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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs12
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs297
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs22
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetProvider.cs18
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetServer.cs4
-rw-r--r--OpenSim/Framework/General/Types/AssetBase.cs3
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs3
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/IXfer.cs11
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs33
-rw-r--r--OpenSim/Region/Environment/Modules/XferModule.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs33
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs1
19 files changed, 428 insertions, 47 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index d947228..2dceb54 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -144,14 +144,14 @@ namespace OpenSim.Framework.Communications.Caches
144 AssetBase asset = GetAsset(assetID); 144 AssetBase asset = GetAsset(assetID);
145 if (asset == null) 145 if (asset == null)
146 { 146 {
147 this._assetServer.RequestAsset(assetID, isTexture); 147 this._assetServer.FetchAsset(assetID, isTexture);
148 } 148 }
149 return asset; 149 return asset;
150 } 150 }
151 151
152 public void AddAsset(AssetBase asset) 152 public void AddAsset(AssetBase asset)
153 { 153 {
154 System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); 154 // System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
155 if (asset.Type == 0) 155 if (asset.Type == 0)
156 { 156 {
157 //Console.WriteLine("which is a texture"); 157 //Console.WriteLine("which is a texture");
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Caches
159 { //texture 159 { //texture
160 TextureImage textur = new TextureImage(asset); 160 TextureImage textur = new TextureImage(asset);
161 this.Textures.Add(textur.FullID, textur); 161 this.Textures.Add(textur.FullID, textur);
162 this._assetServer.UploadNewAsset(asset); 162 this._assetServer.CreateAsset(asset);
163 } 163 }
164 else 164 else
165 { 165 {
@@ -173,7 +173,7 @@ namespace OpenSim.Framework.Communications.Caches
173 { 173 {
174 AssetInfo assetInf = new AssetInfo(asset); 174 AssetInfo assetInf = new AssetInfo(asset);
175 this.Assets.Add(assetInf.FullID, assetInf); 175 this.Assets.Add(assetInf.FullID, assetInf);
176 this._assetServer.UploadNewAsset(asset); 176 this._assetServer.CreateAsset(asset);
177 } 177 }
178 } 178 }
179 } 179 }
@@ -384,7 +384,7 @@ namespace OpenSim.Framework.Communications.Caches
384 request.AssetRequestSource = source; 384 request.AssetRequestSource = source;
385 request.Params = transferRequest.TransferInfo.Params; 385 request.Params = transferRequest.TransferInfo.Params;
386 this.RequestedAssets.Add(requestID, request); 386 this.RequestedAssets.Add(requestID, request);
387 this._assetServer.RequestAsset(requestID, false); 387 this._assetServer.FetchAsset(requestID, false);
388 } 388 }
389 return; 389 return;
390 } 390 }
@@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Caches
561 request.IsTextureRequest = true; 561 request.IsTextureRequest = true;
562 request.DiscardLevel = discard; 562 request.DiscardLevel = discard;
563 this.RequestedTextures.Add(imageID, request); 563 this.RequestedTextures.Add(imageID, request);
564 this._assetServer.RequestAsset(imageID, true); 564 this._assetServer.FetchAsset(imageID, true);
565 } 565 }
566 return; 566 return;
567 } 567 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index fd203f7..4e2644c 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Caches
73 this._receiver = receiver; 73 this._receiver = receiver;
74 } 74 }
75 75
76 public void RequestAsset(LLUUID assetID, bool isTexture) 76 public void FetchAsset(LLUUID assetID, bool isTexture)
77 { 77 {
78 ARequest req = new ARequest(); 78 ARequest req = new ARequest();
79 req.AssetID = assetID; 79 req.AssetID = assetID;
@@ -86,7 +86,7 @@ namespace OpenSim.Framework.Communications.Caches
86 86
87 } 87 }
88 88
89 public void UploadNewAsset(AssetBase asset) 89 public void CreateAsset(AssetBase asset)
