diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/InventoryFolder.cs | 15 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/UserProfileCache.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | 401 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | 66 | ||||
-rw-r--r-- | OpenSim/Framework/UserManager/LoginService.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Communications/Local/CommunicationsLocal.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalInventoryService.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalLoginService.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 2 | ||||
-rw-r--r-- | bin/inventoryStore.db | bin | 0 -> 10240 bytes | |||
-rw-r--r-- | prebuild.xml | 4 | ||||
-rw-r--r-- | share/sql/sqlite3-inventory.sql | 40 |
14 files changed, 664 insertions, 31 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index 300a6e3..6b0e2b4 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs | |||
@@ -44,6 +44,21 @@ namespace OpenSim.Framework.Communications.Caches | |||
44 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | 44 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); |
45 | public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); | 45 | public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); |
46 | 46 | ||
47 | public InventoryFolder(InventoryFolderBase folderbase) | ||
48 | { | ||
49 | this.agentID = folderbase.agentID; | ||
50 | this.folderID = folderbase.folderID; | ||
51 | this.name = folderbase.name; | ||
52 | this.parentID = folderbase.parentID; | ||
53 | this.type = folderbase.type; | ||
54 | this.version = folderbase.version; | ||
55 | } | ||
56 | |||
57 | public InventoryFolder() | ||
58 | { | ||
59 | |||
60 | } | ||
61 | |||
47 | // Methods | 62 | // Methods |
48 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) | 63 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) |
49 | { | 64 | { |
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 2f3691c..2271550 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -168,18 +168,18 @@ namespace OpenSim.Framework.Communications.Caches | |||
168 | /// <param name="userID"></param> | 168 | /// <param name="userID"></param> |
169 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | 169 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) |
170 | { | 170 | { |
171 | // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); | 171 | //this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); |
172 | 172 | ||
173 | //for now we manually create the root folder, | 173 | //for now we manually create the root folder, |
174 | // but should be requesting all inventory from inventory server. | 174 | // but should be requesting all inventory from inventory server. |
175 | InventoryFolder folderInfo = new InventoryFolder(); | 175 | /* InventoryFolder folderInfo = new InventoryFolder(); |
176 | folderInfo.agentID = userID; | 176 | folderInfo.agentID = userID; |
177 | folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID; | 177 | folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID; |
178 | folderInfo.name = "My Inventory"; | 178 | folderInfo.name = "My Inventory"; |
179 | folderInfo.parentID = LLUUID.Zero; | 179 | folderInfo.parentID = LLUUID.Zero; |
180 | folderInfo.type = 8; | 180 | folderInfo.type = 8; |
181 | folderInfo.version = 1; | 181 | folderInfo.version = 1; |
182 | userInfo.FolderReceive(userID, folderInfo); | 182 | userInfo.FolderReceive(userID, folderInfo);*/ |
183 | } | 183 | } |
184 | 184 | ||
185 | /// <summary> | 185 | /// <summary> |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs new file mode 100644 index 0000000..811a355 --- /dev/null +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -0,0 +1,401 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Framework.Console; | ||
6 | using OpenSim.Framework.Types; | ||
7 | using OpenSim.Framework.Utilities; | ||
8 | using libsecondlife; | ||
9 | |||
10 | using System.Data; | ||
11 | using System.Data.SqlTypes; | ||
12 | |||
13 | using Mono.Data.SqliteClient; | ||
14 | |||
15 | namespace OpenSim.Framework.Data.SQLite | ||
16 | { | ||
17 | |||
18 | public class SQLiteInventoryStore : IInventoryData | ||
19 | { | ||
20 | private const string invItemsSelect = "select * from inventoryitems"; | ||
21 | private const string invFoldersSelect = "select * from inventoryfolders"; | ||
22 | |||
23 | private DataSet ds; | ||
24 | private SqliteDataAdapter invItemsDa; | ||
25 | private SqliteDataAdapter invFoldersDa; | ||
26 | |||
27 | /// <summary> | ||
28 | /// Initialises the interface | ||
29 | /// </summary> | ||
30 | public void Initialise() | ||
31 | { | ||
32 | Initialise("inventoryStore.db", "inventoryDatabase"); | ||
33 | } | ||
34 | |||
35 | public void Initialise(string dbfile, string dbname) | ||
36 | { | ||
37 | string connectionString = "URI=file:" + dbfile + ",version=3"; | ||
38 | |||
39 | MainLog.Instance.Verbose("Inventory", "Sqlite - connecting: " + dbfile); | ||
40 | SqliteConnection conn = new SqliteConnection(connectionString); | ||
