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); |
1248 | prim.CreatorIdentification = (String) row["CreatorID"]; | 1402 | prim.CreatorIdentification = (String)row["CreatorID"]; |
1249 | prim.OwnerID = new UUID((String) row["OwnerID"]); | 1403 | prim.OwnerID = new UUID((String)row["OwnerID"]); |
1250 | prim.GroupID = new UUID((String) row["GroupID"]); | 1404 | prim.GroupID = new UUID((String)row["GroupID"]); |
1251 | prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); | 1405 | prim.LastOwnerID = new UUID((String)row["LastOwnerID"]); |
1252 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | 1406 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); |
1253 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | 1407 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); |
1254 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | 1408 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); |
@@ -1360,7 +1514,7 @@ namespace OpenSim.Data.SQLite | |||
1360 | 1514 | ||
1361 | if (!(row["MediaURL"] is System.DBNull)) | 1515 | if (!(row["MediaURL"] is System.DBNull)) |
1362 | { | 1516 | { |
1363 | //m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType()); | 1517 | // m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType()); |
1364 | prim.MediaUrl = (string)row["MediaURL"]; | 1518 | prim.MediaUrl = (string)row["MediaURL"]; |
1365 | } | 1519 | } |
1366 | 1520 | ||
@@ -1376,28 +1530,28 @@ namespace OpenSim.Data.SQLite | |||
1376 | { | 1530 | { |
1377 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1531 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1378 | 1532 | ||
1379 | taskItem.ItemID = new UUID((String)row["itemID"]); | 1533 | taskItem.ItemID = new UUID((String)row["itemID"]); |
1380 | taskItem.ParentPartID = new UUID((String)row["primID"]); | 1534 | taskItem.ParentPartID = new UUID((String)row["primID"]); |
1381 | taskItem.AssetID = new UUID((String)row["assetID"]); | 1535 | taskItem.AssetID = new UUID((String)row["assetID"]); |
1382 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); | 1536 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); |
1383 | 1537 | ||
1384 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1538 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1385 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1539 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
1386 | 1540 | ||
1387 | taskItem.Name = (String)row["name"]; | 1541 | taskItem.Name = (String)row["name"]; |
1388 | taskItem.Description = (String)row["description"]; | 1542 | taskItem.Description = (String)row["description"]; |
1389 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1543 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1390 | taskItem.CreatorIdentification = (String)row["creatorID"]; | 1544 | taskItem.CreatorIdentification = (String)row["creatorID"]; |
1391 | taskItem.OwnerID = new UUID((String)row["ownerID"]); | 1545 | taskItem.OwnerID = new UUID((String)row["ownerID"]); |
1392 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); | 1546 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); |
1393 | taskItem.GroupID = new UUID((String)row["groupID"]); | 1547 | taskItem.GroupID = new UUID((String)row["groupID"]); |
1394 | 1548 | ||
1395 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1549 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1396 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1550 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
1397 | taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); | 1551 | taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); |
1398 | taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); | 1552 | taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); |
1399 | taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); | 1553 | taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); |
1400 | taskItem.Flags = Convert.ToUInt32(row["flags"]); | 1554 | taskItem.Flags = Convert.ToUInt32(row["flags"]); |
1401 | 1555 | ||
1402 | return taskItem; | 1556 | return taskItem; |
1403 | } | 1557 | } |
@@ -1411,35 +1565,35 @@ namespace OpenSim.Data.SQLite | |||
1411 | { | 1565 | { |
1412 | LandData newData = new LandData(); | 1566 | LandData newData = new LandData(); |
1413 | 1567 | ||
1414 | newData.GlobalID = new UUID((String) row["UUID"]); | 1568 | newData.GlobalID = new UUID((String)row["UUID"]); |
1415 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 1569 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
1416 | 1570 | ||
1417 | // Bitmap is a byte[512] | 1571 | // Bitmap is a byte[512] |
1418 | newData.Bitmap = (Byte[]) row["Bitmap"]; | 1572 | newData.Bitmap = (Byte[])row["Bitmap"]; |
1419 | 1573 | ||
1420 | newData.Name = (String) row["Name"]; | 1574 | newData.Name = (String)row["Name"]; |
1421 | newData.Description = (String) row["Desc"]; | 1575 | newData.Description = (String)row["Desc"]; |
1422 | newData.OwnerID = (UUID)(String) row["OwnerUUID"]; | 1576 | newData.OwnerID = (UUID)(String)row["OwnerUUID"]; |
1423 | newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; | 1577 | newData.IsGroupOwned = (Boolean)row["IsGroupOwned"]; |
1424 | newData.Area = Convert.ToInt32(row["Area"]); | 1578 | newData.Area = Convert.ToInt32(row["Area"]); |
1425 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented | 1579 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented |
1426 | newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]); | 1580 | newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]); |
1427 | //Enum OpenMetaverse.Parcel.ParcelCategory | 1581 | //Enum OpenMetaverse.Parcel.ParcelCategory |
1428 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 1582 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
1429 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 1583 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
1430 | newData.GroupID = new UUID((String) row["GroupUUID"]); | 1584 | newData.GroupID = new UUID((String)row["GroupUUID"]); |
1431 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 1585 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
1432 | newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); | 1586 | newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]); |
1433 | //Enum. OpenMetaverse.Parcel.ParcelStatus | 1587 | //Enum. OpenMetaverse.Parcel.ParcelStatus |
1434 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 1588 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
1435 | newData.LandingType = (Byte) row["LandingType"]; | 1589 | newData.LandingType = (Byte)row["LandingType"]; |
1436 | newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; | 1590 | newData.MediaAutoScale = (Byte)row["MediaAutoScale"]; |
1437 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); | 1591 | newData.MediaID = new UUID((String)row["MediaTextureUUID"]); |
1438 | newData.MediaURL = (String) row["MediaURL"]; | 1592 | newData.MediaURL = (String)row["MediaURL"]; |
1439 | newData.MusicURL = (String) row["MusicURL"]; | 1593 | newData.MusicURL = (String)row["MusicURL"]; |
1440 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 1594 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
1441 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | 1595 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); |
1442 | newData.SnapshotID = (UUID)(String) row["SnapshotUUID"]; | 1596 | newData.SnapshotID = (UUID)(String)row["SnapshotUUID"]; |
1443 | try | 1597 | try |
1444 | { | 1598 | { |
1445 | 1599 | ||
@@ -1471,7 +1625,7 @@ namespace OpenSim.Data.SQLite | |||
1471 | { | 1625 | { |
1472 | RegionSettings newSettings = new RegionSettings(); | 1626 | RegionSettings newSettings = new RegionSettings(); |
1473 | 1627 | ||
1474 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); | 1628 | newSettings.RegionUUID = new UUID((string)row["regionUUID"]); |
1475 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | 1629 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); |
1476 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | 1630 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); |
1477 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | 1631 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); |
@@ -1485,10 +1639,10 @@ namespace OpenSim.Data.SQLite | |||
1485 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | 1639 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); |
1486 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | 1640 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); |
1487 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | 1641 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); |
1488 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); | 1642 | newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]); |
1489 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); | 1643 | newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]); |
1490 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); | 1644 | newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]); |
1491 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); | 1645 | newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]); |
1492 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | 1646 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); |
1493 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | 1647 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); |
1494 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | 1648 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); |
@@ -1502,14 +1656,14 @@ namespace OpenSim.Data.SQLite | |||
1502 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | 1656 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); |
1503 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | 1657 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); |
1504 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 1658 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); |
1505 | newSettings.SunVector = new Vector3 ( | 1659 | newSettings.SunVector = new Vector3( |
1506 | Convert.ToSingle(row["sunvectorx"]), | 1660 | Convert.ToSingle(row["sunvectorx"]), |
1507 | Convert.ToSingle(row["sunvectory"]), | 1661 | Convert.ToSingle(row["sunvectory"]), |
1508 | Convert.ToSingle(row["sunvectorz"]) | 1662 | Convert.ToSingle(row["sunvectorz"]) |
1509 | ); | 1663 | ); |
1510 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 1664 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
1511 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 1665 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
1512 | newSettings.Covenant = new UUID((String) row["covenant"]); | 1666 | newSettings.Covenant = new UUID((String)row["covenant"]); |
1513 | newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]); | 1667 | newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]); |
1514 | newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]); | 1668 | newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]); |
1515 | 1669 | ||
@@ -1517,6 +1671,83 @@ namespace OpenSim.Data.SQLite | |||
1517 | } | 1671 | } |
1518 | 1672 | ||
1519 | /// <summary> | 1673 | /// <summary> |
1674 | /// Build a windlight entry from the persisted data. | ||
1675 | /// </summary> | ||
1676 | /// <param name="row"></param> | ||
1677 | /// <returns>RegionLightShareData</returns> | ||
1678 | private RegionLightShareData buildRegionWindlight(DataRow row) | ||
1679 | { | ||
1680 | RegionLightShareData windlight = new RegionLightShareData(); | ||
1681 | |||
1682 | windlight.regionID = new UUID((string)row["region_id"]); | ||
1683 | windlight.waterColor.X = Convert.ToSingle(row["water_color_r"]); | ||
1684 | windlight.waterColor.Y = Convert.ToSingle(row["water_color_g"]); | ||
1685 | windlight.waterColor.Z = Convert.ToSingle(row["water_color_b"]); | ||
1686 | //windlight.waterColor.W = Convert.ToSingle(row["water_color_i"]); //not implemented | ||
1687 | windlight.waterFogDensityExponent = Convert.ToSingle(row["water_fog_density_exponent"]); | ||
1688 | windlight.underwaterFogModifier = Convert.ToSingle(row["underwater_fog_modifier"]); | ||
1689 | windlight.reflectionWaveletScale.X = Convert.ToSingle(row["reflection_wavelet_scale_1"]); | ||
1690 | windlight.reflectionWaveletScale.Y = Convert.ToSingle(row["reflection_wavelet_scale_2"]); | ||
1691 | windlight.reflectionWaveletScale.Z = Convert.ToSingle(row["reflection_wavelet_scale_3"]); | ||
