diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 25 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Region/RestartModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | 58 |
7 files changed, 129 insertions, 33 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 7cafc5d..08e4023 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -664,12 +664,20 @@ namespace OpenSim | |||
664 | 664 | ||
665 | if (!SceneManager.TrySetCurrentScene(newRegionName)) | 665 | if (!SceneManager.TrySetCurrentScene(newRegionName)) |
666 | MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); | 666 | MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); |
667 | else | ||
668 | RefreshPrompt(); | ||
667 | } | 669 | } |
668 | else | 670 | else |
669 | { | 671 | { |
670 | MainConsole.Instance.Output("Usage: change region <region name>"); | 672 | MainConsole.Instance.Output("Usage: change region <region name>"); |
671 | } | 673 | } |
674 | } | ||
672 | 675 | ||
676 | /// <summary> | ||
677 | /// Refreshs prompt with the current selection details. | ||
678 | /// </summary> | ||
679 | private void RefreshPrompt() | ||
680 | { | ||
673 | string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName); | 681 | string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName); |
674 | MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); | 682 | MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); |
675 | 683 | ||
@@ -691,6 +699,18 @@ namespace OpenSim | |||
691 | m_console.ConsoleScene = SceneManager.CurrentScene; | 699 | m_console.ConsoleScene = SceneManager.CurrentScene; |
692 | } | 700 | } |
693 | 701 | ||
702 | protected override void HandleRestartRegion(RegionInfo whichRegion) | ||
703 | { | ||
704 | base.HandleRestartRegion(whichRegion); | ||
705 | |||
706 | // Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the | ||
707 | // m_console.ConsoleScene to null (indicating all scenes). | ||
708 | if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name) | ||
709 | SceneManager.TrySetCurrentScene(whichRegion.RegionName); | ||
710 | |||
711 | RefreshPrompt(); | ||
712 | } | ||
713 | |||
694 | /// <summary> | 714 | /// <summary> |
695 | /// Turn on some debugging values for OpenSim. | 715 | /// Turn on some debugging values for OpenSim. |
696 | /// </summary> | 716 | /// </summary> |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 33680b5..bed9a49 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -314,7 +314,7 @@ namespace OpenSim | |||
314 | // Called from base.StartUp() | 314 | // Called from base.StartUp() |
315 | 315 | ||
316 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; | 316 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; |
317 | SceneManager.OnRestartSim += handleRestartRegion; | 317 | SceneManager.OnRestartSim += HandleRestartRegion; |
318 | 318 | ||
319 | // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is | 319 | // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is |
320 | // heavily used during initial startup. | 320 | // heavily used during initial startup. |
@@ -819,9 +819,11 @@ namespace OpenSim | |||
819 | } | 819 | } |
820 | } | 820 | } |
821 | 821 | ||
822 | public void handleRestartRegion(RegionInfo whichRegion) | 822 | protected virtual void HandleRestartRegion(RegionInfo whichRegion) |
823 | { | 823 | { |
824 | m_log.Info("[OPENSIM]: Got restart signal from SceneManager"); | 824 | m_log.InfoFormat( |
825 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", | ||
826 | whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); | ||
825 | 827 | ||
826 | ShutdownClientServer(whichRegion); | 828 | ShutdownClientServer(whichRegion); |
827 | IScene scene; | 829 | IScene scene; |
@@ -967,7 +969,6 @@ namespace OpenSim | |||
967 | m_log.Info("[SHUTDOWN]: Closing all threads"); | 969 | m_log.Info("[SHUTDOWN]: Closing all threads"); |
968 | m_log.Info("[SHUTDOWN]: Killing listener thread"); | 970 | m_log.Info("[SHUTDOWN]: Killing listener thread"); |
969 | m_log.Info("[SHUTDOWN]: Killing clients"); | 971 | m_log.Info("[SHUTDOWN]: Killing clients"); |
970 | // TODO: implement this | ||
971 | m_log.Info("[SHUTDOWN]: Closing console and terminating"); | 972 | m_log.Info("[SHUTDOWN]: Closing console and terminating"); |
972 | 973 | ||
973 | try | 974 | try |
@@ -976,7 +977,7 @@ namespace OpenSim | |||
976 | } | 977 | } |
977 | catch (Exception e) | 978 | catch (Exception e) |
978 | { | 979 | { |
979 | m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e); | 980 | m_log.Error("[SHUTDOWN]: Ignoring failure during shutdown - ", e); |
980 | } | 981 | } |
981 | } | 982 | } |
982 | 983 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index e1c5418..dc062b6 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -294,6 +294,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
294 | } | 294 | } |
295 | 295 | ||
296 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); | 296 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
297 | |||
298 | m_log.InfoFormat( | ||
299 | "User {0} requested restart of region {1} in {2} seconds", | ||
300 | remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0); | ||
