diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3c9a31d..981cf43 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
439 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 439 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
440 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 440 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
441 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 441 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
442 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); | 442 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); |
443 | 443 | ||
444 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 444 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
445 | 445 | ||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6606270..116a8fd 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -543,7 +543,7 @@ | |||
543 | 543 | ||
544 | ; specifies if the capsule should be tilted (=true; old compatibility mode) | 544 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
545 | ; or straight up-and-down (=false; better and more consistent physics behavior) | 545 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
546 | av_capsule_tilted = true | 546 | av_capsule_tilted = false |
547 | 547 | ||
548 | ; used to calculate mass of avatar. | 548 | ; used to calculate mass of avatar. |
549 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | 549 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |