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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs2
-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs15
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs107
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs14
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapes.cs8
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs20
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs7
-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs54
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs24
-rw-r--r--OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs4
-rw-r--r--bin/Robust.HG.ini.example6
-rw-r--r--bin/Robust.ini.example6
24 files changed, 191 insertions, 134 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index ad683b8..3abf40b 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1768,7 +1768,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1768 m_log.Info("[RADMIN]: Received Estate Reload Request"); 1768 m_log.Info("[RADMIN]: Received Estate Reload Request");
1769 1769
1770 Hashtable responseData = (Hashtable)response.Value; 1770 Hashtable responseData = (Hashtable)response.Value;
1771 Hashtable requestData = (Hashtable)request.Params[0]; 1771// Hashtable requestData = (Hashtable)request.Params[0];
1772 1772
1773 m_application.SceneManager.ForEachScene(s => 1773 m_application.SceneManager.ForEachScene(s =>
1774 s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false) 1774 s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false)
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index d41481f..a967db6 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -426,6 +426,21 @@ namespace OpenSim.Framework.Console
426 System.Console.Write("{0}", prompt); 426 System.Console.Write("{0}", prompt);
427 427
428 break; 428 break;
429 case ConsoleKey.Delete:
430 if (m_cursorXPosition == m_commandLine.Length)
431 break;
432
433 m_commandLine.Remove(m_cursorXPosition, 1);
434
435 SetCursorLeft(0);
436 m_cursorYPosition = SetCursorTop(m_cursorYPosition);
437
438 if (m_echo)
439 System.Console.Write("{0}{1} ", prompt, m_commandLine);
440 else
441 System.Console.Write("{0}", prompt);
442
443 break;
429 case ConsoleKey.End: 444 case ConsoleKey.End:
430 m_cursorXPosition = m_commandLine.Length; 445 m_cursorXPosition = m_commandLine.Length;
431 break; 446 break;
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index cfb36fe..59ce2c4 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1097,9 +1097,8 @@ namespace OpenSim.Framework
1097 /// <summary> 1097 /// <summary>
1098 /// Tell the client that an object has been deleted 1098 /// Tell the client that an object has been deleted
1099 /// </summary> 1099 /// </summary>
1100 /// <param name="regionHandle"></param>
1101 /// <param name="localID"></param> 1100 /// <param name="localID"></param>
1102 void SendKillObject(ulong regionHandle, List<uint> localID); 1101 void SendKillObject(List<uint> localID);
1103 1102
1104 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); 1103 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
1105 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); 1104 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 47dd842..e014471 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1588,7 +1588,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1588 OutPacket(pc, ThrottleOutPacketType.Unknown); 1588 OutPacket(pc, ThrottleOutPacketType.Unknown);
1589 } 1589 }
1590 1590
1591 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1591 public void SendKillObject(List<uint> localIDs)
1592 { 1592 {
1593// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1593// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
1594 1594
@@ -11555,8 +11555,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11555 if (part == null) 11555 if (part == null)
11556 { 11556 {
11557 // It's a ghost! tell the client to delete it from view. 11557 // It's a ghost! tell the client to delete it from view.
11558 simClient.SendKillObject(Scene.RegionInfo.RegionHandle, 11558 simClient.SendKillObject(new List<uint> { localId });
11559 new List<uint> { localId });
11560 } 11559 }
11561 else 11560 else
11562 { 11561 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 7d16635..f69ec21 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -776,7 +776,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
776 m_scene.ForEachClient( 776 m_scene.ForEachClient(
777 client => 777 client =>
778 { if (client.AgentId != so.AttachedAvatar) 778 { if (client.AgentId != so.AttachedAvatar)
779 client.SendKillObject(m_scene.RegionInfo.RegionHandle, new List<uint>() { so.LocalId }); 779 client.SendKillObject(new List<uint>() { so.LocalId });
780 }); 780 });
781 } 781 }
782 782
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 25444e5..508743c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -833,11 +833,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
833 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); 833 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
834 834
835 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); 835 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
836 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 836 TestClient tc = new TestClient(acd, sceneA);
837 List<TestClient> destinationTestClients = new List<TestClient>(); 837 List<TestClient> destinationTestClients = new List<TestClient>();
838 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 838 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
839 839
840 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 840 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
841 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); 841 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
842 842
843 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); 843 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f555b49..11a0146 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -104,14 +104,8 @@ namespace OpenSim.Region.Framework.Scenes
104 // better than losing the object for now. 104 // better than losing the object for now.