90 { 90 {
91 AssetStorage store = new AssetStorage(); 91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data; 92 store.Data = asset.Data;
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
new file mode 100644
index 0000000..50653d8
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -0,0 +1,297 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using System.Reflection;
32using libsecondlife;
33using Nini.Config;
34using OpenSim.Framework.Console;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41
42 public class SQLAssetServer : IAssetServer
43 {
44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _localAssetServerThread;
47 protected IAssetProvider m_plugin;
48
49
50 public SQLAssetServer()
51 {
52 _assetRequests = new BlockingQueue<ARequest>();
53 AddPlugin("OpenSim.Framework.Data.SQLite.dll");
54 this.SetUpAssetDatabase();
55
56 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
57 this._localAssetServerThread.IsBackground = true;
58 this._localAssetServerThread.Start();
59
60 }
61
62 public void AddPlugin(string FileName)
63 {
64 //MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
65 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
66
67 foreach (Type pluginType in pluginAssembly.GetTypes())
68 {
69 if (!pluginType.IsAbstract)
70 {
71 Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
72
73 if (typeInterface != null)
74 {
75 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
76 m_plugin = plug;
77 m_plugin.Initialise("AssetStorage.db", "");
78
79 //MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface");
80 }
81
82 typeInterface = null;
83 }
84 }
85
86 pluginAssembly = null;
87 }
88
89 public void SetReceiver(IAssetReceiver receiver)
90 {
91 this._receiver = receiver;
92 }
93
94 public void FetchAsset(LLUUID assetID, bool isTexture)
95 {
96 ARequest req = new ARequest();
97 req.AssetID = assetID;
98 req.IsTexture = isTexture;
99 this._assetRequests.Enqueue(req);
100 }
101
102 public void UpdateAsset(AssetBase asset)
103 {
104 m_plugin.UpdateAsset(asset);
105 m_plugin.CommitAssets();
106 }
107
108 public void CreateAsset(AssetBase asset)
109 {
110 m_plugin.CreateAsset(asset);
111 m_plugin.CommitAssets();
112 }
113
114 public void SetServerInfo(string ServerUrl, string ServerKey)
115 {
116
117 }
118 public void Close()
119 {
120 m_plugin.CommitAssets();
121 }
122
123 private void RunRequests()
124 {
125
126 while (true)
127 {
128 ARequest req = this._assetRequests.Dequeue();
129
130 m_plugin.FetchAsset(req.AssetID);
131
132 AssetBase asset = m_plugin.FetchAsset(req.AssetID);
133 if (asset != null)
134 {
135 _receiver.AssetReceived(asset, req.IsTexture);
136 }
137 else
138 {
139 _receiver.AssetNotFound(req.AssetID);
140 }
141
142 }
143
144 }
145
146 private void SetUpAssetDatabase()
147 {
148 MainLog.Instance.Verbose("Setting up asset database");
149
150 AssetBase Image = new AssetBase();
151 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
152 Image.Name = "Bricks";
153 this.LoadAsset(Image, true, "bricks.jp2");
154 m_plugin.CreateAsset(Image);
155
156 Image = new AssetBase();
157 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
158 Image.Name = "Plywood";
159 this.LoadAsset(Image, true, "plywood.jp2");
160 m_plugin.CreateAsset(Image);
161
162 Image = new AssetBase();
163 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
164 Image.Name = "Rocks";
165 this.LoadAsset(Image, true, "rocks.jp2");
166 m_plugin.CreateAsset(Image);
167
168 Image = new AssetBase();
169 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
170 Image.Name = "Granite";
171 this.LoadAsset(Image, true, "granite.jp2");
172 m_plugin.CreateAsset(Image);
173
174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
176 Image.Name = "Hardwood";
177 this.LoadAsset(Image, true, "hardwood.jp2");
178 m_plugin.CreateAsset(Image);
179
180 Image = new AssetBase();
181 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
182 Image.Name = "Prim Base Texture";
183 this.LoadAsset(Image, true, "plywood.jp2");
184 m_plugin.CreateAsset(Image);
185
186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
188 Image.Name = "Map Base Texture";
