diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/BasicUserTest.cs | 12 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyCompareConstraint.cs | 298 | ||||
-rw-r--r-- | OpenSim/Data/Tests/ScrambleForTesting.cs | 102 | ||||
-rw-r--r-- | OpenSim/Framework/Tests/ThreadTrackerTests.cs | 192 | ||||
-rw-r--r-- | OpenSim/Framework/ThreadTracker.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 25 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 9 | ||||
-rw-r--r-- | OpenSim/Services/Interfaces/IAssetService.cs | 46 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestAssetService.cs | 14 | ||||
-rw-r--r-- | README.txt | 2 |
14 files changed, 730 insertions, 88 deletions
diff --git a/OpenSim/Data/Tests/BasicUserTest.cs b/OpenSim/Data/Tests/BasicUserTest.cs index d3e6f41..4e4ddc8 100644 --- a/OpenSim/Data/Tests/BasicUserTest.cs +++ b/OpenSim/Data/Tests/BasicUserTest.cs | |||
@@ -204,8 +204,16 @@ namespace OpenSim.Data.Tests | |||
204 | UUID webloginkey = UUID.Random(); | 204 | UUID webloginkey = UUID.Random(); |
205 | uint homeregx = (uint) random.Next(); | 205 | uint homeregx = (uint) random.Next(); |
206 | uint homeregy = (uint) random.Next(); | 206 | uint homeregy = (uint) random.Next(); |
207 | Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 207 | Vector3 homeloc |
208 | Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 208 | = new Vector3( |
209 | (float)Math.Round(random.NextDouble(), 5), | ||
210 | (float)Math.Round(random.NextDouble(), 5), | ||
211 | (float)Math.Round(random.NextDouble(), 5)); | ||
212 | Vector3 homelookat | ||
213 | = new Vector3( | ||
214 | (float)Math.Round(random.NextDouble(), 5), | ||
215 | (float)Math.Round(random.NextDouble(), 5), | ||
216 | (float)Math.Round(random.NextDouble(), 5)); | ||
209 | int created = random.Next(); | 217 | int created = random.Next(); |
210 | int lastlogin = random.Next(); | 218 | int lastlogin = random.Next(); |
211 | string userinvuri = RandomName(); | 219 | string userinvuri = RandomName(); |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs new file mode 100644 index 0000000..678501e --- /dev/null +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -0,0 +1,298 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Drawing; | ||
5 | using System.Linq; | ||
6 | using System.Linq.Expressions; | ||
7 | using System.Reflection; | ||
8 | using NUnit.Framework; | ||
9 | using NUnit.Framework.Constraints; | ||
10 | using NUnit.Framework.SyntaxHelpers; | ||
11 | using OpenMetaverse; | ||
12 | using OpenSim.Framework; | ||
13 | |||
14 | namespace OpenSim.Data.Tests | ||
15 | { | ||
16 | public static class Constraints | ||
17 | { | ||
18 | //This is here because C# has a gap in the language, you can't infer type from a constructor | ||
19 | public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected) | ||
20 | { | ||
21 | return new PropertyCompareConstraint<T>(expected); | ||
22 | } | ||
23 | } | ||
24 | |||
25 | public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint | ||
26 | { | ||
27 | private readonly object _expected; | ||
28 | //the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in. | ||
29 | private string failingPropertyName = string.Empty; | ||
30 | private object failingExpected; | ||
31 | private object failingActual; | ||
32 | |||
33 | public PropertyCompareConstraint(T expected) | ||
34 | { | ||
35 | _expected = expected; | ||
36 | } | ||
37 | |||
38 | public override bool Matches(object actual) | ||
39 | { | ||
40 | return ObjectCompare(_expected, actual, new Stack<string>()); | ||
41 | } | ||
42 | |||
43 | private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames) | ||
44 | { | ||
45 | if (actual.GetType() != expected.GetType()) | ||
46 | { | ||
47 | propertyNames.Push("GetType()"); | ||
48 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
49 | propertyNames.Pop(); | ||
50 | failingActual = actual.GetType(); | ||
51 | failingExpected = expected.GetType(); | ||
52 | return false; | ||
53 | } | ||
54 | |||
55 | if(actual.GetType() == typeof(Color)) | ||
56 | { | ||
57 | Color actualColor = (Color) actual; | ||
58 | Color expectedColor = (Color) expected; | ||
59 | if (actualColor.R != expectedColor.R) | ||
60 | { | ||
61 | propertyNames.Push("R"); | ||
62 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
63 | propertyNames.Pop(); | ||
64 | failingActual = actualColor.R; | ||
65 | failingExpected = expectedColor.R; | ||
66 | return false; | ||
67 | } | ||
68 | if (actualColor.G != expectedColor.G) | ||
69 | { | ||
70 | propertyNames.Push("G"); | ||
71 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
72 | propertyNames.Pop(); | ||
73 | failingActual = actualColor.G; | ||
74 | failingExpected = expectedColor.G; | ||
75 | return false; | ||
76 | } | ||
77 | if (actualColor.B != expectedColor.B) | ||
78 | { | ||
79 | propertyNames.Push("B"); | ||
80 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
81 | propertyNames.Pop(); | ||
82 | failingActual = actualColor.B; | ||