105 if (permissionToDelete) 105 if (permissionToDelete)
106 { 106 {
107 List<uint> killIDs = new List<uint>();
108
109 foreach (SceneObjectGroup g in objectGroups) 107 foreach (SceneObjectGroup g in objectGroups)
110 { killIDs.Add(g.LocalId); 108 g.DeleteGroupFromScene(false);
111 g.DeleteGroupFromScene(true);
112 }
113
114 m_scene.SendKillObject(killIDs);
115 } 109 }
116 } 110 }
117 111
@@ -160,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes
160 if (x.permissionToDelete) 154 if (x.permissionToDelete)
161 { 155 {
162 foreach (SceneObjectGroup g in x.objectGroups) 156 foreach (SceneObjectGroup g in x.objectGroups)
163 m_scene.DeleteSceneObject(g, false); 157 m_scene.DeleteSceneObject(g, true);
164 } 158 }
165 } 159 }
166 catch (Exception e) 160 catch (Exception e)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 8ddaa60..80581dc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -490,7 +490,10 @@ namespace OpenSim.Region.Framework.Scenes
490 item.SaleType = itemUpd.SaleType; 490 item.SaleType = itemUpd.SaleType;
491 491
492 InventoryService.UpdateItem(item); 492 InventoryService.UpdateItem(item);
493 remoteClient.SendBulkUpdateInventory(item); 493
494 // We cannot send out a bulk update here, since this will cause editing of clothing to start
495 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
496// remoteClient.SendBulkUpdateInventory(item);
494 } 497 }
495 498
496 if (UUID.Zero != transactionID) 499 if (UUID.Zero != transactionID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1fa2fc7..80c4922 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3480,7 +3480,7 @@ namespace OpenSim.Region.Framework.Scenes
3480 delegate(IClientAPI client) 3480 delegate(IClientAPI client)
3481 { 3481 {
3482 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway 3482 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3483 try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } 3483 try { client.SendKillObject(new List<uint> { avatar.LocalId }); }
3484 catch (NullReferenceException) { } 3484 catch (NullReferenceException) { }
3485 }); 3485 });
3486 } 3486 }
@@ -3560,7 +3560,8 @@ namespace OpenSim.Region.Framework.Scenes
3560 } 3560 }
3561 deleteIDs.Add(localID); 3561 deleteIDs.Add(localID);
3562 } 3562 }
3563 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); 3563
3564 ForEachClient(c => c.SendKillObject(deleteIDs));
3564 } 3565 }
3565 3566
3566 #endregion 3567 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9e7a986..38fa26a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1221,11 +1221,11 @@ namespace OpenSim.Region.Framework.Scenes
1221 /// <summary> 1221 /// <summary>
1222 /// Delete this group from its scene. 1222 /// Delete this group from its scene.
1223 /// </summary> 1223 /// </summary>
1224 /// 1224 /// <remarks>
1225 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood 1225 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
1226 /// up and all avatars receive notification of its removal. Removal of the scene object from database backup 1226 /// up and all avatars receive notification of its removal. Removal of the scene object from database backup
1227 /// must be handled by the caller. 1227 /// must be handled by the caller.
