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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs45
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs104
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs2
4 files changed, 146 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c039b5a..b5272ad 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 /// <summary>
50 /// Determine whether this archive will save assets. Default is true.
51 /// </summary>
52 public bool SaveAssets { get; set; }
53
49 /// <value> 54 /// <value>
50 /// Used to select all inventory nodes in a folder but not the folder itself 55 /// Used to select all inventory nodes in a folder but not the folder itself
51 /// </value> 56 /// </value>
@@ -112,6 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
112 m_invPath = invPath; 117 m_invPath = invPath;
113 m_saveStream = saveStream; 118 m_saveStream = saveStream;
114 m_assetGatherer = new UuidGatherer(m_scene.AssetService); 119 m_assetGatherer = new UuidGatherer(m_scene.AssetService);
120
121 SaveAssets = true;
115 } 122 }
116 123
117 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 124 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
@@ -150,7 +157,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
150 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); 157 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
151 m_archiveWriter.WriteFile(filename, serialization); 158 m_archiveWriter.WriteFile(filename, serialization);
152 159
153 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 160 if (SaveAssets)
161 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
154 } 162 }
155 163
156 /// <summary> 164 /// <summary>
@@ -195,6 +203,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
195 /// </summary> 203 /// </summary>
196 public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService) 204 public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService)
197 { 205 {
206 if (options.ContainsKey("noassets") && (bool)options["noassets"])
207 SaveAssets = false;
208
198 try 209 try
199 { 210 {
200 InventoryFolderBase inventoryFolder = null; 211 InventoryFolderBase inventoryFolder = null;
@@ -285,12 +296,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
285 296
286 // Don't put all this profile information into the archive right now. 297 // Don't put all this profile information into the archive right now.
287 //SaveUsers(); 298 //SaveUsers();
288 299
289 new AssetsRequest( 300 if (SaveAssets)
290 new AssetsArchiver(m_archiveWriter), 301 {
291 m_assetUuids, m_scene.AssetService, 302 m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
292 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 303
293 options, ReceivedAllAssets).Execute(); 304 new AssetsRequest(
305 new AssetsArchiver(m_archiveWriter),
306 m_assetUuids, m_scene.AssetService,
307 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
308 options, ReceivedAllAssets).Execute();
309 }
310 else
311 {
312 m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified");
313
314 ReceivedAllAssets(new List<UUID>(), new List<UUID>());
315 }
294 } 316 }
295 catch (Exception) 317 catch (Exception)
296 { 318 {
@@ -387,19 +409,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
387 /// </summary> 409 /// </summary>
388 /// <param name="options"></param> 410 /// <param name="options"></param>
389 /// <returns></returns> 411 /// <returns></returns>
390 public static string CreateControlFile(Dictionary<string, object> options) 412 public string CreateControlFile(Dictionary<string, object> options)
391 { 413 {
392 int majorVersion, minorVersion; 414 int majorVersion, minorVersion;
393 415
394 if (options.ContainsKey("profile")) 416 if (options.ContainsKey("profile"))
395 { 417 {
396 majorVersion = 1; 418 majorVersion = 1;
397 minorVersion = 1; 419 minorVersion = 2;
398 } 420 }
399 else 421 else
400 { 422 {
401 majorVersion = 0; 423 majorVersion = 0;
402 minorVersion = 2; 424 minorVersion = 3;
403 } 425 }
404 426
405 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
@@ -411,6 +433,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
411 xtw.WriteStartElement("archive"); 433 xtw.WriteStartElement("archive");
412 xtw.WriteAttributeString("major_version", majorVersion.ToString()); 434 xtw.WriteAttributeString("major_version", majorVersion.ToString());
413 xtw.WriteAttributeString("minor_version", minorVersion.ToString()); 435 xtw.WriteAttributeString("minor_version", minorVersion.ToString());
436
437 xtw.WriteElementString("assets_included", SaveAssets.ToString());
438
414 xtw.WriteEndElement(); 439 xtw.WriteEndElement();
415 440
416 xtw.Flush(); 441 xtw.Flush();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 576a154..e0b02aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 this, "save iar",
125 "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", 125 "save iar [--p|-profile=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
128 + "<last> is the user's last name." + Environment.NewLine 128 + "<last> is the user's last name." + Environment.NewLine
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine 130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
131 + "-c|--creators preserves information about foreign creators." + Environment.NewLine 131 + "-c|--creators preserves information about foreign creators." + Environment.NewLine
132 + "-v|--verbose extra debug messages." + Environment.NewLine 132 + "-v|--verbose extra debug messages." + Environment.NewLine
133 + "--noassets stops assets being saved to the IAR."
133 + "<IAR path> is the filesystem path at which to save the IAR." 134 + "<IAR path> is the filesystem path at which to save the IAR."