83 | failingExpected = expectedColor.B; | ||
84 | return false; | ||
85 | } | ||
86 | if (actualColor.A != expectedColor.A) | ||
87 | { | ||
88 | propertyNames.Push("A"); | ||
89 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
90 | propertyNames.Pop(); | ||
91 | failingActual = actualColor.A; | ||
92 | failingExpected = expectedColor.A; | ||
93 | return false; | ||
94 | } | ||
95 | return true; | ||
96 | } | ||
97 | |||
98 | //Skip static properties. I had a nasty problem comparing colors because of all of the public static colors. | ||
99 | PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance); | ||
100 | foreach (var property in properties) | ||
101 | { | ||
102 | if (ignores.Contains(property.Name)) | ||
103 | continue; | ||
104 | |||
105 | object actualValue = property.GetValue(actual, null); | ||
106 | object expectedValue = property.GetValue(expected, null); | ||
107 | |||
108 | //If they are both null, they are equal | ||
109 | if (actualValue == null && expectedValue == null) | ||
110 | continue; | ||
111 | |||
112 | //If only one is null, then they aren't | ||
113 | if (actualValue == null || expectedValue == null) | ||
114 | { | ||
115 | propertyNames.Push(property.Name); | ||
116 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
117 | propertyNames.Pop(); | ||
118 | failingActual = actualValue; | ||
119 | failingExpected = expectedValue; | ||
120 | return false; | ||
121 | } | ||
122 | |||
123 | IComparable comp = actualValue as IComparable; | ||
124 | if (comp != null) | ||
125 | { | ||
126 | if (comp.CompareTo(expectedValue) != 0) | ||
127 | { | ||
128 | propertyNames.Push(property.Name); | ||
129 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
130 | propertyNames.Pop(); | ||
131 | failingActual = actualValue; | ||
132 | failingExpected = expectedValue; | ||
133 | return false; | ||
134 | } | ||
135 | continue; | ||
136 | } | ||
137 | |||
138 | IEnumerable arr = actualValue as IEnumerable; | ||
139 | if (arr != null) | ||
140 | { | ||
141 | List<object> actualList = arr.Cast<object>().ToList(); | ||
142 | List<object> expectedList = ((IEnumerable)expectedValue).Cast<object>().ToList(); | ||
143 | if (actualList.Count != expectedList.Count) | ||
144 | { | ||
145 | propertyNames.Push(property.Name); | ||
146 | propertyNames.Push("Count"); | ||
147 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
148 | failingActual = actualList.Count; | ||
149 | failingExpected = expectedList.Count; | ||
150 | propertyNames.Pop(); | ||
151 | propertyNames.Pop(); | ||
152 | } | ||
153 | //Todo: A value-wise comparison of all of the values. | ||
154 | //Everything seems okay... | ||
155 | continue; | ||
156 | } | ||
157 | |||
158 | propertyNames.Push(property.Name); | ||
159 | if (!ObjectCompare(expectedValue, actualValue, propertyNames)) | ||
160 | return false; | ||
161 | propertyNames.Pop(); | ||
162 | } | ||
163 | |||
164 | return true; | ||
165 | } | ||
166 | |||
167 | public override void WriteDescriptionTo(MessageWriter writer) | ||
168 | { | ||
169 | writer.WriteExpectedValue(failingExpected); | ||
170 | } | ||
171 | |||
172 | public override void WriteActualValueTo(MessageWriter writer) | ||
173 | { | ||
174 | writer.WriteActualValue(failingActual); | ||
175 | writer.WriteLine(); | ||
176 | writer.Write(" On Property: " + failingPropertyName); | ||
177 | } | ||
178 | |||
179 | //These notes assume the lambda: (x=>x.Parent.Value) | ||
180 | //ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps | ||
181 | readonly List<string> ignores = new List<string>(); | ||
182 | public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func) | ||
183 | { | ||
184 | Expression express = func.Body; | ||
185 | PullApartExpression(express); | ||
186 | |||
187 | return this; | ||
188 | } | ||
189 | |||
190 | private void PullApartExpression(Expression express) | ||
191 | { | ||
192 | //This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt. | ||
193 | if (express is UnaryExpression) | ||
194 | PullApartExpression(((UnaryExpression)express).Operand); | ||
195 | if (express is MemberExpression) | ||
196 | { | ||
197 | //If the inside of the lambda is the access to x, we've hit the end of the chain. | ||
198 | // We should track by the fully scoped parameter name, but this is the first rev of doing this. | ||
199 | if (((MemberExpression)express).Expression is ParameterExpression) | ||
200 | { | ||
201 | ignores.Add(((MemberExpression)express).Member.Name); | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | //Otherwise there could be more parameters inside... | ||
206 | PullApartExpression(((MemberExpression)express).Expression); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | } | ||
211 | |||
212 | [TestFixture] | ||
213 | public class PropertyCompareConstraintTest | ||
214 | { | ||
215 | public class HasInt | ||
216 | { | ||
217 | public int TheValue { get; set; } | ||
218 | } | ||
219 | |||
220 | [Test] | ||
221 | public void IntShouldMatch() | ||
222 | { | ||
223 | HasInt actual = new HasInt { TheValue = 5 }; | ||