1228 /// 1228 /// </remarks>
1229 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1229 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1230 public void DeleteGroupFromScene(bool silent) 1230 public void DeleteGroupFromScene(bool silent)
1231 { 1231 {
@@ -1234,10 +1234,10 @@ namespace OpenSim.Region.Framework.Scenes
1234 { 1234 {
1235 SceneObjectPart part = parts[i]; 1235 SceneObjectPart part = parts[i];
1236 1236
1237 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) 1237 Scene.ForEachScenePresence(sp =>
1238 { 1238 {
1239 if (avatar.ParentID == LocalId) 1239 if (!sp.IsChildAgent && sp.ParentID == LocalId)
1240 avatar.StandUp(); 1240 sp.StandUp();
1241 1241
1242 if (!silent) 1242 if (!silent)
1243 { 1243 {
@@ -1245,9 +1245,9 @@ namespace OpenSim.Region.Framework.Scenes
1245 if (part == m_rootPart) 1245 if (part == m_rootPart)
1246 { 1246 {
1247 if (!IsAttachment 1247 if (!IsAttachment
1248 || AttachedAvatar == avatar.ControllingClient.AgentId 1248 || AttachedAvatar == sp.UUID
1249 || !HasPrivateAttachmentPoint) 1249 || !HasPrivateAttachmentPoint)
1250 avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); 1250 sp.ControllingClient.SendKillObject(new List<uint> { part.LocalId });
1251 } 1251 }
1252 } 1252 }
1253 }); 1253 });
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 52ad538..d670dad 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -33,7 +33,9 @@ using NUnit.Framework;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Framework.EntityTransfer;
36using OpenSim.Region.CoreModules.Framework.InventoryAccess; 37using OpenSim.Region.CoreModules.Framework.InventoryAccess;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
37using OpenSim.Region.CoreModules.World.Permissions; 39using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -52,6 +54,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 [TestFixture] 54 [TestFixture]
53 public class SceneObjectDeRezTests : OpenSimTestCase 55 public class SceneObjectDeRezTests : OpenSimTestCase
54 { 56 {
57 [TestFixtureSetUp]
58 public void FixtureInit()
59 {
60 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
61 // This facility was added after the original async delete tests were written, so it may be possible now
62 // to not bother explicitly disabling their async (since everything will be running sync).
63 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
64 }
65
66 [TestFixtureTearDown]
67 public void TearDown()
68 {
69 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
70 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
71 // tests really shouldn't).
72 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
73 }
74
55 /// <summary> 75 /// <summary>
56 /// Test deleting an object from a scene. 76 /// Test deleting an object from a scene.
57 /// </summary> 77 /// </summary>
@@ -59,46 +79,96 @@ namespace OpenSim.Region.Framework.Scenes.Tests
59 public void TestDeRezSceneObject() 79 public void TestDeRezSceneObject()
60 { 80 {
61 TestHelpers.InMethod(); 81 TestHelpers.InMethod();
62// log4net.Config.XmlConfigurator.Configure();
63 82
64 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 83 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
65 84
66 TestScene scene = new SceneHelpers().SetupScene(); 85 TestScene scene = new SceneHelpers().SetupScene();
67 IConfigSource configSource = new IniConfigSource(); 86 SceneHelpers.SetupSceneModules(scene, new PermissionsModule());
68 IConfig config = configSource.AddConfig("Startup"); 87 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
69 config.Set("serverside_object_permissions", true);
70 SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
71 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
72 88
73 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 89 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
74 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 90 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
75 sogd.Enabled = false; 91 sogd.Enabled = false;
76 92
77 SceneObjectPart part 93 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId);
78 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); 94 uint soLocalId = so.LocalId;
79 part.Name = "obj1";
80 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
81 95
82 List<uint> localIds = new List<uint>(); 96 List<uint> localIds = new List<uint>();
83 localIds.Add(part.LocalId); 97 localIds.Add(so.LocalId);
84 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); 98 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
85 99
86 // Check that object isn't deleted until we crank the sogd handle. 100 // Check that object isn't deleted until we crank the sogd handle.
87 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 101 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
88 Assert.That(retrievedPart, Is.Not.Null); 102 Assert.That(retrievedPart, Is.Not.Null);
89 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); 103 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
90 104
91 sogd.InventoryDeQueueAndDelete(); 105 sogd.InventoryDeQueueAndDelete();
92 106
93 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 107 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
94 Assert.That(retrievedPart2, Is.Null); 108 Assert.That(retrievedPart2, Is.Null);
109
110 Assert.That(client.ReceivedKills.Count, Is.EqualTo(1));
111 Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId));
112 }
113
114 /// <summary>
115 /// Test that child and root agents correctly receive KillObject notifications.
