diff options
Diffstat (limited to '')
14 files changed, 143 insertions, 212 deletions
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs index 17dbcd5..2dade5b 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs | |||
@@ -42,7 +42,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
42 | 42 | ||
43 | namespace OpenSim.Capabilities.Handlers | 43 | namespace OpenSim.Capabilities.Handlers |
44 | { | 44 | { |
45 | |||
46 | public class WebFetchInvDescHandler | 45 | public class WebFetchInvDescHandler |
47 | { | 46 | { |
48 | private static readonly ILog m_log = | 47 | private static readonly ILog m_log = |
@@ -50,7 +49,7 @@ namespace OpenSim.Capabilities.Handlers | |||
50 | 49 | ||
51 | private IInventoryService m_InventoryService; | 50 | private IInventoryService m_InventoryService; |
52 | private ILibraryService m_LibraryService; | 51 | private ILibraryService m_LibraryService; |
53 | private object m_fetchLock = new Object(); | 52 | // private object m_fetchLock = new Object(); |
54 | 53 | ||
55 | public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService) | 54 | public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService) |
56 | { | 55 | { |
@@ -60,39 +59,40 @@ namespace OpenSim.Capabilities.Handlers | |||
60 | 59 | ||
61 | public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) | 60 | public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) |
62 | { | 61 | { |
63 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request"); | 62 | // lock (m_fetchLock) |
64 | 63 | // { | |
65 | // nasty temporary hack here, the linden client falsely | 64 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request); |
66 | // identifies the uuid 00000000-0000-0000-0000-000000000000 | 65 | |
67 | // as a string which breaks us | 66 | // nasty temporary hack here, the linden client falsely |
68 | // | 67 | // identifies the uuid 00000000-0000-0000-0000-000000000000 |
69 | // correctly mark it as a uuid | 68 | // as a string which breaks us |
70 | // | 69 | // |
71 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | 70 | // correctly mark it as a uuid |
72 | 71 | // | |
73 | // another hack <integer>1</integer> results in a | 72 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); |
74 | // System.ArgumentException: Object type System.Int32 cannot | 73 | |
75 | // be converted to target type: System.Boolean | 74 | // another hack <integer>1</integer> results in a |
76 | // | 75 | // System.ArgumentException: Object type System.Int32 cannot |
77 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | 76 | // be converted to target type: System.Boolean |
78 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | 77 | // |
79 | 78 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | |
80 | Hashtable hash = new Hashtable(); | 79 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); |
81 | try | 80 | |
82 | { | 81 | Hashtable hash = new Hashtable(); |
83 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | 82 | try |
84 | } | 83 | { |
85 | catch (LLSD.LLSDParseException pe) | 84 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); |
86 | { | 85 | } |
87 | m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message); | 86 | catch (LLSD.LLSDParseException e) |
88 | m_log.Error("Request: " + request.ToString()); | 87 | { |
89 | } | 88 | m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace); |
90 | 89 | m_log.Error("Request: " + request); | |
91 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | 90 | } |
91 | |||
92 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
93 | |||
94 | string response = ""; | ||
92 | 95 | ||
93 | string response = ""; | ||
94 | lock (m_fetchLock) | ||
95 | { | ||
96 | for (int i = 0; i < foldersrequested.Count; i++) | 96 | for (int i = 0; i < foldersrequested.Count; i++) |
97 | { | 97 | { |
98 | string inventoryitemstr = ""; | 98 | string inventoryitemstr = ""; |
@@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers | |||
106 | } | 106 | } |
107 | catch (Exception e) | 107 | catch (Exception e) |
108 | { | 108 | { |
109 | m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e); | 109 | m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); |
110 | } | 110 | } |
111 | LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); | 111 | LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); |
112 | 112 | ||
@@ -117,7 +117,6 @@ namespace OpenSim.Capabilities.Handlers | |||
117 | response += inventoryitemstr; | 117 | response += inventoryitemstr; |
118 | } | 118 | } |
119 | 119 | ||
120 | |||
121 | if (response.Length == 0) | 120 | if (response.Length == 0) |
