diff options
Diffstat (limited to '')
35 files changed, 222 insertions, 233 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 9026331..d1f7044 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
55 | 55 | ||
56 | if (!String.IsNullOrEmpty(path)) | 56 | if (!String.IsNullOrEmpty(path)) |
57 | { | 57 | { |
58 | m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path)); | 58 | m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
59 | 59 | ||
60 | LoadAsset(asset, isImage, path); | 60 | LoadAsset(asset, isImage, path); |
61 | } | 61 | } |
62 | else | 62 | else |
63 | { | 63 | { |
64 | m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name)); | 64 | m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name); |
65 | } | 65 | } |
66 | 66 | ||
67 | return asset; | 67 | return asset; |
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
108 | } | 108 | } |
109 | catch (XmlException e) | 109 | catch (XmlException e) |
110 | { | 110 | { |
111 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 111 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | else | 114 | else |
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
126 | /// <param name="assets"></param> | 126 | /// <param name="assets"></param> |
127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
128 | { | 128 | { |
129 | m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath)); | 129 | m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); |
130 | 130 | ||
131 | if (File.Exists(assetSetPath)) | 131 | if (File.Exists(assetSetPath)) |
132 | { | 132 | { |
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
152 | } | 152 | } |
153 | catch (XmlException e) | 153 | catch (XmlException e) |
154 | { | 154 | { |
155 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 155 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath)); | 160 | m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath); |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs index 064b82d..51ebc9b 100644 --- a/OpenSim/Framework/ClientManager.cs +++ b/OpenSim/Framework/ClientManager.cs | |||
@@ -71,9 +71,9 @@ namespace OpenSim.Framework | |||
71 | 71 | ||
72 | public void Remove(uint id) | 72 | public void Remove(uint id) |
73 | { | 73 | { |
74 | //m_log.Info(String.Format("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count)); | 74 | //m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count); |
75 | m_clients.Remove(id); | 75 | m_clients.Remove(id); |
76 | m_log.Info(String.Format("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count)); | 76 | m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count); |
77 | } | 77 | } |
78 | 78 | ||
79 | public void Add(uint id, IClientAPI client) | 79 | public void Add(uint id, IClientAPI client) |
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e81a581..2b06d4f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -335,7 +335,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
335 | } | 335 | } |
336 | } | 336 | } |
337 | 337 | ||
338 | m_log.Info(String.Format("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result)); | 338 | m_log.InfoFormat("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); |
339 | } | 339 | } |
340 | 340 | ||
341 | public void DeleteAsset(LLUUID assetID) | 341 | public void DeleteAsset(LLUUID assetID) |
@@ -431,7 +431,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
431 | { | 431 | { |
432 | //if (this.RequestedTextures.ContainsKey(assetID)) | 432 | //if (this.RequestedTextures.ContainsKey(assetID)) |
433 | //{ | 433 | //{ |
434 | // m_log.Warn(String.Format("[ASSET CACHE]: sending image not found for {0}", assetID)); | 434 | // m_log.WarnFormat("[ASSET CACHE]: sending image not found for {0}", assetID); |
435 | // AssetRequest req = this.RequestedTextures[assetID]; | 435 | // AssetRequest req = this.RequestedTextures[assetID]; |
436 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | 436 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); |
437 | // notFound.ImageID.ID = assetID; | 437 | // notFound.ImageID.ID = assetID; |
@@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
440 | //} | 440 | //} |
441 | //else | 441 | //else |
442 | //{ | 442 | //{ |
443 | // m_log.Error(String.Format("[ASSET CACHE]: Cound not send image not found for {0}", assetID)); | 443 | // m_log.ErrorFormat("[ASSET CACHE]: Cound not send image not found for {0}", assetID); |
444 | //} | 444 | //} |
445 | } | 445 | } |
446 | 446 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 1d8f6ba..6cded49 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | req.IsTexture = isTexture; | 133 | req.IsTexture = isTexture; |
134 | m_assetRequests.Enqueue(req); | 134 | m_assetRequests.Enqueue(req); |
135 | 135 | ||
136 | m_log.Info(String.Format("[ASSET]: Added {0} to request queue", assetID)); | 136 | m_log.InfoFormat("[ASSET]: Added {0} to request queue", assetID); |
137 | } | 137 | } |
138 | 138 | ||
139 | public virtual void UpdateAsset(AssetBase asset) | 139 | public virtual void UpdateAsset(AssetBase asset) |
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs index 33681fd..e78e209 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
106 | // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary | 106 | // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary |
107 | transactions.XferUploaders.Remove(uploader.TransactionID); | 107 | transactions.XferUploaders.Remove(uploader.TransactionID); |
108 | 108 | ||
109 | //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count)); | 109 | //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count); |
110 | } | 110 | } |
111 | } | 111 | } |
112 | } | 112 | } |
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index 3799510..da10f85 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
115 | 115 | ||
116 | XferUploaders.Remove(uploaderFound.TransactionID); | 116 | XferUploaders.Remove(uploaderFound.TransactionID); |
117 | 117 | ||
118 | //m_log.Info(String.Format("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count)); | 118 | //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", XferUploaders.Count); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index 48d9ec8..8114eb0 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
52 | Stream s = null; | 52 | Stream s = null; |
53 | try | 53 | try |
54 | { | 54 | { |
55 | m_log.Debug(String.Format("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString())); | 55 | m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString()); |
