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-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 6d8af0b..366751b 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -350,8 +350,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
350 350
351 part.UpdateTexture(tmptex); 351 part.UpdateTexture(tmptex);
352 352
353 // scene.CommsManager.AssetCache.ExpireAsset(oldID); 353 if (Face == ALL_SIDES)
354 scene.AssetService.Delete(oldID.ToString()); 354 {
355 // scene.CommsManager.AssetCache.ExpireAsset(oldID);
356 scene.AssetService.Delete(oldID.ToString());
357 }
355 } 358 }
356 359
357 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 360 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)