224 | HasInt expected = new HasInt { TheValue = 5 }; | ||
225 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
226 | |||
227 | Assert.That(constraint.Matches(actual), Is.True); | ||
228 | } | ||
229 | |||
230 | [Test] | ||
231 | public void IntShouldNotMatch() | ||
232 | { | ||
233 | HasInt actual = new HasInt { TheValue = 5 }; | ||
234 | HasInt expected = new HasInt { TheValue = 4 }; | ||
235 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
236 | |||
237 | Assert.That(constraint.Matches(actual), Is.False); | ||
238 | } | ||
239 | |||
240 | |||
241 | [Test] | ||
242 | public void IntShouldIgnore() | ||
243 | { | ||
244 | HasInt actual = new HasInt { TheValue = 5 }; | ||
245 | HasInt expected = new HasInt { TheValue = 4 }; | ||
246 | var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x=>x.TheValue); | ||
247 | |||
248 | Assert.That(constraint.Matches(actual), Is.True); | ||
249 | } | ||
250 | |||
251 | [Test] | ||
252 | public void AssetShouldMatch() | ||
253 | { | ||
254 | UUID uuid1 = UUID.Random(); | ||
255 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
256 | AssetBase expected = new AssetBase(uuid1, "asset one"); | ||
257 | |||
258 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
259 | |||
260 | Assert.That(constraint.Matches(actual), Is.True); | ||
261 | } | ||
262 | |||
263 | [Test] | ||
264 | public void AssetShouldNotMatch() | ||
265 | { | ||
266 | UUID uuid1 = UUID.Random(); | ||
267 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
268 | AssetBase expected = new AssetBase(UUID.Random(), "asset one"); | ||
269 | |||
270 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
271 | |||
272 | Assert.That(constraint.Matches(actual), Is.False); | ||
273 | } | ||
274 | |||
275 | [Test] | ||
276 | public void AssetShouldNotMatch2() | ||
277 | { | ||
278 | UUID uuid1 = UUID.Random(); | ||
279 | AssetBase actual = new AssetBase(uuid1, "asset one"); | ||
280 | AssetBase expected = new AssetBase(uuid1, "asset two"); | ||
281 | |||
282 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
283 | |||
284 | Assert.That(constraint.Matches(actual), Is.False); | ||
285 | } | ||
286 | |||
287 | [Test] | ||
288 | public void TestColors() | ||
289 | { | ||
290 | Color actual = Color.Red; | ||
291 | Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B); | ||
292 | |||
293 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
294 | |||
295 | Assert.That(constraint.Matches(actual), Is.True); | ||
296 | } | ||
297 | } | ||
298 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs new file mode 100644 index 0000000..c6e467f --- /dev/null +++ b/OpenSim/Data/Tests/ScrambleForTesting.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Reflection; | ||
4 | using System.Text; | ||
5 | using NUnit.Framework; | ||
6 | using OpenMetaverse; | ||
7 | using OpenSim.Framework; | ||
8 | |||
9 | namespace OpenSim.Data.Tests | ||
10 | { | ||
11 | public static class ScrambleForTesting | ||
12 | { | ||
13 | private static readonly Random random = new Random(); | ||
14 | public static void Scramble(object obj) | ||
15 | { | ||
16 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
17 | foreach (var property in properties) | ||
18 | { | ||
19 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
20 | // is also IEnumberable. May not always be true, but should be true normally. | ||
21 | if(property.GetIndexParameters().Length > 0) | ||
22 | continue; | ||
23 | |||
24 | RandomizeProperty(obj, property, null); | ||
25 | } | ||
26 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
27 | // everything inside of it. | ||
28 | IEnumerable enumerable = obj as IEnumerable; | ||
29 | if(enumerable != null) | ||
30 | { | ||
31 | foreach (object value in enumerable) | ||
32 | { | ||
33 | Scramble(value); | ||
34 | } | ||
35 | } | ||
36 | } | ||
37 | |||
38 | private static void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
39 | { | ||
40 | Type t = property.PropertyType; | ||
41 | if (!property.CanWrite) | ||
42 | return; | ||
43 | object value = property.GetValue(obj, index); | ||
44 | if (value == null) | ||
45 | return; | ||
46 | |||
47 | if (t == typeof (string)) | ||
48 | property.SetValue(obj, RandomName(), index); | ||
49 | else if (t == typeof (UUID)) | ||
50 | property.SetValue(obj, UUID.Random(), index); | ||
51 | else if (t == typeof (sbyte)) | ||
52 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
53 | else if (t == typeof (short)) | ||
54 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
55 | else if (t == typeof (int)) | ||
56 | property.SetValue(obj, random.Next(), index); | ||
57 | else if (t == typeof (long)) | ||
58 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
59 | else if (t == typeof (byte)) | ||
60 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
61 | else if (t == typeof (ushort)) | ||
62 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
63 | else if (t == typeof (uint)) | ||
64 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
65 | else if (t == typeof (ulong)) | ||
66 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
67 | else if (t == typeof (bool)) | ||
68 | property.SetValue(obj, true, index); | ||
69 | else if (t == typeof (byte[])) | ||
70 | { | ||
71 | byte[] bytes = new byte[30]; | ||
72 | random.NextBytes(bytes); | ||
73 | property.SetValue(obj, bytes, index); | ||
74 | } | ||
75 | else | ||
76 | Scramble(value); | ||
77 | } | ||
78 | |||
79 | private static string RandomName() | ||
80 | { | ||
81 | StringBuilder name = new StringBuilder(); | ||
82 | int size = random.Next(5, 12); | ||
83 | for (int i = 0; i < size; i++) | ||
84 | { | ||
85 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
86 | name.Append(ch); | ||
87 | } | ||
88 | return name.ToString(); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | [TestFixture] | ||
93 | public class ScrableForTestingTest | ||
94 | { | ||
95 | [Test] | ||
96 | public void TestScramble() | ||
97 | { | ||
98 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | ||
99 | ScrambleForTesting.Scramble(actual); | ||
100 | } | ||
101 | } | ||
102 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Tests/ThreadTrackerTests.cs b/OpenSim/Framework/Tests/ThreadTrackerTests.cs new file mode 100644 index 0000000..37c75ef --- /dev/null +++ b/OpenSim/Framework/Tests/ThreadTrackerTests.cs | |||
@@ -0,0 +1,192 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using System.Threading; | ||
31 | using System.Collections.Generic; | ||
32 | |||
33 | namespace OpenSim.Framework.Tests | ||
34 | { | ||
35 | [TestFixture] | ||
36 | public class ThreadTrackerTests | ||
37 | { | ||
38 | private bool running = true; | ||
39 | private bool running2 = true; | ||
40 | |||
41 | [Test] | ||
42 | public void DefaultThreadTrackerTest() | ||
43 | { | ||
44 | List<Thread> lThread = ThreadTracker.GetThreads(); | ||
45 | |||
46 | /* | ||
47 | foreach (Thread t in lThread) | ||
48 | { | ||
49 | System.Console.WriteLine(t.Name); | ||
50 | } | ||
51 | */ | ||
52 | |||
53 | Assert.That(lThread.Count == 1); | ||
54 | Assert.That(lThread[0].Name == "ThreadTrackerThread"); | ||
55 | } | ||
56 | |||
57 | /// <summary> | ||
58 | /// Validate that adding a thread to the thread tracker works | ||
59 | /// Validate that removing a thread from the thread tracker also works. | ||
60 | /// </summary> | ||
61 | [Test] | ||
62 | public void AddThreadToThreadTrackerTestAndRemoveTest() | ||
63 | { | ||
64 | Thread t = new Thread(run); | ||
65 | t.Name = "TestThread"; | ||
66 | t.Priority = ThreadPriority.BelowNormal; | ||
67 | t.IsBackground = true; | ||
68 | t.SetApartmentState(ApartmentState.MTA); | ||
69 | t.Start(); | ||
70 | ThreadTracker.Add(t); | ||
71 | |||
72 | List<Thread> lThread = ThreadTracker.GetThreads(); | ||
73 | |||
74 | Assert.That(lThread.Count == 2); | ||
75 | |||
76 | foreach (Thread tr in lThread) | ||
77 | { | ||
78 | Assert.That((tr.Name == "ThreadTrackerThread" || tr.Name == "TestThread")); | ||
79 | } | ||
80 | running = false; | ||
81 | ThreadTracker.Remove(t); | ||
82 | |||
83 | lThread = ThreadTracker.GetThreads(); | ||
84 | |||
85 | Assert.That(lThread.Count == 1); | ||
86 | |||
87 | foreach (Thread tr in lThread) | ||
88 | { | ||
89 | Assert.That((tr.Name == "ThreadTrackerThread")); | ||
90 | } | ||
91 | |||
92 | |||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Test a dead thread removal by aborting it and setting it's last seen active date to 50 seconds | ||
97 | /// </summary> | ||
98 | [Test] | ||
99 | public void DeadThreadTest() | ||
100 | { | ||
101 | Thread t = new Thread(run2); | ||
102 | t.Name = "TestThread"; | ||
103 | t.Priority = ThreadPriority.BelowNormal; | ||
104 | t.IsBackground = true; | ||
105 | t.SetApartmentState(ApartmentState.MTA); | ||
106 | t.Start(); | ||
107 | ThreadTracker.Add(t); | ||
108 | t.Abort(); | ||
109 | Thread.Sleep(5000); | ||
110 | ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50*10000000); | ||
111 | ThreadTracker.CleanUp(); | ||
112 | List<Thread> lThread = ThreadTracker.GetThreads(); | ||
113 | |||
114 | Assert.That(lThread.Count == 1); | ||
115 | |||
116 | foreach (Thread tr in lThread) | ||
117 | { | ||
118 | Assert.That((tr.Name == "ThreadTrackerThread")); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | [Test] | ||
123 | public void UnstartedThreadTest() | ||
124 | { | ||
125 | Thread t = new Thread(run2); | ||
126 | t.Name = "TestThread"; | ||
127 | t.Priority = ThreadPriority.BelowNormal; | ||
128 | t.IsBackground = true; | ||
129 | t.SetApartmentState(ApartmentState.MTA); | ||
130 | ThreadTracker.Add(t); | ||
131 | ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50 * 10000000); | ||
132 | ThreadTracker.CleanUp(); | ||
133 | List<Thread> lThread = ThreadTracker.GetThreads(); | ||
134 | |||
135 | Assert.That(lThread.Count == 1); | ||
136 | |||
137 | foreach (Thread tr in lThread) | ||
138 | { | ||
139 | Assert.That((tr.Name == "ThreadTrackerThread")); | ||
140 | } | ||
141 | } | ||
142 | |||
143 | [Test] | ||
144 | public void NullThreadTest() | ||