56 | 56 | ||
57 | RestClient rc = new RestClient(_assetServerUrl); | 57 | RestClient rc = new RestClient(_assetServerUrl); |
58 | rc.AddResourcePath("assets"); | 58 | rc.AddResourcePath("assets"); |
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
73 | catch (Exception e) | 73 | catch (Exception e) |
74 | { | 74 | { |
75 | m_log.Error("[ASSETCACHE]: " + e.Message); | 75 | m_log.Error("[ASSETCACHE]: " + e.Message); |
76 | m_log.Debug(String.Format("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString())); | 76 | m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString()); |
77 | m_log.Error("[ASSETCACHE]: " + e.StackTrace); | 77 | m_log.Error("[ASSETCACHE]: " + e.StackTrace); |
78 | } | 78 | } |
79 | 79 | ||
@@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
100 | 100 | ||
101 | // rc.RequestMethod = "POST"; | 101 | // rc.RequestMethod = "POST"; |
102 | // rc.Request(s); | 102 | // rc.Request(s); |
103 | //m_log.Info(String.Format("[ASSET]: Stored {0}", rc)); | 103 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); |
104 | m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/"); | 104 | m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/"); |
105 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); | 105 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); |
106 | 106 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 79c0c86..e9765a7 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
73 | } | 73 | } |
74 | else | 74 | else |
75 | { | 75 | { |
76 | m_log.Error(String.Format("[USERCACHE]: User profile for user {0} not found", userID)); | 76 | m_log.ErrorFormat("[USERCACHE]: User profile for user {0} not found", userID); |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 6473c26..1398184 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Capabilities | |||
277 | { | 277 | { |
278 | try | 278 | try |
279 | { | 279 | { |
280 | // m_log.Debug(String.Format("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param)); | 280 | // m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param); |
281 | 281 | ||
282 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); | 282 | Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); |
283 | LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate(); | 283 | LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate(); |
@@ -709,7 +709,7 @@ namespace OpenSim.Region.Capabilities | |||
709 | SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data); | 709 | SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data); |
710 | } | 710 | } |
711 | 711 | ||
712 | // m_log.Info(String.Format("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res)); | 712 | // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res); |
713 | 713 | ||
714 | return res; | 714 | return res; |
715 | } | 715 | } |
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs index f968c9a..bf81565 100644 --- a/OpenSim/Framework/Communications/RestClient/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications | |||
240 | } | 240 | } |
241 | } | 241 | } |
242 | realuri = sb.ToString(); | 242 | realuri = sb.ToString(); |
243 | m_log.Info(String.Format("[REST]: RestURL: {0}", realuri)); | 243 | m_log.InfoFormat("[REST]: RestURL: {0}", realuri); |
244 | return new Uri(sb.ToString()); | 244 | return new Uri(sb.ToString()); |
245 | } | 245 | } |
246 | 246 | ||
@@ -376,8 +376,8 @@ namespace OpenSim.Framework.Communications | |||
376 | _asyncException = null; | 376 | _asyncException = null; |
377 | _request.ContentLength = src.Length; | 377 | _request.ContentLength = src.Length; |
378 | 378 | ||
379 | m_log.Info(String.Format("[REST]: Request Length {0}", _request.ContentLength)); | 379 | m_log.InfoFormat("[REST]: Request Length {0}", _request.ContentLength); |
380 | m_log.Info(String.Format("[REST]: Sending Web Request {0}", buildUri())); | 380 | m_log.InfoFormat("[REST]: Sending Web Request {0}", buildUri()); |
381 | src.Seek(0, SeekOrigin.Begin); | 381 | src.Seek(0, SeekOrigin.Begin); |
382 | m_log.Info("[REST]: Seek is ok"); | 382 | m_log.Info("[REST]: Seek is ok"); |
383 | Stream dst = _request.GetRequestStream(); | 383 | Stream dst = _request.GetRequestStream(); |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs index f9ef699..0dfe671 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | |||
@@ -100,9 +100,9 @@ namespace OpenSim.Framework.Data.MySQL | |||
100 | } | 100 | } |
101 | catch (Exception e) | 101 | catch (Exception e) |
102 | { | 102 | { |
103 | m_log.Error(String.Format( | 103 | m_log.ErrorFormat( |
104 | "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() | 104 | "[ASSETS]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() |
105 | + Environment.NewLine + "Attempting reconnection", assetID)); | 105 | + Environment.NewLine + "Attempting reconnection", assetID); |
106 | _dbConnection.Reconnect(); | 106 | _dbConnection.Reconnect(); |
107 | } | 107 | } |
108 | } | 108 | } |
@@ -139,10 +139,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
139 | } | 139 | } |
140 | catch (Exception e) | 140 | catch (Exception e) |
141 | { | 141 | { |
142 | m_log.Error(String.Format( | 142 | m_log.ErrorFormat( |
143 | "[ASSETS]: " + | 143 | "[ASSETS]: " + |
144 | "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() | 144 | "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() |
145 | + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name)); | 145 | + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); |
146 | _dbConnection.Reconnect(); | 146 | _dbConnection.Reconnect(); |
147 | } | 147 | } |
148 | } | 148 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index e2ea018..fcc7cc1 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
165 | 165 | ||
166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 166 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
167 | { | 167 | { |
168 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 168 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
169 | 169 | ||
170 | DataTable prims = m_primTable; | 170 | DataTable prims = m_primTable; |
171 | DataTable shapes = m_shapeTable; | 171 | DataTable shapes = m_shapeTable; |
@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
304 | /// <param name="prim"></param> | 304 | /// <param name="prim"></param> |
305 | private void LoadItems(SceneObjectPart prim) | 305 | private void LoadItems(SceneObjectPart prim) |