116 /// </summary>
117 [Test]
118 public void TestDeRezSceneObjectToAgents()
119 {
120 TestHelpers.InMethod();
121// TestHelpers.EnableLogging();
122
123 SceneHelpers sh = new SceneHelpers();
124 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
125 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
126
127 // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA
128 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
129 EntityTransferModule etmB = new EntityTransferModule();
130 IConfigSource config = new IniConfigSource();
131 IConfig modulesConfig = config.AddConfig("Modules");
132 modulesConfig.Set("EntityTransferModule", etmB.Name);
133 modulesConfig.Set("SimulationServices", lscm.Name);
134 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
135 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
136
137 // We need this for derez
138 SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule());
139
140 UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, "");
141 UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, "");
142
143 TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient;
144
145 // This is the more long-winded route we have to take to get a child client created for userB in sceneA
146 // rather than just calling AddScenePresence() as for userA
147 AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
148 TestClient clientB = new TestClient(acd, sceneB);
149 List<TestClient> childClientsB = new List<TestClient>();
150 EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
151
152 SceneHelpers.AddScenePresence(sceneB, clientB, acd);
153
154 SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA);
155 uint soLocalId = so.LocalId;
156
157 sceneA.DeleteSceneObject(so, false);
158
159 Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1));
160 Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId));
161
162 Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1));
163 Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId));
95 } 164 }
96 165
97 /// <summary> 166 /// <summary>
98 /// Test deleting an object from a scene where the deleter is not the owner 167 /// Test deleting an object from a scene where the deleter is not the owner
99 /// </summary> 168 /// </summary>
100 /// 169 /// <remarks>
101 /// This test assumes that the deleter is not a god. 170 /// This test assumes that the deleter is not a god.
171 /// </remarks>
102 [Test] 172 [Test]
103 public void TestDeRezSceneObjectNotOwner() 173 public void TestDeRezSceneObjectNotOwner()
104 { 174 {
@@ -109,10 +179,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
109 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 179 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
110 180
111 TestScene scene = new SceneHelpers().SetupScene(); 181 TestScene scene = new SceneHelpers().SetupScene();
112 IConfigSource configSource = new IniConfigSource(); 182 SceneHelpers.SetupSceneModules(scene, new PermissionsModule());
113 IConfig config = configSource.AddConfig("Startup");
114 config.Set("serverside_object_permissions", true);
115 SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
116 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; 183 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
117 184
118 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 185 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index 8775949..5a72239 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -95,11 +95,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); 95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96 96
97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
98 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 98 TestClient tc = new TestClient(acd, sceneA);
99 List<TestClient> destinationTestClients = new List<TestClient>(); 99 List<TestClient> destinationTestClients = new List<TestClient>();
100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
101 101
102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
103 originalSp.AbsolutePosition = new Vector3(128, 32, 10); 103 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
104 104
105// originalSp.Flying = true; 105// originalSp.Flying = true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index de4458d..297c66b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
139 Vector3 teleportPosition = new Vector3(10, 11, 12); 139 Vector3 teleportPosition = new Vector3(10, 11, 12);
140 Vector3 teleportLookAt = new Vector3(20, 21, 22); 140 Vector3 teleportLookAt = new Vector3(20, 21, 22);
141 141
142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
143 sp.AbsolutePosition = new Vector3(30, 31, 32); 143 sp.AbsolutePosition = new Vector3(30, 31, 32);
144 144
145 List<TestClient> destinationTestClients = new List<TestClient>(); 145 List<TestClient> destinationTestClients = new List<TestClient>();
@@ -224,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
224 Vector3 teleportPosition = new Vector3(10, 11, 12); 224 Vector3 teleportPosition = new Vector3(10, 11, 12);
225 Vector3 teleportLookAt = new Vector3(20, 21, 22); 225 Vector3 teleportLookAt = new Vector3(20, 21, 22);
226 226
227 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 227 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
228 sp.AbsolutePosition = preTeleportPosition; 228 sp.AbsolutePosition = preTeleportPosition;