41 | |||
42 | SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn); | ||
43 | invItemsDa = new SqliteDataAdapter(itemsSelectCmd); | ||
44 | // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); | ||
45 | |||
46 | SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn); | ||
47 | invFoldersDa = new SqliteDataAdapter(foldersSelectCmd); | ||
48 | |||
49 | ds = new DataSet(); | ||
50 | |||
51 | invItemsDa.Fill(ds, "inventoryitems"); | ||
52 | invFoldersDa.Fill(ds, "inventoryfolders"); | ||
53 | ds.AcceptChanges(); | ||
54 | |||
55 | DataTable itemsTable = ds.Tables["inventoryitems"]; | ||
56 | itemsTable.PrimaryKey = new DataColumn[] { itemsTable.Columns["UUID"] }; | ||
57 | setupItemsCommands(invItemsDa, conn); | ||
58 | |||
59 | // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); | ||
60 | DataTable folderTable = ds.Tables["inventoryfolders"]; | ||
61 | folderTable.PrimaryKey = new DataColumn[] { folderTable.Columns["UUID"] }; | ||
62 | setupFoldersCommands(invFoldersDa, conn); | ||
63 | return; | ||
64 | } | ||
65 | |||
66 | private SqliteParameter createSqliteParameter(string name, DbType type) | ||
67 | { | ||
68 | SqliteParameter param = new SqliteParameter(); | ||
69 | param.ParameterName = ":" + name; | ||
70 | param.DbType = type; | ||
71 | param.SourceColumn = name; | ||
72 | param.SourceVersion = DataRowVersion.Current; | ||
73 | return param; | ||
74 | } | ||
75 | |||
76 | private Dictionary<string, DbType> createInventoryItemsDataDefs() | ||
77 | { | ||
78 | Dictionary<string, DbType> data = new Dictionary<string, DbType>(); | ||
79 | data.Add("UUID", DbType.String); //inventoryID | ||
80 | data.Add("assetID", DbType.String); | ||
81 | data.Add("assetType", DbType.Int32); | ||
82 | data.Add("invType", DbType.Int32); | ||
83 | data.Add("parentFolderID", DbType.String); | ||
84 | data.Add("avatarID", DbType.String); | ||
85 | data.Add("creatorsID", DbType.String); | ||
86 | |||
87 | data.Add("inventoryName", DbType.String); | ||
88 | data.Add("inventoryDescription", DbType.String); | ||
89 | // permissions | ||
90 | data.Add("inventoryNextPermissions", DbType.Int32); | ||
91 | data.Add("inventoryCurrentPermissions", DbType.Int32); | ||
92 | data.Add("inventoryBasePermissions", DbType.Int32); | ||
93 | data.Add("inventoryEveryOnePermissions", DbType.Int32); | ||
94 | |||
95 | return data; | ||
96 | } | ||
97 | |||
98 | private Dictionary<string, DbType> createShapeDataDefs() | ||
99 | { | ||
100 | Dictionary<string, DbType> data = new Dictionary<string, DbType>(); | ||
101 | data.Add("UUID", DbType.String); //folderID | ||
102 | // shape is an enum | ||
103 | data.Add("name", DbType.String); | ||
104 | // vectors | ||
105 | data.Add("agentID", DbType.String); | ||
106 | data.Add("parentID", DbType.String); | ||
107 | data.Add("type", DbType.Int32); | ||
108 | data.Add("version", DbType.Int32); | ||
109 | return data; | ||
110 | } | ||
111 | |||
112 | private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs) | ||
113 | { | ||
114 | /** | ||
115 | * This is subtle enough to deserve some commentary. | ||
116 | * Instead of doing *lots* and *lots of hardcoded strings | ||
117 | * for database definitions we'll use the fact that | ||
118 | * realistically all insert statements look like "insert | ||
119 | * into A(b, c) values(:b, :c) on the parameterized query | ||
120 | * front. If we just have a list of b, c, etc... we can | ||
121 | * generate these strings instead of typing them out. | ||
122 | */ | ||
123 | string[] cols = new string[defs.Keys.Count]; | ||
124 | defs.Keys.CopyTo(cols, 0); | ||
125 | |||
126 | string sql = "insert into " + table + "("; | ||
127 | sql += String.Join(", ", cols); | ||
128 | // important, the first ':' needs to be here, the rest get added in the join | ||
129 | sql += ") values (:"; | ||
130 | sql += String.Join(", :", cols); | ||
131 | sql += ")"; | ||
132 | SqliteCommand cmd = new SqliteCommand(sql); | ||
133 | |||
134 | // this provides the binding for all our parameters, so | ||
135 | // much less code than it used to be | ||
136 | foreach (KeyValuePair<string, DbType> kvp in defs) | ||
137 | { | ||
138 | cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); | ||
139 | } | ||
140 | return cmd; | ||
141 | } | ||
142 | |||
143 | private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs) | ||
144 | { | ||
145 | string sql = "update " + table + " set "; | ||
146 | string subsql = ""; | ||
147 | foreach (string key in defs.Keys) | ||
148 | { | ||
149 | if (subsql.Length > 0) | ||
150 | { // a map function would rock so much here | ||
151 | subsql += ", "; | ||
152 | } | ||
153 | subsql += key + "= :" + key; | ||
154 | } | ||
155 | sql += subsql; | ||
156 | sql += " where " + pk; | ||
157 | SqliteCommand cmd = new SqliteCommand(sql); | ||
158 | |||
159 | // this provides the binding for all our parameters, so | ||
160 | // much less code than it used to be | ||
161 | foreach (KeyValuePair<string, DbType> kvp in defs) | ||
162 | { | ||
163 | cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); | ||
164 | } | ||
165 | return cmd; | ||
166 | } | ||
167 | |||
168 | private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
169 | { | ||
170 | Dictionary<string, DbType> invDataDefs = createInventoryItemsDataDefs(); | ||
171 | |||
172 | da.InsertCommand = createInsertCommand("inventoryitems", invDataDefs); | ||
173 | da.InsertCommand.Connection = conn; | ||
174 | |||
175 | da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", invDataDefs); | ||
176 | da.UpdateCommand.Connection = conn; | ||
177 | |||
178 | SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID"); | ||
179 | delete.Parameters.Add(createSqliteParameter("UUID", DbType.String)); | ||
180 | delete.Connection = conn; | ||
181 | da.DeleteCommand = delete; | ||
182 | } | ||
183 | |||
184 | private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
185 | { | ||
186 | Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs(); | ||
187 | |||
188 | da.InsertCommand = createInsertCommand("inventoryfolders", shapeDataDefs); | ||
189 | da.InsertCommand.Connection = conn; | ||
190 | |||
191 | da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", shapeDataDefs); | ||
192 | da.UpdateCommand.Connection = conn; | ||
193 | |||
194 | SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID"); | ||
195 | delete.Parameters.Add(createSqliteParameter("UUID", DbType.String)); | ||
196 | delete.Connection = conn; | ||
197 | da.DeleteCommand = delete; | ||
198 | } | ||
199 | |||
200 | private InventoryFolderBase buildFolder(DataRow row) | ||
201 | { | ||
202 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
203 | folder.folderID = new LLUUID((string)row["UUID"]); | ||
204 | folder.name = (string)row["name"]; | ||
205 | folder.agentID = new LLUUID((string)row["agentID"]); | ||
206 | folder.parentID = new LLUUID((string)row["parentID"]); | ||
207 | folder.type = Convert.ToInt16(row["type"]); | ||
208 | folder.version = Convert.ToUInt16(row["version"]); | ||
209 | return folder; | ||
210 | } | ||
211 | |||
212 | private void fillFolderRow(DataRow row, InventoryFolderBase folder) | ||
213 | { | ||
214 | row["UUID"] = folder.folderID; | ||
215 | row["name"] = folder.name; | ||
216 | row["agentID"] = folder.agentID; | ||
217 | row["parentID"] = folder.parentID; | ||
218 | row["type"] = folder.type; | ||
219 | row["version"] = folder.version; | ||
220 | } | ||
221 | |||
222 | private void addFolder(InventoryFolderBase folder) | ||
223 | { | ||
224 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | ||
225 | |||
226 | DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID); | ||
227 | if (inventoryRow == null) | ||
228 | { | ||
229 | inventoryRow = inventoryFolderTable.NewRow(); | ||
230 | fillFolderRow(inventoryRow, folder); | ||
231 | inventoryFolderTable.Rows.Add(inventoryRow); | ||
232 | } | ||
233 | else | ||
234 | { | ||
235 | fillFolderRow(inventoryRow, folder); | ||
236 | } | ||
237 | |||
238 | this.invFoldersDa.Update(ds, "inventoryfolders"); | ||
239 | } | ||
240 | |||
241 | public void Shutdown() | ||
242 | { | ||
243 | // TODO: DataSet commit | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Closes the interface | ||
248 | /// </summary> | ||
249 | public void Close() | ||
250 | { | ||
251 | } | ||
252 | |||
253 | /// <summary> | ||
254 | /// The plugin being loaded | ||
255 | /// </summary> | ||
256 | /// <returns>A string containing the plugin name</returns> | ||
257 | public string getName() | ||
258 | { | ||
259 | return "SQLite Inventory Data Interface"; | ||
260 | } | ||
261 | |||
262 | /// <summary> | ||
263 | /// The plugins version | ||
264 | /// </summary> | ||
265 | /// <returns>A string containing the plugin version</returns> | ||
266 | public string getVersion() | ||
267 | { | ||
268 | return "0.1"; | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// Returns a list of inventory items contained within the specified folder | ||
273 | /// </summary> | ||
274 | /// <param name="folderID">The UUID of the target folder</param> | ||
275 | /// <returns>A List of InventoryItemBase items</returns> | ||
276 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | ||
277 | { | ||
278 | return null; | ||
279 | } | ||
280 | |||
281 | /// <summary> | ||
282 | /// Returns a list of the root folders within a users inventory | ||
283 | /// </summary> | ||
284 | /// <param name="user">The user whos inventory is to be searched</param> | ||
285 | /// <returns>A list of folder objects</returns> | ||
286 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | ||
287 | { | ||
288 | return null; | ||
289 | } | ||
290 | |||
291 | /// <summary> | ||
292 | /// Returns the users inventory root folder. | ||
293 | /// </summary> | ||
294 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
295 | /// <returns>Root inventory folder</returns> | ||
296 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
297 | { | ||
298 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
299 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | ||