145 | { | ||
146 | Thread t = null; | ||
147 | ThreadTracker.Add(t); | ||
148 | |||
149 | List<Thread> lThread = ThreadTracker.GetThreads(); | ||
150 | |||
151 | Assert.That(lThread.Count == 1); | ||
152 | |||
153 | foreach (Thread tr in lThread) | ||
154 | { | ||
155 | Assert.That((tr.Name == "ThreadTrackerThread")); | ||
156 | } | ||
157 | } | ||
158 | |||
159 | |||
160 | /// <summary> | ||
161 | /// Worker thread 0 | ||
162 | /// </summary> | ||
163 | /// <param name="o"></param> | ||
164 | public void run( object o) | ||
165 | { | ||
166 | while (running) | ||
167 | { | ||
168 | Thread.Sleep(5000); | ||
169 | } | ||
170 | } | ||
171 | |||
172 | /// <summary> | ||
173 | /// Worker thread 1 | ||
174 | /// </summary> | ||
175 | /// <param name="o"></param> | ||
176 | public void run2(object o) | ||
177 | { | ||
178 | try | ||
179 | { | ||
180 | while (running2) | ||
181 | { | ||
182 | Thread.Sleep(5000); | ||
183 | } | ||
184 | |||
185 | } | ||
186 | catch (ThreadAbortException) | ||
187 | { | ||
188 | } | ||
189 | } | ||
190 | |||
191 | } | ||
192 | } | ||
diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs index d8bd2c0..fa6f0b8 100644 --- a/OpenSim/Framework/ThreadTracker.cs +++ b/OpenSim/Framework/ThreadTracker.cs | |||
@@ -77,12 +77,15 @@ namespace OpenSim.Framework | |||
77 | public static void Add(Thread thread) | 77 | public static void Add(Thread thread) |
78 | { | 78 | { |
79 | #if DEBUG | 79 | #if DEBUG |
80 | lock (m_Threads) | 80 | if (thread != null) |
81 | { | 81 | { |
82 | ThreadTrackerItem tti = new ThreadTrackerItem(); | 82 | lock (m_Threads) |
83 | tti.Thread = thread; | 83 | { |
84 | tti.LastSeenActive = DateTime.Now.Ticks; | 84 | ThreadTrackerItem tti = new ThreadTrackerItem(); |
85 | m_Threads.Add(tti); | 85 | tti.Thread = thread; |
86 | tti.LastSeenActive = DateTime.Now.Ticks; | ||
87 | m_Threads.Add(tti); | ||
88 | } | ||
86 | } | 89 | } |
87 | #endif | 90 | #endif |
88 | } | 91 | } |
@@ -107,16 +110,25 @@ namespace OpenSim.Framework | |||
107 | { | 110 | { |
108 | foreach (ThreadTrackerItem tti in new ArrayList(m_Threads)) | 111 | foreach (ThreadTrackerItem tti in new ArrayList(m_Threads)) |
109 | { | 112 | { |
110 | if (tti.Thread.IsAlive) | 113 | try |
111 | { | 114 | { |
112 | // Its active | 115 | |
113 | tti.LastSeenActive = DateTime.Now.Ticks; | 116 | |
117 | if (tti.Thread.IsAlive) | ||
118 | { | ||
119 | // Its active | ||
120 | tti.LastSeenActive = DateTime.Now.Ticks; | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | // Its not active -- if its expired then remove it | ||
125 | if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks) | ||
126 | m_Threads.Remove(tti); | ||
127 | } | ||
114 | } | 128 | } |
115 | else | 129 | catch (NullReferenceException) |
116 | { | 130 | { |
117 | // Its not active -- if its expired then remove it | 131 | m_Threads.Remove(tti); |
118 | if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks) | ||
119 | m_Threads.Remove(tti); | ||
120 | } | 132 | } |
121 | } | 133 | } |
122 | } | 134 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 28b4d64..470a386 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). | 75 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). |
76 | /// </summary> | 76 | /// </summary> |
77 | //[Test] | 77 | [Test] |
78 | public void TestSaveIarV0_1() | 78 | public void TestSaveIarV0_1() |
79 | { | 79 | { |
80 | TestHelper.InMethod(); | 80 | TestHelper.InMethod(); |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
82 | 82 | ||
83 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 83 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
84 | 84 | ||
85 | Scene scene = SceneSetupHelpers.SetupScene(""); | 85 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); |
86 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 86 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
87 | CommunicationsManager cm = scene.CommsManager; | 87 | CommunicationsManager cm = scene.CommsManager; |
88 | 88 | ||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 222 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
223 | /// an account exists with the creator name. | 223 | /// an account exists with the creator name. |
224 | /// </summary> | 224 | /// </summary> |
225 | //[Test] | 225 | [Test] |
226 | public void TestLoadIarV0_1ExistingUsers() | 226 | public void TestLoadIarV0_1ExistingUsers() |
227 | { | 227 | { |
228 | TestHelper.InMethod(); | 228 | TestHelper.InMethod(); |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
262 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 262 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
263 | 263 | ||
264 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 264 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
265 | Scene scene = SceneSetupHelpers.SetupScene(); | 265 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
266 | IUserAdminService userAdminService = scene.CommsManager.UserAdminService; | 266 | IUserAdminService userAdminService = scene.CommsManager.UserAdminService; |
