diff options
Diffstat (limited to '')
4 files changed, 57 insertions, 43 deletions
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs index 40f7fbc..3083a33 100755 --- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs +++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
146 | { | 146 | { |
147 | foreach (PhysParameterEntry ppe in physScene.GetParameterList()) | 147 | foreach (PhysParameterEntry ppe in physScene.GetParameterList()) |
148 | { | 148 | { |
149 | float val = 0.0f; | 149 | string val = string.Empty; |
150 | if (physScene.GetPhysicsParameter(ppe.name, out val)) | 150 | if (physScene.GetPhysicsParameter(ppe.name, out val)) |
151 | { | 151 | { |
152 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); | 152 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
159 | } | 159 | } |
160 | else | 160 | else |
161 | { | 161 | { |
162 | float val = 0.0f; | 162 | string val = string.Empty; |
163 | if (physScene.GetPhysicsParameter(parm, out val)) | 163 | if (physScene.GetPhysicsParameter(parm, out val)) |
164 | { | 164 | { |
165 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); | 165 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); |
@@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
185 | return; | 185 | return; |
186 | } | 186 | } |
187 | string parm = "xxx"; | 187 | string parm = "xxx"; |
188 | float val = 0f; | 188 | string valparm = String.Empty; |
189 | uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value | 189 | uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value |
190 | try | 190 | try |
191 | { | 191 | { |
192 | parm = cmdparms[2]; | 192 | parm = cmdparms[2]; |
193 | string valparm = cmdparms[3].ToLower(); | 193 | valparm = cmdparms[3].ToLower(); |
194 | if (valparm == "true") | ||
195 | val = PhysParameterEntry.NUMERIC_TRUE; | ||
196 | else | ||
197 | { | ||
198 | if (valparm == "false") | ||
199 | val = PhysParameterEntry.NUMERIC_FALSE; | ||
200 | else | ||
201 | val = float.Parse(valparm, Culture.NumberFormatInfo); | ||
202 | } | ||
203 | if (cmdparms.Length > 4) | 194 | if (cmdparms.Length > 4) |
204 | { | 195 | { |
205 | if (cmdparms[4].ToLower() == "all") | 196 | if (cmdparms[4].ToLower() == "all") |
@@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
224 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; | 215 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; |
225 | if (physScene != null) | 216 | if (physScene != null) |
226 | { | 217 | { |
227 | if (!physScene.SetPhysicsParameter(parm, val, localID)) | 218 | if (!physScene.SetPhysicsParameter(parm, valparm, localID)) |
228 | { | 219 | { |
229 | WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); | 220 | WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); |
230 | } | 221 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 965c382..601c78c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -641,24 +641,6 @@ public static class BSParam | |||
641 | return (b == ConfigurationParameters.numericTrue ? true : false); | 641 | return (b == ConfigurationParameters.numericTrue ? true : false); |
642 | } | 642 | } |
643 | 643 | ||
644 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) | ||
645 | { | ||
646 | BSScene physScene = pPhysScene; | ||
647 | physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate() | ||
648 | { | ||
649 | physScene.PE.ResetBroadphasePool(physScene.World); | ||
650 | }); | ||
651 | } | ||
652 | |||
653 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) | ||
654 | { | ||
655 | BSScene physScene = pPhysScene; | ||
656 | physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate() | ||
657 | { | ||
658 | physScene.PE.ResetConstraintSolver(physScene.World); | ||
659 | }); | ||
660 | } | ||
661 | |||
662 | // Search through the parameter definitions and return the matching | 644 | // Search through the parameter definitions and return the matching |
663 | // ParameterDefn structure. | 645 | // ParameterDefn structure. |
664 | // Case does not matter as names are compared after converting to lower case. | 646 | // Case does not matter as names are compared after converting to lower case. |
@@ -722,6 +704,22 @@ public static class BSParam | |||
722 | } | 704 | } |
723 | } | 705 | } |
724 | 706 | ||
707 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) | ||
708 | { | ||
709 | BSScene physScene = pPhysScene; | ||
710 | physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate() | ||
711 | { | ||
712 | physScene.PE.ResetBroadphasePool(physScene.World); | ||
713 | }); | ||
714 | } | ||
725 | 715 | ||
716 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) | ||
717 | { | ||
718 | BSScene physScene = pPhysScene; | ||
719 | physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate() | ||
720 | { | ||
721 | physScene.PE.ResetConstraintSolver(physScene.World); | ||
722 | }); | ||
723 | } | ||
726 | } | 724 | } |
727 | } | 725 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 6cd72f2..f8a0c1e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -876,14 +876,39 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
876 | // will use the next time since it's pinned and shared memory. | 876 | // will use the next time since it's pinned and shared memory. |