189 this.LoadAsset(Image, true, "map_base.jp2");
190 m_plugin.CreateAsset(Image);
191
192 Image = new AssetBase();
193 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
194 Image.Name = "Map Texture";
195 this.LoadAsset(Image, true, "map1.jp2");
196 m_plugin.CreateAsset(Image);
197
198 Image = new AssetBase();
199 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
200 Image.Name = "Female Body Texture";
201 this.LoadAsset(Image, true, "femalebody.jp2");
202 m_plugin.CreateAsset(Image);
203
204 Image = new AssetBase();
205 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
206 Image.Name = "Female Bottom Texture";
207 this.LoadAsset(Image, true, "femalebottom.jp2");
208 m_plugin.CreateAsset(Image);
209
210 Image = new AssetBase();
211 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
212 Image.Name = "Female Face Texture";
213 this.LoadAsset(Image, true, "femaleface.jp2");
214 m_plugin.CreateAsset(Image);
215
216 Image = new AssetBase();
217 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
218 Image.Name = "Skin";
219 Image.Type = 13;
220 Image.InvType = 13;
221 this.LoadAsset(Image, false, "base_skin.dat");
222 m_plugin.CreateAsset(Image);
223
224 Image = new AssetBase();
225 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
226 Image.Name = "Shape";
227 Image.Type = 13;
228 Image.InvType = 13;
229 this.LoadAsset(Image, false, "base_shape.dat");
230 m_plugin.CreateAsset(Image);
231
232 Image = new AssetBase();
233 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
234 Image.Name = "Shirt";
235 Image.Type = 5;
236 Image.InvType = 18;
237 this.LoadAsset(Image, false, "newshirt.dat");
238 m_plugin.CreateAsset(Image);
239
240 Image = new AssetBase();
241 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
242 Image.Name = "Shirt";
243 Image.Type = 5;
244 Image.InvType = 18;
245 this.LoadAsset(Image, false, "newpants.dat");
246 m_plugin.CreateAsset(Image);
247
248 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
249 if (File.Exists(filePath))
250 {
251 XmlConfigSource source = new XmlConfigSource(filePath);
252 ReadAssetDetails(source);
253 }
254
255 m_plugin.CommitAssets();
256 }
257
258 protected void ReadAssetDetails(IConfigSource source)
259 {
260 AssetBase newAsset = null;
261 for (int i = 0; i < source.Configs.Count; i++)
262 {
263 newAsset = new AssetBase();
264 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
265 newAsset.Name = source.Configs[i].GetString("name", "");
266 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
267 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
268 string fileName = source.Configs[i].GetString("fileName", "");
269 if (fileName != "")
270 {
271 this.LoadAsset(newAsset, false, fileName);
272 m_plugin.CreateAsset(newAsset);
273 }
274 }
275 }
276
277 private void LoadAsset(AssetBase info, bool image, string filename)
278 {
279 //should request Asset from storage manager
280 //but for now read from file
281
282 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
283 string fileName = Path.Combine(dataPath, filename);
284 FileInfo fInfo = new FileInfo(fileName);
285 long numBytes = fInfo.Length;
286 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
287 byte[] idata = new byte[numBytes];
288 BinaryReader br = new BinaryReader(fStream);
289 idata = br.ReadBytes((int)numBytes);
290 br.Close();
291 fStream.Close();
292 info.Data = idata;
293 //info.loaded=true;
294 }
295 }
296
297}
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
index 9138673..b53076c 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs
@@ -34,13 +34,14 @@ using System.Data.SqlTypes;
34using Mono.Data.SqliteClient; 34using Mono.Data.SqliteClient;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Interfaces;
37 38
38namespace OpenSim.Framework.Data.SQLite 39namespace OpenSim.Framework.Data.SQLite
39{ 40{
40 /// <summary> 41 /// <summary>
41 /// A User storage interface for the DB4o database system 42 /// A User storage interface for the DB4o database system
42 /// </summary> 43 /// </summary>
43 public class SQLiteAssetData : SQLiteBase 44 public class SQLiteAssetData : SQLiteBase, IAssetProvider
44 { 45 {