267 | 267 | ||
268 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 268 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
@@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
276 | 276 | ||
277 | CachedUserInfo userInfo | 277 | CachedUserInfo userInfo |
278 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | 278 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); |
279 | //userInfo.FetchInventory(); | 279 | |
280 | /* | ||
281 | for (int i = 0 ; i < 50 ; i++) | ||
282 | { | ||
283 | if (userInfo.HasReceivedInventory == true) | ||
284 | break; | ||
285 | Thread.Sleep(200); | ||
286 | } | ||
287 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
288 | */ | ||
289 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); | 280 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); |
290 | Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); | 281 | Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item"); |
291 | Assert.That( | 282 | Assert.That( |
@@ -395,17 +386,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
395 | userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); | 386 | userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); |
396 | Monitor.Wait(this, 60000); | 387 | Monitor.Wait(this, 60000); |
397 | } | 388 | } |
398 | |||
399 | //userInfo.FetchInventory(); | ||
400 | /* | ||
401 | for (int i = 0 ; i < 50 ; i++) | ||
402 | { | ||
403 | if (userInfo.HasReceivedInventory == true) | ||
404 | break; | ||
405 | Thread.Sleep(200); | ||
406 | } | ||
407 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
408 | */ | ||
409 | 389 | ||
410 | Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); | 390 | Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); |
411 | 391 | ||
@@ -429,22 +409,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
429 | 409 | ||
430 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); | 410 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); |
431 | 411 | ||
432 | try | 412 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) |
433 | { | 413 | .ReplicateArchivePathToUserInventory( |
434 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) | 414 | itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); |
435 | .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); | 415 | |
436 | 416 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | |
437 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | 417 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); |
438 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); | 418 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); |
439 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); | 419 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); |
440 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); | 420 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); |
441 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | ||
442 | } | ||
443 | catch (NullReferenceException e) | ||
444 | { | ||
445 | // Non fatal for now until we resolve the race condition | ||
446 | Console.WriteLine("Test failed with {0}", e); | ||
447 | } | ||
448 | } | 421 | } |
449 | } | 422 | } |
450 | } | 423 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index 1836447..88452d2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -113,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
113 | agent.InventoryFolder = UUID.Zero; | 113 | agent.InventoryFolder = UUID.Zero; |
114 | agent.startpos = Vector3.Zero; | 114 | agent.startpos = Vector3.Zero; |
115 | agent.CapsPath = GetRandomCapsObjectPath(); | 115 | agent.CapsPath = GetRandomCapsObjectPath(); |
116 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | ||
116 | 117 | ||
117 | string reason; | 118 | string reason; |
118 | scene.NewUserConnection(agent, out reason); | 119 | scene.NewUserConnection(agent, out reason); |
@@ -147,7 +148,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | TestHelper.InMethod(); | 148 | TestHelper.InMethod(); |
148 | 149 | ||
149 | string reason; | 150 | string reason; |
151 | |||
152 | if (acd1 == null) | ||
153 | fixNullPresence(); | ||
154 | |||
150 | scene.NewUserConnection(acd1, out reason); | 155 | scene.NewUserConnection(acd1, out reason); |
156 | if (testclient == null) | ||
157 | testclient = new TestClient(acd1, scene); | ||
151 | scene.AddNewClient(testclient); | 158 | scene.AddNewClient(testclient); |
152 | 159 | ||
153 | ScenePresence presence = scene.GetScenePresence(agent1); | 160 | ScenePresence presence = scene.GetScenePresence(agent1); |
@@ -162,6 +169,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
162 | 169 | ||
163 | Assert.That(neighbours.Count, Is.EqualTo(2)); | 170 | Assert.That(neighbours.Count, Is.EqualTo(2)); |
164 | } | 171 | } |
172 | public void fixNullPresence() | ||
173 | { | ||
174 | string firstName = "testfirstname"; | ||
175 | |||
176 | AgentCircuitData agent = new AgentCircuitData(); | ||
177 | agent.AgentID = agent1; | ||
178 | agent.firstname = firstName; | ||