122 | { | 121 | { |
123 | // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. | 122 | // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. |
@@ -131,11 +130,12 @@ namespace OpenSim.Capabilities.Handlers | |||
131 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; | 130 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; |
132 | } | 131 | } |
133 | 132 | ||
134 | //m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml"); | 133 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request"); |
135 | //m_log.Debug("[CAPS] "+response); | 134 | //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response); |
136 | 135 | ||
137 | } | 136 | return response; |
138 | return response; | 137 | |
138 | // } | ||
139 | } | 139 | } |
140 | 140 | ||
141 | /// <summary> | 141 | /// <summary> |
@@ -184,16 +184,31 @@ namespace OpenSim.Capabilities.Handlers | |||
184 | return reply; | 184 | return reply; |
185 | } | 185 | } |
186 | 186 | ||
187 | public InventoryCollection Fetch(UUID agentID, UUID folderID, UUID ownerID, | 187 | /// <summary> |
188 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | 188 | /// Handle the caps inventory descendents fetch. |
189 | /// </summary> | ||
190 | /// <param name="agentID"></param> | ||
191 | /// <param name="folderID"></param> | ||
192 | /// <param name="ownerID"></param> | ||
193 | /// <param name="fetchFolders"></param> | ||
194 | /// <param name="fetchItems"></param> | ||
195 | /// <param name="sortOrder"></param> | ||
196 | /// <param name="version"></param> | ||
197 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> | ||
198 | public InventoryCollection Fetch( | ||
199 | UUID agentID, UUID folderID, UUID ownerID, | ||
200 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | ||
189 | { | 201 | { |
190 | m_log.DebugFormat( | 202 | // m_log.DebugFormat( |
191 | "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | 203 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", |
192 | fetchFolders, fetchItems, folderID, agentID); | 204 | // fetchFolders, fetchItems, folderID, agentID); |
205 | |||
206 | // FIXME MAYBE: We're not handling sortOrder! | ||
193 | 207 | ||
194 | version = 0; | 208 | version = 0; |
195 | InventoryFolderImpl fold; | 209 | InventoryFolderImpl fold; |
196 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) | 210 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) |
211 | { | ||
197 | if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | 212 | if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) |
198 | { | 213 | { |
199 | InventoryCollection ret = new InventoryCollection(); | 214 | InventoryCollection ret = new InventoryCollection(); |
@@ -202,6 +217,7 @@ namespace OpenSim.Capabilities.Handlers | |||
202 | 217 | ||
203 | return ret; | 218 | return ret; |
204 | } | 219 | } |
220 | } | ||
205 | 221 | ||
206 | InventoryCollection contents = new InventoryCollection(); | 222 | InventoryCollection contents = new InventoryCollection(); |
207 | 223 | ||
@@ -217,7 +233,7 @@ namespace OpenSim.Capabilities.Handlers | |||
217 | } | 233 | } |
218 | else | 234 | else |
219 | { | 235 | { |
220 | // Lost itemsm don't really need a version | 236 | // Lost items don't really need a version |
221 | version = 1; | 237 | version = 1; |
222 | } | 238 | } |
223 | 239 | ||
@@ -235,10 +251,11 @@ namespace OpenSim.Capabilities.Handlers | |||
235 | llsdFolder.folder_id = invFolder.ID; | 251 | llsdFolder.folder_id = invFolder.ID; |
236 | llsdFolder.parent_id = invFolder.ParentID; | 252 | llsdFolder.parent_id = invFolder.ParentID; |
237 | llsdFolder.name = invFolder.Name; | 253 | llsdFolder.name = invFolder.Name; |
238 | if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length) | 254 | |
255 | if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type)) | ||
239 | llsdFolder.type = "-1"; | 256 | llsdFolder.type = "-1"; |
240 | else | 257 | else |
241 | llsdFolder.type = TaskInventoryItem.Types[invFolder.Type]; | 258 | llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type); |
242 | llsdFolder.preferred_type = "-1"; | 259 | llsdFolder.preferred_type = "-1"; |
243 | 260 | ||
244 | return llsdFolder; | 261 | return llsdFolder; |
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs index f10b857..a0d3541 100644 --- a/OpenSim/Framework/Console/CommandConsole.cs +++ b/OpenSim/Framework/Console/CommandConsole.cs | |||
@@ -565,7 +565,7 @@ namespace OpenSim.Framework.Console | |||
565 | /// </summary> | 565 | /// </summary> |
566 | public class CommandConsole : ConsoleBase, ICommandConsole | 566 | public class CommandConsole : ConsoleBase, ICommandConsole |
567 | { | 567 | { |