45 /// <summary> 46 /// <summary>
46 /// The database manager 47 /// The database manager
@@ -64,7 +65,15 @@ namespace OpenSim.Framework.Data.SQLite
64 ds.Tables.Add(createAssetsTable()); 65 ds.Tables.Add(createAssetsTable());
65 66
66 setupAssetCommands(da, conn); 67 setupAssetCommands(da, conn);
67 da.Fill(ds.Tables["assets"]); 68 try
69 {
70 da.Fill(ds.Tables["assets"]);
71 }
72 catch (Exception)
73 {
74 MainLog.Instance.Verbose("AssetStorage", "Caught fill error on asset table");
75 }
76
68 77
69 return; 78 return;
70 } 79 }
@@ -172,7 +181,14 @@ namespace OpenSim.Framework.Data.SQLite
172 { 181 {
173 row["UUID"] = asset.FullID; 182 row["UUID"] = asset.FullID;
174 row["Name"] = asset.Name; 183 row["Name"] = asset.Name;
175 row["Description"] = asset.Description; 184 if (asset.Description != null)
185 {
186 row["Description"] = asset.Description;
187 }
188 else
189 {
190 row["Description"] = " ";
191 }
176 row["Type"] = asset.Type; 192 row["Type"] = asset.Type;
177 row["InvType"] = asset.InvType; 193 row["InvType"] = asset.InvType;
178 row["Local"] = asset.Local; 194 row["Local"] = asset.Local;
diff --git a/OpenSim/Framework/General/Interfaces/IAssetProvider.cs b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
new file mode 100644
index 0000000..a2ef826
--- /dev/null
+++ b/OpenSim/Framework/General/Interfaces/IAssetProvider.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Types;
5using libsecondlife;
6
7namespace OpenSim.Framework.Interfaces
8{
9 public interface IAssetProvider
10 {
11 void Initialise(string dbfile, string dbname);
12 AssetBase FetchAsset(LLUUID uuid);
13 void CreateAsset(AssetBase asset);
14 void UpdateAsset(AssetBase asset);
15 bool ExistsAsset(LLUUID uuid);
16 void CommitAssets(); // force a sync to the database
17 }
18} \ No newline at end of file
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
index cdce979..da3f61a 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
@@ -37,9 +37,9 @@ namespace OpenSim.Framework.Interfaces
37 public interface IAssetServer 37 public interface IAssetServer
38 { 38 {
39 void SetReceiver(IAssetReceiver receiver); 39 void SetReceiver(IAssetReceiver receiver);
40 void RequestAsset(LLUUID assetID, bool isTexture); 40 void FetchAsset(LLUUID assetID, bool isTexture);
41 void UpdateAsset(AssetBase asset); 41 void UpdateAsset(AssetBase asset);
42 void UploadNewAsset(AssetBase asset); 42 void CreateAsset(AssetBase asset);
43 void SetServerInfo(string ServerUrl, string ServerKey); 43 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close(); 44 void Close();
45 } 45 }
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs
index 71642a2..7d5ee7b 100644
--- a/OpenSim/Framework/General/Types/AssetBase.cs
+++ b/OpenSim/Framework/General/Types/AssetBase.cs
@@ -42,7 +42,8 @@ namespace OpenSim.Framework.Types
42 42
43 public AssetBase() 43 public AssetBase()
44 { 44 {
45 45 Name = " ";
46 Description = " ";
46 } 47 }
47 } 48 }
48} 49}
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 9e0bc09..8437933 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -266,7 +266,8 @@ namespace OpenSim
266 { 266 {
267 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 267 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
268 268
269 LocalAssetServer assetServer = new LocalAssetServer(); 269 // LocalAssetServer assetServer = new LocalAssetServer();
270 SQLAssetServer assetServer = new SQLAssetServer();
270 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 271 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
271 m_assetCache = new AssetCache(assetServer); 272 m_assetCache = new AssetCache(assetServer);
272 // m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 273 // m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
index 082eec2..e2617b3 100644
--- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack
58 58
59 protected bool AgentTextureCached(ClientView simclient, Packet packet) 59 protected bool AgentTextureCached(ClientView simclient, Packet packet)
60 { 60 {
61 // Console.WriteLine(packet.ToString()); 61 //System.Console.WriteLine("texture cached: " + packet.ToString());