300 | string selectExp = "agentID = '"+ user.ToString()+"' AND parentID = '"+ LLUUID.Zero.ToString()+"'"; | ||
301 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | ||
302 | foreach (DataRow row in rows) | ||
303 | { | ||
304 | folders.Add(this.buildFolder(row)); | ||
305 | } | ||
306 | |||
307 | if (folders.Count == 1) | ||
308 | { | ||
309 | //we found the root | ||
310 | //System.Console.WriteLine("found root inventory folder"); | ||
311 | return folders[0]; | ||
312 | } | ||
313 | else if (folders.Count > 1) | ||
314 | { | ||
315 | //err shouldn't be more than one root | ||
316 | //System.Console.WriteLine("found more than one root inventory folder"); | ||
317 | } | ||
318 | else if (folders.Count == 0) | ||
319 | { | ||
320 | // no root? | ||
321 | //System.Console.WriteLine("couldn't find root inventory folder"); | ||
322 | } | ||
323 | |||
324 | return null; | ||
325 | } | ||
326 | |||
327 | /// <summary> | ||
328 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
329 | /// </summary> | ||
330 | /// <param name="parentID">The folder to get subfolders for</param> | ||
331 | /// <returns>A list of inventory folders</returns> | ||
332 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | ||
333 | { | ||
334 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
335 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | ||
336 | string selectExp = "parentID = '" + parentID.ToString() + "'"; | ||
337 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | ||
338 | foreach (DataRow row in rows) | ||
339 | { | ||
340 | folders.Add(this.buildFolder(row)); | ||
341 | } | ||
342 | // System.Console.WriteLine("found " + folders.Count + " inventory folders"); | ||
343 | return folders; | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Returns an inventory item by its UUID | ||
348 | /// </summary> | ||
349 | /// <param name="item">The UUID of the item to be returned</param> | ||
350 | /// <returns>A class containing item information</returns> | ||
351 | public InventoryItemBase getInventoryItem(LLUUID item) | ||
352 | { | ||
353 | return null; | ||
354 | } | ||
355 | |||
356 | /// <summary> | ||
357 | /// Returns a specified inventory folder by its UUID | ||
358 | /// </summary> | ||
359 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
360 | /// <returns>A class containing folder information</returns> | ||
361 | public InventoryFolderBase getInventoryFolder(LLUUID folder) | ||
362 | { | ||
363 | return null; | ||
364 | } | ||
365 | |||
366 | /// <summary> | ||
367 | /// Creates a new inventory item based on item | ||
368 | /// </summary> | ||
369 | /// <param name="item">The item to be created</param> | ||
370 | public void addInventoryItem(InventoryItemBase item) | ||
371 | { | ||
372 | } | ||
373 | |||
374 | /// <summary> | ||
375 | /// Updates an inventory item with item (updates based on ID) | ||
376 | /// </summary> | ||
377 | /// <param name="item">The updated item</param> | ||
378 | public void updateInventoryItem(InventoryItemBase item) | ||
379 | { | ||
380 | } | ||
381 | |||
382 | /// <summary> | ||
383 | /// Adds a new folder specified by folder | ||
384 | /// </summary> | ||
385 | /// <param name="folder">The inventory folder</param> | ||
386 | public void addInventoryFolder(InventoryFolderBase folder) | ||
387 | { | ||
388 | this.addFolder(folder); | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// Updates a folder based on its ID with folder | ||
393 | /// </summary> | ||
394 | /// <param name="folder">The inventory folder</param> | ||
395 | public void updateInventoryFolder(InventoryFolderBase folder) | ||
396 | { | ||
397 | this.addFolder(folder); | ||
398 | } | ||
399 | } | ||
400 | } | ||
401 | |||
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs index f2e6128..10da633 100644 --- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -12,11 +12,11 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
12 | public class InventoryServiceBase | 12 | public class InventoryServiceBase |
13 | { | 13 | { |
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | 14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); |
15 | protected IAssetServer m_assetServer; | 15 | //protected IAssetServer m_assetServer; |
16 | 16 | ||
17 | public InventoryServiceBase(IAssetServer assetServer) | 17 | public InventoryServiceBase() |
18 | { | 18 | { |
19 | m_assetServer = assetServer; | 19 | //m_assetServer = assetServer; |
20 | } | 20 | } |
21 | 21 | ||
22 | /// <summary> | 22 | /// <summary> |
@@ -25,7 +25,7 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 25 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
26 | public void AddPlugin(string FileName) | 26 | public void AddPlugin(string FileName) |
27 | { | 27 | { |
28 | MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); | 28 | MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName); |
29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
30 | 30 | ||
31 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 31 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -108,13 +108,31 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
