diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 147 |
2 files changed, 79 insertions, 91 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 04efc1d..052ee9e 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -75,8 +75,25 @@ namespace OpenSim.Region.Physics.Manager | |||
75 | 75 | ||
76 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 76 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
77 | 77 | ||
78 | /// <summary> | ||
79 | /// Add an avatar | ||
80 | /// </summary> | ||
81 | /// <param name="avName"></param> | ||
82 | /// <param name="position"></param> | ||
83 | /// <param name="size"></param> | ||
84 | /// <param name="isFlying"></param> | ||
85 | /// <returns></returns> | ||
78 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 86 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); |
79 | 87 | ||
88 | /// <summary> | ||
89 | /// Add an avatar | ||
90 | /// </summary> | ||
91 | /// <param name="localID"></param> | ||
92 | /// <param name="avName"></param> | ||
93 | /// <param name="position"></param> | ||
94 | /// <param name="size"></param> | ||
95 | /// <param name="isFlying"></param> | ||
96 | /// <returns></returns> | ||
80 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | 97 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) |
81 | { | 98 | { |
82 | PhysicsActor ret = AddAvatar(avName, position, size, isFlying); | 99 | PhysicsActor ret = AddAvatar(avName, position, size, isFlying); |
@@ -84,10 +101,14 @@ namespace OpenSim.Region.Physics.Manager | |||
84 | return ret; | 101 | return ret; |
85 | } | 102 | } |
86 | 103 | ||
104 | /// <summary> | ||
105 | /// Remove an avatar. | ||
106 | /// </summary> | ||
107 | /// <param name="actor"></param> | ||
87 | public abstract void RemoveAvatar(PhysicsActor actor); | 108 | public abstract void RemoveAvatar(PhysicsActor actor); |
88 | 109 | ||
89 | /// <summary> | 110 | /// <summary> |
90 | /// Remove a prim from the physics scene. | 111 | /// Remove a prim. |
91 | /// </summary> | 112 | /// </summary> |
92 | /// <param name="prim"></param> | 113 | /// <param name="prim"></param> |
93 | public abstract void RemovePrim(PhysicsActor prim); | 114 | public abstract void RemovePrim(PhysicsActor prim); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 4cc8c59..92927e4 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -39,7 +39,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
39 | /// <summary> | 39 | /// <summary> |
40 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | 40 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. |
41 | /// </summary> | 41 | /// </summary> |
42 | |||
43 | public enum dParam : int | 42 | public enum dParam : int |
44 | { | 43 | { |
45 | LowStop = 0, | 44 | LowStop = 0, |
@@ -64,6 +63,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
64 | StopERP3 = 7 + 512, | 63 | StopERP3 = 7 + 512, |
65 | StopCFM3 = 8 + 512 | 64 | StopCFM3 = 8 + 512 |
66 | } | 65 | } |
66 | |||
67 | public class OdeCharacter : PhysicsActor | 67 | public class OdeCharacter : PhysicsActor |
68 | { | 68 | { |
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -107,9 +107,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
107 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | 107 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) |
108 | public float MinimumGroundFlightOffset = 3f; | 108 | public float MinimumGroundFlightOffset = 3f; |
109 | 109 | ||
110 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | 110 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. |
111 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider | ||
112 | 111 | ||
112 | /// <summary> | ||
113 | /// Used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider | ||
114 | /// </summary> | ||
115 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; | ||
113 | 116 | ||
114 | private float m_buoyancy = 0f; | 117 | private float m_buoyancy = 0f; |
115 | 118 | ||
@@ -891,12 +894,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
891 | { | 894 | { |
892 | } | 895 | } |
893 | 896 | ||
894 | |||
895 | /// <summary> | 897 | /// <summary> |
896 | /// Called from Simulate | 898 | /// Called from Simulate |
897 | /// This is the avatar's movement control + PID Controller | 899 | /// This is the avatar's movement control + PID Controller |
898 | /// </summary> | 900 | /// </summary> |
899 | /// <param name="timeStep"></param> | 901 | /// <param name="timeStep"></param> |
902 | /// <param name="defects"> | ||
903 | /// If there is something wrong with the character (e.g. its position is non-finite) | ||
904 | /// then it is added to this list. The ODE structures associated with it are also destroyed.</param> | ||
900 | public void Move(float timeStep, List<OdeCharacter> defects) | 905 | public void Move(float timeStep, List<OdeCharacter> defects) |