306 | { | 306 | { |
307 | //m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID)); | 307 | //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); |
308 | 308 | ||
309 | DataTable dbItems = m_itemsTable; | 309 | DataTable dbItems = m_itemsTable; |
310 | 310 | ||
@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
318 | TaskInventoryItem item = buildItem(row); | 318 | TaskInventoryItem item = buildItem(row); |
319 | inventory.Add(item); | 319 | inventory.Add(item); |
320 | 320 | ||
321 | m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); | 321 | m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
322 | } | 322 | } |
323 | 323 | ||
324 | prim.RestoreInventoryItems(inventory); | 324 | prim.RestoreInventoryItems(inventory); |
@@ -1216,7 +1216,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1216 | if (!persistPrimInventories) | 1216 | if (!persistPrimInventories) |
1217 | return; | 1217 | return; |
1218 | 1218 | ||
1219 | m_log.Info(String.Format("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID)); | 1219 | m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID); |
1220 | 1220 | ||
1221 | // For now, we're just going to crudely remove all the previous inventory items | 1221 | // For now, we're just going to crudely remove all the previous inventory items |
1222 | // no matter whether they have changed or not, and replace them with the current set. | 1222 | // no matter whether they have changed or not, and replace them with the current set. |
@@ -1227,10 +1227,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
1227 | // repalce with current inventory details | 1227 | // repalce with current inventory details |
1228 | foreach (TaskInventoryItem newItem in items) | 1228 | foreach (TaskInventoryItem newItem in items) |
1229 | { | 1229 | { |
1230 | // m_log.Info(String.Format( | 1230 | // m_log.InfoFormat( |
1231 | // "[DATASTORE]: " + | 1231 | // "[DATASTORE]: " + |
1232 | // "Adding item {0}, {1} to prim ID {2}", | 1232 | // "Adding item {0}, {1} to prim ID {2}", |
1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID)); | 1233 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1234 | 1234 | ||
1235 | DataRow newItemRow = m_itemsTable.NewRow(); | 1235 | DataRow newItemRow = m_itemsTable.NewRow(); |
1236 | fillItemRow(newItemRow, newItem); | 1236 | fillItemRow(newItemRow, newItem); |
@@ -1313,7 +1313,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
1313 | return cmd; | 1313 | return cmd; |
1314 | } | 1314 | } |
1315 | 1315 | ||
1316 | |||
1317 | private string defineTable(DataTable dt) | 1316 | private string defineTable(DataTable dt) |
1318 | { | 1317 | { |
1319 | string sql = "create table " + dt.TableName + "("; | 1318 | string sql = "create table " + dt.TableName + "("; |
@@ -1334,7 +1333,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1334 | sql += subsql; | 1333 | sql += subsql; |
1335 | sql += ")"; | 1334 | sql += ")"; |
1336 | 1335 | ||
1337 | //m_log.Info(String.Format("[DATASTORE]: defineTable() sql {0}", sql)); | 1336 | //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); |
1338 | 1337 | ||
1339 | return sql; | 1338 | return sql; |
1340 | } | 1339 | } |
@@ -1477,7 +1476,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1477 | } | 1476 | } |
1478 | catch (MySqlException e) | 1477 | catch (MySqlException e) |
1479 | { | 1478 | { |
1480 | m_log.Warn(String.Format("[MySql]: Primitives Table Already Exists: {0}", e)); | 1479 | m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e); |
1481 | } | 1480 | } |
1482 | 1481 | ||
1483 | try | 1482 | try |
@@ -1486,7 +1485,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1486 | } | 1485 | } |
1487 | catch (MySqlException e) | 1486 | catch (MySqlException e) |
1488 | { | 1487 | { |
1489 | m_log.Warn(String.Format("[MySql]: Shapes Table Already Exists: {0}", e)); | 1488 | m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e); |
1490 | } | 1489 | } |
1491 | 1490 | ||
1492 | try | 1491 | try |
@@ -1495,7 +1494,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1495 | } | 1494 | } |
1496 | catch (MySqlException e) | 1495 | catch (MySqlException e) |
1497 | { | 1496 | { |
1498 | m_log.Warn(String.Format("[MySql]: Items Table Already Exists: {0}", e)); | 1497 | m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e); |
1499 | } | 1498 | } |
1500 | 1499 | ||
1501 | try | 1500 | try |
@@ -1504,7 +1503,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1504 | } | 1503 | } |
1505 | catch (MySqlException e) | 1504 | catch (MySqlException e) |
1506 | { | 1505 | { |
1507 | m_log.Warn(String.Format("[MySql]: Terrain Table Already Exists: {0}", e)); | 1506 | m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e); |
1508 | } | 1507 | } |
1509 | 1508 | ||
1510 | try | 1509 | try |
@@ -1513,7 +1512,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1513 | } | 1512 | } |
1514 | catch (MySqlException e) | 1513 | catch (MySqlException e) |
1515 | { | 1514 | { |
1516 | m_log.Warn(String.Format("[MySql]: Land Table Already Exists: {0}", e)); | 1515 | m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e); |
1517 | } | 1516 | } |
1518 | 1517 | ||
1519 | try | 1518 | try |
@@ -1522,7 +1521,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
1522 | } | 1521 | } |
1523 | catch (MySqlException e) | 1522 | catch (MySqlException e) |
1524 | { | 1523 | { |
1525 | m_log.Warn(String.Format("[MySql]: LandAccessList Table Already Exists: {0}", e)); | 1524 | m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e); |
1526 | } | 1525 | } |
1527 | conn.Close(); | 1526 | conn.Close(); |
1528 | } | 1527 | } |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index 69dc3f5..a724875 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
207 | 207 | ||
208 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 208 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
209 | { | 209 | { |
210 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 210 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
211 | 211 | ||
212 | DataTable prims = ds.Tables["prims"]; | 212 | DataTable prims = ds.Tables["prims"]; |
213 | DataTable shapes = ds.Tables["primshapes"]; | 213 | DataTable shapes = ds.Tables["primshapes"]; |
@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
350 | /// <param name="prim"></param> | 350 | /// <param name="prim"></param> |
351 | private void LoadItems(SceneObjectPart prim) | 351 | private void LoadItems(SceneObjectPart prim) |
352 | { | 352 | { |
353 | m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID)); | 353 | m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); |
354 | 354 | ||
355 | DataTable dbItems = ds.Tables["primitems"]; | 355 | DataTable dbItems = ds.Tables["primitems"]; |
356 | 356 | ||
@@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
364 | TaskInventoryItem item = buildItem(row); | 364 | TaskInventoryItem item = buildItem(row); |
365 | inventory.Add(item); | 365 | inventory.Add(item); |
366 | 366 | ||
367 | m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID)); | 367 | m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
368 | } | 368 | } |
369 | 369 | ||
370 | prim.RestoreInventoryItems(inventory); | 370 | prim.RestoreInventoryItems(inventory); |
@@ -1174,7 +1174,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
1174 | byte[] textureEntry = (byte[]) row["Texture"]; | 1174 | byte[] textureEntry = (byte[]) row["Texture"]; |
1175 | s.TextureEntry = textureEntry; | 1175 | s.TextureEntry = textureEntry; |
1176 | 1176 | ||
1177 | |||
1178 | s.ExtraParams = (byte[]) row["ExtraParams"]; | 1177 | s.ExtraParams = (byte[]) row["ExtraParams"]; |
1179 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | 1178 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); |
1180 | // string texture = encoding.GetString((Byte[])row["Texture"]); | 1179 | // string texture = encoding.GetString((Byte[])row["Texture"]); |
@@ -1267,7 +1266,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
1267 | if (!persistPrimInventories) | 1266 | if (!persistPrimInventories) |
1268 | return; | 1267 | return; |
1269 | 1268 | ||
1270 | m_log.Info(String.Format("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID)); | 1269 | m_log.InfoFormat("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID); |
1271 | 1270 | ||
1272 | DataTable dbItems = ds.Tables["primitems"]; | 1271 | DataTable dbItems = ds.Tables["primitems"]; |
1273 | 1272 | ||
@@ -1280,10 +1279,10 @@ namespace OpenSim.Framework.Data.SQLite | |||
1280 | // repalce with current inventory details | 1279 | // repalce with current inventory details |
1281 | foreach (TaskInventoryItem newItem in items) | 1280 | foreach (TaskInventoryItem newItem in items) |
1282 | { | 1281 | { |
1283 | // m_log.Info(String.Format( | 1282 | // m_log.InfoFormat( |
1284 | // "[DATASTORE]: ", | 1283 | // "[DATASTORE]: ", |
1285 | // "Adding item {0}, {1} to prim ID {2}", | 1284 | // "Adding item {0}, {1} to prim ID {2}", |
1286 | // newItem.Name, newItem.ItemID, newItem.ParentPartID)); | 1285 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1287 | 1286 | ||
1288 | DataRow newItemRow = dbItems.NewRow(); | 1287 | DataRow newItemRow = dbItems.NewRow(); |
1289 | fillItemRow(newItemRow, newItem); | 1288 | fillItemRow(newItemRow, newItem); |
diff --git a/OpenSim/Grid/AssetServer/RestService.cs b/OpenSim/Grid/AssetServer/RestService.cs index cb9e1ae..7e6e84c 100644 --- a/OpenSim/Grid/AssetServer/RestService.cs +++ b/OpenSim/Grid/AssetServer/RestService.cs | |||
@@ -73,8 +73,8 @@ namespace OpenSim.Grid.AssetServer | |||
73 | 73 | ||
74 | if (!LLUUID.TryParse(p[0], out assetID)) | 74 | if (!LLUUID.TryParse(p[0], out assetID)) |
75 | { | 75 | { |
76 | m_log.Info(String.Format( | 76 | m_log.InfoFormat( |
77 | "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0])); | 77 | "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); |
78 | return result; | 78 | return result; |
79 | } | 79 | } |
80 | 80 | ||
@@ -96,9 +96,9 @@ namespace OpenSim.Grid.AssetServer | |||
96 | 96 | ||
97 | result = ms.GetBuffer(); | 97 | result = ms.GetBuffer(); |
98 | 98 | ||
99 | m_log.Info(String.Format( | 99 | m_log.InfoFormat( |
100 | "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", | 100 | "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", |
101 | assetID, asset.Name, result.Length)); | 101 | assetID, asset.Name, result.Length); |
102 | 102 | ||
103 | Array.Resize<byte>(ref result, (int) ms.Length); | 103 | Array.Resize<byte>(ref result, (int) ms.Length); |
104 | } | 104 | } |
@@ -107,7 +107,7 @@ namespace OpenSim.Grid.AssetServer | |||
107 | if (StatsManager.AssetStats != null) | 107 | if (StatsManager.AssetStats != null) |
108 | StatsManager.AssetStats.AddNotFoundRequest(); | 108 | StatsManager.AssetStats.AddNotFoundRequest(); |
109 | 109 | ||
110 | m_log.Info(String.Format("[REST]: GET:/asset failed to find {0}", assetID)); | 110 | m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | } | 113 | } |
@@ -138,7 +138,7 @@ namespace OpenSim.Grid.AssetServer | |||
138 | XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); | 138 | XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); |
139 | AssetBase asset = (AssetBase) xs.Deserialize(request); | 139 | AssetBase asset = (AssetBase) xs.Deserialize(request); |
140 | 140 | ||
141 | m_log.Info(String.Format("[REST]: StoreAndCommitAsset {0}", asset.FullID)); | 141 | m_log.InfoFormat("[REST]: StoreAndCommitAsset {0}", asset.FullID); |
142 | m_assetProvider.CreateAsset(asset); | 142 | m_assetProvider.CreateAsset(asset); |
143 | m_assetProvider.CommitAssets(); | 143 | m_assetProvider.CommitAssets(); |
144 | 144 | ||
diff --git a/OpenSim/Grid/InventoryServer/InventoryManager.cs b/OpenSim/Grid/InventoryServer/InventoryManager.cs index 35b66b2..a3d8483 100644 --- a/OpenSim/Grid/InventoryServer/InventoryManager.cs +++ b/OpenSim/Grid/InventoryServer/InventoryManager.cs | |||
@@ -168,14 +168,14 @@ namespace OpenSim.Grid.InventoryServer | |||
168 | 168 | ||
169 | private byte[] GetUserInventory(LLUUID userID) | 169 | private byte[] GetUserInventory(LLUUID userID) |
170 | { | 170 | { |
171 | m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString())); | 171 | m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString()); |
172 | byte[] result = new byte[] {}; | 172 | byte[] result = new byte[] {}; |
173 | 173 | ||
174 | InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID); | 174 | InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID); |
175 | if (fb == null) | 175 | if (fb == null) |
176 | { | 176 | { |
177 | m_log.Info(String.Format("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new", | 177 | m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new", |
178 | userID.ToString())); | 178 | userID.ToString()); |
179 | CreateDefaultInventory(userID); | 179 | CreateDefaultInventory(userID); |
180 | } | 180 | } |
181 | 181 | ||