179 | agent.lastname = "testlastname"; | ||
180 | agent.SessionID = UUID.Zero; | ||
181 | agent.SecureSessionID = UUID.Zero; | ||
182 | agent.circuitcode = 123; | ||
183 | agent.BaseFolder = UUID.Zero; | ||
184 | agent.InventoryFolder = UUID.Zero; | ||
185 | agent.startpos = Vector3.Zero; | ||
186 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
187 | |||
188 | acd1 = agent; | ||
189 | } | ||
165 | 190 | ||
166 | [Test] | 191 | [Test] |
167 | public void T013_TestRemoveNeighbourRegion() | 192 | public void T013_TestRemoveNeighbourRegion() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ff85b96..691732a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -125,9 +125,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
125 | 125 | ||
126 | if (lease.CurrentState == LeaseState.Initial) | 126 | if (lease.CurrentState == LeaseState.Initial) |
127 | { | 127 | { |
128 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 128 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
129 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 129 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
130 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 130 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
131 | } | 131 | } |
132 | return lease; | 132 | return lease; |
133 | } | 133 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 6539bda..6e3a3ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -166,9 +166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
166 | 166 | ||
167 | if (lease.CurrentState == LeaseState.Initial) | 167 | if (lease.CurrentState == LeaseState.Initial) |
168 | { | 168 | { |
169 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 169 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
170 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 170 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
171 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 171 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
172 | } | 172 | } |
173 | return lease; | 173 | return lease; |
174 | } | 174 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index d119a77..838cafb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -42,16 +42,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
42 | public partial class ScriptBaseClass : MarshalByRefObject, IScript | 42 | public partial class ScriptBaseClass : MarshalByRefObject, IScript |
43 | { | 43 | { |
44 | private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>(); | 44 | private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>(); |
45 | private ScriptSponsor m_sponser; | 45 | // private ScriptSponsor m_sponser; |
46 | 46 | ||
47 | public override Object InitializeLifetimeService() | 47 | public override Object InitializeLifetimeService() |
48 | { | 48 | { |
49 | ILease lease = (ILease)base.InitializeLifetimeService(); | 49 | ILease lease = (ILease)base.InitializeLifetimeService(); |
50 | if (lease.CurrentState == LeaseState.Initial) | 50 | if (lease.CurrentState == LeaseState.Initial) |
51 | { | 51 | { |
52 | lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0); | 52 | // Infinite |
53 | lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 53 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
54 | lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 54 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
55 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
55 | } | 56 | } |
56 | return lease; | 57 | return lease; |
57 | } | 58 | } |
@@ -79,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
79 | } | 80 | } |
80 | } | 81 | } |
81 | 82 | ||
82 | m_sponser = new ScriptSponsor(); | 83 | // m_sponser = new ScriptSponsor(); |
83 | } | 84 | } |
84 | 85 | ||
85 | private Executor m_Executor = null; | 86 | private Executor m_Executor = null; |
@@ -112,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
112 | return; | 113 | return; |
113 | 114 | ||
114 | ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); | 115 | ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); |
115 | lease.Register(m_sponser); | 116 | // lease.Register(m_sponser); |
116 | 117 | ||
117 | MethodInfo mi = inits[api]; | 118 | MethodInfo mi = inits[api]; |
118 | 119 | ||
@@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
126 | 127 | ||
127 | public void Close() | 128 | public void Close() |
128 | { | 129 | { |
129 | m_sponser.Close(); | 130 | // m_sponser.Close(); |
130 | } | 131 | } |
131 | 132 | ||
132 | public Dictionary<string, object> GetVars() | 133 | public Dictionary<string, object> GetVars() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 4211ced..225126d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -53,7 +53,7 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Instance | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Instance |
55 | { | 55 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance, ISponsor | 56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 57 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 59 | ||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
