diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLAssetData.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
4 files changed, 12 insertions, 11 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index 259e186..fc05d1d 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -44,7 +44,6 @@ namespace OpenSim.Data.MySQL | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | private MySQLManager _dbConnection; | 46 | private MySQLManager _dbConnection; |
47 | private long TicksToEpoch; | ||
48 | 47 | ||
49 | #region IPlugin Members | 48 | #region IPlugin Members |
50 | 49 | ||
@@ -61,8 +60,6 @@ namespace OpenSim.Data.MySQL | |||
61 | /// <param name="connect">connect string</param> | 60 | /// <param name="connect">connect string</param> |
62 | override public void Initialise(string connect) | 61 | override public void Initialise(string connect) |
63 | { | 62 | { |
64 | TicksToEpoch = new DateTime(1970,1,1).Ticks; | ||
65 | |||
66 | // TODO: This will let you pass in the connect string in | 63 | // TODO: This will let you pass in the connect string in |
67 | // the config, though someone will need to write that. | 64 | // the config, though someone will need to write that. |
68 | if (connect == String.Empty) | 65 | if (connect == String.Empty) |
@@ -223,7 +220,7 @@ namespace OpenSim.Data.MySQL | |||
223 | using (cmd) | 220 | using (cmd) |
224 | { | 221 | { |
225 | // create unix epoch time | 222 | // create unix epoch time |
226 | int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000); | 223 | int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); |
227 | cmd.Parameters.AddWithValue("?id", asset.ID); | 224 | cmd.Parameters.AddWithValue("?id", asset.ID); |
228 | cmd.Parameters.AddWithValue("?name", assetName); | 225 | cmd.Parameters.AddWithValue("?name", assetName); |
229 | cmd.Parameters.AddWithValue("?description", assetDescription); | 226 | cmd.Parameters.AddWithValue("?description", assetDescription); |
@@ -248,6 +245,9 @@ namespace OpenSim.Data.MySQL | |||
248 | 245 | ||
249 | private void UpdateAccessTime(AssetBase asset) | 246 | private void UpdateAccessTime(AssetBase asset) |
250 | { | 247 | { |
248 | // Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph | ||
249 | return; | ||
250 | |||
251 | lock (_dbConnection) | 251 | lock (_dbConnection) |
252 | { | 252 | { |
253 | _dbConnection.CheckConnection(); | 253 | _dbConnection.CheckConnection(); |
@@ -262,7 +262,7 @@ namespace OpenSim.Data.MySQL | |||
262 | using (cmd) | 262 | using (cmd) |
263 | { | 263 | { |
264 | // create unix epoch time | 264 | // create unix epoch time |
265 | int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000); | 265 | int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); |
266 | cmd.Parameters.AddWithValue("?id", asset.ID); | 266 | cmd.Parameters.AddWithValue("?id", asset.ID); |
267 | cmd.Parameters.AddWithValue("?access_time", now); | 267 | cmd.Parameters.AddWithValue("?access_time", now); |
268 | cmd.ExecuteNonQuery(); | 268 | cmd.ExecuteNonQuery(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0cb5682..c44c4c7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2402,11 +2402,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2402 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2402 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2403 | item = InventoryService.GetItem(item); | 2403 | item = InventoryService.GetItem(item); |
2404 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2404 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2405 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2405 | |
2406 | if (ava != null) | 2406 | if (m_AvatarFactory != null) |
2407 | { | 2407 | { |
2408 | m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt); | 2408 | m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt); |
2409 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2409 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2410 | } | 2410 | } |
2411 | } | 2411 | } |
2412 | } | 2412 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 14e4534..d3d397d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2481,7 +2481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2481 | if (aCircuit == null || aCircuit.child == false) | 2481 | if (aCircuit == null || aCircuit.child == false) |
2482 | { | 2482 | { |
2483 | sp.IsChildAgent = false; | 2483 | sp.IsChildAgent = false; |
2484 | sp.RezAttachments(); | 2484 | Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); |
2485 | } | 2485 | } |
2486 | } | 2486 | } |
2487 | 2487 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 15fb11f..2a06f9e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3841,6 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3841 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3841 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3842 | foreach (int p in attPoints) | 3842 | foreach (int p in attPoints) |
3843 | { | 3843 | { |
3844 | if (m_isDeleted) | ||
3845 | return; | ||
3846 | |||
3844 | UUID itemID = m_appearance.GetAttachedItem(p); | 3847 | UUID itemID = m_appearance.GetAttachedItem(p); |
3845 | UUID assetID = m_appearance.GetAttachedAsset(p); | 3848 | UUID assetID = m_appearance.GetAttachedAsset(p); |
3846 | 3849 | ||
@@ -3866,9 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3866 | { | 3869 | { |
3867 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); | 3870 | m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); |
3868 | } | 3871 | } |
3869 | |||
3870 | } | 3872 | } |
3871 | |||
3872 | } | 3873 | } |
3873 | } | 3874 | } |
3874 | } | 3875 | } |