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs index c69416a..b093d02 100644 --- a/OpenSim/Grid/UserServer/Main.cs +++ b/OpenSim/Grid/UserServer/Main.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Grid.UserServer | |||
156 | m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY); | 156 | m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY); |
157 | } catch (Exception ex) | 157 | } catch (Exception ex) |
158 | { | 158 | { |
159 | m_log.Error(String.Format("[SERVER]: Error creating user: {0}", ex.ToString())); | 159 | m_log.ErrorFormat("[SERVER]: Error creating user: {0}", ex.ToString()); |
160 | } | 160 | } |
161 | 161 | ||
162 | try | 162 | try |
@@ -166,7 +166,7 @@ namespace OpenSim.Grid.UserServer | |||
166 | } | 166 | } |
167 | catch (Exception ex) | 167 | catch (Exception ex) |
168 | { | 168 | { |
169 | m_log.Error(String.Format("[SERVER]: Error creating inventory for user: {0}", ex.ToString())); | 169 | m_log.ErrorFormat("[SERVER]: Error creating inventory for user: {0}", ex.ToString()); |
170 | } | 170 | } |
171 | m_lastCreatedUser = userID; | 171 | m_lastCreatedUser = userID; |
172 | break; | 172 | break; |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 73cfb9a..2328c49 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -351,7 +351,7 @@ namespace OpenSim | |||
351 | m_moduleLoader = new ModuleLoader(m_config); | 351 | m_moduleLoader = new ModuleLoader(m_config); |
352 | 352 | ||
353 | ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); | 353 | ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); |
354 | m_log.Info(String.Format("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count)); | 354 | m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count); |
355 | 355 | ||
356 | foreach (TypeExtensionNode node in nodes) | 356 | foreach (TypeExtensionNode node in nodes) |
357 | { | 357 | { |
@@ -704,7 +704,7 @@ namespace OpenSim | |||
704 | m_console.Notice("set-time [x] - set the current scene time phase"); | 704 | m_console.Notice("set-time [x] - set the current scene time phase"); |
705 | m_console.Notice("show assets - show state of asset cache."); | 705 | m_console.Notice("show assets - show state of asset cache."); |
706 | m_console.Notice("show users - show info about connected users."); | 706 | m_console.Notice("show users - show info about connected users."); |
707 | m_console.Notice("show modules - shows info aboutloaded modules."); | 707 | m_console.Notice("show modules - shows info about loaded modules."); |
708 | m_console.Notice("show stats - statistical information for this server not displayed in the client"); | 708 | m_console.Notice("show stats - statistical information for this server not displayed in the client"); |
709 | m_console.Notice("shutdown - disconnect all clients and shutdown."); | 709 | m_console.Notice("shutdown - disconnect all clients and shutdown."); |
710 | m_console.Notice("config set section field value - set a config value"); | 710 | m_console.Notice("config set section field value - set a config value"); |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index d7f4c3d..d4af98c 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -240,8 +240,8 @@ namespace OpenSim.Region.ClientStack | |||
240 | { | 240 | { |
241 | m_scene.RemoveClient(AgentId); | 241 | m_scene.RemoveClient(AgentId); |
242 | 242 | ||
243 | //m_log.Info(String.Format("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false))); | 243 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
244 | //m_log.Info(String.Format("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true))); | 244 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
245 | 245 | ||
246 | // Send the STOP packet | 246 | // Send the STOP packet |
247 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 247 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs index 656dd70..81689ed 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs | |||
@@ -73,9 +73,9 @@ namespace OpenSim.Region.Communications.OGS1 | |||
73 | { | 73 | { |
74 | try | 74 | try |
75 | { | 75 | { |
76 | m_log.Info( | 76 | m_log.InfoFormat( |
77 | String.Format("[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}", | 77 | "[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}", |
78 | _inventoryServerUrl, userID)); | 78 | _inventoryServerUrl, userID); |
79 | 79 | ||
80 | RestObjectPosterResponse<InventoryCollection> requester | 80 | RestObjectPosterResponse<InventoryCollection> requester |
81 | = new RestObjectPosterResponse<InventoryCollection>(); | 81 | = new RestObjectPosterResponse<InventoryCollection>(); |
@@ -98,9 +98,9 @@ namespace OpenSim.Region.Communications.OGS1 | |||
98 | LLUUID userID = response.UserID; | 98 | LLUUID userID = response.UserID; |
99 | if (m_RequestingInventory.ContainsKey(userID)) | 99 | if (m_RequestingInventory.ContainsKey(userID)) |
100 | { | 100 | { |
101 | m_log.Info(String.Format("[INVENTORY]: " + | 101 | m_log.InfoFormat("[INVENTORY]: " + |
102 | "Received inventory response for user {0} containing {1} folders and {2} items", | 102 | "Received inventory response for user {0} containing {1} folders and {2} items", |
103 | userID, response.Folders.Count, response.AllItems.Count)); | 103 | userID, response.Folders.Count, response.AllItems.Count); |
104 | 104 | ||
105 | InventoryFolderImpl rootFolder = null; | 105 | InventoryFolderImpl rootFolder = null; |
106 | InventoryRequest request = m_RequestingInventory[userID]; | 106 | InventoryRequest request = m_RequestingInventory[userID]; |
@@ -134,10 +134,10 @@ namespace OpenSim.Region.Communications.OGS1 | |||
134 | } | 134 | } |
135 | else | 135 | else |
136 | { | 136 | { |
137 | m_log.Warn( | 137 | m_log.WarnFormat( |
138 | String.Format("[INVENTORY]: " + | 138 | "[INVENTORY]: " + |
139 | "Received inventory response for {0} for which we do not have a record of requesting!", | 139 | "Received inventory response for {0} for which we do not have a record of requesting!", |
140 | userID)); | 140 | userID); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | 143 | ||
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index d4031d9..bc0bbaf 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment | |||
78 | DynamicTextureModule dynamicModule = new DynamicTextureModule(); | 78 | DynamicTextureModule dynamicModule = new DynamicTextureModule(); |
79 | if (m_loadedSharedModules.ContainsKey(dynamicModule.Name)) | 79 | if (m_loadedSharedModules.ContainsKey(dynamicModule.Name)) |