901 | { | 906 | { |
902 | // no lock; for now it's only called from within Simulate() | 907 | // no lock; for now it's only called from within Simulate() |
@@ -918,36 +923,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
918 | 923 | ||
919 | if (!localPos.IsFinite()) | 924 | if (!localPos.IsFinite()) |
920 | { | 925 | { |
921 | |||
922 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | 926 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); |
927 | |||
923 | defects.Add(this); | 928 | defects.Add(this); |
924 | // _parent_scene.RemoveCharacter(this); | 929 | // _parent_scene.RemoveCharacter(this); |
925 | 930 | ||
926 | // destroy avatar capsule and related ODE data | 931 | DestroyOdeStructures(); |
927 | if (Amotor != IntPtr.Zero) | ||
928 | { | ||
929 | // Kill the Amotor | ||
930 | d.JointDestroy(Amotor); | ||
931 | Amotor = IntPtr.Zero; | ||
932 | } | ||
933 | |||
934 | //kill the Geometry | ||
935 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
936 | |||
937 | if (Body != IntPtr.Zero) | ||
938 | { | ||
939 | //kill the body | ||
940 | d.BodyDestroy(Body); | ||
941 | |||
942 | Body = IntPtr.Zero; | ||
943 | } | ||
944 | |||
945 | if (Shell != IntPtr.Zero) | ||
946 | { | ||
947 | d.GeomDestroy(Shell); | ||
948 | _parent_scene.geom_name_map.Remove(Shell); | ||
949 | Shell = IntPtr.Zero; | ||
950 | } | ||
951 | 932 | ||
952 | return; | 933 | return; |
953 | } | 934 | } |
@@ -975,6 +956,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
975 | _zeroFlag = true; | 956 | _zeroFlag = true; |
976 | _zeroPosition = d.BodyGetPosition(Body); | 957 | _zeroPosition = d.BodyGetPosition(Body); |
977 | } | 958 | } |
959 | |||
978 | if (m_pidControllerActive) | 960 | if (m_pidControllerActive) |
979 | { | 961 | { |
980 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | 962 | // We only want to deactivate the PID Controller if we think we want to have our surrogate |
@@ -1005,14 +987,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1005 | else if (m_iscolliding && flying) | 987 | else if (m_iscolliding && flying) |
1006 | { | 988 | { |
1007 | // We're flying and colliding with something | 989 | // We're flying and colliding with something |
1008 | vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16); | 990 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D / 16); |
1009 | vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16); | 991 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D / 16); |
1010 | } | 992 | } |
1011 | else if (!m_iscolliding && flying) | 993 | else if (!m_iscolliding && flying) |
1012 | { | 994 | { |
1013 | // we're in mid air suspended | 995 | // we're in mid air suspended |
1014 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); | 996 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D / 6); |
1015 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); | 997 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D / 6); |
1016 | } | 998 | } |
1017 | 999 | ||
1018 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) | 1000 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) |
@@ -1023,11 +1005,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1023 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; | 1005 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; |
1024 | if (_target_velocity.X > 0) | 1006 | if (_target_velocity.X > 0) |
1025 | { | 1007 | { |
1026 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; | 1008 | vec.X = ((_target_velocity.X - vel.X) / 1.2f) * PID_D; |
1027 | } | 1009 | } |
1028 | if (_target_velocity.Y > 0) | 1010 | if (_target_velocity.Y > 0) |
1029 | { | 1011 | { |
1030 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; | 1012 | vec.Y = ((_target_velocity.Y - vel.Y) / 1.2f) * PID_D; |
1031 | } | 1013 | } |
1032 | } | 1014 | } |
1033 | else if (!m_iscolliding && !flying) | 1015 | else if (!m_iscolliding && !flying) |
@@ -1051,9 +1033,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1051 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); | 1033 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D); |
1052 | } | 1034 | } |
1053 | } | 1035 | } |
1036 | |||
1054 | if (flying) | 1037 | if (flying) |
1055 | { | 1038 | { |
1056 | vec.Z += ((-1 * _parent_scene.gravityz)*m_mass); | 1039 | vec.Z += ((-1 * _parent_scene.gravityz) * m_mass); |
1057 | 1040 | ||
1058 | //Added for auto fly height. Kitto Flora | 1041 | //Added for auto fly height. Kitto Flora |
1059 | //d.Vector3 pos = d.BodyGetPosition(Body); | 1042 | //d.Vector3 pos = d.BodyGetPosition(Body); |
@@ -1065,13 +1048,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1065 | } | 1048 | } |
1066 | // end add Kitto Flora | 1049 | // end add Kitto Flora |
1067 | } | 1050 | } |
1051 | |||
1068 | if (vec.IsFinite()) | 1052 | if (vec.IsFinite()) |
1069 | { | 1053 | { |
1070 | doForce(vec); | 1054 | doForce(vec); |
1055 | |||
1071 | if (!_zeroFlag) | 1056 | if (!_zeroFlag) |
1072 | { | 1057 | AlignAvatarTiltWithCurrentDirectionOfMovement(vec); |
1073 | AlignAvatarTiltWithCurrentDirectionOfMovement(vec); | ||
1074 | } | ||
1075 | } | 1058 | } |
1076 | else | 1059 | else |
1077 | { | 1060 | { |
@@ -1079,30 +1062,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1079 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | 1062 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); |
1080 | defects.Add(this); | 1063 | defects.Add(this); |
1081 | // _parent_scene.RemoveCharacter(this); | 1064 | // _parent_scene.RemoveCharacter(this); |
1082 | // destroy avatar capsule and related ODE data | ||
1083 | if (Amotor != IntPtr.Zero) | ||
1084 | { | ||
1085 | // Kill the Amotor | ||
1086 | d.JointDestroy(Amotor); | ||
1087 | Amotor = IntPtr.Zero; | ||
1088 | } | ||
1089 | //kill the Geometry | ||
1090 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1091 | 1065 | ||
1092 | if (Body != IntPtr.Zero) | 1066 | DestroyOdeStructures(); |
1093 | { | ||
1094 | //kill the body | ||
1095 | d.BodyDestroy(Body); | ||
1096 | |||
1097 | Body = IntPtr.Zero; | ||
1098 | } | ||
1099 | |||
1100 | if (Shell != IntPtr.Zero) | ||
1101 | { | ||
1102 | d.GeomDestroy(Shell); | ||
1103 | _parent_scene.geom_name_map.Remove(Shell); | ||
1104 | Shell = IntPtr.Zero; | ||
1105 | } | ||
1106 | } | 1067 | } |
1107 | } | 1068 | } |
1108 | 1069 | ||
@@ -1125,7 +1086,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1125 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | 1086 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! |
1126 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid); | 1087 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid); |
1127 | } | 1088 | } |
1128 | |||
1129 | 1089 | ||
1130 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1090 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1131 | if (vec.X < 0.0f) vec.X = 0.0f; | 1091 | if (vec.X < 0.0f) vec.X = 0.0f; |
@@ -1204,6 +1164,38 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1204 | _parent_scene.AddPhysicsActorTaint(this); | 1164 | _parent_scene.AddPhysicsActorTaint(this); |
1205 | } | 1165 | } |
1206 | 1166 | ||
1167 | /// <summary> | ||
1168 | /// Used internally to destroy the ODE structures associated with this character. | ||
1169 | /// </summary> | ||
1170 | public void DestroyOdeStructures() | ||
1171 | { | ||
1172 | // destroy avatar capsule and related ODE data | ||
1173 | if (Amotor != IntPtr.Zero) | ||
1174 | { | ||
1175 | // Kill the Amotor | ||
1176 | d.JointDestroy(Amotor); | ||
1177 | Amotor = IntPtr.Zero; | ||
1178 | } | ||
1179 | |||
1180 | //kill the Geometry | ||
1181 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1182 | |||
1183 | if (Body != IntPtr.Zero) | ||
1184 | { | ||
1185 | //kill the body | ||
1186 | d.BodyDestroy(Body); | ||
1187 | |||
1188 | Body = IntPtr.Zero; | ||
1189 | } | ||
1190 | |||
1191 | if (Shell != IntPtr.Zero) | ||
1192 | { | ||
1193 | d.GeomDestroy(Shell); | ||
1194 | _parent_scene.geom_name_map.Remove(Shell); | ||
1195 | Shell = IntPtr.Zero; | ||
1196 | } | ||
1197 | } | ||
1198 | |||
1207 | public override void CrossingFailure() | 1199 | public override void CrossingFailure() |
1208 | { | 1200 | { |
1209 | } | 1201 | } |
@@ -1273,7 +1265,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1273 | 1265 | ||
1274 | public void ProcessTaints(float timestep) | 1266 | public void ProcessTaints(float timestep) |
1275 | { | 1267 | { |
1276 | |||
1277 | if (m_tainted_isPhysical != m_isPhysical) | 1268 | if (m_tainted_isPhysical != m_isPhysical) |
1278 | { | 1269 | { |
1279 | if (m_tainted_isPhysical) | 1270 | if (m_tainted_isPhysical) |
@@ -1295,31 +1286,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1295 | else | 1286 | else |
1296 | { | 1287 | { |
1297 | _parent_scene.RemoveCharacter(this); | 1288 | _parent_scene.RemoveCharacter(this); |
1298 | // destroy avatar capsule and related ODE data | 1289 | DestroyOdeStructures(); |
1299 | if (Amotor != IntPtr.Zero) | ||
1300 | { | ||
1301 | // Kill the Amotor | ||
1302 | d.JointDestroy(Amotor); | ||
1303 | Amotor = IntPtr.Zero; | ||
1304 | } | ||
1305 | //kill the Geometry | ||
1306 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
1307 | |||
1308 | if (Body != IntPtr.Zero) | ||
1309 | { | ||
1310 | //kill the body | ||
1311 | d.BodyDestroy(Body); | ||
1312 | |||
1313 | Body = IntPtr.Zero; | ||
1314 | } | ||
1315 | |||
1316 | if (Shell != IntPtr.Zero) | ||
1317 | { | ||
1318 | d.GeomDestroy(Shell); | ||
1319 | _parent_scene.geom_name_map.Remove(Shell); | ||
1320 | Shell = IntPtr.Zero; | ||
1321 | } | ||
1322 | |||
1323 | } | 1290 | } |
1324 | 1291 | ||
1325 | m_isPhysical = m_tainted_isPhysical; | 1292 | m_isPhysical = m_tainted_isPhysical; |