62 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; 62 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
63 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); 63 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
64 cachedresp.AgentData.AgentID = this.AgentID; 64 cachedresp.AgentData.AgentID = this.AgentID;
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index a35666d..4e2599f 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack
170 } 170 }
171 break; 171 break;
172 case PacketType.AgentSetAppearance: 172 case PacketType.AgentSetAppearance:
173 //OpenSim.Framework.Console.MainLog.Instance.Verbose("set appear", Pack.ToString());
173 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; 174 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
174 if (OnSetAppearance != null) 175 if (OnSetAppearance != null)
175 { 176 {
@@ -366,8 +367,9 @@ namespace OpenSim.Region.ClientStack
366 m_assetCache.AddAssetRequest(this, transfer); 367 m_assetCache.AddAssetRequest(this, transfer);
367 break; 368 break;
368 case PacketType.AssetUploadRequest: 369 case PacketType.AssetUploadRequest:
369 //Console.WriteLine("upload request " + Pack.ToString());
370 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; 370 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
371 // Console.WriteLine("upload request " + Pack.ToString());
372 // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
371 if (OnAssetUploadRequest != null) 373 if (OnAssetUploadRequest != null)
372 { 374 {
373 OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal); 375 OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal);
diff --git a/OpenSim/Region/Environment/Interfaces/IXfer.cs b/OpenSim/Region/Environment/Interfaces/IXfer.cs
new file mode 100644
index 0000000..a19ba8d
--- /dev/null
+++ b/OpenSim/Region/Environment/Interfaces/IXfer.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Environment.Interfaces
6{
7 public interface IXfer
8 {
9 bool AddNewFile(string fileName, byte[] data);
10 }
11}
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index be3384b..ea416cb 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -28,27 +28,23 @@ namespace OpenSim.Region.Environment
28 /// <param name="scene"></param> 28 /// <param name="scene"></param>
29 public void CreateDefaultModules(Scene scene, string exceptModules) 29 public void CreateDefaultModules(Scene scene, string exceptModules)
30 { 30 {
31 XferModule xferManager = new XferModule(); 31 IRegionModule module = new XferModule();
32 xferManager.Initialise(scene); 32 InitialiseModule(module, scene);
33 scene.AddModule(xferManager.GetName(), xferManager);
34 LoadedModules.Add(xferManager);
35 33
36 ChatModule chatModule = new ChatModule(); 34 module = new ChatModule();
37 chatModule.Initialise(scene); 35 InitialiseModule(module, scene);
38 scene.AddModule(chatModule.GetName(), chatModule); 36
39 LoadedModules.Add(chatModule); 37 module = new AvatarProfilesModule();
40 38 InitialiseModule(module, scene);
41 AvatarProfilesModule avatarProfiles = new AvatarProfilesModule();
42 avatarProfiles.Initialise(scene);
43 scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
44 LoadedModules.Add(avatarProfiles);
45 39
46 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); 40 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
47 41
48 string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); 42 string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
49 this.LoadRegionModule(lslPath, "LSLScriptingModule", scene); 43 this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
44
50 } 45 }
51 46
47
52 public void LoadDefaultSharedModules(string exceptModules) 48 public void LoadDefaultSharedModules(string exceptModules)
53 { 49 {
54 DynamicTextureModule dynamicModule = new DynamicTextureModule(); 50 DynamicTextureModule dynamicModule = new DynamicTextureModule();
@@ -64,6 +60,13 @@ namespace OpenSim.Region.Environment
64 } 60 }
65 } 61 }
66 62
63 private void InitialiseModule(IRegionModule module, Scene scene)
64 {
65 module.Initialise(scene);
66 scene.AddModule(module.GetName(), module);
67 LoadedModules.Add(module);
68 }
69
