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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs3
3 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index de07131..6daa109 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2707,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
2707 detobj.velVector = obj.Velocity; 2707 detobj.velVector = obj.Velocity;
2708 detobj.colliderType = 0; 2708 detobj.colliderType = 0;
2709 detobj.groupUUID = obj.GroupID; 2709 detobj.groupUUID = obj.GroupID;
2710 detobj.linkNumber = LinkNum; // pass my link number
2710 2711
2711 return detobj; 2712 return detobj;
2712 } 2713 }
@@ -2722,6 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes
2722 detobj.velVector = av.Velocity; 2723 detobj.velVector = av.Velocity;
2723 detobj.colliderType = 0; 2724 detobj.colliderType = 0;
2724 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 2725 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
2726 detobj.linkNumber = LinkNum; // pass my link number
2725 2727
2726 return detobj; 2728 return detobj;
2727 } 2729 }
@@ -2737,6 +2739,7 @@ namespace OpenSim.Region.Framework.Scenes
2737 detobj.velVector = Vector3.Zero; 2739 detobj.velVector = Vector3.Zero;
2738 detobj.colliderType = 0; 2740 detobj.colliderType = 0;
2739 detobj.groupUUID = UUID.Zero; 2741 detobj.groupUUID = UUID.Zero;
2742 detobj.linkNumber = LinkNum; // pass my link number not sure needed.. but no harm
2740 2743
2741 return detobj; 2744 return detobj;
2742 } 2745 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9c55d4a..b19d20d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -5586,6 +5586,7 @@ namespace OpenSim.Region.Framework.Scenes
5586 detobj.velVector = obj.Velocity; 5586 detobj.velVector = obj.Velocity;
5587 detobj.colliderType = 0; 5587 detobj.colliderType = 0;
5588 detobj.groupUUID = obj.GroupID; 5588 detobj.groupUUID = obj.GroupID;
5589 detobj.linkNumber = 0;
5589 5590
5590 return detobj; 5591 return detobj;
5591 } 5592 }
@@ -5601,6 +5602,7 @@ namespace OpenSim.Region.Framework.Scenes
5601 detobj.velVector = av.Velocity; 5602 detobj.velVector = av.Velocity;
5602 detobj.colliderType = 0; 5603 detobj.colliderType = 0;
5603 detobj.groupUUID = av.ControllingClient.ActiveGroupId; 5604 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
5605 detobj.linkNumber = 0;
5604 5606
5605 return detobj; 5607 return detobj;
5606 } 5608 }
@@ -5616,7 +5618,7 @@ namespace OpenSim.Region.Framework.Scenes
5616 detobj.velVector = Vector3.Zero; 5618 detobj.velVector = Vector3.Zero;
5617 detobj.colliderType = 0; 5619 detobj.colliderType = 0;
5618 detobj.groupUUID = UUID.Zero; 5620 detobj.groupUUID = UUID.Zero;
5619 5621 detobj.linkNumber = 0;
5620 return detobj; 5622 return detobj;
5621 } 5623 }
5622 5624
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 0ff2da3..ad775ff 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
245 DetectParams d = new DetectParams(); 245 DetectParams d = new DetectParams();
246 d.Key =detobj.keyUUID; 246 d.Key =detobj.keyUUID;
247 d.Populate(myScriptEngine.World); 247 d.Populate(myScriptEngine.World);
248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
248 det.Add(d); 249 det.Add(d);
249 } 250 }
250 251
@@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
265 DetectParams d = new DetectParams(); 266 DetectParams d = new DetectParams();
266 d.Key =detobj.keyUUID; 267 d.Key =detobj.keyUUID;
267 d.Populate(myScriptEngine.World); 268 d.Populate(myScriptEngine.World);
269 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
268 det.Add(d); 270 det.Add(d);
269 } 271 }
270 272
@@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
284 DetectParams d = new DetectParams(); 286 DetectParams d = new DetectParams();
285 d.Key =detobj.keyUUID; 287 d.Key =detobj.keyUUID;
286 d.Populate(myScriptEngine.World); 288 d.Populate(myScriptEngine.World);
289 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
287 det.Add(d); 290 det.Add(d);
288 } 291 }
289 292