108 | return itemsList; | 108 | return itemsList; |
109 | } | 109 | } |
110 | 110 | ||
111 | public void AddFolder(InventoryFolderBase folder) | ||
112 | { | ||
113 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
114 | { | ||
115 | plugin.Value.addInventoryFolder(folder); | ||
116 | } | ||
117 | } | ||
118 | |||
111 | /// <summary> | 119 | /// <summary> |
112 | /// | 120 | /// |
113 | /// </summary> | 121 | /// </summary> |
114 | /// <param name="inventory"></param> | 122 | /// <param name="inventory"></param> |
115 | public void AddNewInventorySet(UsersInventory inventory) | 123 | public void AddNewInventorySet(UsersInventory inventory) |
116 | { | 124 | { |
125 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
126 | { | ||
127 | this.AddFolder(folder); | ||
128 | } | ||
129 | } | ||
117 | 130 | ||
131 | public void CreateNewUserInventory(LLUUID user) | ||
132 | { | ||
133 | UsersInventory inven = new UsersInventory(); | ||
134 | inven.CreateNewInventorySet(user); | ||
135 | this.AddNewInventorySet(inven); | ||
118 | } | 136 | } |
119 | 137 | ||
120 | public class UsersInventory | 138 | public class UsersInventory |
@@ -127,9 +145,45 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
127 | 145 | ||
128 | } | 146 | } |
129 | 147 | ||
130 | protected virtual void CreateNewInventorySet() | 148 | public virtual void CreateNewInventorySet(LLUUID user) |
131 | { | 149 | { |
132 | 150 | InventoryFolderBase folder = new InventoryFolderBase(); | |
151 | folder.parentID = LLUUID.Zero; | ||
152 | folder.agentID = user; | ||
153 | folder.folderID = LLUUID.Random(); | ||
154 | folder.name = "My Inventory"; | ||
155 | folder.type = 8; | ||
156 | folder.version = 1; | ||
157 | Folders.Add(folder.folderID, folder); | ||
158 | |||
159 | LLUUID rootFolder = folder.folderID; | ||
160 | |||
161 | folder = new InventoryFolderBase(); | ||
162 | folder.parentID = rootFolder; | ||
163 | folder.agentID = user; | ||
164 | folder.folderID = LLUUID.Random(); | ||
165 | folder.name = "Textures"; | ||
166 | folder.type = 0; | ||
167 | folder.version = 1; | ||
168 | Folders.Add(folder.folderID, folder); | ||
169 | |||
170 | folder = new InventoryFolderBase(); | ||
171 | folder.parentID = rootFolder; | ||
172 | folder.agentID = user; | ||
173 | folder.folderID = LLUUID.Random(); | ||
174 | folder.name = "Objects"; | ||
175 | folder.type = 6; | ||
176 | folder.version = 1; | ||
177 | Folders.Add(folder.folderID, folder); | ||
178 | |||
179 | folder = new InventoryFolderBase(); | ||
180 | folder.parentID = rootFolder; | ||
181 | folder.agentID = user; | ||
182 | folder.folderID = LLUUID.Random(); | ||
183 | folder.name = "Clothes"; | ||
184 | folder.type = 5; | ||
185 | folder.version = 1; | ||
186 | Folders.Add(folder.folderID, folder); | ||
133 | } | 187 | } |
134 | } | 188 | } |
135 | } | 189 | } |
diff --git a/OpenSim/Framework/UserManager/LoginService.cs b/OpenSim/Framework/UserManager/LoginService.cs index a26a0c4..b75c4fb 100644 --- a/OpenSim/Framework/UserManager/LoginService.cs +++ b/OpenSim/Framework/UserManager/LoginService.cs | |||
@@ -89,14 +89,14 @@ namespace OpenSim.Framework.UserManagement | |||
89 | LLUUID agentID = userProfile.UUID; | 89 | LLUUID agentID = userProfile.UUID; |
90 | 90 | ||
91 | // Inventory Library Section | 91 | // Inventory Library Section |
92 | AgentInventory userInventory = this.GetUsersInventory(agentID); | 92 | InventoryData inventData = this.CreateInventoryData(agentID); |
93 | ArrayList AgentInventoryArray = this.CreateInventoryArray(userInventory); | 93 | ArrayList AgentInventoryArray = inventData.InventoryArray; |
94 | 94 | ||
95 | Hashtable InventoryRootHash = new Hashtable(); | 95 | Hashtable InventoryRootHash = new Hashtable(); |
96 | InventoryRootHash["folder_id"] = userInventory.InventoryRoot.FolderID.ToStringHyphenated(); | 96 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); |
97 | ArrayList InventoryRoot = new ArrayList(); | 97 | ArrayList InventoryRoot = new ArrayList(); |
98 | InventoryRoot.Add(InventoryRootHash); | 98 | InventoryRoot.Add(InventoryRootHash); |
99 | userProfile.rootInventoryFolderID = userInventory.InventoryRoot.FolderID; | 99 | userProfile.rootInventoryFolderID = inventData.RootFolderID; |
100 | 100 | ||
101 | // Circuit Code | 101 | // Circuit Code |
102 | uint circode = (uint)(Util.RandomClass.Next()); | 102 | uint circode = (uint)(Util.RandomClass.Next()); |
@@ -253,16 +253,11 @@ namespace OpenSim.Framework.UserManagement | |||
253 | return inventoryLibOwner; | 253 | return inventoryLibOwner; |
254 | } | 254 | } |
255 | 255 | ||
256 | protected virtual AgentInventory GetUsersInventory(LLUUID agentID) | 256 | protected virtual InventoryData CreateInventoryData(LLUUID userID) |
257 | { | 257 | { |
258 | AgentInventory userInventory = new AgentInventory(); | 258 | AgentInventory userInventory = new AgentInventory(); |
259 | userInventory.CreateRootFolder(agentID, false); | 259 | userInventory.CreateRootFolder(userID, false); |
260 | 260 | ||
261 | return userInventory; | ||