1692 | windlight.fresnelScale = Convert.ToSingle(row["fresnel_scale"]); | ||
1693 | windlight.fresnelOffset = Convert.ToSingle(row["fresnel_offset"]); | ||
1694 | windlight.refractScaleAbove = Convert.ToSingle(row["refract_scale_above"]); | ||
1695 | windlight.refractScaleBelow = Convert.ToSingle(row["refract_scale_below"]); | ||
1696 | windlight.blurMultiplier = Convert.ToSingle(row["blur_multiplier"]); | ||
1697 | windlight.bigWaveDirection.X = Convert.ToSingle(row["big_wave_direction_x"]); | ||
1698 | windlight.bigWaveDirection.Y = Convert.ToSingle(row["big_wave_direction_y"]); | ||
1699 | windlight.littleWaveDirection.X = Convert.ToSingle(row["little_wave_direction_x"]); | ||
1700 | windlight.littleWaveDirection.Y = Convert.ToSingle(row["little_wave_direction_y"]); | ||
1701 | windlight.normalMapTexture = new UUID((string)row["normal_map_texture"]); | ||
1702 | windlight.horizon.X = Convert.ToSingle(row["horizon_r"]); | ||
1703 | windlight.horizon.Y = Convert.ToSingle(row["horizon_g"]); | ||
1704 | windlight.horizon.Z = Convert.ToSingle(row["horizon_b"]); | ||
1705 | windlight.horizon.W = Convert.ToSingle(row["horizon_i"]); | ||
1706 | windlight.hazeHorizon = Convert.ToSingle(row["haze_horizon"]); | ||
1707 | windlight.blueDensity.X = Convert.ToSingle(row["blue_density_r"]); | ||
1708 | windlight.blueDensity.Y = Convert.ToSingle(row["blue_density_g"]); | ||
1709 | windlight.blueDensity.Z = Convert.ToSingle(row["blue_density_b"]); | ||
1710 | windlight.blueDensity.W = Convert.ToSingle(row["blue_density_i"]); | ||
1711 | windlight.hazeDensity = Convert.ToSingle(row["haze_density"]); | ||
1712 | windlight.densityMultiplier = Convert.ToSingle(row["density_multiplier"]); | ||
1713 | windlight.distanceMultiplier = Convert.ToSingle(row["distance_multiplier"]); | ||
1714 | windlight.maxAltitude = Convert.ToUInt16(row["max_altitude"]); | ||
1715 | windlight.sunMoonColor.X = Convert.ToSingle(row["sun_moon_color_r"]); | ||
1716 | windlight.sunMoonColor.Y = Convert.ToSingle(row["sun_moon_color_g"]); | ||
1717 | windlight.sunMoonColor.Z = Convert.ToSingle(row["sun_moon_color_b"]); | ||
1718 | windlight.sunMoonColor.W = Convert.ToSingle(row["sun_moon_color_i"]); | ||
1719 | windlight.sunMoonPosition = Convert.ToSingle(row["sun_moon_position"]); | ||
1720 | windlight.ambient.X = Convert.ToSingle(row["ambient_r"]); | ||
1721 | windlight.ambient.Y = Convert.ToSingle(row["ambient_g"]); | ||
1722 | windlight.ambient.Z = Convert.ToSingle(row["ambient_b"]); | ||
1723 | windlight.ambient.W = Convert.ToSingle(row["ambient_i"]); | ||
1724 | windlight.eastAngle = Convert.ToSingle(row["east_angle"]); | ||
1725 | windlight.sunGlowFocus = Convert.ToSingle(row["sun_glow_focus"]); | ||
1726 | windlight.sunGlowSize = Convert.ToSingle(row["sun_glow_size"]); | ||
1727 | windlight.sceneGamma = Convert.ToSingle(row["scene_gamma"]); | ||
1728 | windlight.starBrightness = Convert.ToSingle(row["star_brightness"]); | ||
1729 | windlight.cloudColor.X = Convert.ToSingle(row["cloud_color_r"]); | ||
1730 | windlight.cloudColor.Y = Convert.ToSingle(row["cloud_color_g"]); | ||
1731 | windlight.cloudColor.Z = Convert.ToSingle(row["cloud_color_b"]); | ||
1732 | windlight.cloudColor.W = Convert.ToSingle(row["cloud_color_i"]); | ||
1733 | windlight.cloudXYDensity.X = Convert.ToSingle(row["cloud_x"]); | ||
1734 | windlight.cloudXYDensity.Y = Convert.ToSingle(row["cloud_y"]); | ||
1735 | windlight.cloudXYDensity.Z = Convert.ToSingle(row["cloud_density"]); | ||
1736 | windlight.cloudCoverage = Convert.ToSingle(row["cloud_coverage"]); | ||
1737 | windlight.cloudScale = Convert.ToSingle(row["cloud_scale"]); | ||
1738 | windlight.cloudDetailXYDensity.X = Convert.ToSingle(row["cloud_detail_x"]); | ||
1739 | windlight.cloudDetailXYDensity.Y = Convert.ToSingle(row["cloud_detail_y"]); | ||
1740 | windlight.cloudDetailXYDensity.Z = Convert.ToSingle(row["cloud_detail_density"]); | ||
1741 | windlight.cloudScrollX = Convert.ToSingle(row["cloud_scroll_x"]); | ||
1742 | windlight.cloudScrollXLock = Convert.ToBoolean(row["cloud_scroll_x_lock"]); | ||
1743 | windlight.cloudScrollY = Convert.ToSingle(row["cloud_scroll_y"]); | ||
1744 | windlight.cloudScrollYLock = Convert.ToBoolean(row["cloud_scroll_y_lock"]); | ||
1745 | windlight.drawClassicClouds = Convert.ToBoolean(row["draw_classic_clouds"]); | ||
1746 | |||
1747 | return windlight; | ||
1748 | } | ||
1749 | |||
1750 | /// <summary> | ||
1520 | /// Build a land access entry from the persisted data. | 1751 | /// Build a land access entry from the persisted data. |
1521 | /// </summary> | 1752 | /// </summary> |
1522 | /// <param name="row"></param> | 1753 | /// <param name="row"></param> |
@@ -1524,8 +1755,8 @@ namespace OpenSim.Data.SQLite | |||
1524 | private static LandAccessEntry buildLandAccessData(DataRow row) | 1755 | private static LandAccessEntry buildLandAccessData(DataRow row) |
1525 | { | 1756 | { |
1526 | LandAccessEntry entry = new LandAccessEntry(); | 1757 | LandAccessEntry entry = new LandAccessEntry(); |
1527 | entry.AgentID = new UUID((string) row["AccessUUID"]); | 1758 | entry.AgentID = new UUID((string)row["AccessUUID"]); |
1528 | entry.Flags = (AccessList) row["Flags"]; | 1759 | entry.Flags = (AccessList)row["Flags"]; |
1529 | entry.Expires = 0; | 1760 | entry.Expires = 0; |
1530 | return entry; | 1761 | return entry; |
1531 | } | 1762 | } |
@@ -1537,7 +1768,7 @@ namespace OpenSim.Data.SQLite | |||
1537 | /// <returns></returns> | 1768 | /// <returns></returns> |
1538 | private static Array serializeTerrain(double[,] val) | 1769 | private static Array serializeTerrain(double[,] val) |
1539 | { | 1770 | { |
1540 | MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); | 1771 | MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double)); |
1541 | BinaryWriter bw = new BinaryWriter(str); | 1772 | BinaryWriter bw = new BinaryWriter(str); |
1542 | 1773 | ||
1543 | // TODO: COMPATIBILITY - Add byte-order conversions | 1774 | // TODO: COMPATIBILITY - Add byte-order conversions |
@@ -1548,21 +1779,21 @@ namespace OpenSim.Data.SQLite | |||
1548 | return str.ToArray(); | 1779 | return str.ToArray(); |
1549 | } | 1780 | } |
1550 | 1781 | ||
1551 | // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) | 1782 | // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) |
1552 | // { | 1783 | // { |
1553 | // row["RegionUUID"] = regionUUID; | 1784 | // row["RegionUUID"] = regionUUID; |
1554 | // row["Revision"] = rev; | 1785 | // row["Revision"] = rev; |
1555 | 1786 | ||
1556 | // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); | 1787 | // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); |
1557 | // BinaryWriter bw = new BinaryWriter(str); | 1788 | // BinaryWriter bw = new BinaryWriter(str); |
1558 | 1789 | ||
1559 | // // TODO: COMPATIBILITY - Add byte-order conversions | 1790 | // // TODO: COMPATIBILITY - Add byte-order conversions |
1560 | // for (int x = 0; x < (int)Constants.RegionSize; x++) | 1791 | // for (int x = 0; x < (int)Constants.RegionSize; x++) |
1561 | // for (int y = 0; y < (int)Constants.RegionSize; y++) | 1792 | // for (int y = 0; y < (int)Constants.RegionSize; y++) |
1562 | // bw.Write(val[x, y]); | 1793 | // bw.Write(val[x, y]); |
1563 | 1794 | ||
1564 | // row["Heightfield"] = str.ToArray(); | 1795 | // row["Heightfield"] = str.ToArray(); |
1565 | // } | 1796 | // } |
1566 | 1797 | ||
1567 | /// <summary> | 1798 | /// <summary> |
1568 | /// | 1799 | /// |
@@ -1843,6 +2074,79 @@ namespace OpenSim.Data.SQLite | |||
1843 | /// | 2074 | /// |
1844 | /// </summary> | 2075 | /// </summary> |
1845 | /// <param name="row"></param> | 2076 | /// <param name="row"></param> |
2077 | /// <param name="windlight"></param> | ||
2078 | private static void fillRegionWindlightRow(DataRow row, RegionLightShareData windlight) | ||
2079 | { | ||
2080 | row["region_id"] = windlight.regionID.ToString(); | ||
2081 | row["water_color_r"] = windlight.waterColor.X; | ||
2082 | row["water_color_g"] = windlight.waterColor.Y; | ||
2083 | row["water_color_b"] = windlight.waterColor.Z; | ||
2084 | row["water_color_i"] = 1; //windlight.waterColor.W; //not implemented | ||
2085 | row["water_fog_density_exponent"] = windlight.waterFogDensityExponent; | ||
2086 | row["underwater_fog_modifier"] = windlight.underwaterFogModifier; | ||
2087 | row["reflection_wavelet_scale_1"] = windlight.reflectionWaveletScale.X; | ||
2088 | row["reflection_wavelet_scale_2"] = windlight.reflectionWaveletScale.Y; | ||
2089 | row["reflection_wavelet_scale_3"] = windlight.reflectionWaveletScale.Z; | ||
2090 | row["fresnel_scale"] = windlight.fresnelScale; | ||
2091 | row["fresnel_offset"] = windlight.fresnelOffset; | ||
2092 | row["refract_scale_above"] = windlight.refractScaleAbove; | ||
2093 | row["refract_scale_below"] = windlight.refractScaleBelow; | ||
2094 | row["blur_multiplier"] = windlight.blurMultiplier; | ||
2095 | row["big_wave_direction_x"] = windlight.bigWaveDirection.X; | ||
2096 | row["big_wave_direction_y"] = windlight.bigWaveDirection.Y; | ||
2097 | row["little_wave_direction_x"] = windlight.littleWaveDirection.X; | ||
2098 | row["little_wave_direction_y"] = windlight.littleWaveDirection.Y; | ||
2099 | row["normal_map_texture"] = windlight.normalMapTexture.ToString(); | ||
2100 | row["horizon_r"] = windlight.horizon.X; | ||
2101 | row["horizon_g"] = windlight.horizon.Y; | ||
2102 | row["horizon_b"] = windlight.horizon.Z; | ||
2103 | row["horizon_i"] = windlight.horizon.W; | ||
2104 | row["haze_horizon"] = windlight.hazeHorizon; | ||
2105 | row["blue_density_r"] = windlight.blueDensity.X; | ||
2106 | row["blue_density_g"] = windlight.blueDensity.Y; | ||
2107 | row["blue_density_b"] = windlight.blueDensity.Z; | ||
2108 | row["blue_density_i"] = windlight.blueDensity.W; | ||
2109 | row["haze_density"] = windlight.hazeDensity; | ||
2110 | row["density_multiplier"] = windlight.densityMultiplier; | ||
2111 | row["distance_multiplier"] = windlight.distanceMultiplier; | ||
2112 | row["max_altitude"] = windlight.maxAltitude; | ||
2113 | row["sun_moon_color_r"] = windlight.sunMoonColor.X; | ||
2114 | row["sun_moon_color_g"] = windlight.sunMoonColor.Y; | ||
2115 | row["sun_moon_color_b"] = windlight.sunMoonColor.Z; | ||
2116 | row["sun_moon_color_i"] = windlight.sunMoonColor.W; | ||
2117 | row["sun_moon_position"] = windlight.sunMoonPosition; | ||
2118 | row["ambient_r"] = windlight.ambient.X; | ||
2119 | row["ambient_g"] = windlight.ambient.Y; | ||
2120 | row["ambient_b"] = windlight.ambient.Z; | ||
2121 | row["ambient_i"] = windlight.ambient.W; | ||
2122 | row["east_angle"] = windlight.eastAngle; | ||
2123 | row["sun_glow_focus"] = windlight.sunGlowFocus; | ||
2124 | row["sun_glow_size"] = windlight.sunGlowSize; | ||
2125 | row["scene_gamma"] = windlight.sceneGamma; | ||
2126 | row["star_brightness"] = windlight.starBrightness; | ||
2127 | row["cloud_color_r"] = windlight.cloudColor.X; | ||
2128 | row["cloud_color_g"] = windlight.cloudColor.Y; | ||
2129 | row["cloud_color_b"] = windlight.cloudColor.Z; | ||
2130 | row["cloud_color_i"] = windlight.cloudColor.W; | ||
2131 | row["cloud_x"] = windlight.cloudXYDensity.X; | ||
2132 | row["cloud_y"] = windlight.cloudXYDensity.Y; | ||
2133 | row["cloud_density"] = windlight.cloudXYDensity.Z; | ||
2134 | row["cloud_coverage"] = windlight.cloudCoverage; | ||
2135 | row["cloud_scale"] = windlight.cloudScale; | ||
2136 | row["cloud_detail_x"] = windlight.cloudDetailXYDensity.X; | ||
2137 | row["cloud_detail_y"] = windlight.cloudDetailXYDensity.Y; | ||
2138 | row["cloud_detail_density"] = windlight.cloudDetailXYDensity.Z; | ||
2139 | row["cloud_scroll_x"] = windlight.cloudScrollX; | ||
2140 | row["cloud_scroll_x_lock"] = windlight.cloudScrollXLock; | ||
2141 | row["cloud_scroll_y"] = windlight.cloudScrollY; | ||
2142 | row["cloud_scroll_y_lock"] = windlight.cloudScrollYLock; | ||
2143 | row["draw_classic_clouds"] = windlight.drawClassicClouds; | ||
2144 | } | ||
2145 | |||
2146 | /// <summary> | ||
2147 | /// | ||
2148 | /// </summary> | ||
2149 | /// <param name="row"></param> | ||
1846 | /// <returns></returns> | 2150 | /// <returns></returns> |
1847 | private PrimitiveBaseShape buildShape(DataRow row) | 2151 | private PrimitiveBaseShape buildShape(DataRow row) |
1848 | { | 2152 | { |
@@ -1878,7 +2182,7 @@ namespace OpenSim.Data.SQLite | |||
1878 | byte[] textureEntry = (byte[])row["Texture"]; | 2182 | byte[] textureEntry = (byte[])row["Texture"]; |