297 | } | 301 | } |
298 | } | 302 | } |
299 | 303 | ||
@@ -318,7 +322,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
318 | 322 | ||
319 | if ((estateAccessType & 4) != 0) // User add | 323 | if ((estateAccessType & 4) != 0) // User add |
320 | { | 324 | { |
321 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 325 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
322 | { | 326 | { |
323 | if ((estateAccessType & 1) != 0) // All estates | 327 | if ((estateAccessType & 1) != 0) // All estates |
324 | { | 328 | { |
@@ -350,7 +354,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
350 | } | 354 | } |
351 | if ((estateAccessType & 8) != 0) // User remove | 355 | if ((estateAccessType & 8) != 0) // User remove |
352 | { | 356 | { |
353 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 357 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
354 | { | 358 | { |
355 | if ((estateAccessType & 1) != 0) // All estates | 359 | if ((estateAccessType & 1) != 0) // All estates |
356 | { | 360 | { |
@@ -381,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
381 | } | 385 | } |
382 | if ((estateAccessType & 16) != 0) // Group add | 386 | if ((estateAccessType & 16) != 0) // Group add |
383 | { | 387 | { |
384 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 388 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
385 | { | 389 | { |
386 | if ((estateAccessType & 1) != 0) // All estates | 390 | if ((estateAccessType & 1) != 0) // All estates |
387 | { | 391 | { |
@@ -410,9 +414,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
410 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 414 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
411 | } | 415 | } |
412 | } | 416 | } |
417 | |||
413 | if ((estateAccessType & 32) != 0) // Group remove | 418 | if ((estateAccessType & 32) != 0) // Group remove |
414 | { | 419 | { |
415 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 420 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
416 | { | 421 | { |
417 | if ((estateAccessType & 1) != 0) // All estates | 422 | if ((estateAccessType & 1) != 0) // All estates |
418 | { | 423 | { |
@@ -441,9 +446,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
441 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 446 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
442 | } | 447 | } |
443 | } | 448 | } |
449 | |||
444 | if ((estateAccessType & 64) != 0) // Ban add | 450 | if ((estateAccessType & 64) != 0) // Ban add |
445 | { | 451 | { |
446 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 452 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
447 | { | 453 | { |
448 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 454 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
449 | 455 | ||
@@ -522,9 +528,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
522 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 528 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
523 | } | 529 | } |
524 | } | 530 | } |
531 | |||
525 | if ((estateAccessType & 128) != 0) // Ban remove | 532 | if ((estateAccessType & 128) != 0) // Ban remove |
526 | { | 533 | { |
527 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 534 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
528 | { | 535 | { |
529 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 536 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
530 | 537 | ||
@@ -577,9 +584,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
577 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 584 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
578 | } | 585 | } |
579 | } | 586 | } |
587 | |||
580 | if ((estateAccessType & 256) != 0) // Manager add | 588 | if ((estateAccessType & 256) != 0) // Manager add |
581 | { | 589 | { |
582 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 590 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
583 | { | 591 | { |
584 | if ((estateAccessType & 1) != 0) // All estates | 592 | if ((estateAccessType & 1) != 0) // All estates |
585 | { | 593 | { |
@@ -608,9 +616,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
608 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 616 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
609 | } | 617 | } |
610 | } | 618 | } |
619 | |||
611 | if ((estateAccessType & 512) != 0) // Manager remove | 620 | if ((estateAccessType & 512) != 0) // Manager remove |
612 | { | 621 | { |
613 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 622 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
614 | { | 623 | { |
615 | if ((estateAccessType & 1) != 0) // All estates | 624 | if ((estateAccessType & 1) != 0) // All estates |
616 | { | 625 | { |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index 287738a..9c441ed 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Linq; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using System.Timers; | 31 | using System.Timers; |
31 | using System.IO; | 32 | using System.IO; |
@@ -305,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
305 | for (int i = 4 ; i < args.Length ; i++) | 306 | for (int i = 4 ; i < args.Length ; i++) |
