diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 312 | ||||
-rw-r--r-- | OpenSim/Framework/InterregionData.cs | 88 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IInterregionComms.cs | 89 | ||||
-rw-r--r-- | prebuild.xml | 1 |
4 files changed, 360 insertions, 130 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 260d6cf..2730c70 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -26,9 +26,18 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | |||
33 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
34 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
35 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
36 | using OSDParser = OpenMetaverse.StructuredData.OSDParser; | ||
29 | 37 | ||
30 | namespace OpenSim.Framework | 38 | namespace OpenSim.Framework |
31 | { | 39 | { |
40 | // Soon to be dismissed | ||
32 | [Serializable] | 41 | [Serializable] |
33 | public class ChildAgentDataUpdate | 42 | public class ChildAgentDataUpdate |
34 | { | 43 | { |
@@ -48,5 +57,308 @@ namespace OpenSim.Framework | |||
48 | public ChildAgentDataUpdate() | 57 | public ChildAgentDataUpdate() |
49 | { | 58 | { |
50 | } | 59 | } |
60 | |||
61 | public ChildAgentDataUpdate(AgentData agent) | ||
62 | { | ||
63 | if (agent.ActiveGroupID != null) | ||
64 | ActiveGroupID = agent.ActiveGroupID.Guid; | ||
65 | if (agent.AgentID != null) | ||
66 | AgentID = agent.AgentID.Guid; | ||
67 | alwaysrun = agent.AlwaysRun; | ||
68 | if (agent.Size != null) | ||
69 | AVHeight = agent.Size.Z; | ||
70 | if (agent.Center != null) | ||
71 | cameraPosition = new sLLVector3(agent.Center); | ||
72 | drawdistance = agent.Far; | ||
73 | godlevel = (float)agent.GodLevel; | ||
74 | if (agent.Groups.Length > 0) | ||
75 | GroupAccess = (uint)agent.Groups[0].GroupPowers; | ||
76 | if (agent.Position != null) | ||
77 | Position = new sLLVector3(agent.Position); | ||
78 | regionHandle = agent.RegionHandle; | ||
79 | throttles = agent.Throttles; | ||
80 | if (agent.Velocity != null) | ||
81 | Velocity = new sLLVector3(agent.Velocity); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public class AgentGroupData | ||
86 | { | ||
87 | public UUID GroupID; | ||
88 | public ulong GroupPowers; | ||
89 | public bool AcceptNotices; | ||
90 | |||
91 | public AgentGroupData(UUID id, ulong powers, bool notices) | ||
92 | { | ||
93 | GroupID = id; | ||
94 | GroupPowers = powers; | ||
95 | AcceptNotices = notices; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public class AgentAnimationData | ||
100 | { | ||
101 | public UUID Animation; | ||
102 | public UUID ObjectID; | ||
103 | } | ||
104 | |||
105 | public class AgentData | ||
106 | { | ||
107 | public ulong RegionHandle; | ||
108 | public uint CircuitCode; | ||
109 | |||
110 | public UUID AgentID; | ||
111 | public UUID SessionID; | ||
112 | |||
113 | public Vector3 Position; | ||
114 | public Vector3 Velocity; | ||
115 | public Vector3 Center; | ||
116 | public Vector3 Size; | ||
117 | public Vector3 AtAxis; | ||
118 | public Vector3 LeftAxis; | ||
119 | public Vector3 UpAxis; | ||
120 | public bool ChangedGrid; | ||
121 | |||
122 | public float Far; | ||
123 | public float Aspect; | ||
124 | //public int[] Throttles; | ||
125 | public byte[] Throttles; | ||
126 | |||
127 | public uint LocomotionState; | ||
128 | public Quaternion HeadRotation; | ||
129 | public Quaternion BodyRotation; | ||
130 | public uint ControlFlags; | ||
131 | public float EnergyLevel; | ||
132 | public Byte GodLevel; | ||
133 | public bool AlwaysRun; | ||
134 | public UUID PreyAgent; | ||
135 | public Byte AgentAccess; | ||
136 | public UUID[] AgentTextures; | ||
137 | public UUID ActiveGroupID; | ||
138 | |||
139 | public AgentGroupData[] Groups; | ||
140 | public AgentAnimationData[] Anims; | ||
141 | |||
142 | public UUID GranterID; | ||
143 | public Dictionary<string, string> NVPairs; | ||
144 | |||
145 | byte[] VisualParams; | ||
146 | |||
147 | |||
148 | public OSDMap PackUpdateMessage() | ||
149 | { | ||
150 | OSDMap args = new OSDMap(); | ||
151 | args["region_handle"] = OSD.FromString(RegionHandle.ToString()); | ||
152 | args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); | ||
153 | if (AgentID != null) | ||
154 | args["agent_uuid"] = OSD.FromUUID(AgentID); | ||
155 | if (SessionID != null) | ||
156 | args["session_uuid"] = OSD.FromUUID(SessionID); | ||
157 | |||
158 | if (Position != null) | ||
159 | args["position"] = OSD.FromString(Position.ToString()); | ||
160 | |||
161 | if (Velocity != null) | ||
162 | args["velocity"] = OSD.FromString(Velocity.ToString()); | ||
163 | if (Center != null) | ||
164 | args["center"] = OSD.FromString(Center.ToString()); | ||
165 | if (Size != null) | ||
166 | args["size"] = OSD.FromString(Size.ToString()); | ||
167 | if (AtAxis != null) | ||
168 | args["at_axis"] = OSD.FromString(AtAxis.ToString()); | ||
169 | if (LeftAxis != null) | ||
170 | args["left_axis"] = OSD.FromString(LeftAxis.ToString()); | ||
171 | if (UpAxis != null) | ||
172 | args["up_axis"] = OSD.FromString(UpAxis.ToString()); | ||
173 | |||
174 | args["changed_grid"] = OSD.FromBoolean(ChangedGrid); | ||
175 | args["far"] = OSD.FromReal(Far); | ||
176 | args["aspect"] = OSD.FromReal(Aspect); | ||
177 | |||
178 | if ((Throttles != null) && (Throttles.Length > 0)) | ||
179 | args["throttles"] = OSD.FromBinary(Throttles); | ||
180 | |||
181 | args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); | ||
182 | if (HeadRotation != null) | ||
183 | args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); | ||
184 | if (BodyRotation != null) | ||
185 | args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); | ||
186 | args["control_flags"] = OSD.FromString(ControlFlags.ToString()); | ||
187 | |||
188 | args["energy_level"] = OSD.FromReal(EnergyLevel); | ||
189 | args["god_level"] = OSD.FromString(GodLevel.ToString()); | ||
190 | args["always_run"] = OSD.FromBoolean(AlwaysRun); | ||
191 | if (PreyAgent != null) | ||
192 | args["prey_agent"] = OSD.FromUUID(PreyAgent); | ||
193 | args["agent_access"] = OSD.FromString(AgentAccess.ToString()); | ||
194 | |||
195 | if ((AgentTextures != null) && (AgentTextures.Length > 0)) | ||
196 | { | ||
197 | OSDArray textures = new OSDArray(AgentTextures.Length); | ||
198 | foreach (UUID uuid in AgentTextures) | ||
199 | textures.Add(OSD.FromUUID(uuid)); | ||
200 | args["agent_textures"] = textures; | ||
201 | } | ||
202 | |||
203 | if (ActiveGroupID != null) | ||
204 | args["active_group_id"] = OSD.FromUUID(ActiveGroupID); | ||
205 | |||
206 | // Last few fields are still missing | ||
207 | |||
208 | return args; | ||
209 | } | ||
210 | |||
211 | /// <summary> | ||
212 | /// Deserialization of agent data. | ||
213 | /// Avoiding reflection makes it painful to write, but that's the price! | ||
214 | /// </summary> | ||
215 | /// <param name="hash"></param> | ||
216 | public void UnpackUpdateMessage(OSDMap args) | ||
217 | { | ||
218 | if (args.ContainsKey("region_handle")) | ||
219 | UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); | ||
220 | |||
221 | if (args["circuit_code"] != null) | ||
222 | UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); | ||
223 | |||
224 | if (args["agent_uuid"] != null) | ||
225 | AgentID = args["agent_uuid"].AsUUID(); | ||
226 | |||
227 | if (args["session_uuid"] != null) | ||
228 | SessionID = args["session_uuid"].AsUUID(); | ||
229 | |||
230 | if (args["position"] != null) | ||
231 | Vector3.TryParse(args["position"].AsString(), out Position); | ||
232 | |||
233 | if (args["velocity"] != null) | ||
234 | Vector3.TryParse(args["velocity"].AsString(), out Velocity); | ||
235 | |||
236 | if (args["center"] != null) | ||
237 | Vector3.TryParse(args["center"].AsString(), out Center); | ||
238 | |||
239 | if (args["size"] != null) | ||
240 | Vector3.TryParse(args["size"].AsString(), out Size); | ||
241 | |||
242 | if (args["at_axis"] != null) | ||