568 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 568 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
569 | 569 | ||
570 | public ICommands Commands { get; private set; } | 570 | public ICommands Commands { get; private set; } |
571 | 571 | ||
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 30d775c..ba2a306 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -40,63 +40,6 @@ namespace OpenSim.Framework | |||
40 | /// </summary> | 40 | /// </summary> |
41 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | 41 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; |
42 | 42 | ||
43 | /// <summary> | ||
44 | /// Inventory types | ||
45 | /// </summary> | ||
46 | public static string[] InvTypes = new string[] | ||
47 | { | ||
48 | "texture", | ||
49 | "sound", | ||
50 | "calling_card", | ||
51 | "landmark", | ||
52 | String.Empty, | ||
53 | String.Empty, | ||
54 | "object", | ||
55 | "notecard", | ||
56 | String.Empty, | ||
57 | String.Empty, | ||
58 | "lsl_text", | ||
59 | String.Empty, | ||
60 | String.Empty, | ||
61 | "bodypart", | ||
62 | String.Empty, | ||
63 | "snapshot", | ||
64 | String.Empty, | ||
65 | String.Empty, | ||
66 | "wearable", | ||
67 | "animation", | ||
68 | "gesture" | ||
69 | }; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Asset types | ||
73 | /// </summary> | ||
74 | public static string[] Types = new string[] | ||
75 | { | ||
76 | "texture", | ||
77 | "sound", | ||
78 | "callcard", | ||
79 | "landmark", | ||
80 | "clothing", // Deprecated | ||
81 | "clothing", | ||
82 | "object", | ||
83 | "notecard", | ||
84 | "category", | ||
85 | "root", | ||
86 | "lsltext", | ||
87 | "lslbyte", | ||
88 | "txtr_tga", | ||
89 | "bodypart", | ||
90 | "trash", | ||
91 | "snapshot", | ||
92 | "lstndfnd", | ||
93 | "snd_wav", | ||
94 | "img_tga", | ||
95 | "jpeg", | ||
96 | "animatn", | ||
97 | "gesture" | ||
98 | }; | ||
99 | |||
100 | private UUID _assetID = UUID.Zero; | 43 | private UUID _assetID = UUID.Zero; |
101 | 44 | ||
102 | private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL; | 45 | private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL; |
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index c6be79e..b761dfe 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -294,7 +294,7 @@ namespace OpenSim.Framework | |||
294 | return result; | 294 | return result; |
295 | } | 295 | } |
296 | } | 296 | } |
297 | catch (Exception e) | 297 | catch |
298 | { | 298 | { |
299 | // don't need to treat this as an error... we're just guessing anyway | 299 | // don't need to treat this as an error... we're just guessing anyway |
300 | // m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message); | 300 | // m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index b93a41b..8f0ae76 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -134,7 +134,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | AddNewInventoryItem = m_Scene.AddUploadedInventoryItem; | 134 | AddNewInventoryItem = m_Scene.AddUploadedInventoryItem; |
135 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 135 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
136 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 136 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
137 | CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS; | ||
138 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 137 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
139 | } | 138 | } |
140 | 139 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 1c1d83c..10f43d1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -42,18 +42,25 @@ using OpenSim.Capabilities.Handlers; | |||
42 | 42 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 43 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 44 | { |
45 | 45 | /// <summary> | |
46 | /// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities. | ||
47 | /// </summary> | ||
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
47 | public class WebFetchInvDescModule : INonSharedRegionModule | 49 | public class WebFetchInvDescModule : INonSharedRegionModule |
48 | { | 50 | { |
49 | private static readonly ILog m_log = | 51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | |
51 | private Scene m_scene; | 53 | private Scene m_scene; |
52 | 54 | ||
53 | private IInventoryService m_InventoryService; | 55 | private IInventoryService m_InventoryService; |
54 | private ILibraryService m_LibraryService; | 56 | private ILibraryService m_LibraryService; |
55 | private bool m_Enabled = false; | 57 | |
56 | private string m_URL; | 58 | private bool m_Enabled; |
59 | |||