1879 | s.TextureEntry = textureEntry; | 2183 | s.TextureEntry = textureEntry; |
1880 | 2184 | ||
1881 | s.ExtraParams = (byte[]) row["ExtraParams"]; | 2185 | s.ExtraParams = (byte[])row["ExtraParams"]; |
1882 | 2186 | ||
1883 | if (!(row["Media"] is System.DBNull)) | 2187 | if (!(row["Media"] is System.DBNull)) |
1884 | s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]); | 2188 | s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]); |
@@ -1986,10 +2290,10 @@ namespace OpenSim.Data.SQLite | |||
1986 | // repalce with current inventory details | 2290 | // repalce with current inventory details |
1987 | foreach (TaskInventoryItem newItem in items) | 2291 | foreach (TaskInventoryItem newItem in items) |
1988 | { | 2292 | { |
1989 | // m_log.InfoFormat( | 2293 | // m_log.InfoFormat( |
1990 | // "[DATASTORE]: ", | 2294 | // "[DATASTORE]: ", |
1991 | // "Adding item {0}, {1} to prim ID {2}", | 2295 | // "Adding item {0}, {1} to prim ID {2}", |
1992 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); | 2296 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1993 | 2297 | ||
1994 | DataRow newItemRow = dbItems.NewRow(); | 2298 | DataRow newItemRow = dbItems.NewRow(); |
1995 | fillItemRow(newItemRow, newItem); | 2299 | fillItemRow(newItemRow, newItem); |
@@ -2040,7 +2344,7 @@ namespace OpenSim.Data.SQLite | |||
2040 | sql += ") values (:"; | 2344 | sql += ") values (:"; |
2041 | sql += String.Join(", :", cols); | 2345 | sql += String.Join(", :", cols); |
2042 | sql += ")"; | 2346 | sql += ")"; |
2043 | //m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); | 2347 | // m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); |
2044 | SqliteCommand cmd = new SqliteCommand(sql); | 2348 | SqliteCommand cmd = new SqliteCommand(sql); |
2045 | 2349 | ||
2046 | // this provides the binding for all our parameters, so | 2350 | // this provides the binding for all our parameters, so |
@@ -2192,7 +2496,7 @@ namespace OpenSim.Data.SQLite | |||
2192 | da.UpdateCommand.Connection = conn; | 2496 | da.UpdateCommand.Connection = conn; |
2193 | 2497 | ||
2194 | SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); | 2498 | SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); |
2195 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | 2499 | delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); |
2196 | delete.Connection = conn; | 2500 | delete.Connection = conn; |
2197 | da.DeleteCommand = delete; | 2501 | da.DeleteCommand = delete; |
2198 | } | 2502 | } |
@@ -2211,7 +2515,7 @@ namespace OpenSim.Data.SQLite | |||
2211 | da.UpdateCommand.Connection = conn; | 2515 | da.UpdateCommand.Connection = conn; |
2212 | 2516 | ||
2213 | SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); | 2517 | SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); |
2214 | delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); | 2518 | delete.Parameters.Add(createSqliteParameter("itemID", typeof(String))); |
2215 | delete.Connection = conn; | 2519 | delete.Connection = conn; |
2216 | da.DeleteCommand = delete; | 2520 | da.DeleteCommand = delete; |
2217 | } | 2521 | } |
@@ -2279,6 +2583,19 @@ namespace OpenSim.Data.SQLite | |||
2279 | /// </summary> | 2583 | /// </summary> |
2280 | /// <param name="da"></param> | 2584 | /// <param name="da"></param> |
2281 | /// <param name="conn"></param> | 2585 | /// <param name="conn"></param> |
2586 | private void setupRegionWindlightCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2587 | { | ||
2588 | da.InsertCommand = createInsertCommand("regionwindlight", ds.Tables["regionwindlight"]); | ||
2589 | da.InsertCommand.Connection = conn; | ||
2590 | da.UpdateCommand = createUpdateCommand("regionwindlight", "region_id=:region_id", ds.Tables["regionwindlight"]); | ||
2591 | da.UpdateCommand.Connection = conn; | ||
2592 | } | ||
2593 | |||
2594 | /// <summary> | ||
2595 | /// | ||
2596 | /// </summary> | ||
2597 | /// <param name="da"></param> | ||
2598 | /// <param name="conn"></param> | ||
2282 | private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) | 2599 | private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) |
2283 | { | 2600 | { |
2284 | da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); | 2601 | da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); |
@@ -2288,7 +2605,7 @@ namespace OpenSim.Data.SQLite | |||
2288 | da.UpdateCommand.Connection = conn; | 2605 | da.UpdateCommand.Connection = conn; |
2289 | 2606 | ||
2290 | SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); | 2607 | SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); |
2291 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | 2608 | delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); |
2292 | delete.Connection = conn; | 2609 | delete.Connection = conn; |
2293 | da.DeleteCommand = delete; | 2610 | da.DeleteCommand = delete; |
2294 | } | 2611 | } |
@@ -2306,27 +2623,27 @@ namespace OpenSim.Data.SQLite | |||
2306 | /// <returns></returns> | 2623 | /// <returns></returns> |
2307 | private static DbType dbtypeFromType(Type type) | 2624 | private static DbType dbtypeFromType(Type type) |
2308 | { | 2625 | { |
2309 | if (type == typeof (String)) | 2626 | if (type == typeof(String)) |
2310 | { | 2627 | { |
2311 | return DbType.String; | 2628 | return DbType.String; |
2312 | } | 2629 | } |
2313 | else if (type == typeof (Int32)) | 2630 | else if (type == typeof(Int32)) |
2314 | { | 2631 | { |
2315 | return DbType.Int32; | 2632 | return DbType.Int32; |
2316 | } | 2633 | } |
2317 | else if (type == typeof (Double)) | 2634 | else if (type == typeof(Double)) |
2318 | { | 2635 | { |
2319 | return DbType.Double; | 2636 | return DbType.Double; |
2320 | } | 2637 | } |
2321 | else if (type == typeof (Byte)) | 2638 | else if (type == typeof(Byte)) |
2322 | { | 2639 | { |
2323 | return DbType.Byte; | 2640 | return DbType.Byte; |
2324 | } | 2641 | } |
2325 | else if (type == typeof (Double)) | 2642 | else if (type == typeof(Double)) |
2326 | { | 2643 | { |
2327 | return DbType.Double; | 2644 | return DbType.Double; |
2328 | } | 2645 | } |
2329 | else if (type == typeof (Byte[])) | 2646 | else if (type == typeof(Byte[])) |
2330 | { | 2647 | { |
2331 | return DbType.Binary; | 2648 | return DbType.Binary; |
2332 | } | 2649 | } |
@@ -2338,32 +2655,32 @@ namespace OpenSim.Data.SQLite | |||
2338 | 2655 | ||
2339 | static void PrintDataSet(DataSet ds) | 2656 | static void PrintDataSet(DataSet ds) |
2340 | { | 2657 | { |
2341 | // Print out any name and extended properties. | 2658 | // Print out any name and extended properties. |
2342 | Console.WriteLine("DataSet is named: {0}", ds.DataSetName); | 2659 | Console.WriteLine("DataSet is named: {0}", ds.DataSetName); |
2343 | foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) | 2660 | foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) |
2344 | { | ||
2345 | Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); | ||
2346 | } | ||
2347 | Console.WriteLine(); | ||
2348 | foreach (DataTable dt in ds.Tables) | ||
2349 | { | ||
2350 | Console.WriteLine("=> {0} Table:", dt.TableName); | ||
2351 | // Print out the column names. | ||
2352 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) | ||
2353 | { | 2661 | { |
2354 | Console.Write(dt.Columns[curCol].ColumnName + "\t"); | 2662 | Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); |
2355 | } | 2663 | } |
2356 | Console.WriteLine("\n----------------------------------"); | 2664 | Console.WriteLine(); |
2357 | // Print the DataTable. | 2665 | foreach (DataTable dt in ds.Tables) |
2358 | for (int curRow = 0; curRow < dt.Rows.Count; curRow++) | ||
2359 | { | 2666 | { |
2360 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) | 2667 | Console.WriteLine("=> {0} Table:", dt.TableName); |
2361 | { | 2668 | // Print out the column names. |
2362 | Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); | 2669 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) |
2363 | } | 2670 | { |
2364 | Console.WriteLine(); | 2671 | Console.Write(dt.Columns[curCol].ColumnName + "\t"); |
2672 | } | ||
2673 | Console.WriteLine("\n----------------------------------"); | ||
2674 | // Print the DataTable. | ||
2675 | for (int curRow = 0; curRow < dt.Rows.Count; curRow++) | ||
2676 | { | ||
2677 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) | ||
2678 | { | ||
2679 | Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); | ||
2680 | } | ||
2681 | Console.WriteLine(); | ||
2682 | } | ||
2365 | } | 2683 | } |
2366 | } | ||
2367 | } | 2684 | } |
2368 | 2685 | ||
2369 | } | 2686 | } |
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 6d048f4..fe12874 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -308,6 +308,8 @@ namespace OpenSim.Framework | |||
308 | public Animation[] Anims; | 308 | public Animation[] Anims; |
309 | 309 | ||
310 | public UUID GranterID; | 310 | public UUID GranterID; |
311 | public UUID ParentPart; | ||
312 | public Vector3 SitOffset; | ||
311 | 313 | ||
312 | // Appearance | 314 | // Appearance |
313 | public AvatarAppearance Appearance; | 315 | public AvatarAppearance Appearance; |
@@ -468,6 +470,10 @@ namespace OpenSim.Framework | |||
468 | } | 470 | } |
469 | args["attach_objects"] = attObjs; | 471 | args["attach_objects"] = attObjs; |
470 | } | 472 | } |
473 | |||
474 | args["parent_part"] = OSD.FromUUID(ParentPart); | ||
475 | args["sit_offset"] = OSD.FromString(SitOffset.ToString()); | ||
476 | |||
471 | return args; | 477 | return args; |
472 | } | 478 | } |
473 | 479 | ||
@@ -675,6 +681,11 @@ namespace OpenSim.Framework | |||
675 | } | 681 | } |
676 | } | 682 | } |
677 | } | 683 | } |
684 | |||
685 | if (args["parent_part"] != null) | ||
686 | ParentPart = args["parent_part"].AsUUID(); | ||
687 | if (args["sit_offset"] != null) | ||
688 | Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset); | ||
678 | } | 689 | } |
679 | 690 | ||
680 | public AgentData() | 691 | public AgentData() |
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs index a0d3541..0d6288b 100644 --- a/OpenSim/Framework/Console/CommandConsole.cs +++ b/OpenSim/Framework/Console/CommandConsole.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Diagnostics; | 31 | using System.Diagnostics; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text; | 33 | using System.Text; |
34 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | 35 | using System.Threading; |
35 | using log4net; | 36 | using log4net; |
36 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console | |||
531 | 532 | ||
532 | public class Parser | 533 | public class Parser |
533 | { | 534 | { |
535 | // If an unquoted portion ends with an element matching this regex | ||
536 | // and the next element contains a space, then we have stripped | ||
537 | // embedded quotes that should not have been stripped | ||
538 | private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$"); | ||
539 | |||
534 | public static string[] Parse(string text) | 540 | public static string[] Parse(string text) |
535 | { | 541 | { |
536 | List<string> result = new List<string>(); | 542 | List<string> result = new List<string>(); |
@@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console | |||
544 | if (index % 2 == 0) | 550 | if (index % 2 == 0) |
545 | { | 551 | { |
546 | string[] words = unquoted[index].Split(new char[] {' '}); | 552 | string[] words = unquoted[index].Split(new char[] {' '}); |
553 | |||
554 | bool option = false; | ||
547 | foreach (string w in words) | 555 | foreach (string w in words) |
548 | { | 556 | { |
549 | if (w != String.Empty) | 557 | if (w != String.Empty) |
558 | { | ||
559 | if (optionRegex.Match(w) == Match.Empty) | ||
560 | option = false; | ||
561 | else | ||
562 | option = true; | ||
550 | result.Add(w); | 563 | result.Add(w); |
564 | } | ||
565 | } | ||
566 | // The last item matched the regex, put the quotes back | ||
567 | if (option) | ||
568 | { | ||
569 | // If the line ended with it, don't do anything | ||
570 | if (index < (unquoted.Length - 1)) | ||
571 | { | ||
572 | // Get and remove the option name | ||
573 | string optionText = result[result.Count - 1]; | ||
574 | result.RemoveAt(result.Count - 1); | ||
575 | |||
576 | // Add the quoted value back | ||
577 | optionText += "\"" + unquoted[index + 1] + "\""; | ||
578 | |||
579 | // Push the result into our return array | ||
580 | result.Add(optionText); | ||
581 | |||
582 | // Skip the already used value | ||
583 | index++; | ||
584 | } | ||
551 | } | 585 | } |
552 | } | 586 | } |