262 | } | ||
263 | |||
264 | protected virtual ArrayList CreateInventoryArray(AgentInventory userInventory) | ||
265 | { | ||
266 | ArrayList AgentInventoryArray = new ArrayList(); | 261 | ArrayList AgentInventoryArray = new ArrayList(); |
267 | Hashtable TempHash; | 262 | Hashtable TempHash; |
268 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | 263 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) |
@@ -275,7 +270,20 @@ namespace OpenSim.Framework.UserManagement | |||
275 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 270 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); |
276 | AgentInventoryArray.Add(TempHash); | 271 | AgentInventoryArray.Add(TempHash); |
277 | } | 272 | } |
278 | return AgentInventoryArray; | 273 | |
274 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | ||
275 | } | ||
276 | |||
277 | public class InventoryData | ||
278 | { | ||
279 | public ArrayList InventoryArray = null; | ||
280 | public LLUUID RootFolderID = LLUUID.Zero; | ||
281 | |||
282 | public InventoryData(ArrayList invList, LLUUID rootID) | ||
283 | { | ||
284 | InventoryArray = invList; | ||
285 | RootFolderID = rootID; | ||
286 | } | ||
279 | } | 287 | } |
280 | } | 288 | } |
281 | } | 289 | } |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index cd53728..4b95e02 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim | |||
155 | } | 155 | } |
156 | 156 | ||
157 | // Load all script engines found | 157 | // Load all script engines found |
158 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); | 158 | //OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); |
159 | 159 | ||
160 | for (int i = 0; i < configFiles.Length; i++) | 160 | for (int i = 0; i < configFiles.Length; i++) |
161 | { | 161 | { |
@@ -184,10 +184,6 @@ namespace OpenSim | |||
184 | { | 184 | { |
185 | this.m_udpServers[i].ServerListener(); | 185 | this.m_udpServers[i].ServerListener(); |
186 | } | 186 | } |
187 | |||
188 | |||
189 | |||
190 | |||
191 | } | 187 | } |
192 | 188 | ||
193 | private static void CreateDefaultRegionInfoXml(string fileName) | 189 | private static void CreateDefaultRegionInfoXml(string fileName) |
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index 3ad33f4..e2a953c 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs | |||
@@ -32,23 +32,32 @@ using OpenSim.Framework.Servers; | |||
32 | using OpenSim.Framework.Communications.Caches; | 32 | using OpenSim.Framework.Communications.Caches; |
33 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
34 | using OpenSim.Framework.Utilities; | 34 | using OpenSim.Framework.Utilities; |
35 | using OpenSim.Framework.Data; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Communications.Local | 37 | namespace OpenSim.Region.Communications.Local |
37 | { | 38 | { |
38 | public class CommunicationsLocal : CommunicationsManager | 39 | public class CommunicationsLocal : CommunicationsManager |
39 | { | 40 | { |
40 | public LocalBackEndServices InstanceServices = new LocalBackEndServices(); | 41 | public LocalBackEndServices InstanceServices; |
41 | public LocalUserServices UserServices; | 42 | public LocalUserServices UserServices; |
42 | public LocalLoginService LoginServices; | 43 | public LocalLoginService LoginServices; |
44 | public LocalInventoryService InvenServices; | ||
43 | 45 | ||
44 | public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate, string welcomeMessage ) | 46 | public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate, string welcomeMessage ) |
45 | : base(serversInfo, httpServer, assetCache) | 47 | : base(serversInfo, httpServer, assetCache) |
46 | { | 48 | { |
49 | InvenServices = new LocalInventoryService(); | ||
50 | InvenServices.AddPlugin("OpenSim.Framework.Data.SQLite.dll"); | ||
51 | InventoryServer = InvenServices; | ||
52 | |||
47 | UserServices = new LocalUserServices(this, serversInfo); | 53 | UserServices = new LocalUserServices(this, serversInfo); |
48 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); | 54 | UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); |
49 | UserServer = UserServices; | 55 | UserServer = UserServices; |
56 | |||
57 | InstanceServices = new LocalBackEndServices(); | ||
50 | GridServer = InstanceServices; | 58 | GridServer = InstanceServices; |
51 | InterRegion = InstanceServices; | 59 | InterRegion = InstanceServices; |
60 | |||
52 | LoginServices = new LocalLoginService(UserServices, welcomeMessage, this, serversInfo, accountsAuthenticate); | 61 | LoginServices = new LocalLoginService(UserServices, welcomeMessage, this, serversInfo, accountsAuthenticate); |
53 | httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod); | 62 | httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod); |
54 | } | 63 | } |
@@ -78,6 +87,12 @@ namespace OpenSim.Region.Communications.Local | |||
78 | tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + ""); | 87 | tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + ""); |
79 | 88 | ||