134 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 135 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
135 HandleSaveInvConsoleCommand); 136 HandleSaveInvConsoleCommand);
@@ -398,6 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); 399 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
399 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
400 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
401 403
402 List<string> mainParams = ops.Parse(cmdparams); 404 List<string> mainParams = ops.Parse(cmdparams);
403 405
@@ -406,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 408 if (mainParams.Count < 6)
407 { 409 {
408 m_log.Error( 410 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] <first name> <last name> <inventory path> <user password> [<save file path>]"); 411 "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]");
410 return; 412 return;
411 } 413 }
412 414
@@ -423,16 +425,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
423 m_log.InfoFormat( 425 m_log.InfoFormat(
424 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 426 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
425 savePath, invPath, firstName, lastName); 427 savePath, invPath, firstName, lastName);
426 428
429 lock (m_pendingConsoleSaves)
430 m_pendingConsoleSaves.Add(id);
431
427 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options); 432 ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options);
428 } 433 }
429 catch (InventoryArchiverException e) 434 catch (InventoryArchiverException e)
430 { 435 {
431 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 436 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
432 } 437 }
433
434 lock (m_pendingConsoleSaves)
435 m_pendingConsoleSaves.Add(id);
436 } 438 }
437 439
438 private void SaveInvConsoleCommandCompleted( 440 private void SaveInvConsoleCommandCompleted(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index d97311a..ae3ab21 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -123,11 +123,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 126 /// Test saving a single inventory item to an IAR
127 /// (subject to change since there is no fixed format yet). 127 /// (subject to change since there is no fixed format yet).
128 /// </summary> 128 /// </summary>
129 [Test] 129 [Test]
130 public void TestSaveItemToIarV0_1() 130 public void TestSaveItemToIar()
131 { 131 {
132 TestHelper.InMethod(); 132 TestHelper.InMethod();
133// log4net.Config.XmlConfigurator.Configure(); 133// log4net.Config.XmlConfigurator.Configure();
@@ -217,6 +217,106 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
217 217
218 // TODO: Test presence of more files and contents of files. 218 // TODO: Test presence of more files and contents of files.
219 } 219 }
220
221 /// <summary>
222 /// Test saving a single inventory item to an IAR without its asset
223 /// </summary>
224 [Test]
225 public void TestSaveItemToIarNoAssets()
226 {
227 TestHelper.InMethod();
228// log4net.Config.XmlConfigurator.Configure();
229
230 // Create user
231 string userFirstName = "Jock";
232 string userLastName = "Stirrup";
233 string userPassword = "troll";
234 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
235 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
236
237 // Create asset
238 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
239 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
240
241 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
242 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
243 m_scene.AssetService.Store(asset1);
244
245 // Create item
246 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
247 string item1Name = "My Little Dog";
248 InventoryItemBase item1 = new InventoryItemBase();
249 item1.Name = item1Name;
250 item1.AssetID = asset1.FullID;
251 item1.ID = item1Id;
252 InventoryFolderBase objsFolder
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
254 item1.Folder = objsFolder.ID;
255 m_scene.AddInventoryItem(item1);
256
257 MemoryStream archiveWriteStream = new MemoryStream();
258
259 Dictionary<string, Object> options = new Dictionary<string, Object>();
260 options.Add("noassets", true);
261
262 // When we're not saving assets, archiving is being done synchronously.
263 m_archiverModule.ArchiveInventory(
264 Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);
265
266 byte[] archive = archiveWriteStream.ToArray();
267 MemoryStream archiveReadStream = new MemoryStream(archive);
268 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
269
270 //bool gotControlFile = false;
271 bool gotObject1File = false;
272 //bool gotObject2File = false;
273 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
274 string expectedObject1FilePath = string.Format(
275 "{0}{1}",
276 ArchiveConstants.INVENTORY_PATH,
277 expectedObject1FileName);
278
279 string filePath;
280 TarArchiveReader.TarEntryType tarEntryType;
281
282// Console.WriteLine("Reading archive");
283
284 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
285 {
286 Console.WriteLine("Got {0}", filePath);
287
288// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
289// {
290// gotControlFile = true;
291// }
292
293 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
294 {
295// string fileName = filePath.Remove(0, "Objects/".Length);
296//
297// if (fileName.StartsWith(part1.Name))
298// {
299 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
300 gotObject1File = true;
301// }
302// else if (fileName.StartsWith(part2.Name))
303// {
304// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
305// gotObject2File = true;
306// }
307 }
308 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
309 {
310 Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
311 }
312 }
313
314// Assert.That(gotControlFile, Is.True, "No control file in archive");
315 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
316// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
317
318 // TODO: Test presence of more files and contents of files.
319 }
220 320
221 /// <summary> 321 /// <summary>
222 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized 322 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 3d073bf..10a83ee 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
61 public static int MAX_MAJOR_VERSION = 0; 61 public static int MAX_MAJOR_VERSION = 0;
62 62
63 /// <summary> 63 /// <summary>
64 /// Determine whether this oar will save assets. Default is true. 64 /// Determine whether this archive will save assets. Default is true.
65 /// </summary> 65 /// </summary>
66 public bool SaveAssets { get; set; } 66 public bool SaveAssets { get; set; }
67 67