553 | else | 587 | else |
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index c531e8a..7a3e67f 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -627,7 +627,6 @@ namespace OpenSim.Framework | |||
627 | 627 | ||
628 | foreach (String s in allKeys) | 628 | foreach (String s in allKeys) |
629 | { | 629 | { |
630 | string val = config.GetString(s); | ||
631 | SetOtherSetting(s, config.GetString(s)); | 630 | SetOtherSetting(s, config.GetString(s)); |
632 | } | 631 | } |
633 | } | 632 | } |
diff --git a/OpenSim/Framework/Serialization/External/ExternalRepresentationUtils.cs b/OpenSim/Framework/Serialization/External/ExternalRepresentationUtils.cs index a392af6..c56f213 100644 --- a/OpenSim/Framework/Serialization/External/ExternalRepresentationUtils.cs +++ b/OpenSim/Framework/Serialization/External/ExternalRepresentationUtils.cs | |||
@@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External | |||
49 | /// <param name="nodeToFill"></param> | 49 | /// <param name="nodeToFill"></param> |
50 | /// <param name="processors">/param> | 50 | /// <param name="processors">/param> |
51 | /// <param name="xtr"></param> | 51 | /// <param name="xtr"></param> |
52 | public static void ExecuteReadProcessors<NodeType>( | 52 | /// <returns>true on successful, false if there were any processing failures</returns> |
53 | public static bool ExecuteReadProcessors<NodeType>( | ||
53 | NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr) | 54 | NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr) |
54 | { | 55 | { |
55 | ExecuteReadProcessors( | 56 | return ExecuteReadProcessors( |
56 | nodeToFill, | 57 | nodeToFill, |
57 | processors, | 58 | processors, |
58 | xtr, | 59 | xtr, |
59 | (o, name, e) | 60 | (o, name, e) |
60 | => m_log.ErrorFormat( | 61 | => m_log.DebugFormat( |
61 | "[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}", | 62 | "[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}", |
62 | name, e.Message, e.StackTrace)); | 63 | name, e.Message, e.StackTrace)); |
63 | } | 64 | } |
@@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External | |||
71 | /// <param name="parseExceptionAction"> | 72 | /// <param name="parseExceptionAction"> |
72 | /// Action to take if there is a parsing problem. This will usually just be to log the exception | 73 | /// Action to take if there is a parsing problem. This will usually just be to log the exception |
73 | /// </param> | 74 | /// </param> |
74 | public static void ExecuteReadProcessors<NodeType>( | 75 | /// <returns>true on successful, false if there were any processing failures</returns> |
76 | public static bool ExecuteReadProcessors<NodeType>( | ||
75 | NodeType nodeToFill, | 77 | NodeType nodeToFill, |
76 | Dictionary<string, Action<NodeType, XmlTextReader>> processors, | 78 | Dictionary<string, Action<NodeType, XmlTextReader>> processors, |
77 | XmlTextReader xtr, | 79 | XmlTextReader xtr, |
78 | Action<NodeType, string, Exception> parseExceptionAction) | 80 | Action<NodeType, string, Exception> parseExceptionAction) |
79 | { | 81 | { |
82 | bool errors = false; | ||
83 | |||
80 | string nodeName = string.Empty; | 84 | string nodeName = string.Empty; |
81 | while (xtr.NodeType != XmlNodeType.EndElement) | 85 | while (xtr.NodeType != XmlNodeType.EndElement) |
82 | { | 86 | { |
@@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External | |||
95 | } | 99 | } |
96 | catch (Exception e) | 100 | catch (Exception e) |
97 | { | 101 | { |
102 | errors = true; | ||
98 | parseExceptionAction(nodeToFill, nodeName, e); | 103 | parseExceptionAction(nodeToFill, nodeName, e); |
99 | 104 | ||
100 | if (xtr.NodeType == XmlNodeType.EndElement) | 105 | if (xtr.NodeType == XmlNodeType.EndElement) |
@@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External | |||
107 | xtr.ReadOuterXml(); // ignore | 112 | xtr.ReadOuterXml(); // ignore |
108 | } | 113 | } |
109 | } | 114 | } |
115 | |||
116 | return errors; | ||
110 | } | 117 | } |
111 | 118 | ||
112 | /// <summary> | 119 | /// <summary> |
@@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External | |||
140 | UUID.TryParse(node.InnerText, out uuid); | 147 | UUID.TryParse(node.InnerText, out uuid); |
141 | creator = userService.GetUserAccount(scopeID, uuid); | 148 | creator = userService.GetUserAccount(scopeID, uuid); |
142 | } | 149 | } |
150 | |||
143 | if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty) | 151 | if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty) |
144 | hasCreatorData = true; | 152 | hasCreatorData = true; |
145 | 153 | ||
@@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External | |||
163 | doc.Save(wr); | 171 | doc.Save(wr); |
164 | return wr.ToString(); | 172 | return wr.ToString(); |
165 | } | 173 | } |
166 | |||
167 | } | 174 | } |
168 | } | 175 | } |
169 | } | 176 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index fae6802..dd30c2f 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1676,13 +1676,14 @@ namespace OpenSim.Framework | |||
1676 | /// </summary> | 1676 | /// </summary> |
1677 | public static void PrintCallStack() | 1677 | public static void PrintCallStack() |
1678 | { | 1678 | { |
1679 | StackTrace stackTrace = new StackTrace(); // get call stack | 1679 | StackTrace stackTrace = new StackTrace(true); // get call stack |
1680 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | 1680 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) |
1681 | 1681 | ||
1682 | // write call stack method names | 1682 | // write call stack method names |
1683 | foreach (StackFrame stackFrame in stackFrames) | 1683 | foreach (StackFrame stackFrame in stackFrames) |
1684 | { | 1684 | { |
1685 | m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name | 1685 | MethodBase mb = stackFrame.GetMethod(); |
1686 | m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name | ||
1686 | } | 1687 | } |
1687 | } | 1688 | } |
1688 | 1689 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index c20f7b2..161feda 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1549,7 +1549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1549 | 1549 | ||
1550 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1550 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1551 | { | 1551 | { |
1552 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1552 | // foreach (uint id in localIDs) |
1553 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1553 | 1554 | ||
1554 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1555 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1555 | // TODO: don't create new blocks if recycling an old packet | 1556 | // TODO: don't create new blocks if recycling an old packet |
@@ -7689,6 +7690,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7689 | } | 7690 | } |
7690 | } | 7691 | } |
7691 | } | 7692 | } |
7693 | else | ||
7694 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate) | ||
7695 | { | ||
7696 | //TransferRequestPacket does not include covenant uuid? | ||
7697 | //get scene covenant uuid | ||
7698 | taskID = m_scene.RegionInfo.RegionSettings.Covenant; | ||
7699 | } | ||
7692 | 7700 | ||
7693 | MakeAssetRequest(transfer, taskID); | 7701 | MakeAssetRequest(transfer, taskID); |
7694 | 7702 | ||
@@ -12113,6 +12121,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12113 | { | 12121 | { |
12114 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 12122 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
12115 | } | 12123 | } |
12124 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate) | ||
12125 | { | ||
12126 | requestID = taskID; | ||
12127 | } | ||
12128 | |||
12116 | 12129 | ||
12117 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12130 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
12118 | 12131 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 8d503bd..c7f4c20 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
111 | 111 | ||
112 | #region IAvatarFactoryModule | 112 | #region IAvatarFactoryModule |
113 | 113 | ||
114 | /// </summary> | ||
115 | /// <param name="sp"></param> | ||
116 | /// <param name="texture"></param> | ||
117 | /// <param name="visualParam"></param> | ||
118 | public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) | ||
119 | { | ||
120 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); | ||
121 | } | ||
122 | |||
114 | /// <summary> | 123 | /// <summary> |
115 | /// Set appearance data (texture asset IDs and slider settings) | 124 | /// Set appearance data (texture asset IDs and slider settings) |
116 | /// </summary> | 125 | /// </summary> |
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
156 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 165 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
157 | 166 | ||
158 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 167 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
159 | if (!ValidateBakedTextureCache(sp)) | 168 | |
169 | // If bake textures are missing and this is not an NPC, request a rebake from client | ||
170 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
160 | RequestRebake(sp, true); | 171 | RequestRebake(sp, true); |
161 | 172 | ||
162 | // This appears to be set only in the final stage of the appearance | 173 | // This appears to be set only in the final stage of the appearance |
163 | // update transaction. In theory, we should be able to do an immediate | 174 | // update transaction. In theory, we should be able to do an immediate |
164 | // appearance send and save here. | 175 | // appearance send and save here. |
165 | } | 176 | } |
166 | 177 | ||
178 | // NPC should send to clients immediately and skip saving appearance | ||
179 | if (((ScenePresence)sp).PresenceType == PresenceType.Npc) | ||
180 | { | ||
181 | SendAppearance((ScenePresence)sp); | ||
182 | return; | ||
183 | } | ||
184 | |||
167 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | 185 | // save only if there were changes, send no matter what (doesn't hurt to send twice) |
168 | if (changed) | 186 | if (changed) |
169 | QueueAppearanceSave(sp.ControllingClient.AgentId); | 187 | QueueAppearanceSave(sp.ControllingClient.AgentId); |
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
174 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 192 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
175 | } | 193 | } |
176 | 194 | ||
195 | private void SendAppearance(ScenePresence sp) | ||
196 | { | ||
197 | // Send the appearance to everyone in the scene | ||
198 | sp.SendAppearanceToAllOtherAgents(); | ||
199 | |||
200 | // Send animations back to the avatar as well | ||
201 | sp.Animator.SendAnimPack(); | ||
202 | } | ||
203 | |||
177 | public bool SendAppearance(UUID agentId) | 204 | public bool SendAppearance(UUID agentId) |
178 | { | 205 | { |
179 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); | 206 | // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); |
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
185 | return false; | 212 | return false; |
186 | } | 213 | } |
187 | 214 | ||
188 | // Send the appearance to everyone in the scene | 215 | SendAppearance(sp); |
189 | sp.SendAppearanceToAllOtherAgents(); | ||
190 | |||
191 | // Send animations back to the avatar as well | ||
192 | sp.Animator.SendAnimPack(); | ||
193 | |||
194 | return true; | 216 | return true; |
195 | } | 217 | } |
196 | 218 | ||
@@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
626 | outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); | 648 | outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); |
627 | } | 649 | } |
628 | } | 650 | } |
629 | } \ No newline at end of file | 651 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f1399af..9a6dfe1 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -681,11 +681,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
681 | 681 | ||
682 | #region Agent Crossings | 682 | #region Agent Crossings |
683 | 683 | ||
684 | public bool Cross(ScenePresence agent, bool isFlying) | 684 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) |
685 | { | 685 | { |
686 | Scene scene = agent.Scene; | 686 | version = String.Empty; |
687 | Vector3 pos = agent.AbsolutePosition; | 687 | newpos = new Vector3(pos.X, pos.Y, pos.Z); |
688 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||
689 | uint neighbourx = scene.RegionInfo.RegionLocX; | 688 | uint neighbourx = scene.RegionInfo.RegionLocX; |
690 | uint neighboury = scene.RegionInfo.RegionLocY; | 689 | uint neighboury = scene.RegionInfo.RegionLocY; |