80 | this.UserServices.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY); | 89 | this.UserServices.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY); |
90 | UserProfileData userProf = this.UserServer.GetUserProfile(tempfirstname, templastname); | ||
91 | if (userProf != null) | ||
92 | { | ||
93 | this.InvenServices.CreateNewUserInventory(userProf.UUID); | ||
94 | Console.WriteLine("created new inventory set for " + tempfirstname + " " + templastname); | ||
95 | } | ||
81 | break; | 96 | break; |
82 | } | 97 | } |
83 | } | 98 | } |
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs new file mode 100644 index 0000000..35c2c8c --- /dev/null +++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs | |||
@@ -0,0 +1,51 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using libsecondlife; | ||
4 | using OpenSim.Framework.Communications; | ||
5 | using OpenSim.Framework.Data; | ||
6 | using OpenSim.Framework.Types; | ||
7 | using OpenSim.Framework.UserManagement; | ||
8 | using OpenSim.Framework.Utilities; | ||
9 | using OpenSim.Framework.InventoryServiceBase; | ||
10 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | ||
11 | |||
12 | namespace OpenSim.Region.Communications.Local | ||
13 | { | ||
14 | public class LocalInventoryService : InventoryServiceBase , IInventoryServices | ||
15 | { | ||
16 | |||
17 | public LocalInventoryService() | ||
18 | { | ||
19 | |||
20 | } | ||
21 | |||
22 | public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) | ||
23 | { | ||
24 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID); | ||
25 | InventoryFolder rootFolder = null; | ||
26 | |||
27 | //need to make sure we send root folder first | ||
28 | foreach (InventoryFolderBase folder in folders) | ||
29 | { | ||
30 | if (folder.parentID == libsecondlife.LLUUID.Zero) | ||
31 | { | ||
32 | InventoryFolder newfolder = new InventoryFolder(folder); | ||
33 | rootFolder = newfolder; | ||
34 | folderCallBack(userID, newfolder); | ||
35 | } | ||
36 | } | ||
37 | |||
38 | if (rootFolder != null) | ||
39 | { | ||
40 | foreach (InventoryFolderBase folder in folders) | ||
41 | { | ||
42 | if (folder.folderID != rootFolder.folderID) | ||
43 | { | ||
44 | InventoryFolder newfolder = new InventoryFolder(folder); | ||
45 | folderCallBack(userID, newfolder); | ||
46 | } | ||
47 | } | ||
48 | } | ||
49 | } | ||
50 | } | ||
51 | } | ||
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index 19a1e8c..661fbbe 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -1,10 +1,13 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
2 | using libsecondlife; | 4 | using libsecondlife; |
3 | using OpenSim.Framework.Communications; | 5 | using OpenSim.Framework.Communications; |
4 | using OpenSim.Framework.Data; | 6 | using OpenSim.Framework.Data; |
5 | using OpenSim.Framework.Types; | 7 | using OpenSim.Framework.Types; |
6 | using OpenSim.Framework.UserManagement; | 8 | using OpenSim.Framework.UserManagement; |
7 | using OpenSim.Framework.Utilities; | 9 | using OpenSim.Framework.Utilities; |
10 | using OpenSim.Framework.Inventory; | ||
8 | 11 | ||
9 | namespace OpenSim.Region.Communications.Local | 12 | namespace OpenSim.Region.Communications.Local |
10 | { | 13 | { |
@@ -109,5 +112,51 @@ namespace OpenSim.Region.Communications.Local | |||
109 | } | 112 | } |
110 | 113 | ||
111 | } | 114 | } |
115 | |||
116 | protected override InventoryData CreateInventoryData(LLUUID userID) | ||
117 | { | ||
118 | List<InventoryFolderBase> folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID); | ||
119 | if (folders.Count > 0) | ||
120 | { | ||
121 | LLUUID rootID = LLUUID.Zero; | ||
122 | ArrayList AgentInventoryArray = new ArrayList(); | ||
123 | Hashtable TempHash; | ||
124 | foreach (InventoryFolderBase InvFolder in folders) | ||
125 | { | ||
126 | if (InvFolder.parentID == LLUUID.Zero) | ||
127 | { | ||
128 | rootID = InvFolder.folderID; | ||
129 | } | ||
130 | TempHash = new Hashtable(); | ||
131 | TempHash["name"] = InvFolder.name; | ||
132 | TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated(); | ||
133 | TempHash["version"] = (Int32)InvFolder.version; | ||
134 | TempHash["type_default"] = (Int32)InvFolder.type; | ||
135 | TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated(); | ||
136 | AgentInventoryArray.Add(TempHash); | ||
137 | } | ||
138 | return new InventoryData(AgentInventoryArray, rootID); | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | AgentInventory userInventory = new AgentInventory(); | ||
143 | userInventory.CreateRootFolder(userID, false); | ||
144 | |||
145 | ArrayList AgentInventoryArray = new ArrayList(); | ||
146 | Hashtable TempHash; | ||
147 | foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | ||
148 | { | ||
149 | TempHash = new Hashtable(); | ||
150 | TempHash["name"] = InvFolder.FolderName; | ||
151 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | ||
152 | TempHash["version"] = (Int32)InvFolder.Version; | ||
153 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; | ||
154 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | ||
155 | AgentInventoryArray.Add(TempHash); | ||