306 | times.Add(Convert.ToInt32(args[i])); | 307 | times.Add(Convert.ToInt32(args[i])); |
307 | 308 | ||
309 | MainConsole.Instance.OutputFormat( | ||
310 | "Region {0} scheduled for restart in {1} seconds", m_Scene.Name, times.Sum()); | ||
311 | |||
308 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 312 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
309 | } | 313 | } |
310 | 314 | ||
@@ -328,4 +332,4 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
328 | } | 332 | } |
329 | } | 333 | } |
330 | } | 334 | } |
331 | } | 335 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 80d9f6e..c99e37e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1167,15 +1167,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | } | 1167 | } |
1168 | } | 1168 | } |
1169 | 1169 | ||
1170 | m_log.Error("[REGION]: Closing"); | 1170 | m_log.InfoFormat("[REGION]: Restarting region {0}", Name); |
1171 | Close(); | ||
1172 | 1171 | ||
1173 | if (PhysicsScene != null) | 1172 | Close(); |
1174 | { | ||
1175 | PhysicsScene.Dispose(); | ||
1176 | } | ||
1177 | |||
1178 | m_log.Error("[REGION]: Firing Region Restart Message"); | ||
1179 | 1173 | ||
1180 | base.Restart(); | 1174 | base.Restart(); |
1181 | } | 1175 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index ff12d94..0e0b6c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } | 107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
108 | } | 108 | } |
109 | 109 | ||
110 | public Scene CurrentScene | 110 | /// <summary> |
111 | { | 111 | /// Scene selected from the console. |
112 | get { return m_currentScene; } | 112 | /// </summary> |
113 | } | 113 | /// <value> |
114 | /// If null, then all scenes are considered selected (signalled as "Root" on the console). | ||
115 | /// </value> | ||
116 | public Scene CurrentScene { get; private set; } | ||
114 | 117 | ||
115 | public Scene CurrentOrFirstScene | 118 | public Scene CurrentOrFirstScene |
116 | { | 119 | { |
117 | get | 120 | get |
118 | { | 121 | { |
119 | if (m_currentScene == null) | 122 | if (CurrentScene == null) |
120 | { | 123 | { |
121 | List<Scene> sceneList = Scenes; | 124 | List<Scene> sceneList = Scenes; |
122 | if (sceneList.Count == 0) | 125 | if (sceneList.Count == 0) |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
125 | } | 128 | } |
126 | else | 129 | else |
127 | { | 130 | { |
128 | return m_currentScene; | 131 | return CurrentScene; |
129 | } | 132 | } |
130 | } | 133 | } |
131 | } | 134 | } |
@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | 172 | ||
170 | public void HandleRestart(RegionInfo rdata) | 173 | public void HandleRestart(RegionInfo rdata) |
171 | { | 174 | { |
172 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 175 | Scene restartedScene = null; |
173 | int RegionSceneElement = -1; | ||
174 | 176 | ||
175 | lock (m_localScenes) | 177 | lock (m_localScenes) |
178 | { | ||
179 | m_localScenes.TryGetValue(rdata.RegionID, out restartedScene); | ||
176 | m_localScenes.Remove(rdata.RegionID); | 180 | m_localScenes.Remove(rdata.RegionID); |
181 | } | ||
182 | |||
183 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene | ||
184 | // hasn't yet been recreated. We will have to leave this to the caller. | ||
185 | if (CurrentScene == restartedScene) | ||
186 | CurrentScene = null; | ||
177 | 187 | ||
178 | // Send signal to main that we're restarting this sim. | 188 | // Send signal to main that we're restarting this sim. |
179 | OnRestartSim(rdata); | 189 | OnRestartSim(rdata); |
@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 323 | ||
314 | private void ForEachCurrentScene(Action<Scene> func) | 324 | private void ForEachCurrentScene(Action<Scene> func) |
315 | { | 325 | { |
316 | if (m_currentScene == null) | 326 | if (CurrentScene == null) |
317 | { | 327 | { |
318 | List<Scene> sceneList = Scenes; | 328 | List<Scene> sceneList = Scenes; |
319 | sceneList.ForEach(func); | 329 | sceneList.ForEach(func); |
320 | } | 330 | } |
321 | else | 331 | else |
322 | { | 332 | { |
323 | func(m_currentScene); | 333 | func(CurrentScene); |
324 | } | 334 | } |
325 | } | 335 | } |
326 | 336 | ||
@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | || (String.Compare(regionName, "..") == 0) | 350 | || (String.Compare(regionName, "..") == 0) |
341 | || (String.Compare(regionName, "/") == 0)) | 351 | || (String.Compare(regionName, "/") == 0)) |
342 | { | 352 | { |
343 | m_currentScene = null; | 353 | CurrentScene = null; |
344 | return true; | 354 | return true; |
345 | } | 355 | } |
346 | else | 356 | else |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs new file mode 100644 index 0000000..ab56f4e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
42 | { | ||
43 | [TestFixture] | ||
44 | public class SceneManagerTests | ||
45 | { | ||
46 | [Test] | ||
47 | public void TestClose() | ||
48 | { | ||
49 | TestHelpers.InMethod(); | ||
50 | |||
51 | SceneHelpers sh = new SceneHelpers(); | ||
52 | Scene scene = sh.SetupScene(); | ||
53 | |||
54 | sh.SceneManager.Close(); | ||
55 | Assert.That(scene.ShuttingDown, Is.True); | ||
56 | } | ||
57 | } | ||
58 | } \ No newline at end of file | ||