691 | const float boundaryDistance = 1.7f; | 690 | const float boundaryDistance = 1.7f; |
@@ -706,53 +705,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
706 | } | 705 | } |
707 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 706 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
708 | { | 707 | { |
709 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 708 | neighboury--; |
710 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 709 | newpos.Y = Constants.RegionSize - enterDistance; |
711 | { | ||
712 | neighboury--; | ||
713 | newpos.Y = Constants.RegionSize - enterDistance; | ||
714 | } | ||
715 | else | ||
716 | { | ||
717 | agent.IsInTransit = true; | ||
718 | |||
719 | neighboury = b.TriggerRegionY; | ||
720 | neighbourx = b.TriggerRegionX; | ||
721 | |||
722 | Vector3 newposition = pos; | ||
723 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
724 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
725 | agent.ControllingClient.SendAgentAlertMessage( | ||
726 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
727 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
728 | return true; | ||
729 | } | ||
730 | } | ||
731 | |||
732 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); | ||
733 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
734 | { | ||
735 | neighbourx--; | ||
736 | newpos.X = Constants.RegionSize - enterDistance; | ||
737 | } | 710 | } |
738 | else | ||
739 | { | ||
740 | agent.IsInTransit = true; | ||
741 | |||
742 | neighboury = ba.TriggerRegionY; | ||
743 | neighbourx = ba.TriggerRegionX; | ||
744 | |||
745 | |||
746 | Vector3 newposition = pos; | ||
747 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
748 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
749 | agent.ControllingClient.SendAgentAlertMessage( | ||
750 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
751 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
752 | 711 | ||
753 | 712 | neighbourx--; | |
754 | return true; | 713 | newpos.X = Constants.RegionSize - enterDistance; |
755 | } | ||
756 | 714 | ||
757 | } | 715 | } |
758 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 716 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
@@ -763,26 +721,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
763 | 721 | ||
764 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 722 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
765 | { | 723 | { |
766 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 724 | neighboury--; |
767 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | 725 | newpos.Y = Constants.RegionSize - enterDistance; |
768 | { | ||
769 | neighboury--; | ||
770 | newpos.Y = Constants.RegionSize - enterDistance; | ||
771 | } | ||
772 | else | ||
773 | { | ||
774 | agent.IsInTransit = true; | ||
775 | |||
776 | neighboury = ba.TriggerRegionY; | ||
777 | neighbourx = ba.TriggerRegionX; | ||
778 | Vector3 newposition = pos; | ||
779 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
780 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
781 | agent.ControllingClient.SendAgentAlertMessage( | ||
782 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
783 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
784 | return true; | ||
785 | } | ||
786 | } | 726 | } |
787 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 727 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
788 | { | 728 | { |
@@ -790,35 +730,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
790 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | 730 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); |
791 | newpos.Y = enterDistance; | 731 | newpos.Y = enterDistance; |
792 | } | 732 | } |
793 | |||
794 | |||
795 | } | 733 | } |
796 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 734 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
797 | { | 735 | { |
798 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | 736 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
799 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | 737 | neighboury--; |
800 | { | 738 | newpos.Y = Constants.RegionSize - enterDistance; |
801 | neighboury--; | ||
802 | newpos.Y = Constants.RegionSize - enterDistance; | ||
803 | } | ||
804 | else | ||
805 | { | ||
806 | agent.IsInTransit = true; | ||
807 | |||
808 | neighboury = b.TriggerRegionY; | ||
809 | neighbourx = b.TriggerRegionX; | ||
810 | Vector3 newposition = pos; | ||
811 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
812 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
813 | agent.ControllingClient.SendAgentAlertMessage( | ||
814 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
815 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
816 | return true; | ||
817 | } | ||
818 | } | 739 | } |
819 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 740 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
820 | { | 741 | { |
821 | |||
822 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 742 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
823 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 743 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
824 | newpos.Y = enterDistance; | 744 | newpos.Y = enterDistance; |
@@ -849,19 +769,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
849 | } | 769 | } |
850 | */ | 770 | */ |
851 | 771 | ||
852 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 772 | xDest = neighbourx; |
773 | yDest = neighboury; | ||
853 | 774 | ||
854 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | 775 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); |
855 | 776 | ||
777 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | ||
778 | |||
856 | ExpiringCache<ulong, DateTime> r; | 779 | ExpiringCache<ulong, DateTime> r; |
857 | DateTime banUntil; | 780 | DateTime banUntil; |
858 | 781 | ||
859 | if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) | 782 | if (m_bannedRegions.TryGetValue(agentID, out r)) |
860 | { | 783 | { |
861 | if (r.TryGetValue(neighbourHandle, out banUntil)) | 784 | if (r.TryGetValue(neighbourHandle, out banUntil)) |
862 | { | 785 | { |
863 | if (DateTime.Now < banUntil) | 786 | if (DateTime.Now < banUntil) |
864 | return false; | 787 | return null; |
865 | r.Remove(neighbourHandle); | 788 | r.Remove(neighbourHandle); |
866 | } | 789 | } |
867 | } | 790 | } |
@@ -873,28 +796,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
873 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 796 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
874 | 797 | ||
875 | string reason; | 798 | string reason; |
876 | string version; | 799 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) |
877 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason)) | ||
878 | { | 800 | { |
879 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
880 | if (r == null) | 801 | if (r == null) |
881 | { | 802 | { |
882 | r = new ExpiringCache<ulong, DateTime>(); | 803 | r = new ExpiringCache<ulong, DateTime>(); |
883 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 804 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
884 | 805 | ||
885 | m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); | 806 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); |
886 | } | 807 | } |
887 | else | 808 | else |
888 | { | 809 | { |
889 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 810 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
890 | } | 811 | } |
812 | return null; | ||
813 | } | ||
814 | |||
815 | return neighbourRegion; | ||
816 | } | ||
817 | |||
818 | public bool Cross(ScenePresence agent, bool isFlying) | ||
819 | { | ||
820 | uint x; | ||
821 | uint y; | ||
822 | Vector3 newpos; | ||
823 | string version; | ||
824 | |||
825 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | ||
826 | if (neighbourRegion == null) | ||
827 | { | ||
828 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
891 | return false; | 829 | return false; |
892 | } | 830 | } |
893 | 831 | ||
894 | agent.IsInTransit = true; | 832 | agent.IsInTransit = true; |
895 | 833 | ||
896 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 834 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
897 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 835 | d.BeginInvoke(agent, newpos, x, y, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
898 | 836 | ||
899 | return true; | 837 | return true; |
900 | } | 838 | } |
@@ -951,13 +889,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
951 | icon.EndInvoke(iar); | 889 | icon.EndInvoke(iar); |
952 | } | 890 | } |
953 | 891 | ||
954 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
955 | |||
956 | /// <summary> | 892 | /// <summary> |
957 | /// This Closes child agents on neighbouring regions | 893 | /// This Closes child agents on neighbouring regions |
958 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 894 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
959 | /// </summary> | 895 | /// </summary> |
960 | protected ScenePresence CrossAgentToNewRegionAsync( | 896 | public ScenePresence CrossAgentToNewRegionAsync( |
961 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, | 897 | ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, |
962 | bool isFlying, string version) | 898 | bool isFlying, string version) |
963 | { | 899 | { |
@@ -1731,17 +1667,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1731 | { | 1667 | { |
1732 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); | 1668 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); |
1733 | 1669 | ||
1670 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | ||
1671 | // move out of the region creating an infinite loop of failed attempts to cross | ||
1672 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
1673 | |||
1734 | // We are going to move the object back to the old position so long as the old position | 1674 | // We are going to move the object back to the old position so long as the old position |
1735 | // is in the region | 1675 | // is in the region |
1736 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); | 1676 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); |
1737 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); | 1677 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); |
1738 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); | 1678 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f); |
1739 | 1679 | ||
1740 | grp.RootPart.GroupPosition = oldGroupPosition; | 1680 | grp.AbsolutePosition = oldGroupPosition; |
1741 | |||
1742 | // Need to turn off the physics flags, otherwise the object will continue to attempt to | ||
1743 | // move out of the region creating an infinite loop of failed attempts to cross | ||
1744 | grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); | ||
1745 | 1681 | ||
1746 | grp.ScheduleGroupForFullUpdate(); | 1682 | grp.ScheduleGroupForFullUpdate(); |
1747 | } | 1683 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a47bc9a..82a035b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -560,12 +560,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
560 | return null; | 560 | return null; |
561 | 561 | ||
562 | userID = remoteClient.AgentId; | 562 | userID = remoteClient.AgentId; |
563 | |||
564 | // m_log.DebugFormat( | ||
565 | // "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}", | ||
566 | // action, remoteClient.Name, userID); | ||
563 | } | 567 | } |
564 | else | 568 | else |
565 | { | 569 | { |
566 | // All returns / deletes go to the object owner | 570 | // All returns / deletes go to the object owner |
567 | // | 571 | // |
568 | userID = so.RootPart.OwnerID; | 572 | userID = so.RootPart.OwnerID; |
573 | |||
574 | // m_log.DebugFormat( | ||
575 | // "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}", | ||
576 | // action, userID); | ||
569 | } | 577 | } |
570 | 578 | ||
571 | if (userID == UUID.Zero) // Can't proceed | 579 | if (userID == UUID.Zero) // Can't proceed |
@@ -651,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
651 | } | 659 | } |
652 | 660 | ||
653 | // Override and put into where it came from, if it came | 661 | // Override and put into where it came from, if it came |
654 | // from anywhere in inventory | 662 | // from anywhere in inventory and the owner is taking it back. |
655 | // | 663 | // |
656 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 664 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
