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-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs32
1 files changed, 23 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index e96985d..53cae56 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -1166,6 +1166,10 @@ namespace PrimMesher
1166 } 1166 }
1167 } 1167 }
1168 1168
1169 bool hasProfileCut = false;
1170 if (profileStart > 0.0f || profileEnd < 1.0f)
1171 hasProfileCut = true;
1172
1169 bool needEndFaces = false; 1173 bool needEndFaces = false;
1170 if (this.pathCutBegin != 0.0 || this.pathCutEnd != 1.0) 1174 if (this.pathCutBegin != 0.0 || this.pathCutEnd != 1.0)
1171 needEndFaces = true; 1175 needEndFaces = true;
@@ -1253,7 +1257,14 @@ namespace PrimMesher
1253 Face newFace = new Face(); 1257 Face newFace = new Face();
1254 if (step > firstStep) 1258 if (step > firstStep)
1255 { 1259 {
1256 for (int i = coordsLen; i < this.coords.Count - 1; i++) 1260 int startVert = coordsLen + 1;
1261 int endVert = this.coords.Count - 1;
1262
1263 if (sides < 5 || hasProfileCut || hollow > 0.0f)
1264 startVert--;
1265
1266 for (int i = startVert; i < endVert; i++)
1267 //for (int i = coordsLen; i < this.coords.Count - 1; i++)
1257 { 1268 {
1258 newFace.v1 = i; 1269 newFace.v1 = i;
1259 newFace.v2 = i - numVerts; 1270 newFace.v2 = i - numVerts;
@@ -1265,15 +1276,18 @@ namespace PrimMesher
1265 this.faces.Add(newFace); 1276 this.faces.Add(newFace);
1266 } 1277 }
1267 1278
1268 newFace.v1 = coordsLen - 1; 1279 if (hasProfileCut)
1269 newFace.v2 = coordsLen - numVerts; 1280 {
1270 newFace.v3 = coordsLen; 1281 newFace.v1 = coordsLen - 1;
1271 this.faces.Add(newFace); 1282 newFace.v2 = coordsLen - numVerts;
1283 newFace.v3 = coordsLen;
1284 this.faces.Add(newFace);
1272 1285
1273 newFace.v1 = coordsLen + numVerts - 1; 1286 newFace.v1 = coordsLen + numVerts - 1;
1274 newFace.v2 = coordsLen - 1; 1287 newFace.v2 = coordsLen - 1;
1275 newFace.v3 = coordsLen; 1288 newFace.v3 = coordsLen;
1276 this.faces.Add(newFace); 1289 this.faces.Add(newFace);
1290 }
1277 } 1291 }
1278 1292
1279 // calculate terms for next iteration 1293 // calculate terms for next iteration