80 | { | 80 | { |
81 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule")); | 81 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule"); |
82 | } | 82 | } |
83 | else | 83 | else |
84 | { | 84 | { |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment | |||
88 | ChatModule chat = new ChatModule(); | 88 | ChatModule chat = new ChatModule(); |
89 | if (m_loadedSharedModules.ContainsKey(chat.Name)) | 89 | if (m_loadedSharedModules.ContainsKey(chat.Name)) |
90 | { | 90 | { |
91 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule")); | 91 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule"); |
92 | } | 92 | } |
93 | else | 93 | else |
94 | { | 94 | { |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment | |||
98 | InstantMessageModule imMod = new InstantMessageModule(); | 98 | InstantMessageModule imMod = new InstantMessageModule(); |
99 | if (m_loadedSharedModules.ContainsKey(imMod.Name)) | 99 | if (m_loadedSharedModules.ContainsKey(imMod.Name)) |
100 | { | 100 | { |
101 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule")); | 101 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule"); |
102 | } | 102 | } |
103 | else | 103 | else |
104 | { | 104 | { |
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment | |||
108 | LoadImageURLModule loadMod = new LoadImageURLModule(); | 108 | LoadImageURLModule loadMod = new LoadImageURLModule(); |
109 | if (m_loadedSharedModules.ContainsKey(loadMod.Name)) | 109 | if (m_loadedSharedModules.ContainsKey(loadMod.Name)) |
110 | { | 110 | { |
111 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule")); | 111 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule"); |
112 | } | 112 | } |
113 | else | 113 | else |
114 | { | 114 | { |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment | |||
118 | AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); | 118 | AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); |
119 | if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) | 119 | if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) |
120 | { | 120 | { |
121 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule")); | 121 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"); |
122 | } | 122 | } |
123 | else | 123 | else |
124 | { | 124 | { |
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment | |||
128 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); | 128 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); |
129 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) | 129 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) |
130 | { | 130 | { |
131 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule")); | 131 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule"); |
132 | } | 132 | } |
133 | else | 133 | else |
134 | { | 134 | { |
@@ -186,17 +186,17 @@ namespace OpenSim.Region.Environment | |||
186 | 186 | ||
187 | if (modules.Length > 0) | 187 | if (modules.Length > 0) |
188 | { | 188 | { |
189 | m_log.Info(String.Format("[MODULES]: Found Module Library [{0}]", dllName)); | 189 | m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName); |
190 | foreach (IRegionModule module in modules) | 190 | foreach (IRegionModule module in modules) |
191 | { | 191 | { |
192 | if (!module.IsSharedModule) | 192 | if (!module.IsSharedModule) |
193 | { | 193 | { |
194 | m_log.Info(String.Format("[MODULES]: [{0}]: Initializing.", module.Name)); | 194 | m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name); |
195 | InitializeModule(module, scene); | 195 | InitializeModule(module, scene); |
196 | } | 196 | } |
197 | else | 197 | else |
198 | { | 198 | { |
199 | m_log.Info(String.Format("[MODULES]: [{0}]: Loading Shared Module.", module.Name)); | 199 | m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name); |
200 | LoadSharedModule(module); | 200 | LoadSharedModule(module); |
201 | } | 201 | } |
202 | } | 202 | } |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment | |||
246 | } | 246 | } |
247 | catch (BadImageFormatException) | 247 | catch (BadImageFormatException) |
248 | { | 248 | { |
249 | //m_log.Info(String.Format("[MODULES]: The file [{0}] is not a module assembly.", e.FileName)); | 249 | //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName); |
250 | } | 250 | } |
251 | } | 251 | } |
252 | 252 | ||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment | |||
270 | } | 270 | } |
271 | catch (ReflectionTypeLoadException) | 271 | catch (ReflectionTypeLoadException) |
272 | { | 272 | { |
273 | m_log.Info(String.Format("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName)); | 273 | m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName); |
274 | } | 274 | } |
275 | } | 275 | } |
276 | 276 | ||
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 4f877be..cf558e0 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules | |||
174 | // Make sure that any sender we currently have can get garbage collected | 174 | // Make sure that any sender we currently have can get garbage collected |
175 | sender = null; | 175 | sender = null; |
176 | 176 | ||
177 | //m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count())); | 177 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); |
178 | } | 178 | } |
179 | } | 179 | } |
180 | 180 | ||
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 999f4a2..32bc7c3 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules | |||
104 | EnqueueTextureSender(textureSender); | 104 | EnqueueTextureSender(textureSender); |
105 | } | 105 | } |
106 | 106 | ||
107 | //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); | 107 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); |
108 | m_textureSenders.Remove(textureID); | 108 | m_textureSenders.Remove(textureID); |
109 | //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); | 109 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); |
110 | } | 110 | } |
111 | else | 111 | else |
112 | { | 112 | { |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3a38bd2..19213fd 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -925,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
925 | } | 925 | } |
926 | else | 926 | else |
927 | { | 927 | { |
928 | m_log.Info(String.Format("[SCENE]: " + | 928 | m_log.InfoFormat("[SCENE]: " + |
929 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", | 929 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", |
930 | primIds)); | 930 | primIds); |