657 | { | 665 | { |
658 | if (so.RootPart.FromFolderID != UUID.Zero) | 666 | if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) |
659 | { | 667 | { |
660 | InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); | 668 | InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); |
661 | if (f != null) | 669 | if (f != null) |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 5e7d37a..ba38488 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
707 | // Object owners should be able to edit their own content | 707 | // Object owners should be able to edit their own content |
708 | if (currentUser == objectOwner) | 708 | if (currentUser == objectOwner) |
709 | { | 709 | { |
710 | permission = true; | 710 | // there is no way that later code can change this back to false |
711 | // so just return true immediately and short circuit the more | ||
712 | // expensive group checks | ||
713 | return true; | ||
714 | |||
715 | //permission = true; | ||
711 | } | 716 | } |
712 | else if (group.IsAttachment) | 717 | else if (group.IsAttachment) |
713 | { | 718 | { |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 39a760c..34aca33 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
37 | { | 37 | { |
38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance); | ||
38 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); |
39 | 40 | ||
40 | /// <summary> | 41 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index c38ecd9..76f1641 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 42 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
@@ -53,7 +55,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | 55 | ||
54 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 56 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
55 | 57 | ||
58 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
59 | |||
56 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 60 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
61 | |||
62 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
63 | |||
57 | } | 64 | } |
58 | 65 | ||
59 | public interface IUserAgentVerificationModule | 66 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 5dfd3e0..f678d07 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | x = m_inventoryDeletes.Dequeue(); | 148 | x = m_inventoryDeletes.Dequeue(); |
149 | 149 | ||
150 | m_log.DebugFormat( | 150 | m_log.DebugFormat( |
151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count); | 151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", |
152 | left, x.action, x.objectGroups.Count); | ||
152 | 153 | ||
153 | try | 154 | try |
154 | { | 155 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 456e86b..8552d4c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3408,9 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3408 | 3408 | ||
3409 | // Don't disable this log message - it's too helpful | 3409 | // Don't disable this log message - it's too helpful |
3410 | m_log.DebugFormat( | 3410 | m_log.DebugFormat( |
3411 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", | 3411 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})", |
3412 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3412 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, |
3413 | agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); | 3413 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos); |
3414 | 3414 | ||
3415 | if (LoginsDisabled) | 3415 | if (LoginsDisabled) |
3416 | { | 3416 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9961438..644b78a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -465,7 +465,77 @@ namespace OpenSim.Region.Framework.Scenes | |||
465 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 465 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 466 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
467 | { | 467 | { |
468 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 468 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
469 | uint x = 0; | ||
470 | uint y = 0; | ||
471 | string version = String.Empty; | ||
472 | Vector3 newpos = Vector3.Zero; | ||
473 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
474 | |||
475 | bool canCross = true; | ||
476 | foreach (ScenePresence av in m_linkedAvatars) | ||
477 | { | ||
478 | // We need to cross these agents. First, let's find | ||
479 | // out if any of them can't cross for some reason. | ||
480 | // We have to deny the crossing entirely if any | ||
481 | // of them are banned. Alternatively, we could | ||
482 | // unsit banned agents.... | ||
483 | |||
484 | |||
485 | // We set the avatar position as being the object | ||
486 | // position to get the region to send to | ||
487 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
488 | { | ||
489 | canCross = false; | ||
490 | break; | ||
491 | } | ||
492 | |||
493 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
494 | } | ||
495 | |||
496 | if (canCross) | ||
497 | { | ||
498 | // We unparent the SP quietly so that it won't | ||
499 | // be made to stand up | ||
500 | foreach (ScenePresence av in m_linkedAvatars) | ||
501 | { | ||
502 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
503 | if (parentPart != null) | ||
504 | av.ParentUUID = parentPart.UUID; | ||
505 | |||
506 | av.ParentID = 0; | ||
507 | } | ||
508 | |||
509 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
510 | |||
511 | // Normalize | ||
512 | if (val.X >= Constants.RegionSize) | ||
513 | val.X -= Constants.RegionSize; | ||
514 | if (val.Y >= Constants.RegionSize) | ||
515 | val.Y -= Constants.RegionSize; | ||
516 | if (val.X < 0) | ||
517 | val.X += Constants.RegionSize; | ||
518 | if (val.Y < 0) | ||
519 | val.Y += Constants.RegionSize; | ||
520 | |||
521 | // If it's deleted, crossing was successful | ||
522 | if (IsDeleted) | ||
523 | { | ||
524 | foreach (ScenePresence av in m_linkedAvatars) | ||
525 | { | ||
526 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
527 | |||
528 | av.IsInTransit = true; | ||
529 | |||
530 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
531 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
532 | } | ||
533 | |||
534 | return; | ||
535 | } | ||
536 | } | ||
537 | |||
538 | val = AbsolutePosition; | ||
469 | } | 539 | } |
470 | } | 540 | } |
471 | 541 | ||
@@ -524,6 +594,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
524 | } | 594 | } |
525 | } | 595 | } |
526 | 596 | ||
597 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
598 | { | ||
599 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
600 | ScenePresence agent = icon.EndInvoke(iar); | ||
601 | |||
602 | //// If the cross was successful, this agent is a child agent | ||
603 | //if (agent.IsChildAgent) | ||
604 | // agent.Reset(); | ||
605 | //else // Not successful | ||
606 | // agent.RestoreInCurrentScene(); | ||
607 | |||
608 | // In any case | ||
609 | agent.IsInTransit = false; | ||
610 | |||
611 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
612 | } | ||
613 | |||
527 | public override uint LocalId | 614 | public override uint LocalId |
528 | { | 615 | { |
529 | get { return m_rootPart.LocalId; } | 616 | get { return m_rootPart.LocalId; } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9100c29..8a42616 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -233,6 +233,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | private bool m_collisionEventFlag = false; | 233 | private bool m_collisionEventFlag = false; |
234 | private object m_collisionEventLock = new Object(); | 234 | private object m_collisionEventLock = new Object(); |
235 | 235 | ||
236 | private Vector3 m_prevSitOffset; | ||
237 | |||
236 | protected AvatarAppearance m_appearance; | 238 | protected AvatarAppearance m_appearance; |
237 | 239 | ||
238 | public AvatarAppearance Appearance | 240 | public AvatarAppearance Appearance |
@@ -295,13 +297,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | /// </summary> | 297 | /// </summary> |
296 | public PhysicsActor PhysicsActor { get; private set; } | 298 | public PhysicsActor PhysicsActor { get; private set; } |
297 | 299 | ||
298 | private byte m_movementflag; | 300 | /// <summary> |
299 | 301 | /// Record user movement inputs. | |
300 | public byte MovementFlag | 302 | /// </summary> |
301 | { | 303 | public byte MovementFlag { get; private set; } |
302 | set { m_movementflag = value; } | ||
303 | get { return m_movementflag; } | ||
304 | } | ||
305 | 304 | ||
306 | private bool m_updateflag; | 305 | private bool m_updateflag; |
307 | 306 | ||
@@ -647,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | } | 646 | } |
648 | private uint m_parentID; | 647 | private uint m_parentID; |
649 | 648 | ||
649 | public UUID ParentUUID | ||
650 | { | ||
651 | get { return m_parentUUID; } | ||
652 | set { m_parentUUID = value; } | ||
653 | } | ||
654 | private UUID m_parentUUID = UUID.Zero; | ||
655 | |||
650 | public float Health | 656 | public float Health |
651 | { | 657 | { |
652 | get { return m_health; } | 658 | get { return m_health; } |
@@ -868,7 +874,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
868 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 874 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
869 | Name, m_scene.RegionInfo.RegionName); | 875 | Name, m_scene.RegionInfo.RegionName); |
870 | 876 | ||
871 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 877 | if (ParentUUID != UUID.Zero) |
878 | { | ||
879 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
880 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
881 | if (part == null) | ||
882 | { | ||
883 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
884 | } | ||
885 | else | ||
886 | { | ||
887 | part.ParentGroup.AddAvatar(UUID); | ||
888 | if (part.SitTargetPosition != Vector3.Zero) | ||
889 | part.SitTargetAvatar = UUID; | ||
890 | ParentPosition = part.GetWorldPosition(); | ||
891 | ParentID = part.LocalId; | ||
892 | m_pos = m_prevSitOffset; | ||
893 | pos = ParentPosition; | ||
894 | } | ||
895 | ParentUUID = UUID.Zero; | ||
896 | } | ||
872 | 897 | ||
873 | bool wasChild = IsChildAgent; | 898 | bool wasChild = IsChildAgent; |
874 | IsChildAgent = false; | 899 | IsChildAgent = false; |
@@ -881,62 +906,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | 906 | ||
882 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 907 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
883 | 908 | ||
884 | // Moved this from SendInitialData to ensure that Appearance is initialized | 909 | if (ParentID == 0) |
885 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
886 | // related to the handling of attachments | ||
887 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
888 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
889 | { | 910 | { |
890 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 911 | // Moved this from SendInitialData to ensure that Appearance is initialized |
891 | pos.X = crossedBorder.BorderLine.Z - 1; | 912 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
892 | } | 913 | // related to the handling of attachments |
914 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
915 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
916 | { | ||
917 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
918 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
919 | } | ||
893 | 920 | ||
894 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 921 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
895 | { | 922 | { |
896 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 923 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
897 | pos.Y = crossedBorder.BorderLine.Z - 1; | 924 | pos.Y = crossedBorder.BorderLine.Z - 1; |
898 | } | 925 | } |
899 | 926 | ||
900 | CheckAndAdjustLandingPoint(ref pos); | 927 | CheckAndAdjustLandingPoint(ref pos); |
901 | 928 | ||
902 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 929 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
903 | { | 930 | { |
904 | m_log.WarnFormat( | 931 | m_log.WarnFormat( |
905 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 932 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
906 | pos, Name, UUID); | 933 | pos, Name, UUID); |
907 | 934 | ||
908 | if (pos.X < 0f) pos.X = 0f; | 935 | if (pos.X < 0f) pos.X = 0f; |
909 | if (pos.Y < 0f) pos.Y = 0f; | 936 | if (pos.Y < 0f) pos.Y = 0f; |
910 | if (pos.Z < 0f) pos.Z = 0f; | 937 | if (pos.Z < 0f) pos.Z = 0f; |