60 | private string m_fetchInventoryDescendents2Url; | ||
61 | private string m_webFetchInventoryDescendentsUrl; | ||
62 | |||
63 | private WebFetchInvDescHandler m_webFetchHandler; | ||
57 | 64 | ||
58 | #region ISharedRegionModule Members | 65 | #region ISharedRegionModule Members |
59 | 66 | ||
@@ -63,10 +70,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
63 | if (config == null) | 70 | if (config == null) |
64 | return; | 71 | return; |
65 | 72 | ||
66 | m_URL = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | 73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); |
67 | // Cap doesn't exist | 74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); |
68 | if (m_URL != string.Empty) | 75 | |
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
69 | m_Enabled = true; | 78 | m_Enabled = true; |
79 | } | ||
70 | } | 80 | } |
71 | 81 | ||
72 | public void AddRegion(Scene s) | 82 | public void AddRegion(Scene s) |
@@ -91,8 +101,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
91 | if (!m_Enabled) | 101 | if (!m_Enabled) |
92 | return; | 102 | return; |
93 | 103 | ||
94 | m_InventoryService = m_scene.InventoryService; ; | 104 | m_InventoryService = m_scene.InventoryService; |
95 | m_LibraryService = m_scene.LibraryService; | 105 | m_LibraryService = m_scene.LibraryService; |
106 | |||
107 | // We'll reuse the same handler for all requests. | ||
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | ||
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | |||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
97 | } | 112 | } |
98 | 113 | ||
@@ -111,26 +126,38 @@ namespace OpenSim.Region.ClientStack.Linden | |||
111 | 126 | ||
112 | #endregion | 127 | #endregion |
113 | 128 | ||
114 | public void RegisterCaps(UUID agentID, Caps caps) | 129 | private void RegisterCaps(UUID agentID, Caps caps) |
115 | { | 130 | { |
116 | UUID capID = UUID.Random(); | 131 | if (m_webFetchInventoryDescendentsUrl != "") |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | ||
117 | 133 | ||
118 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 134 | if (m_fetchInventoryDescendents2Url != "") |
119 | if (m_URL == "localhost") | 135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); |
136 | } | ||
137 | |||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | ||
139 | { | ||
140 | string capUrl; | ||
141 | |||
142 | if (url == "localhost") | ||
120 | { | 143 | { |
121 | m_log.InfoFormat("[WEBFETCHINVENTORYDESCENDANTS]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 144 | capUrl = "/CAPS/" + UUID.Random(); |
122 | WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | 145 | |
123 | IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/" + UUID.Random(), webFetchHandler.FetchInventoryDescendentsRequest); | 146 | IRequestHandler reqHandler |
124 | caps.RegisterHandler("WebFetchInventoryDescendents", reqHandler); | 147 | = new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest); |
125 | // caps.RegisterHandler("FetchInventoryDescendents2", reqHandler); | 148 | |
149 | caps.RegisterHandler(capName, reqHandler); | ||
126 | } | 150 | } |
127 | else | 151 | else |
128 | { | 152 | { |
129 | m_log.InfoFormat("[WEBFETCHINVENTORYDESCENDANTS]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 153 | capUrl = url; |
130 | caps.RegisterHandler("WebFetchInventoryDescendents", m_URL); | 154 | |
131 | // caps.RegisterHandler("FetchInventoryDescendents2", m_URL); | 155 | caps.RegisterHandler(capName, capUrl); |
132 | } | 156 | } |
133 | } | ||
134 | 157 | ||
158 | // m_log.DebugFormat( | ||
159 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | ||
160 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | ||
161 | } | ||
135 | } | 162 | } |
136 | } | 163 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 270e582..6ba74c7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
330 | } | 330 | } |
331 | } | 331 | } |
332 | } | 332 | } |
333 | } | 333 | } |
334 | 334 | ||
335 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 335 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) |
336 | { | 336 | { |
@@ -484,6 +484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | // can be handled transparently). | 484 | // can be handled transparently). |
485 | InventoryFolderImpl fold = null; | 485 | InventoryFolderImpl fold = null; |
486 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) | 486 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) |
487 | { | ||
487 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | 488 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) |
488 | { | 489 | { |
489 | remoteClient.SendInventoryFolderDetails( | 490 | remoteClient.SendInventoryFolderDetails( |
@@ -491,6 +492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
491 | fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); | 492 | fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); |
492 | return; | 493 | return; |
493 | } | 494 | } |
495 | } | ||
494 | 496 | ||
495 | // We're going to send the reply async, because there may be | 497 | // We're going to send the reply async, because there may be |
496 | // an enormous quantity of packets -- basically the entire inventory! | 498 | // an enormous quantity of packets -- basically the entire inventory! |
@@ -511,64 +513,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | 513 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; |
512 | d.EndInvoke(iar); | 514 | d.EndInvoke(iar); |
513 | } | 515 | } |
514 | |||
515 | /// <summary> | ||
516 | /// Handle the caps inventory descendents fetch. | ||
517 | /// | ||
518 | /// Since the folder structure is sent to the client on login, I believe we only need to handle items. | ||
519 | /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime?? | ||
520 | /// </summary> | ||
521 | /// <param name="agentID"></param> | ||
522 | /// <param name="folderID"></param> | ||
523 | /// <param name="ownerID"></param> | ||
524 | /// <param name="fetchFolders"></param> | ||
525 | /// <param name="fetchItems"></param> | ||
526 | /// <param name="sortOrder"></param> | ||
527 | /// <returns>null if the inventory look up failed</returns> | ||
528 | public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, | ||
529 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | ||
530 | { | ||
531 | m_log.DebugFormat( | ||
532 | "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | ||
533 | fetchFolders, fetchItems, folderID, agentID); | ||
534 | |||
535 | // FIXME MAYBE: We're not handling sortOrder! | ||
536 | |||
537 | // TODO: This code for looking in the folder for the library should be folded back into the | ||
538 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. | ||
539 | // can be handled transparently). | ||
540 | InventoryFolderImpl fold; | ||
541 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) | ||
542 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
543 | { | ||
544 | version = 0; | ||
545 | InventoryCollection ret = new InventoryCollection(); | ||
546 | ret.Folders = new List<InventoryFolderBase>(); | ||
547 | ret.Items = fold.RequestListOfItems(); | ||
548 | |||
549 | return ret; | ||
550 | } | ||
551 | |||
552 | InventoryCollection contents = new InventoryCollection(); | ||
553 | |||
554 | if (folderID != UUID.Zero) | ||
555 | { | ||
556 | contents = InventoryService.GetFolderContent(agentID, folderID); | ||
557 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
558 | containingFolder.ID = folderID; | ||
559 | containingFolder.Owner = agentID; | ||
560 | containingFolder = InventoryService.GetFolder(containingFolder); | ||
561 | version = containingFolder.Version; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | // Lost itemsm don't really need a version | ||
566 | version = 1; | ||
567 | } | ||
568 | |||
569 | return contents; | ||
570 | |||
571 | } | ||
572 | 516 | ||
573 | /// <summary> | 517 | /// <summary> |
574 | /// Handle an inventory folder creation request from the client. | 518 | /// Handle an inventory folder creation request from the client. |
@@ -643,14 +587,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | } | 587 | } |
644 | } | 588 | } |
645 | 589 | ||
590 | delegate void PurgeFolderDelegate(UUID userID, UUID folder); | ||
591 | |||
646 | /// <summary> | 592 | /// <summary> |
647 | /// This should delete all the items and folders in the given directory. | 593 | /// This should delete all the items and folders in the given directory. |
648 | /// </summary> | 594 | /// </summary> |
649 | /// <param name="remoteClient"></param> | 595 | /// <param name="remoteClient"></param> |
650 | /// <param name="folderID"></param> | 596 | /// <param name="folderID"></param> |
651 | |||
652 | delegate void PurgeFolderDelegate(UUID userID, UUID folder); | ||
653 | |||
654 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) | 597 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) |
655 | { | 598 | { |
656 | PurgeFolderDelegate d = PurgeFolderAsync; | 599 | PurgeFolderDelegate d = PurgeFolderAsync; |
@@ -664,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
664 | } | 607 | } |
665 | } | 608 | } |
666 | 609 | ||
667 | |||
668 | private void PurgeFolderAsync(UUID userID, UUID folderID) | 610 | private void PurgeFolderAsync(UUID userID, UUID folderID) |