229 229
230 // Make sceneB return false on query access 230 // Make sceneB return false on query access
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
300 Vector3 teleportPosition = new Vector3(10, 11, 12); 300 Vector3 teleportPosition = new Vector3(10, 11, 12);
301 Vector3 teleportLookAt = new Vector3(20, 21, 22); 301 Vector3 teleportLookAt = new Vector3(20, 21, 22);
302 302
303 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 303 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
304 sp.AbsolutePosition = preTeleportPosition; 304 sp.AbsolutePosition = preTeleportPosition;
305 305
306 // Make sceneB refuse CreateAgent 306 // Make sceneB refuse CreateAgent
@@ -389,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
389 Vector3 teleportPosition = new Vector3(10, 11, 12); 389 Vector3 teleportPosition = new Vector3(10, 11, 12);
390 Vector3 teleportLookAt = new Vector3(20, 21, 22); 390 Vector3 teleportLookAt = new Vector3(20, 21, 22);
391 391
392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
393 sp.AbsolutePosition = preTeleportPosition; 393 sp.AbsolutePosition = preTeleportPosition;
394 394
395 sceneA.RequestTeleportLocation( 395 sceneA.RequestTeleportLocation(
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
428 public void TestSameSimulatorNeighbouringRegions() 428 public void TestSameSimulatorNeighbouringRegions()
429 { 429 {
430 TestHelpers.InMethod(); 430 TestHelpers.InMethod();
431 TestHelpers.EnableLogging(); 431// TestHelpers.EnableLogging();
432 432
433 UUID userId = TestHelpers.ParseTail(0x1); 433 UUID userId = TestHelpers.ParseTail(0x1);
434 434
@@ -458,11 +458,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
458 Vector3 teleportLookAt = new Vector3(20, 21, 22); 458 Vector3 teleportLookAt = new Vector3(20, 21, 22);
459 459
460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
461 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 461 TestClient tc = new TestClient(acd, sceneA);
462 List<TestClient> destinationTestClients = new List<TestClient>(); 462 List<TestClient> destinationTestClients = new List<TestClient>();
463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
464 464
465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); 466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
467 467
468 Assert.That(beforeSceneASp, Is.Not.Null); 468 Assert.That(beforeSceneASp, Is.Not.Null);
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 3644856..384eb1f 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -950,7 +950,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
950 950
951 } 951 }
952 952
953 public void SendKillObject(ulong regionHandle, List<uint> localID) 953 public void SendKillObject(List<uint> localID)
954 { 954 {
955 955
956 } 956 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 8aae300..553443f 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -592,7 +592,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
592 592
593 } 593 }
594 594
595 public virtual void SendKillObject(ulong regionHandle, List<uint> localID) 595 public virtual void SendKillObject(List<uint> localID)
596 { 596 {
597 } 597 }
598 598
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
index 9d47657..262d734 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
@@ -368,9 +368,10 @@ public class BSShapeMesh : BSShape
368 368
369 // Check to see if mesh was created (might require an asset). 369 // Check to see if mesh was created (might require an asset).
370 newShape = VerifyMeshCreated(physicsScene, newShape, prim); 370 newShape = VerifyMeshCreated(physicsScene, newShape, prim);
371 if (!newShape.isNativeShape) 371 if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
372 { 372 {
373 // If a mesh was what was created, remember the built shape for later sharing. 373 // If a mesh was what was created, remember the built shape for later sharing.
374 // Also note that if meshing failed we put it in the mesh list as there is nothing else to do about the mesh.
374 Meshes.Add(newMeshKey, retMesh); 375 Meshes.Add(newMeshKey, retMesh);
375 } 376 }
376 377
@@ -481,8 +482,11 @@ public class BSShapeMesh : BSShape
481 } 482 }
482 else 483 else
483 { 484 {
485 // Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh.
486 prim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed;
484 physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", 487 physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
485 LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name); 488 LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name);
489 physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey);
486 } 490 }
487 } 491 }
488 newShape.shapeKey = newMeshKey; 492 newShape.shapeKey = newMeshKey;
@@ -521,7 +525,7 @@ public class BSShapeHull : BSShape
521 525
522 // Check to see if hull was created (might require an asset). 526 // Check to see if hull was created (might require an asset).
523 newShape = VerifyMeshCreated(physicsScene, newShape, prim); 527 newShape = VerifyMeshCreated(physicsScene, newShape, prim);
524 if (!newShape.isNativeShape) 528 if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
525 { 529 {
526 // If a mesh was what was created, remember the built shape for later sharing. 530 // If a mesh was what was created, remember the built shape for later sharing.