911 | } | 938 | } |
912 | 939 | ||
913 | float localAVHeight = 1.56f; | 940 | float localAVHeight = 1.56f; |
914 | if (Appearance.AvatarHeight > 0) | 941 | if (Appearance.AvatarHeight > 0) |
915 | localAVHeight = Appearance.AvatarHeight; | 942 | localAVHeight = Appearance.AvatarHeight; |
916 | 943 | ||
917 | float posZLimit = 0; | 944 | float posZLimit = 0; |
918 | 945 | ||
919 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 946 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
920 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 947 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
921 | 948 | ||
922 | float newPosZ = posZLimit + localAVHeight / 2; | 949 | float newPosZ = posZLimit + localAVHeight / 2; |
923 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 950 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
924 | { | 951 | { |
925 | pos.Z = newPosZ; | 952 | pos.Z = newPosZ; |
926 | } | 953 | } |
927 | AbsolutePosition = pos; | 954 | AbsolutePosition = pos; |
928 | 955 | ||
929 | AddToPhysicalScene(isFlying); | 956 | AddToPhysicalScene(isFlying); |
930 | 957 | ||
931 | if (ForceFly) | 958 | if (ForceFly) |
932 | { | 959 | { |
933 | Flying = true; | 960 | Flying = true; |
934 | } | 961 | } |
935 | else if (FlyDisabled) | 962 | else if (FlyDisabled) |
936 | { | 963 | { |
937 | Flying = false; | 964 | Flying = false; |
965 | } | ||
938 | } | 966 | } |
939 | |||
940 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 967 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
941 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 968 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
942 | // elsewhere anyway | 969 | // elsewhere anyway |
@@ -954,11 +981,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
954 | { | 981 | { |
955 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 982 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
956 | // Resume scripts | 983 | // Resume scripts |
957 | foreach (SceneObjectGroup sog in m_attachments) | 984 | Util.FireAndForget(delegate(object x) { |
958 | { | 985 | foreach (SceneObjectGroup sog in m_attachments) |
959 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 986 | { |
960 | sog.ResumeScripts(); | 987 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
961 | } | 988 | sog.ResumeScripts(); |
989 | } | ||
990 | }); | ||
962 | } | 991 | } |
963 | } | 992 | } |
964 | 993 | ||
@@ -3122,6 +3151,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3122 | cAgent.AlwaysRun = SetAlwaysRun; | 3151 | cAgent.AlwaysRun = SetAlwaysRun; |
3123 | 3152 | ||
3124 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3153 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3154 | |||
3155 | cAgent.ParentPart = ParentUUID; | ||
3156 | cAgent.SitOffset = m_pos; | ||
3125 | 3157 | ||
3126 | lock (scriptedcontrols) | 3158 | lock (scriptedcontrols) |
3127 | { | 3159 | { |
@@ -3181,6 +3213,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | CameraAtAxis = cAgent.AtAxis; | 3213 | CameraAtAxis = cAgent.AtAxis; |
3182 | CameraLeftAxis = cAgent.LeftAxis; | 3214 | CameraLeftAxis = cAgent.LeftAxis; |
3183 | m_CameraUpAxis = cAgent.UpAxis; | 3215 | m_CameraUpAxis = cAgent.UpAxis; |
3216 | ParentUUID = cAgent.ParentPart; | ||
3217 | m_prevSitOffset = cAgent.SitOffset; | ||
3184 | 3218 | ||
3185 | // When we get to the point of re-computing neighbors everytime this | 3219 | // When we get to the point of re-computing neighbors everytime this |
3186 | // changes, then start using the agent's drawdistance rather than the | 3220 | // changes, then start using the agent's drawdistance rather than the |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index ba33122..4b80e37 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1486,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1486 | m_SOPXmlProcessors, | 1486 | m_SOPXmlProcessors, |
1487 | reader, | 1487 | reader, |
1488 | (o, nodeName, e) | 1488 | (o, nodeName, e) |
1489 | => m_log.ErrorFormat( | 1489 | => m_log.DebugFormat( |
1490 | "[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}", | 1490 | "[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}", |
1491 | ((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace)); | 1491 | ((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace)); |
1492 | 1492 | ||
@@ -1539,14 +1539,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1539 | 1539 | ||
1540 | reader.ReadStartElement(name, String.Empty); // Shape | 1540 | reader.ReadStartElement(name, String.Empty); // Shape |
1541 | 1541 | ||
1542 | ExternalRepresentationUtils.ExecuteReadProcessors( | 1542 | errors = ExternalRepresentationUtils.ExecuteReadProcessors( |
1543 | shape, | 1543 | shape, |
1544 | m_ShapeXmlProcessors, | 1544 | m_ShapeXmlProcessors, |
1545 | reader, | 1545 | reader, |
1546 | (o, nodeName, e) | 1546 | (o, nodeName, e) |
1547 | => m_log.ErrorFormat( | 1547 | => |
1548 | "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", | 1548 | { |
1549 | nodeName, e.Message, e.StackTrace)); | 1549 | m_log.DebugFormat( |
1550 | "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", | ||
1551 | nodeName, e.Message, e.StackTrace); | ||
1552 | } | ||
1553 | ); | ||
1550 | 1554 | ||
1551 | reader.ReadEndElement(); // Shape | 1555 | reader.ReadEndElement(); // Shape |
1552 | 1556 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 1b675a6..8af3652 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
64 | 64 | ||
65 | // Capability string prefixes | 65 | // Capability string prefixes |
66 | private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; | 66 | private static readonly string m_parcelVoiceInfoRequestPath = "0207/"; |
67 | private static readonly string m_provisionVoiceAccountRequestPath = "0008/"; | 67 | private static readonly string m_provisionVoiceAccountRequestPath = "0208/"; |
68 | private static readonly string m_chatSessionRequestPath = "0009/"; | 68 | private static readonly string m_chatSessionRequestPath = "0209/"; |
69 | 69 | ||
70 | // Control info | 70 | // Control info |
71 | private static bool m_Enabled = false; | 71 | private static bool m_Enabled = false; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs index 42008da..130513d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | ||
33 | 34 | ||
34 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
35 | 36 | ||
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
167 | 168 | ||
168 | private bool m_debugEnabled = false; | 169 | private bool m_debugEnabled = false; |
169 | 170 | ||
171 | private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>(); | ||
172 | |||
170 | private ExpiringCache<string, OSDMap> m_memoryCache; | 173 | private ExpiringCache<string, OSDMap> m_memoryCache; |
171 | private int m_cacheTimeout = 30; | 174 | private int m_cacheTimeout = 30; |
172 | 175 | ||
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1348 | // Immediately forward the request if the cache is disabled. | 1351 | // Immediately forward the request if the cache is disabled. |
1349 | if (m_cacheTimeout == 0) | 1352 | if (m_cacheTimeout == 0) |
1350 | { | 1353 | { |
1354 | m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled"); | ||
1351 | return WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1355 | return WebUtil.PostToService(m_groupsServerURI, requestArgs); |
1352 | } | 1356 | } |
1353 | 1357 | ||
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1355 | if (requestArgs["RequestMethod"] == "RemoveGeneric" | 1359 | if (requestArgs["RequestMethod"] == "RemoveGeneric" |
1356 | || requestArgs["RequestMethod"] == "AddGeneric") | 1360 | || requestArgs["RequestMethod"] == "AddGeneric") |
1357 | { | 1361 | { |
1362 | m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache"); | ||
1363 | |||
1358 | // Any and all updates cause the cache to clear | 1364 | // Any and all updates cause the cache to clear |
1359 | m_memoryCache.Clear(); | 1365 | m_memoryCache.Clear(); |
1360 | 1366 | ||
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1366 | 1372 | ||
1367 | // Create the cache key for the request and see if we have it cached | 1373 | // Create the cache key for the request and see if we have it cached |
1368 | string CacheKey = WebUtil.BuildQueryString(requestArgs); | 1374 | string CacheKey = WebUtil.BuildQueryString(requestArgs); |
1369 | OSDMap response = null; | 1375 | |
1370 | if (!m_memoryCache.TryGetValue(CacheKey, out response)) | 1376 | // This code uses a leader/follower pattern. On a cache miss, the request is added |
1377 | // to a queue; the first thread to add it to the queue completes the request while | ||
1378 | // follow on threads busy wait for the results, this situation seems to happen | ||
1379 | // often when checking permissions | ||
1380 | while (true) | ||
1371 | { | 1381 | { |
1372 | // if it wasn't in the cache, pass the request to the Simian Grid Services | 1382 | OSDMap response = null; |
1373 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | 1383 | bool firstRequest = false; |
1374 | 1384 | ||
1375 | // and cache the response | 1385 | lock (m_memoryCache) |
1376 | m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | 1386 | { |
1387 | if (m_memoryCache.TryGetValue(CacheKey, out response)) | ||
1388 | return response; | ||
1389 | |||
1390 | if (! m_pendingRequests.ContainsKey(CacheKey)) | ||
1391 | { | ||
1392 | m_pendingRequests.Add(CacheKey,true); | ||
1393 | firstRequest = true; | ||
1394 | } | ||
1395 | } | ||
1396 | |||
1397 | if (firstRequest) | ||
1398 | { | ||
1399 | // if it wasn't in the cache, pass the request to the Simian Grid Services | ||
1400 | try | ||
1401 | { | ||
1402 | response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | ||
1403 | } | ||
1404 | catch (Exception e) | ||
1405 | { | ||
1406 | m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey); | ||
1407 | } | ||
1408 | |||
1409 | // and cache the response | ||
1410 | lock (m_memoryCache) | ||
1411 | { | ||
1412 | m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | ||
1413 | m_pendingRequests.Remove(CacheKey); | ||
1414 | } | ||
1415 | |||
1416 | return response; | ||
1417 | } | ||
1418 | |||
1419 | Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable | ||
1377 | } | 1420 | } |
1378 | 1421 | ||
1379 | // return cached response | 1422 | // if (!m_memoryCache.TryGetValue(CacheKey, out response)) |
1380 | return response; | 1423 | // { |
1424 | // m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache"); | ||
1425 | // Util.PrintCallStack(); | ||
1426 | |||
1427 | // // if it wasn't in the cache, pass the request to the Simian Grid Services | ||
1428 | // response = WebUtil.PostToService(m_groupsServerURI, requestArgs); | ||
1429 | |||
1430 | // // and cache the response | ||
1431 | // m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); | ||
1432 | // } | ||
1433 | |||
1434 | // // return cached response | ||
1435 | // return response; | ||
1381 | } | 1436 | } |
1382 | #endregion | 1437 | #endregion |
1383 | 1438 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 6803644..d395206 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
96 | if (!m_avatars.ContainsKey(agentId)) | 96 | if (!m_avatars.ContainsKey(agentId)) |
97 | return false; | 97 | return false; |
98 | 98 | ||
99 | // Delete existing sp attachments | ||
99 | scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); | 100 | scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); |
100 | 101 | ||
101 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | 102 | // Set new sp appearance. Also sends to clients. |
102 | sp.Appearance = npcAppearance; | 103 | scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true)); |
104 | |||
105 | // Rez needed sp attachments | ||
103 | scene.AttachmentsModule.RezAttachments(sp); | 106 | scene.AttachmentsModule.RezAttachments(sp); |
104 | 107 | ||
105 | IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
106 | module.SendAppearance(sp.UUID); | ||
107 | |||
108 | return true; | 108 | return true; |
109 | } | 109 | } |
110 | 110 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 7c1c046..6d1f41d 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | internal UUID m_uuid { get; private set; } | 156 | internal UUID m_uuid { get; private set; } |
157 | internal bool bad = false; | 157 | internal bool bad = false; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// ODE Avatar. | ||
161 | /// </summary> | ||
162 | /// <param name="avName"></param> | ||