669 | { | 611 | { |
670 | InventoryFolderBase folder = new InventoryFolderBase(folderID, userID); | 612 | InventoryFolderBase folder = new InventoryFolderBase(folderID, userID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d80944b..daddb90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -832,8 +832,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
832 | invString.AddSectionEnd(); | 832 | invString.AddSectionEnd(); |
833 | 833 | ||
834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 834 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
835 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 835 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); |
836 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 836 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); |
837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 837 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
838 | 838 | ||
839 | invString.AddSaleStart(); | 839 | invString.AddSaleStart(); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 7ab295a..2a6163c 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Manager | |||
56 | 56 | ||
57 | public abstract class PhysicsScene | 57 | public abstract class PhysicsScene |
58 | { | 58 | { |
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. | 62 | /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 489a23a..73c1c02 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
86 | private float CAPSULE_RADIUS = 0.37f; | 86 | private float CAPSULE_RADIUS = 0.37f; |
87 | private float CAPSULE_LENGTH = 2.140599f; | 87 | private float CAPSULE_LENGTH = 2.140599f; |
88 | private float m_tensor = 3800000f; | 88 | private float m_tensor = 3800000f; |
89 | private float heightFudgeFactor = 0.52f; | 89 | // private float heightFudgeFactor = 0.52f; |
90 | private float walkDivisor = 1.3f; | 90 | private float walkDivisor = 1.3f; |
91 | private float runDivisor = 0.8f; | 91 | private float runDivisor = 0.8f; |
92 | private bool flying = false; | 92 | private bool flying = false; |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
149 | 149 | ||
150 | public OdeCharacter( | 150 | public OdeCharacter( |
151 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, | 151 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, |
152 | float capsule_radius, float tensor, float density, float height_fudge_factor, | 152 | float capsule_radius, float tensor, float density, |
153 | float walk_divisor, float rundivisor) | 153 | float walk_divisor, float rundivisor) |
154 | { | 154 | { |
155 | m_uuid = UUID.Random(); | 155 | m_uuid = UUID.Random(); |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
187 | CAPSULE_RADIUS = capsule_radius; | 187 | CAPSULE_RADIUS = capsule_radius; |
188 | m_tensor = tensor; | 188 | m_tensor = tensor; |
189 | m_density = density; | 189 | m_density = density; |
190 | heightFudgeFactor = height_fudge_factor; | 190 | // heightFudgeFactor = height_fudge_factor; |
191 | walkDivisor = walk_divisor; | 191 | walkDivisor = walk_divisor; |
192 | runDivisor = rundivisor; | 192 | runDivisor = rundivisor; |
193 | 193 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 0456f56..5b28e7c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | 156 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode |
157 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | 157 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } |
158 | private float avDensity = 80f; | 158 | private float avDensity = 80f; |
159 | private float avHeightFudgeFactor = 0.52f; | 159 | // private float avHeightFudgeFactor = 0.52f; |
160 | private float avMovementDivisorWalk = 1.3f; | 160 | private float avMovementDivisorWalk = 1.3f; |
161 | private float avMovementDivisorRun = 0.8f; | 161 | private float avMovementDivisorRun = 0.8f; |
162 | private float minimumGroundFlightOffset = 3f; | 162 | private float minimumGroundFlightOffset = 3f; |
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
316 | private int m_physicsiterations = 10; | 316 | private int m_physicsiterations = 10; |
317 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | 317 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag |
318 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | 318 | private readonly PhysicsActor PANull = new NullPhysicsActor(); |
319 | private float step_time = 0.0f; | 319 | // private float step_time = 0.0f; |
320 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | 320 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it |
321 | //Ckrinke private int ms = 0; | 321 | //Ckrinke private int ms = 0; |