877 | // Some of the values require calling into the physics engine to get the new | 877 | // Some of the values require calling into the physics engine to get the new |
878 | // value activated ('terrainFriction' for instance). | 878 | // value activated ('terrainFriction' for instance). |
879 | public bool SetPhysicsParameter(string parm, float val, uint localID) | 879 | public bool SetPhysicsParameter(string parm, string val, uint localID) |
880 | { | 880 | { |
881 | bool ret = false; | 881 | bool ret = false; |
882 | |||
883 | float valf = 0f; | ||
884 | if (val.ToLower() == "true") | ||
885 | { | ||
886 | valf = PhysParameterEntry.NUMERIC_TRUE; | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | if (val.ToLower() == "false") | ||
891 | { | ||
892 | valf = PhysParameterEntry.NUMERIC_FALSE; | ||
893 | } | ||
894 | else | ||
895 | { | ||
896 | try | ||
897 | { | ||
898 | valf = float.Parse(val); | ||
899 | } | ||
900 | catch | ||
901 | { | ||
902 | valf = 0f; | ||
903 | } | ||
904 | } | ||
905 | } | ||
906 | |||
882 | BSParam.ParameterDefn theParam; | 907 | BSParam.ParameterDefn theParam; |
883 | if (BSParam.TryGetParameter(parm, out theParam)) | 908 | if (BSParam.TryGetParameter(parm, out theParam)) |
884 | { | 909 | { |
885 | // Set the value in the C# code | 910 | // Set the value in the C# code |
886 | theParam.setter(this, parm, localID, val); | 911 | theParam.setter(this, parm, localID, valf); |
887 | 912 | ||
888 | // Optionally set the parameter in the unmanaged code | 913 | // Optionally set the parameter in the unmanaged code |
889 | if (theParam.onObject != null) | 914 | if (theParam.onObject != null) |
@@ -898,16 +923,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
898 | case PhysParameterEntry.APPLY_TO_NONE: | 923 | case PhysParameterEntry.APPLY_TO_NONE: |
899 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | 924 | // This will cause a call into the physical world if some operation is specified (SetOnObject). |
900 | objectIDs.Add(TERRAIN_ID); | 925 | objectIDs.Add(TERRAIN_ID); |
901 | TaintedUpdateParameter(parm, objectIDs, val); | 926 | TaintedUpdateParameter(parm, objectIDs, valf); |
902 | break; | 927 | break; |
903 | case PhysParameterEntry.APPLY_TO_ALL: | 928 | case PhysParameterEntry.APPLY_TO_ALL: |
904 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); | 929 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); |
905 | TaintedUpdateParameter(parm, objectIDs, val); | 930 | TaintedUpdateParameter(parm, objectIDs, valf); |
906 | break; | 931 | break; |
907 | default: | 932 | default: |
908 | // setting only one localID | 933 | // setting only one localID |
909 | objectIDs.Add(localID); | 934 | objectIDs.Add(localID); |
910 | TaintedUpdateParameter(parm, objectIDs, val); | 935 | TaintedUpdateParameter(parm, objectIDs, valf); |
911 | break; | 936 | break; |
912 | } | 937 | } |
913 | } | 938 | } |
@@ -942,14 +967,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
942 | 967 | ||
943 | // Get parameter. | 968 | // Get parameter. |
944 | // Return 'false' if not able to get the parameter. | 969 | // Return 'false' if not able to get the parameter. |
945 | public bool GetPhysicsParameter(string parm, out float value) | 970 | public bool GetPhysicsParameter(string parm, out string value) |
946 | { | 971 | { |
947 | float val = 0f; | 972 | string val = String.Empty; |
948 | bool ret = false; | 973 | bool ret = false; |
949 | BSParam.ParameterDefn theParam; | 974 | BSParam.ParameterDefn theParam; |
950 | if (BSParam.TryGetParameter(parm, out theParam)) | 975 | if (BSParam.TryGetParameter(parm, out theParam)) |
951 | { | 976 | { |
952 | val = theParam.getter(this); | 977 | val = theParam.getter(this).ToString(); |
953 | ret = true; | 978 | ret = true; |
954 | } | 979 | } |
955 | value = val; | 980 | value = val; |
diff --git a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs b/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs index b8676ba..31a397c 100755 --- a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs +++ b/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs | |||
@@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | // Set parameter on a specific or all instances. | 61 | // Set parameter on a specific or all instances. |
62 | // Return 'false' if not able to set the parameter. | 62 | // Return 'false' if not able to set the parameter. |
63 | bool SetPhysicsParameter(string parm, float value, uint localID); | 63 | bool SetPhysicsParameter(string parm, string value, uint localID); |
64 | 64 | ||
65 | // Get parameter. | 65 | // Get parameter. |
66 | // Return 'false' if not able to get the parameter. | 66 | // Return 'false' if not able to get the parameter. |
67 | bool GetPhysicsParameter(string parm, out float value); | 67 | bool GetPhysicsParameter(string parm, out string value); |
68 | 68 | ||
69 | // Get parameter from a particular object | 69 | // Get parameter from a particular object |
70 | // TODO: | 70 | // TODO: |
71 | // bool GetPhysicsParameter(string parm, out float value, uint localID); | 71 | // bool GetPhysicsParameter(string parm, out string value, uint localID); |
72 | } | 72 | } |
73 | } | 73 | } |