243 | Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); | ||
244 | |||
245 | if (args["left_axis"] != null) | ||
246 | Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); | ||
247 | |||
248 | if (args["up_axis"] != null) | ||
249 | Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); | ||
250 | |||
251 | if (args["changed_grid"] != null) | ||
252 | ChangedGrid = args["changed_grid"].AsBoolean(); | ||
253 | |||
254 | if (args["far"] != null) | ||
255 | Far = (float)(args["far"].AsReal()); | ||
256 | |||
257 | if (args["aspect"] != null) | ||
258 | Aspect = (float)args["aspect"].AsReal(); | ||
259 | |||
260 | if (args["throttles"] != null) | ||
261 | Throttles = args["throttles"].AsBinary(); | ||
262 | |||
263 | if (args["locomotion_state"] != null) | ||
264 | UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); | ||
265 | |||
266 | if (args["head_rotation"] != null) | ||
267 | Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); | ||
268 | |||
269 | if (args["body_rotation"] != null) | ||
270 | Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); | ||
271 | |||
272 | if (args["control_flags"] != null) | ||
273 | UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); | ||
274 | |||
275 | if (args["energy_level"] != null) | ||
276 | EnergyLevel = (float)(args["energy_level"].AsReal()); | ||
277 | |||
278 | if (args["god_level"] != null) | ||
279 | Byte.TryParse(args["god_level"].AsString(), out GodLevel); | ||
280 | |||
281 | if (args["always_run"] != null) | ||
282 | AlwaysRun = args["always_run"].AsBoolean(); | ||
283 | |||
284 | if (args["prey_agent"] != null) | ||
285 | PreyAgent = args["prey_agent"].AsUUID(); | ||
286 | |||
287 | if (args["agent_access"] != null) | ||
288 | Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); | ||
289 | |||
290 | if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array) | ||
291 | { | ||
292 | OSDArray textures = (OSDArray)(args["agent_textures"]); | ||
293 | AgentTextures = new UUID[textures.Count]; | ||
294 | int i = 0; | ||
295 | foreach (OSD o in textures) | ||
296 | AgentTextures[i++] = o.AsUUID(); | ||
297 | } | ||
298 | |||
299 | if (args["active_group_id"] != null) | ||
300 | ActiveGroupID = args["active_group_id"].AsUUID(); | ||
301 | } | ||
302 | |||
303 | public AgentData() | ||
304 | { | ||
305 | } | ||
306 | |||
307 | public AgentData(Hashtable hash) | ||
308 | { | ||
309 | //UnpackUpdateMessage(hash); | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// Soon to be decommissioned | ||
314 | /// </summary> | ||
315 | /// <param name="cAgent"></param> | ||
316 | public void CopyFrom(ChildAgentDataUpdate cAgent) | ||
317 | { | ||
318 | if (cAgent.ActiveGroupID != null) | ||
319 | ActiveGroupID = new UUID(cAgent.ActiveGroupID); | ||
320 | |||
321 | if (cAgent.AgentID != null) | ||
322 | AgentID = new UUID(cAgent.AgentID); | ||
323 | |||
324 | AlwaysRun = cAgent.alwaysrun; | ||
325 | |||
326 | // next: ??? | ||
327 | Size = new Vector3(); | ||
328 | Size.Z = cAgent.AVHeight; | ||
329 | |||
330 | if (cAgent.cameraPosition != null) | ||
331 | Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); | ||
332 | |||
333 | Far = cAgent.drawdistance; | ||
334 | |||
335 | // downcasting ??? | ||
336 | GodLevel = (byte)(cAgent.godlevel); | ||
337 | |||
338 | if (cAgent.ActiveGroupID != null) | ||
339 | { | ||
340 | Groups = new AgentGroupData[1]; | ||
341 | Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true); | ||
342 | } | ||
343 | |||
344 | if (cAgent.Position != null) | ||
345 | Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); | ||
346 | |||
347 | RegionHandle = cAgent.regionHandle; | ||
348 | |||
349 | Throttles = cAgent.throttles; | ||
350 | |||
351 | if (cAgent.Velocity != null) | ||
352 | Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); | ||
353 | } | ||
354 | |||
355 | public void Dump() | ||
356 | { | ||
357 | System.Console.WriteLine("------------ AgentData ------------"); | ||