527 Hulls.Add(newHullKey, retHull); 531 Hulls.Add(newHullKey, retHull);
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..400f303 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 230 string DSTZone, string destinationsURL, string avatarsURL)
231 : this() 231 : this()
232 { 232 {
233 FillOutInventoryData(invSkel, libService); 233 FillOutInventoryData(invSkel, libService);
@@ -246,6 +246,8 @@ namespace OpenSim.Services.LLLoginService
246 MapTileURL = mapTileURL; 246 MapTileURL = mapTileURL;
247 ProfileURL = profileURL; 247 ProfileURL = profileURL;
248 OpenIDURL = openIDURL; 248 OpenIDURL = openIDURL;
249 DestinationsURL = destinationsURL;
250 AvatarsURL = avatarsURL;
249 251
250 SearchURL = searchURL; 252 SearchURL = searchURL;
251 Currency = currency; 253 Currency = currency;
@@ -533,6 +535,12 @@ namespace OpenSim.Services.LLLoginService
533 if (profileURL != String.Empty) 535 if (profileURL != String.Empty)
534 responseData["profile-server-url"] = profileURL; 536 responseData["profile-server-url"] = profileURL;
535 537
538 if (DestinationsURL != String.Empty)
539 responseData["destination_guide_url"] = DestinationsURL;
540
541 if (AvatarsURL != String.Empty)
542 responseData["avatar_picker_url"] = AvatarsURL;
543
536 // We need to send an openid_token back in the response too 544 // We need to send an openid_token back in the response too
537 if (openIDURL != String.Empty) 545 if (openIDURL != String.Empty)
538 responseData["openid_url"] = openIDURL; 546 responseData["openid_url"] = openIDURL;
@@ -1056,6 +1064,16 @@ namespace OpenSim.Services.LLLoginService
1056 set { currency = value; } 1064 set { currency = value; }
1057 } 1065 }
1058 1066
1067 public string DestinationsURL
1068 {
1069 get; set;
1070 }
1071
1072 public string AvatarsURL
1073 {
1074 get; set;
1075 }
1076
1059 #endregion 1077 #endregion
1060 1078
1061 public class UserInfo 1079 public class UserInfo
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 53a22d4..abda98f 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -78,6 +78,8 @@ namespace OpenSim.Services.LLLoginService
78 protected string m_OpenIDURL; 78 protected string m_OpenIDURL;
79 protected string m_SearchURL; 79 protected string m_SearchURL;
80 protected string m_Currency; 80 protected string m_Currency;
81 protected string m_DestinationGuide;
82 protected string m_AvatarPicker;
81 83
82 protected string m_AllowedClients; 84 protected string m_AllowedClients;
83 protected string m_DeniedClients; 85 protected string m_DeniedClients;
@@ -117,6 +119,8 @@ namespace OpenSim.Services.LLLoginService
117 m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty); 119 m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty);
118 m_SearchURL = m_LoginServerConfig.GetString("SearchURL", string.Empty); 120 m_SearchURL = m_LoginServerConfig.GetString("SearchURL", string.Empty);
119 m_Currency = m_LoginServerConfig.GetString("Currency", string.Empty); 121 m_Currency = m_LoginServerConfig.GetString("Currency", string.Empty);
122 m_DestinationGuide = m_LoginServerConfig.GetString ("DestinationGuide", string.Empty);
123 m_AvatarPicker = m_LoginServerConfig.GetString ("AvatarPicker", string.Empty);
120 124
121 m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty); 125 m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty);
122 m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty); 126 m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty);
@@ -453,7 +457,8 @@ namespace OpenSim.Services.LLLoginService
453 = new LLLoginResponse( 457 = new LLLoginResponse(
454 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 458 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
455 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 459 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
456 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 460 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone,
461 m_DestinationGuide, m_AvatarPicker);
457 462
458 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 463 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
459 464
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 6cc7ff2..1b960b1 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Tests.Common
82 Scene neighbourScene; 82 Scene neighbourScene;
83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene); 83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
84 84
85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance); 85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
86 neighbourTcs.Add(neighbourTc); 86 neighbourTcs.Add(neighbourTc);
87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User); 87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
88 }; 88 };
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index bdd9093..d9bb85e 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -447,9 +447,6 @@ namespace OpenSim.Tests.Common
447 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test 447 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
448 /// </summary> 448 /// </summary>
449 /// <remarks> 449 /// <remarks>
450 /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
451 /// and teleport doesn't take place.
452 ///
453 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will 450 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will
454 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. 451 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data.
455 /// </remarks> 452 /// </remarks>
@@ -462,22 +459,6 @@ namespace OpenSim.Tests.Common
462 } 459 }
463 460
464 /// <summary> 461 /// <summary>
465 /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
466 /// </summary>
467 /// <remarks>
468 /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will
469 /// make the agent circuit data (e.g. first, lastname) consistent with the user account data.
470 /// </remarks>
471 /// <param name="scene"></param>
472 /// <param name="agentId"></param>
473 /// <param name="sceneManager"></param>
474 /// <returns></returns>
475 public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
476 {
477 return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
478 }
479
480 /// <summary>
481 /// Add a root agent. 462 /// Add a root agent.