931 | } | 931 | } |
932 | } | 932 | } |
933 | 933 | ||
@@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | } | 975 | } |
976 | else | 976 | else |
977 | { | 977 | { |
978 | m_log.Warn(String.Format("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID)); | 978 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
979 | } | 979 | } |
980 | } | 980 | } |
981 | 981 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 28760fd..cc9d294 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | 83 | ||
84 | if (!TryGetAvatar(avatarId, out avatar)) | 84 | if (!TryGetAvatar(avatarId, out avatar)) |
85 | { | 85 | { |
86 | m_log.Error(String.Format( | 86 | m_log.ErrorFormat( |
87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId)); | 87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId); |
88 | return; | 88 | return; |
89 | } | 89 | } |
90 | 90 | ||
@@ -146,10 +146,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 146 | } |
147 | else | 147 | else |
148 | { | 148 | { |
149 | m_log.Error(String.Format( | 149 | m_log.ErrorFormat( |
150 | "[AGENTINVENTORY]: " + | 150 | "[AGENTINVENTORY]: " + |
151 | "Avatar {0} cannot be found to update its inventory item asset", | 151 | "Avatar {0} cannot be found to update its inventory item asset", |
152 | avatarId)); | 152 | avatarId); |
153 | } | 153 | } |
154 | 154 | ||
155 | return LLUUID.Zero; | 155 | return LLUUID.Zero; |
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | SceneObjectGroup group = part.ParentGroup; | 171 | SceneObjectGroup group = part.ParentGroup; |
172 | if (null == group) | 172 | if (null == group) |
173 | { | 173 | { |
174 | m_log.Error(String.Format( | 174 | m_log.ErrorFormat( |
175 | "[PRIMINVENTORY]: " + | 175 | "[PRIMINVENTORY]: " + |
176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", | 176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", |
177 | itemId, primId)); | 177 | itemId, primId); |
178 | 178 | ||
179 | return; | 179 | return; |
180 | } | 180 | } |
@@ -220,10 +220,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | } | 220 | } |
221 | else | 221 | else |
222 | { | 222 | { |
223 | m_log.Error(String.Format( | 223 | m_log.ErrorFormat( |
224 | "[PRIMINVENTORY]: " + | 224 | "[PRIMINVENTORY]: " + |
225 | "Avatar {0} cannot be found to update its prim item asset", | 225 | "Avatar {0} cannot be found to update its prim item asset", |
226 | avatarId)); | 226 | avatarId); |
227 | } | 227 | } |
228 | } | 228 | } |
229 | 229 | ||
@@ -498,8 +498,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
498 | } | 498 | } |
499 | else | 499 | else |
500 | { | 500 | { |
501 | m_log.Error(String.Format( | 501 | m_log.ErrorFormat( |
502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID)); | 502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID); |
503 | } | 503 | } |
504 | } | 504 | } |
505 | 505 | ||
@@ -524,11 +524,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | } | 524 | } |
525 | else | 525 | else |
526 | { | 526 | { |
527 | m_log.Error(String.Format( | 527 | m_log.ErrorFormat( |
528 | "[PRIMINVENTORY]: " + | 528 | "[PRIMINVENTORY]: " + |
529 | "Removal of item {0} requested of prim {1} but this prim does not exist", | 529 | "Removal of item {0} requested of prim {1} but this prim does not exist", |
530 | itemID, | 530 | itemID, |
531 | localID)); | 531 | localID); |
532 | } | 532 | } |
533 | } | 533 | } |
534 | 534 | ||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | { | 548 | { |
549 | // TODO Retrieve itemID from client's inventory to pass on | 549 | // TODO Retrieve itemID from client's inventory to pass on |
550 | //group.AddInventoryItem(remoteClient, primLocalID, null); | 550 | //group.AddInventoryItem(remoteClient, primLocalID, null); |
551 | m_log.Info(String.Format( | 551 | m_log.InfoFormat( |
552 | "[PRIMINVENTORY]: " + | 552 | "[PRIMINVENTORY]: " + |
553 | "Non script prim inventory not yet implemented!" | 553 | "Non script prim inventory not yet implemented!" |
554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", | 554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", |
555 | itemID, folderID, primLocalID, remoteClient.Name)); | 555 | itemID, folderID, primLocalID, remoteClient.Name); |
556 | } | 556 | } |
557 | else | 557 | else |
558 | { | 558 | { |
559 | m_log.Warn(String.Format( | 559 | m_log.WarnFormat( |
560 | "[PRIMINVENTORY]: " + | 560 | "[PRIMINVENTORY]: " + |
561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", | 561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", |
562 | itemID, primLocalID, remoteClient.Name)); | 562 | itemID, primLocalID, remoteClient.Name); |
563 | } | 563 | } |
564 | } | 564 | } |
565 | 565 | ||
@@ -604,18 +604,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
604 | } | 604 | } |
605 | else | 605 | else |
606 | { | 606 | { |
607 | m_log.Error(String.Format( | 607 | m_log.ErrorFormat( |
608 | "[PRIMINVENTORY]: " + | 608 | "[PRIMINVENTORY]: " + |
609 | "Could not rez script {0} into prim local ID {1} for user {2}" | 609 | "Could not rez script {0} into prim local ID {1} for user {2}" |
610 | + " because the prim could not be found in the region!", | 610 | + " because the prim could not be found in the region!", |
611 | item.inventoryName, localID, remoteClient.Name)); | 611 | item.inventoryName, localID, remoteClient.Name); |
612 | } | 612 | } |
613 | } | 613 | } |
614 | else | 614 | else |
615 | { | 615 | { |
616 | m_log.Error(String.Format( | 616 | m_log.ErrorFormat( |
617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", | 617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", |
618 | itemID, remoteClient.Name)); | 618 | itemID, remoteClient.Name); |
619 | } | 619 | } |
620 | } | 620 | } |
621 | } | 621 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a4f5028..5026688 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | { | 1432 | { |
1433 | if (m_scenePresences.Remove(agentID)) | 1433 | if (m_scenePresences.Remove(agentID)) |
1434 | { | 1434 | { |
1435 | //m_log.Info(String.Format("[SCENE] Removed scene presence {0}", agentID)); | 1435 | //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID); |
1436 | } | 1436 | } |
1437 | else | 1437 | else |
1438 | { | 1438 | { |
@@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | { | 1445 | { |
1446 | if (Entities.Remove(agentID)) | 1446 | if (Entities.Remove(agentID)) |
1447 | { | 1447 | { |
1448 | //m_log.Info(String.Format("[SCENE] Removed scene presence {0} from entities list", agentID)); | 1448 | //m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID); |