358 | System.Console.WriteLine("UUID: " + AgentID); | ||
359 | System.Console.WriteLine("Region: " + RegionHandle); | ||
360 | System.Console.WriteLine("Position: " + Position); | ||
361 | } | ||
51 | } | 362 | } |
363 | |||
52 | } | 364 | } |
diff --git a/OpenSim/Framework/InterregionData.cs b/OpenSim/Framework/InterregionData.cs deleted file mode 100644 index 94f9d66..0000000 --- a/OpenSim/Framework/InterregionData.cs +++ /dev/null | |||
@@ -1,88 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public struct InterregionGroupData | ||
35 | { | ||
36 | public UUID GroupID; | ||
37 | public ulong GroupPowers; | ||
38 | public bool AcceptNotices; | ||
39 | } | ||
40 | |||
41 | public struct InterregionAnimationData | ||
42 | { | ||
43 | public UUID Animation; | ||
44 | public UUID ObjectID; | ||
45 | } | ||
46 | |||
47 | public struct InterregionData | ||
48 | { | ||
49 | public ulong RegionHandle; | ||
50 | public uint CircuitCode; | ||
51 | |||
52 | public UUID AgentID; | ||
53 | public UUID SessionID; | ||
54 | |||
55 | public Vector3 AgentPos; | ||
56 | public Vector3 AgentVel; | ||
57 | public Vector3 Center; | ||
58 | public Vector3 Size; | ||
59 | public Vector3 AtAxis; | ||
60 | public Vector3 LeftAxis; | ||
61 | public Vector3 UpAxis; | ||
62 | public bool ChangedGrid; | ||
63 | |||
64 | public float Far; | ||
65 | public float Aspect; | ||
66 | public int[] Throttles; | ||
67 | |||
68 | public uint LocomotionState; | ||
69 | public Quaternion HeadRotation; | ||
70 | public Quaternion BodyRotation; | ||
71 | public uint ControlFlags; | ||
72 | public float EnergyLevel; | ||
73 | public Byte GodLevel; | ||
74 | public bool AlwaysRun; | ||
75 | public UUID PreyAgent; | ||
76 | public Byte AgentAccess; | ||
77 | public UUID[] AgentTextures; | ||
78 | public UUID ActiveGroupID; | ||
79 | |||
80 | public InterregionGroupData[] Groups; | ||
81 | public InterregionAnimationData[] Anims; | ||
82 | |||
83 | public UUID GranterID; | ||
84 | public Dictionary<string, string> NVPairs; | ||
85 | |||
86 | byte[] VisualParams; | ||
87 | } | ||
88 | } | ||
diff --git a/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs b/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs index 37cf2de..7964d98 100644 --- a/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Environment/Interfaces/IInterregionComms.cs | |||
@@ -1,42 +1,47 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Interfaces | 32 | namespace OpenSim.Region.Environment.Interfaces |
33 | { | 33 | { |
34 | public delegate void InterregionDataReceived(InterregionData data); | 34 | public delegate bool ChildAgentUpdateReceived(AgentData data); |
35 | 35 | ||
36 | public interface IInterregionComms : IRegionModule | 36 | public interface IInterregionCommsOut |
37 | { | 37 | { |
38 | event InterregionDataReceived OnInterregionData; | 38 | bool SendChildAgentUpdate(ulong regionHandle, AgentData data); |
39 | 39 | } | |
40 | bool SendInterregionData(UUID destination, InterregionData data); | 40 | |
41 | } | 41 | // This may not be needed, but having it here for now. |
42 | } | 42 | public interface IInterregionCommsIn |
43 | { | ||
44 | event ChildAgentUpdateReceived OnChildAgentUpdate; | ||
45 | } | ||
46 | |||
47 | } | ||
diff --git a/prebuild.xml b/prebuild.xml index 91d3215..5bab081 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -93,6 +93,7 @@ | |||
93 | <Reference name="System.Data"/> | 93 | <Reference name="System.Data"/> |
94 | <Reference name="OpenMetaverseTypes.dll"/> | 94 | <Reference name="OpenMetaverseTypes.dll"/> |
95 | <Reference name="OpenMetaverse.dll"/> | 95 | <Reference name="OpenMetaverse.dll"/> |
96 | <Reference name="OpenMetaverse.StructuredData.dll"/> | ||
96 | <Reference name="XMLRPC.dll"/> | 97 | <Reference name="XMLRPC.dll"/> |
97 | <Reference name="OpenSim.Framework.Console"/> | 98 | <Reference name="OpenSim.Framework.Console"/> |
98 | <Reference name="Nini.dll" /> | 99 | <Reference name="Nini.dll" /> |