156 | } | ||
157 | |||
158 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | ||
159 | } | ||
160 | } | ||
112 | } | 161 | } |
113 | } | 162 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b423e0a..f24def2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1020,7 +1020,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1020 | public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) | 1020 | public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) |
1021 | { | 1021 | { |
1022 | ScriptEngines.Add(ScriptEngine); | 1022 | ScriptEngines.Add(ScriptEngine); |
1023 | ScriptEngine.InitializeEngine(this); } | 1023 | ScriptEngine.InitializeEngine(this); |
1024 | } | ||
1024 | #endregion | 1025 | #endregion |
1025 | 1026 | ||
1026 | public LLUUID ConvertLocalIDToFullID(uint localID) | 1027 | public LLUUID ConvertLocalIDToFullID(uint localID) |
@@ -1037,8 +1038,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1037 | } | 1038 | } |
1038 | } | 1039 | } |
1039 | } | 1040 | } |
1040 | 1041 | return LLUUID.Zero; | |
1041 | return null; | ||
1042 | } | 1042 | } |
1043 | } | 1043 | } |
1044 | } | 1044 | } |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index bd6658c..dede5ea 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -467,7 +467,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage | |||
467 | addPrim(prim, obj.UUID); | 467 | addPrim(prim, obj.UUID); |
468 | } | 468 | } |
469 | 469 | ||
470 | MainLog.Instance.Verbose("Attempting to do database update...."); | 470 | // MainLog.Instance.Verbose("Attempting to do database update...."); |
471 | primDa.Update(ds, "prims"); | 471 | primDa.Update(ds, "prims"); |
472 | shapeDa.Update(ds, "primshapes"); | 472 | shapeDa.Update(ds, "primshapes"); |
473 | // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); | 473 | // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); |
diff --git a/bin/inventoryStore.db b/bin/inventoryStore.db new file mode 100644 index 0000000..070db2b --- /dev/null +++ b/bin/inventoryStore.db | |||
Binary files differ | |||
diff --git a/prebuild.xml b/prebuild.xml index 4a62fde..67c7e8a 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -514,6 +514,7 @@ | |||
514 | <Reference name="OpenSim.Framework.Console"/> | 514 | <Reference name="OpenSim.Framework.Console"/> |
515 | <Reference name="libsecondlife.dll"/> | 515 | <Reference name="libsecondlife.dll"/> |
516 | <Reference name="OpenSim.Framework"/> | 516 | <Reference name="OpenSim.Framework"/> |
517 | <Reference name="OpenSim.Framework.InventoryServiceBase"/> | ||
517 | <Reference name="XMLRPC.dll"/> | 518 | <Reference name="XMLRPC.dll"/> |
518 | 519 | ||
519 | <Files> | 520 | <Files> |
@@ -810,7 +811,10 @@ | |||
810 | <Reference name="System.Data"/> | 811 | <Reference name="System.Data"/> |
811 | <Reference name="System.Data.SQLite.dll"/> | 812 | <Reference name="System.Data.SQLite.dll"/> |
812 | <Reference name="OpenSim.Framework.Data"/> | 813 | <Reference name="OpenSim.Framework.Data"/> |
814 | <Reference name="OpenSim.Framework"/> | ||
815 | <Reference name="OpenSim.Framework.Console"/> | ||
813 | <Reference name="libsecondlife.dll"/> | 816 | <Reference name="libsecondlife.dll"/> |
817 | <Reference name="Mono.Data.SqliteClient"/> | ||
814 | <Files> | 818 | <Files> |
815 | <Match pattern="*.cs" recurse="true"/> | 819 | <Match pattern="*.cs" recurse="true"/> |
816 | </Files> | 820 | </Files> |
diff --git a/share/sql/sqlite3-inventory.sql b/share/sql/sqlite3-inventory.sql new file mode 100644 index 0000000..0575c28 --- /dev/null +++ b/share/sql/sqlite3-inventory.sql | |||
@@ -0,0 +1,40 @@ | |||
1 | -- | ||
2 | -- Database schema for inventory storage | ||
3 | -- | ||
4 | -- | ||
5 | -- Some type mappings | ||
6 | -- LLUID => char(36) (in ascii hex format) | ||
7 | -- uint => integer | ||
8 | -- string => varchar(256) until such time as we know we need bigger | ||
9 | |||
10 | create table inventoryitems ( | ||
11 | UUID char(36) primary key, -- inventoryid | ||
12 | assetID char(36), | ||
13 | assetType integer, | ||
14 | invType integer, | ||
15 | parentFolderID char(36), | ||
16 | avatarID char(36), | ||
17 | creatorsID char(36), | ||
18 | inventoryName varchar(256), | ||
19 | inventoryDescription varchar(256), | ||
20 | -- permissions | ||
21 | inventoryNextPermissions integer, | ||
22 | inventoryCurrentPermissions integer, | ||
23 | inventoryBasePermissions integer, | ||
24 | inventoryEveryOnePermissions integer | ||
25 | ); | ||
26 | |||
27 | create index inventoryitems_parent on inventoryitems(parentFolderID); | ||
28 | create index inventoryitems_ownerid on inventoryitems(avatarID); | ||
29 | create index inventoryitems_assetid on inventoryitems(assetID); | ||
30 | |||
31 | create table inventoryfolders ( | ||
32 | -- The same UUID as prim, just to keep them easily linked | ||
33 | UUID varchar(36) primary key not null, --folderid | ||
34 | name varchar(256), | ||
35 | agentID char(36), | ||
36 | parentID char(36), | ||
37 | type integer, | ||
38 | version integer | ||
39 | ); | ||
40 | |||