67 /// <summary> 70 /// <summary>
68 /// Loads/initialises a Module instance that can be used by mutliple Regions 71 /// Loads/initialises a Module instance that can be used by mutliple Regions
69 /// </summary> 72 /// </summary>
@@ -84,9 +87,7 @@ namespace OpenSim.Region.Environment
84 IRegionModule module = this.LoadModule(dllName, moduleName); 87 IRegionModule module = this.LoadModule(dllName, moduleName);
85 if (module != null) 88 if (module != null)
86 { 89 {
87 module.Initialise(scene); 90 this.InitialiseModule(module, scene);
88 scene.AddModule(module.GetName(), module);
89 LoadedModules.Add(module);
90 } 91 }
91 } 92 }
92 93
diff --git a/OpenSim/Region/Environment/Modules/XferModule.cs b/OpenSim/Region/Environment/Modules/XferModule.cs
index eec9f97..44b4d7a 100644
--- a/OpenSim/Region/Environment/Modules/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/XferModule.cs
@@ -10,7 +10,7 @@ using OpenSim.Region.Environment.Interfaces;
10 10
11namespace OpenSim.Region.Environment.Modules 11namespace OpenSim.Region.Environment.Modules
12{ 12{
13 public class XferModule : IRegionModule 13 public class XferModule : IRegionModule, IXfer
14 { 14 {
15 public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>(); 15 public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
16 public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>(); 16 public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Modules
27 m_scene = scene; 27 m_scene = scene;
28 m_scene.EventManager.OnNewClient += NewClient; 28 m_scene.EventManager.OnNewClient += NewClient;
29 29
30 m_scene.RegisterAPIMethod("API_AddXferFile", new ModuleAPIMethod2<bool, string, byte[]>(this.AddNewFile)); 30 m_scene.RegisterModuleInterface<IXfer>(this);
31 } 31 }
32 32
33 public void PostInitialise() 33 public void PostInitialise()
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index e5ab41f..70b34cf 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -201,9 +201,9 @@ namespace OpenSim.Region.Environment.Scenes
201 bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID); 201 bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
202 if (fileChange) 202 if (fileChange)
203 { 203 {
204 if (this.AddXferFile != null) 204 if (this.XferManager != null)
205 { 205 {
206 ((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, AddXferFile); 206 ((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager);
207 } 207 }
208 } 208 }
209 break; 209 break;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1af41be..d0edcda 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -91,10 +91,9 @@ namespace OpenSim.Region.Environment.Scenes
91 public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); 91 public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
92 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); 92 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
93 93
94 //API method Delegates and interfaces 94 //API module interfaces
95 95
96 // this most likely shouldn't be handled as a API method like this, but doing it for testing purposes 96 public IXfer XferManager;
97 public ModuleAPIMethod2<bool, string, byte[]> AddXferFile = null;
98 97
99 private IHttpRequests m_httpRequestModule = null; 98 private IHttpRequests m_httpRequestModule = null;
100 private ISimChat m_simChatModule = null; 99 private ISimChat m_simChatModule = null;
@@ -206,8 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
206 m_simChatModule = this.RequestModuleInterface<ISimChat>(); 205 m_simChatModule = this.RequestModuleInterface<ISimChat>();
207 m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>(); 206 m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>();
208 207
209 //should change so it uses the module interface functions 208 XferManager = this.RequestModuleInterface<IXfer>();
210 AddXferFile = (ModuleAPIMethod2<bool, string, byte[]>)this.RequestAPIMethod("API_AddXferFile");
211 } 209 }
212 210
213 #region Script Handling Methods 211 #region Script Handling Methods
@@ -605,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
605 { 603 {
606 if (!Entities.ContainsKey(sceneObject.UUID)) 604 if (!Entities.ContainsKey(sceneObject.UUID))
