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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index cde7f60..d326941 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1752,6 +1752,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1752 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1752 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1753 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1753 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1754 1754
1755 agent.parcelRegionCross(false);
1756
1755 agent.MakeChildAgent(); 1757 agent.MakeChildAgent();
1756 1758
1757 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1759 // FIXME: Possibly this should occur lower down after other commands to close other agents,
@@ -1765,7 +1767,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1765// agent.SendOtherAgentsAvatarDataToMe(); 1767// agent.SendOtherAgentsAvatarDataToMe();
1766// agent.SendOtherAgentsAppearanceToMe(); 1768// agent.SendOtherAgentsAppearanceToMe();
1767 1769
1768 agent.parcelRegionCross(false);
1769 1770
1770 // Backwards compatibility. Best effort 1771 // Backwards compatibility. Best effort
1771 if (version == "Unknown" || version == string.Empty) 1772 if (version == "Unknown" || version == string.Empty)