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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index f80084a..8b00a33 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -363,7 +363,11 @@ public sealed class BSPrim : BSPhysObject
363 // not get it through the terrain 363 // not get it through the terrain
364 _position.Z = targetHeight; 364 _position.Z = targetHeight;
365 if (inTaintTime) 365 if (inTaintTime)
366 {
366 ForcePosition = _position; 367 ForcePosition = _position;
368 }
369 // If we are throwing the object around, zero its other forces
370 ZeroMotion(inTaintTime);
367 ret = true; 371 ret = true;
368 } 372 }
369 373
@@ -1639,10 +1643,12 @@ public sealed class BSPrim : BSPhysObject
1639 // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG 1643 // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG
1640 1644
1641 // The sanity check can change the velocity and/or position. 1645 // The sanity check can change the velocity and/or position.
1642 if (IsPhysical && PositionSanityCheck(true)) 1646 if (IsPhysical && PositionSanityCheck(true /* inTaintTime */ ))
1643 { 1647 {
1644 entprop.Position = _position; 1648 entprop.Position = _position;
1645 entprop.Velocity = _velocity; 1649 entprop.Velocity = _velocity;
1650 entprop.RotationalVelocity = _rotationalVelocity;
1651 entprop.Acceleration = _acceleration;
1646 } 1652 }
1647 1653
1648 OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG 1654 OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG