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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 482bfbc..5501679 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1949,9 +1949,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1949 return key.ToString(); 1949 return key.ToString();
1950 } 1950 }
1951 1951
1952 /// <summary>
1953 /// Return information regarding various simulator statistics (sim fps, physics fps, time
1954 /// dilation, total number of prims, total number of active scripts, script lps, various
1955 /// timing data, packets in/out, etc. Basically much the information that's shown in the
1956 /// client's Statistics Bar (Ctrl-Shift-1)
1957 /// </summary>
1958 /// <returns>List of floats</returns>
1952 public LSL_List osGetRegionStats() 1959 public LSL_List osGetRegionStats()
1953 { 1960 {
1954 CheckThreatLevel(ThreatLevel.High, "osGetRegionStats"); 1961 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
1955 m_host.AddScriptLPS(1); 1962 m_host.AddScriptLPS(1);
1956 LSL_List ret = new LSL_List(); 1963 LSL_List ret = new LSL_List();
1957 float[] stats = World.SimulatorStats; 1964 float[] stats = World.SimulatorStats;