482 /// </summary> 463 /// </summary>
483 /// <param name="scene"></param> 464 /// <param name="scene"></param>
@@ -508,31 +489,7 @@ namespace OpenSim.Tests.Common
508 /// <returns></returns> 489 /// <returns></returns>
509 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) 490 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
510 { 491 {
511 return AddScenePresence(scene, agentData, null); 492 return AddScenePresence(scene, new TestClient(agentData, scene), agentData);
512 }
513
514 /// <summary>
515 /// Add a root agent.
516 /// </summary>
517 /// <remarks>
518 /// This function
519 ///
520 /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
521 /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
522 /// agent was coming.
523 ///
524 /// 2) Connects the agent with the scene
525 ///
526 /// This function performs actions equivalent with notifying the scene that an agent is
527 /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
528 /// </remarks>
529 /// <param name="scene"></param>
530 /// <param name="agentData"></param>
531 /// <param name="sceneManager"></param>
532 /// <returns></returns>
533 public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
534 {
535 return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager);
536 } 493 }
537 494
538 /// <summary> 495 /// <summary>
@@ -552,10 +509,9 @@ namespace OpenSim.Tests.Common
552 /// </remarks> 509 /// </remarks>
553 /// <param name="scene"></param> 510 /// <param name="scene"></param>
554 /// <param name="agentData"></param> 511 /// <param name="agentData"></param>
555 /// <param name="sceneManager"></param>
556 /// <returns></returns> 512 /// <returns></returns>
557 public static ScenePresence AddScenePresence( 513 public static ScenePresence AddScenePresence(
558 Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager) 514 Scene scene, IClientAPI client, AgentCircuitData agentData)
559 { 515 {
560 // We emulate the proper login sequence here by doing things in four stages 516 // We emulate the proper login sequence here by doing things in four stages
561 517
@@ -578,10 +534,6 @@ namespace OpenSim.Tests.Common
578 /// Introduce an agent into the scene by adding a new client. 534 /// Introduce an agent into the scene by adding a new client.
579 /// </summary> 535 /// </summary>
580 /// <returns>The scene presence added</returns> 536 /// <returns>The scene presence added</returns>
581 /// <param name='sceneManager'>
582 /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
583 /// neighbours and where no teleporting takes place.
584 /// </param>
585 /// <param name='scene'></param> 537 /// <param name='scene'></param>
586 /// <param name='testClient'></param> 538 /// <param name='testClient'></param>
587 /// <param name='agentData'></param> 539 /// <param name='agentData'></param>
@@ -607,7 +559,7 @@ namespace OpenSim.Tests.Common
607 acd.child = true; 559 acd.child = true;
608 560
609 // XXX: ViaLogin may not be correct for child agents 561 // XXX: ViaLogin may not be correct for child agents
610 TestClient client = new TestClient(acd, scene, null); 562 TestClient client = new TestClient(acd, scene);
611 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); 563 return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin);
612 } 564 }
613 565
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 664ecb6..09e751a 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -47,9 +47,9 @@ namespace OpenSim.Tests.Common.Mock
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 private SceneManager m_sceneManager;
51 50
52 // Properties so that we can get at received data for test purposes 51 // Properties so that we can get at received data for test purposes
52 public List<uint> ReceivedKills { get; private set; }
53 public List<UUID> ReceivedOfflineNotifications { get; private set; } 53 public List<UUID> ReceivedOfflineNotifications { get; private set; }
54 public List<UUID> ReceivedOnlineNotifications { get; private set; } 54 public List<UUID> ReceivedOnlineNotifications { get; private set; }
55 public List<UUID> ReceivedFriendshipTerminations { get; private set; } 55 public List<UUID> ReceivedFriendshipTerminations { get; private set; }
@@ -434,33 +434,21 @@ namespace OpenSim.Tests.Common.Mock
434 /// <summary> 434 /// <summary>
435 /// Constructor 435 /// Constructor
436 /// </summary> 436 /// </summary>
437 /// <remarks>
438 /// Can be used for a test where there is only one region or where there are multiple regions that are not
439 /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
440 /// scene manager should be used.