163 | /// <param name="parent_scene"></param> | ||
164 | /// <param name="pos"></param> | ||
165 | /// <param name="size"></param> | ||
166 | /// <param name="pid_d"></param> | ||
167 | /// <param name="pid_p"></param> | ||
168 | /// <param name="capsule_radius"></param> | ||
169 | /// <param name="tensor"></param> | ||
170 | /// <param name="density"> | ||
171 | /// Only used right now to return information to LSL. Not actually used to set mass in ODE! | ||
172 | /// </param> | ||
173 | /// <param name="walk_divisor"></param> | ||
174 | /// <param name="rundivisor"></param> | ||
159 | public OdeCharacter( | 175 | public OdeCharacter( |
160 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, | 176 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, |
161 | float capsule_radius, float tensor, float density, | 177 | float capsule_radius, float tensor, float density, |
@@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
786 | Vector3 vec = Vector3.Zero; | 802 | Vector3 vec = Vector3.Zero; |
787 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 803 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
788 | 804 | ||
805 | // m_log.DebugFormat( | ||
806 | // "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}", | ||
807 | // vel.X, vel.Y, vel.Z, _target_velocity, Name); | ||
808 | |||
789 | float movementdivisor = 1f; | 809 | float movementdivisor = 1f; |
790 | 810 | ||
791 | if (!m_alwaysRun) | 811 | if (!m_alwaysRun) |
@@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | 904 | ||
885 | if (flying) | 905 | if (flying) |
886 | { | 906 | { |
907 | // This also acts as anti-gravity so that we hover when flying rather than fall. | ||
887 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | 908 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); |
888 | } | 909 | } |
889 | } | 910 | } |
890 | 911 | ||
891 | if (flying) | 912 | if (flying) |
892 | { | 913 | { |
914 | // Anti-gravity so that we hover when flying rather than fall. | ||
893 | vec.Z += ((-1 * _parent_scene.gravityz) * m_mass); | 915 | vec.Z += ((-1 * _parent_scene.gravityz) * m_mass); |
894 | 916 | ||
895 | //Added for auto fly height. Kitto Flora | 917 | //Added for auto fly height. Kitto Flora |
896 | //d.Vector3 pos = d.BodyGetPosition(Body); | 918 | //d.Vector3 pos = d.BodyGetPosition(Body); |
897 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; | 919 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; |
898 | 920 | ||
899 | if (_position.Z < target_altitude) | 921 | if (_position.Z < target_altitude) |
900 | { | 922 | { |
901 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; | 923 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; |
@@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
921 | 943 | ||
922 | return; | 944 | return; |
923 | } | 945 | } |
946 | |||
947 | d.Vector3 newVel = d.BodyGetLinearVel(Body); | ||
948 | if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256) | ||
949 | { | ||
950 | // m_log.DebugFormat( | ||
951 | // "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name); | ||
952 | |||
953 | newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f); | ||
954 | newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f); | ||
955 | |||
956 | if (!flying) | ||
957 | newVel.Z | ||
958 | = Util.Clamp<float>( | ||
959 | newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity); | ||
960 | else | ||
961 | newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f); | ||
962 | |||
963 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
964 | } | ||
924 | } | 965 | } |
925 | 966 | ||
926 | /// <summary> | 967 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 4530c09..598530c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
144 | public float gravityy = 0f; | 144 | public float gravityy = 0f; |
145 | public float gravityz = -9.8f; | 145 | public float gravityz = -9.8f; |
146 | 146 | ||
147 | public float AvatarTerminalVelocity { get; set; } | ||
148 | |||
147 | private float contactsurfacelayer = 0.001f; | 149 | private float contactsurfacelayer = 0.001f; |
148 | 150 | ||
149 | private int worldHashspaceLow = -4; | 151 | private int worldHashspaceLow = -4; |
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
459 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 461 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); |
460 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 462 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); |
461 | 463 | ||
464 | float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f); | ||
465 | AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f); | ||
466 | if (AvatarTerminalVelocity != avatarTerminalVelocity) | ||
467 | { | ||
468 | m_log.WarnFormat( | ||
469 | "[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}", | ||
470 | avatarTerminalVelocity, AvatarTerminalVelocity); | ||
471 | } | ||
472 | |||
462 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | 473 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); |
463 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | 474 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); |
464 | 475 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b0b1b16..1529140 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2188 | if (part.ParentGroup.RootPart == part) | 2188 | if (part.ParentGroup.RootPart == part) |
2189 | { | 2189 | { |
2190 | SceneObjectGroup parent = part.ParentGroup; | 2190 | SceneObjectGroup parent = part.ParentGroup; |
2191 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); | 2191 | Util.FireAndForget(delegate(object x) { |
2192 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); | ||
2193 | }); | ||
2192 | } | 2194 | } |
2193 | else | 2195 | else |
2194 | { | 2196 | { |
@@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7973 | if (part.ParentGroup.RootPart == part) | 7975 | if (part.ParentGroup.RootPart == part) |
7974 | { | 7976 | { |
7975 | SceneObjectGroup parent = part.ParentGroup; | 7977 | SceneObjectGroup parent = part.ParentGroup; |
7976 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 7978 | Util.FireAndForget(delegate(object x) { |
7979 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7980 | }); | ||
7977 | } | 7981 | } |
7978 | else | 7982 | else |
7979 | { | 7983 | { |
@@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7990 | if (part.ParentGroup.RootPart == part) | 7994 | if (part.ParentGroup.RootPart == part) |
7991 | { | 7995 | { |
7992 | SceneObjectGroup parent = part.ParentGroup; | 7996 | SceneObjectGroup parent = part.ParentGroup; |
7993 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 7997 | Util.FireAndForget(delegate(object x) { |
7998 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7999 | }); | ||
7994 | } | 8000 | } |
7995 | else | 8001 | else |
7996 | { | 8002 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 2a0ce44..5c200d6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -450,17 +450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
450 | Vector3 toRegionPos; | 450 | Vector3 toRegionPos; |
451 | double dis; | 451 | double dis; |
452 | 452 | ||
453 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) | 453 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence => |
454 | { | 454 | { |
455 | if ((ts.type & NPC) == 0 | 455 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
456 | && presence.PresenceType == PresenceType.Npc | 456 | { |
457 | && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent) | 457 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
458 | return; | 458 | if (npcData == null || !npcData.SenseAsAgent) |
459 | return; | ||
460 | } | ||
459 | 461 | ||
460 | if ((ts.type & AGENT) == 0 | 462 | if ((ts.type & AGENT) == 0) |
461 | && (presence.PresenceType == PresenceType.User | 463 | { |
462 | || npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)) | 464 | if (presence.PresenceType == PresenceType.User) |
463 | return; | 465 | { |
466 | return; | ||
467 | } | ||
468 | else | ||
469 | { | ||
470 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | ||
471 | if (npcData != null && npcData.SenseAsAgent) | ||
472 | return; | ||
473 | } | ||
474 | } | ||
464 | 475 | ||
465 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) | 476 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) |
466 | return; | 477 | return; |
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 24a23dd..8ab3b64 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -433,11 +433,14 @@ namespace OpenSim.Services.Connectors.Simulation | |||
433 | args["destination_name"] = OSD.FromString(destination.RegionName); | 433 | args["destination_name"] = OSD.FromString(destination.RegionName); |
434 | args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); | 434 | args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); |
435 | 435 | ||
436 | WebUtil.PostToService(uri, args, 40000); | 436 | OSDMap response = WebUtil.PostToService(uri, args, 40000); |
437 | if (response["Success"] == "False") | ||
438 | return false; | ||
437 | } | 439 | } |
438 | catch (Exception e) | 440 | catch (Exception e) |
439 | { | 441 | { |
440 | m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); | 442 | m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); |
443 | return false; | ||
441 | } | 444 | } |
442 | 445 | ||
443 | return true; | 446 | return true; |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index d45f72b..a820ddf 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -484,7 +484,6 @@ | |||
484 | ;; such as the Meta7 viewer. | 484 | ;; such as the Meta7 viewer. |
485 | ;; It has no ill effect on viewers which do not support server-side | 485 | ;; It has no ill effect on viewers which do not support server-side |
486 | ;; windlight settings. | 486 | ;; windlight settings. |
487 | ;; Currently we only have support for MySQL databases. | ||
488 | ; enable_windlight = false | 487 | ; enable_windlight = false |
489 | 488 | ||
490 | 489 | ||
@@ -573,10 +572,15 @@ | |||
573 | ; DeleteScriptsOnStartup = true | 572 | ; DeleteScriptsOnStartup = true |
574 | 573 | ||
575 | ;; Set this to true (the default) to load each script into a separate | 574 | ;; Set this to true (the default) to load each script into a separate |
576 | ;; AppDomain. Setting this to false will load all script assemblies into the | 575 | ;; AppDomain. |
577 | ;; current AppDomain, which will reduce the per-script overhead at the | 576 | ;; |
578 | ;; expense of reduced security and the inability to garbage collect the | 577 | ;; Setting this to false will load all script assemblies into the |
579 | ;; script assemblies | 578 | ;; current AppDomain, which will significantly improve script loading times. |
579 | ;; It will also reduce initial per-script memory overhead. | ||
580 | ;; | ||
581 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. | ||
582 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. | ||
583 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | ||
580 | ; AppDomainLoading = true | 584 | ; AppDomainLoading = true |
581 | 585 | ||
582 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | 586 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 07e7533..8671e31 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -655,6 +655,11 @@ | |||
655 | world_gravityy = 0 | 655 | world_gravityy = 0 |
656 | world_gravityz = -9.8 | 656 | world_gravityz = -9.8 |
657 | 657 | ||
658 | ; Terminal velocity of a falling avatar | ||
659 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
660 | ; Max value is 255, min value is 0 | ||
661 | avatar_terminal_velocity = 54 | ||
662 | |||
658 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | 663 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
659 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; | 664 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; |
660 | world_stepsize = 0.0178 | 665 | world_stepsize = 0.0178 |
@@ -1065,7 +1070,6 @@ | |||
1065 | [LightShare] | 1070 | [LightShare] |
1066 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. | 1071 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. |
1067 | ; It has no ill effect on viewers which do not support server-side windlight settings. | 1072 | ; It has no ill effect on viewers which do not support server-side windlight settings. |
1068 | ; Currently we only have support for MySQL databases. | ||
1069 | enable_windlight = false | 1073 | enable_windlight = false |
1070 | 1074 | ||
1071 | 1075 | ||