261 | "SecondLife.Script"); | 261 | "SecondLife.Script"); |
262 | 262 | ||
263 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 263 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
264 | lease.Register(this); | 264 | // lease.Register(this); |
265 | } | 265 | } |
266 | catch (Exception) | 266 | catch (Exception) |
267 | { | 267 | { |
@@ -1006,10 +1006,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1006 | { | 1006 | { |
1007 | return true; | 1007 | return true; |
1008 | } | 1008 | } |
1009 | |||
1010 | public TimeSpan Renewal(ILease lease) | ||
1011 | { | ||
1012 | return lease.InitialLeaseTime; | ||
1013 | } | ||
1014 | } | 1009 | } |
1015 | } | 1010 | } |
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index ec8a71b..6dfe78d 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -34,25 +34,53 @@ namespace OpenSim.Services.Interfaces | |||
34 | 34 | ||
35 | public interface IAssetService | 35 | public interface IAssetService |
36 | { | 36 | { |
37 | // Three different ways to retrieve an asset | 37 | /// <summary> |
38 | // | 38 | /// Get an asset synchronously. |
39 | /// </summary> | ||
40 | /// <param name="id"></param> | ||
41 | /// <returns></returns> | ||
39 | AssetBase Get(string id); | 42 | AssetBase Get(string id); |
43 | |||
44 | /// <summary> | ||
45 | /// Get an asset's metadata | ||
46 | /// </summary> | ||
47 | /// <param name="id"></param> | ||
48 | /// <returns></returns> | ||
40 | AssetMetadata GetMetadata(string id); | 49 | AssetMetadata GetMetadata(string id); |
50 | |||
41 | byte[] GetData(string id); | 51 | byte[] GetData(string id); |
42 | 52 | ||
53 | /// <summary> | ||
54 | /// Get an asset asynchronously | ||
55 | /// </summary> | ||
56 | /// <param name="id">The asset id</param> | ||
57 | /// <param name="sender">Represents the requester. Passed back via the handler</param> | ||
58 | /// <param name="handler">The handler to call back once the asset has been retrieved</param> | ||
59 | /// <returns>True if the id was parseable, false otherwise</returns> | ||
43 | bool Get(string id, Object sender, AssetRetrieved handler); | 60 | bool Get(string id, Object sender, AssetRetrieved handler); |
44 | 61 | ||
45 | // Creates a new asset | 62 | /// <summary> |
46 | // Returns a random ID if none is passed into it | 63 | /// Creates a new asset |
47 | // | 64 | /// </summary> |
65 | /// Returns a random ID if none is passed into it | ||
66 | /// <param name="asset"></param> | ||
67 | /// <returns></returns> | ||
48 | string Store(AssetBase asset); | 68 | string Store(AssetBase asset); |
49 | 69 | ||
50 | // Attachments and bare scripts need this!! | 70 | /// <summary> |
51 | // | 71 | /// Update an asset's content |
72 | /// </summary> | ||
73 | /// Attachments and bare scripts need this!! | ||
74 | /// <param name="id"> </param> | ||
75 | /// <param name="data"></param> | ||
76 | /// <returns></returns> | ||
52 | bool UpdateContent(string id, byte[] data); | 77 | bool UpdateContent(string id, byte[] data); |
53 | 78 | ||
54 | // Kill an asset | 79 | /// <summary> |
55 | // | 80 | /// Delete an asset |
81 | /// </summary> | ||
82 | /// <param name="id"></param> | ||
83 | /// <returns></returns> | ||
56 | bool Delete(string id); | 84 | bool Delete(string id); |
57 | } | 85 | } |
58 | } | 86 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/TestAssetService.cs index 5f1184b..81f123a 100644 --- a/OpenSim/Tests/Common/Mock/TestAssetService.cs +++ b/OpenSim/Tests/Common/Mock/TestAssetService.cs | |||
@@ -45,7 +45,13 @@ namespace OpenSim.Tests.Common.Mock | |||
45 | 45 | ||
46 | public AssetBase Get(string id) | 46 | public AssetBase Get(string id) |
47 | { | 47 | { |
48 | return Assets[ id ]; | 48 | AssetBase asset; |
49 | if (Assets.ContainsKey(id)) | ||
50 | asset = Assets[id]; | ||
51 | else | ||
52 | asset = null; | ||
53 | |||
54 | return asset; | ||
49 | } | 55 | } |
50 | 56 | ||
51 | public AssetMetadata GetMetadata(string id) | 57 | public AssetMetadata GetMetadata(string id) |
@@ -59,8 +65,10 @@ namespace OpenSim.Tests.Common.Mock | |||
59 | } | 65 | } |
60 | 66 | ||
61 | public bool Get(string id, object sender, AssetRetrieved handler) | 67 | public bool Get(string id, object sender, AssetRetrieved handler) |
62 | { | 68 | { |
63 | throw new NotImplementedException(); | 69 | handler(id, sender, Get(id)); |
70 | |||
71 | return true; | ||
64 | } | 72 | } |
65 | 73 | ||
66 | public string Store(AssetBase asset) | 74 | public string Store(AssetBase asset) |
@@ -25,7 +25,7 @@ See configuring OpenSim | |||
25 | == Installation on Linux == | 25 | == Installation on Linux == |
26 | 26 | ||
27 | Prereqs: | 27 | Prereqs: |
28 | * Mono >= 2.4 (>= 2.4.2 is better) | 28 | * Mono >= 2.0.1 (>= 2.4.2 is better) |
29 | * Nant >= 0.86beta | 29 | * Nant >= 0.86beta |
30 | * sqlite3 or mysql 5.x (you'll need a back end database) | 30 | * sqlite3 or mysql 5.x (you'll need a back end database) |
31 | 31 | ||