607 { 605 {
608 QuadTree.AddObject(sceneObject); 606 // QuadTree.AddObject(sceneObject);
609 Entities.Add(sceneObject.UUID, sceneObject); 607 Entities.Add(sceneObject.UUID, sceneObject);
610 } 608 }
611 } 609 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 45d975c..eff622a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -11,6 +11,7 @@ using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Region.Physics.Manager; 12using OpenSim.Region.Physics.Manager;
13using OpenSim.Framework.Data; 13using OpenSim.Framework.Data;
14using OpenSim.Region.Environment.Interfaces;
14 15
15namespace OpenSim.Region.Environment.Scenes 16namespace OpenSim.Region.Environment.Scenes
16{ 17{
@@ -676,12 +677,12 @@ namespace OpenSim.Region.Environment.Scenes
676 return false; 677 return false;
677 } 678 }
678 679
679 public string RequestInventoryFile(uint localID, ModuleAPIMethod2<bool, string, byte[]> addXferFile) 680 public string RequestInventoryFile(uint localID, IXfer xferManager)
680 { 681 {
681 SceneObjectPart part = this.GetChildPart(localID); 682 SceneObjectPart part = this.GetChildPart(localID);
682 if (part != null) 683 if (part != null)
683 { 684 {
684 part.RequestInventoryFile(addXferFile); 685 part.RequestInventoryFile(xferManager);
685 } 686 }
686 return ""; 687 return "";
687 } 688 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 9e207c8..2122a4f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -12,6 +12,7 @@ using OpenSim.Framework.Types;
12using OpenSim.Region.Environment.Scenes.Scripting; 12using OpenSim.Region.Environment.Scenes.Scripting;
13using OpenSim.Framework.Utilities; 13using OpenSim.Framework.Utilities;
14using OpenSim.Region.Physics.Manager; 14using OpenSim.Region.Physics.Manager;
15using OpenSim.Region.Environment.Interfaces;
15 16
16namespace OpenSim.Region.Environment.Scenes 17namespace OpenSim.Region.Environment.Scenes
17{ 18{
@@ -494,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
494 return false; 495 return false;
495 } 496 }
496 497
497 public string RequestInventoryFile(ModuleAPIMethod2<bool, string, byte[]> addXferFile) 498 public string RequestInventoryFile(IXfer xferManager)
498 { 499 {
499 byte[] fileData = new byte[0]; 500 byte[] fileData = new byte[0];
500 InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID); 501 InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
@@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
528 fileData = Helpers.StringToField(invString.BuildString); 529 fileData = Helpers.StringToField(invString.BuildString);
529 if (fileData.Length > 2) 530 if (fileData.Length > 2)
530 { 531 {
531 addXferFile(m_inventoryFileName, fileData); 532 xferManager.AddNewFile(m_inventoryFileName, fileData);
532 } 533 }
533 return ""; 534 return "";
534 } 535 }
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index d7eb6ee..dab4258 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -12,10 +12,43 @@ namespace OpenSim.Region.Environment.Types
12 12
13 private List<LLUUID> m_ids; 13 private List<LLUUID> m_ids;
14 14
15 public int Count
16 {
17 get { return m_queue.Count; }
18 }
19
15 public UpdateQueue() 20 public UpdateQueue()
16 { 21 {
17 m_queue = new Queue<SceneObjectPart>(); 22 m_queue = new Queue<SceneObjectPart>();
18 m_ids = new List<LLUUID>(); 23 m_ids = new List<LLUUID>();
19 } 24 }
25
26 public void Enqueue(SceneObjectPart part)
27 {
28 lock (m_ids)
29 {
30 if (!m_ids.Contains(part.UUID))
31 {
32 m_ids.Add(part.UUID);
33 m_queue.Enqueue(part);
34 }
35 }
36 }
37
38 public SceneObjectPart Dequeue()
39 {
40 SceneObjectPart part = null;
41 if (m_queue.Count > 0)
42 {
43 part = m_queue.Dequeue();
44 lock (m_ids)
45 {
46 m_ids.Remove(part.UUID);
47 }
48 }
49
50 return part;
51 }
52
20 } 53 }
21} 54}
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 5f7360e..65b03ad 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -187,6 +187,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
187 return retvals; 187 return retvals;
188 } 188 }
189 189
190
190 public void StoreTerrain(double[,] ter) 191 public void StoreTerrain(double[,] ter)
191 { 192 {
192 193