322 | public IntPtr world; | 322 | public IntPtr world; |
@@ -479,7 +479,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 479 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); |
480 | 480 | ||
481 | avDensity = physicsconfig.GetFloat("av_density", 80f); | 481 | avDensity = physicsconfig.GetFloat("av_density", 80f); |
482 | avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); | 482 | // avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); |
483 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 483 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
484 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 484 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
485 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 485 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1706 | OdeCharacter newAv | 1706 | OdeCharacter newAv |
1707 | = new OdeCharacter( | 1707 | = new OdeCharacter( |
1708 | avName, this, pos, size, avPIDD, avPIDP, | 1708 | avName, this, pos, size, avPIDD, avPIDP, |
1709 | avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, | 1709 | avCapRadius, avStandupTensor, avDensity, |
1710 | avMovementDivisorWalk, avMovementDivisorRun); | 1710 | avMovementDivisorWalk, avMovementDivisorRun); |
1711 | 1711 | ||
1712 | newAv.Flying = isFlying; | 1712 | newAv.Flying = isFlying; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5527d14..3eeb23d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -140,7 +140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
140 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); | 140 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); |
141 | foreach (SenseRepeatClass ts in SenseRepeaters) | 141 | foreach (SenseRepeatClass ts in SenseRepeaters) |
142 | { | 142 | { |
143 | if (ts.localID != m_localID && ts.itemID != m_itemID) | 143 | if (ts.localID != m_localID || ts.itemID != m_itemID) |
144 | { | 144 | { |
145 | NewSensors.Add(ts); | 145 | NewSensors.Add(ts); |
146 | } | 146 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index f9af9c1..f9d6eee 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | { | 55 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 57 | { |
58 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 59 | ||
60 | private IScriptEngine m_Engine; | 60 | private IScriptEngine m_Engine; |
61 | private IScriptWorkItem m_CurrentResult = null; | 61 | private IScriptWorkItem m_CurrentResult = null; |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 5fe1352..972efe4 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -507,8 +507,7 @@ | |||
507 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | 507 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
508 | ; will also be affected. | 508 | ; will also be affected. |
509 | ; | 509 | ; |
510 | ;DisableFacelights = "false" | 510 | ;DisableFacelights = "false(1815) |
511 | |||
512 | 511 | ||
513 | [ClientStack.LindenCaps] | 512 | [ClientStack.LindenCaps] |
514 | ;; Long list of capabilities taken from | 513 | ;; Long list of capabilities taken from |
@@ -574,11 +573,14 @@ | |||
574 | Cap_UploadObjectAsset = "localhost" | 573 | Cap_UploadObjectAsset = "localhost" |
575 | Cap_ViewerStartAuction = "" | 574 | Cap_ViewerStartAuction = "" |
576 | Cap_ViewerStats = "" | 575 | Cap_ViewerStats = "" |
577 | ; This last one is supported by OpenSim, but may | ||
578 | ; lead to poor sim performance if served by the simulators, | ||
579 | ; so it is disabled by default. | ||
580 | Cap_WebFetchInventoryDescendents = "" | ||
581 | 576 | ||
577 | ; The fetch inventory descendents caps are supported by OpenSim, but may | ||
578 | ; lead to poor sim performance if served by the simulators, | ||
579 | ; so they are disabled by default. | ||
580 | ; FetchInventoryDescendents2 is the one used in the latest Linden Lab viewers (from some point in the v2 series and above) | ||
581 | Cap_WebFetchInventoryDescendents = "" | ||
582 | Cap_FetchInventoryDescendents2 = "" | ||
583 | |||
582 | 584 | ||
583 | [Chat] | 585 | [Chat] |
584 | ; Controls whether the chat module is enabled. Default is true. | 586 | ; Controls whether the chat module is enabled. Default is true. |
@@ -722,7 +724,8 @@ | |||
722 | av_density = 80 | 724 | av_density = 80 |
723 | 725 | ||
724 | ; use this value to cut 52% of the height the sim gives us | 726 | ; use this value to cut 52% of the height the sim gives us |
725 | av_height_fudge_factor = 0.52 | 727 | ; Currently unused |
728 | ; av_height_fudge_factor = 0.52 | ||
726 | 729 | ||
727 | ; Movement. Smaller is faster. | 730 | ; Movement. Smaller is faster. |
728 | 731 | ||