441 /// </remarks>
442 /// <param name="agentData"></param>
443 /// <param name="scene"></param>
444 public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
445
446 /// <summary>
447 /// Constructor
448 /// </summary>
449 /// <param name="agentData"></param> 437 /// <param name="agentData"></param>
450 /// <param name="scene"></param> 438 /// <param name="scene"></param>
451 /// <param name="sceneManager"></param> 439 /// <param name="sceneManager"></param>
452 public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager) 440 public TestClient(AgentCircuitData agentData, Scene scene)
453 { 441 {
454 m_agentId = agentData.AgentID; 442 m_agentId = agentData.AgentID;
455 m_firstName = agentData.firstname; 443 m_firstName = agentData.firstname;
456 m_lastName = agentData.lastname; 444 m_lastName = agentData.lastname;
457 m_circuitCode = agentData.circuitcode; 445 m_circuitCode = agentData.circuitcode;
458 m_scene = scene; 446 m_scene = scene;
459 m_sceneManager = sceneManager;
460 SessionId = agentData.SessionID; 447 SessionId = agentData.SessionID;
461 SecureSessionId = agentData.SecureSessionID; 448 SecureSessionId = agentData.SecureSessionID;
462 CapsSeedUrl = agentData.CapsPath; 449 CapsSeedUrl = agentData.CapsPath;
463 450
451 ReceivedKills = new List<uint>();
464 ReceivedOfflineNotifications = new List<UUID>(); 452 ReceivedOfflineNotifications = new List<UUID>();
465 ReceivedOnlineNotifications = new List<UUID>(); 453 ReceivedOnlineNotifications = new List<UUID>();
466 ReceivedFriendshipTerminations = new List<UUID>(); 454 ReceivedFriendshipTerminations = new List<UUID>();
@@ -529,22 +517,22 @@ namespace OpenSim.Tests.Common.Mock
529 517
530 public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) 518 public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
531 { 519 {
532
533 } 520 }
534 521
535 public virtual void SendKillObject(ulong regionHandle, List<uint> localID) 522 public virtual void SendKillObject(List<uint> localID)
536 { 523 {
524 ReceivedKills.AddRange(localID);
537 } 525 }
538 526
539 public virtual void SetChildAgentThrottle(byte[] throttle) 527 public virtual void SetChildAgentThrottle(byte[] throttle)
540 { 528 {
541 } 529 }
530
542 public byte[] GetThrottlesPacked(float multiplier) 531 public byte[] GetThrottlesPacked(float multiplier)
543 { 532 {
544 return new byte[0]; 533 return new byte[0];
545 } 534 }
546 535
547
548 public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 536 public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
549 { 537 {
550 } 538 }
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
index 30b1f38..2be5524 100644
--- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
@@ -118,8 +118,8 @@ namespace OpenSim.Tests.Common.Mock
118 118
119 folder.parentFolderID = new UUID(newParent); 119 folder.parentFolderID = new UUID(newParent);
120 120
121 XInventoryFolder[] newParentFolders 121// XInventoryFolder[] newParentFolders
122 = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); 122// = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
123 123
124// Console.WriteLine( 124// Console.WriteLine(
125// "Moved folder {0} {1}, to {2} {3}", 125// "Moved folder {0} {1}, to {2} {3}",
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index fee2a87..bc2b4cf 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -325,6 +325,12 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
325 ; For V2/V3 webapp authentication SSO 325 ; For V2/V3 webapp authentication SSO
326 ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" 326 ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
327 327
328 ; For V3 destination guide
329 ; DestinationGuide = "http://127.0.0.1/guide"
330
331 ; For V3 avatar picker (( work in progress ))
332 ; AvatarPicker = "http://127.0.0.1/avatars"
333
328 ; If you run this login server behind a proxy, set this to true 334 ; If you run this login server behind a proxy, set this to true
329 ; HasProxy = false 335 ; HasProxy = false
330 336
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example
index 2d5aa8c..1d66b7f 100644
--- a/bin/Robust.ini.example
+++ b/bin/Robust.ini.example
@@ -288,6 +288,12 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
288 ; For V2/V3 webapp authentication SSO 288 ; For V2/V3 webapp authentication SSO
289 ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" 289 ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
290 290
291 ; For V3 destination guide
292 ; DestinationGuide = "http://127.0.0.1/guide"
293
294 ; For V3 avatar picker (( work in progress ))
295 ; AvatarPicker = "http://127.0.0.1/avatars"
296
291 ; If you run this login server behind a proxy, set this to true 297 ; If you run this login server behind a proxy, set this to true
292 ; HasProxy = false 298 ; HasProxy = false
293 299