1449 | } | 1449 | } |
1450 | else | 1450 | else |
1451 | { | 1451 | { |
@@ -1470,8 +1470,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1470 | // Remove client agent from profile, so new logins will work | 1470 | // Remove client agent from profile, so new logins will work |
1471 | CommsManager.UserService.clearUserAgent(agentID); | 1471 | CommsManager.UserService.clearUserAgent(agentID); |
1472 | 1472 | ||
1473 | //m_log.Info(String.Format("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false))); | 1473 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
1474 | //m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true))); | 1474 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
1475 | } | 1475 | } |
1476 | 1476 | ||
1477 | public override void CloseAllAgents(uint circuitcode) | 1477 | public override void CloseAllAgents(uint circuitcode) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 17d2959..0b88050 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -296,10 +296,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | { | 296 | { |
297 | if (!scenePresence.IsChildAgent) | 297 | if (!scenePresence.IsChildAgent) |
298 | { | 298 | { |
299 | m_log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 299 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", |
300 | scenePresence.Firstname, | 300 | scenePresence.Firstname, |
301 | scenePresence.Lastname, | 301 | scenePresence.Lastname, |
302 | newDebug)); | 302 | newDebug); |
303 | 303 | ||
304 | scenePresence.ControllingClient.SetDebug(newDebug); | 304 | scenePresence.ControllingClient.SetDebug(newDebug); |
305 | } | 305 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 6bd0575..e26ed5c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -55,10 +55,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | } | 55 | } |
56 | else | 56 | else |
57 | { | 57 | { |
58 | m_log.Error(String.Format( | 58 | m_log.ErrorFormat( |
59 | "[PRIMINVENTORY]: " + | 59 | "[PRIMINVENTORY]: " + |
60 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 60 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
61 | localID, Name, UUID, itemID)); | 61 | localID, Name, UUID, itemID); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
@@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | // } | 76 | // } |
77 | // else | 77 | // else |
78 | // { | 78 | // { |
79 | // m_log.Error(String.Format( | 79 | // m_log.ErrorFormat( |
80 | // "[PRIMINVENTORY]: " + | 80 | // "[PRIMINVENTORY]: " + |
81 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 81 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
82 | // localID, Name, UUID, itemID)); | 82 | // localID, Name, UUID, itemID); |
83 | // } | 83 | // } |
84 | // } | 84 | // } |
85 | 85 | ||
@@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | } | 123 | } |
124 | else | 124 | else |
125 | { | 125 | { |
126 | m_log.Error(String.Format( | 126 | m_log.ErrorFormat( |
127 | "[PRIMINVENTORY]: " + | 127 | "[PRIMINVENTORY]: " + |
128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | 128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", |
129 | partID, Name, UUID, itemID)); | 129 | partID, Name, UUID, itemID); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | 132 | ||
@@ -144,10 +144,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | } | 144 | } |
145 | else | 145 | else |
146 | { | 146 | { |
147 | m_log.Error(String.Format( | 147 | m_log.ErrorFormat( |
148 | "[PRIMINVENTORY]: " + | 148 | "[PRIMINVENTORY]: " + |
149 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", | 149 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", |
150 | localID, Name, UUID)); | 150 | localID, Name, UUID); |
151 | } | 151 | } |
152 | return false; | 152 | return false; |
153 | } | 153 | } |
@@ -161,10 +161,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | m_log.Error(String.Format( | 164 | m_log.ErrorFormat( |
165 | "[PRIMINVENTORY]: " + | 165 | "[PRIMINVENTORY]: " + |
166 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", | 166 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", |
167 | localID, Name, UUID)); | 167 | localID, Name, UUID); |
168 | } | 168 | } |
169 | } | 169 | } |
170 | 170 | ||
@@ -200,10 +200,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | } | 200 | } |
201 | else | 201 | else |
202 | { | 202 | { |
203 | m_log.Error(String.Format( | 203 | m_log.ErrorFormat( |
204 | "[PRIMINVENTORY]: " + | 204 | "[PRIMINVENTORY]: " + |
205 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", | 205 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", |
206 | localID, Name, UUID, newItemId)); | 206 | localID, Name, UUID, newItemId); |
207 | } | 207 | } |
208 | 208 | ||
209 | return false; | 209 | return false; |
@@ -224,10 +224,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
224 | } | 224 | } |
225 | else | 225 | else |
226 | { | 226 | { |
227 | m_log.Error(String.Format( | 227 | m_log.ErrorFormat( |
228 | "[PRIMINVENTORY]: " + | 228 | "[PRIMINVENTORY]: " + |
229 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | 229 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", |
230 | primID, part.Name, part.UUID, itemID)); | 230 | primID, part.Name, part.UUID, itemID); |
231 | } | 231 | } |
232 | 232 | ||
233 | return null; | 233 | return null; |
@@ -250,10 +250,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
250 | } | 250 | } |
251 | else | 251 | else |
252 | { | 252 | { |
253 | m_log.Error(String.Format( | 253 | m_log.ErrorFormat( |
254 | "[PRIMINVENTORY]: " + | 254 | "[PRIMINVENTORY]: " + |
255 | "Couldn't find prim ID {0} to update item {1}, {2}", | 255 | "Couldn't find prim ID {0} to update item {1}, {2}", |
256 | item.ParentPartID, item.Name, item.ItemID)); | 256 | item.ParentPartID, item.Name, item.ItemID); |
257 | } | 257 | } |
258 | 258 | ||
259 | return false; | 259 | return false; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 5ae657e..c204389 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1003,9 +1003,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | } | 1003 | } |
1004 | else | 1004 | else |
1005 | { | 1005 | { |
1006 | m_log.Info(String.Format("[SCENE]: " + | 1006 | m_log.InfoFormat("[SCENE]: " + |
1007 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", | 1007 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", |
1008 | partID, LocalId)); | 1008 | partID, LocalId); |
1009 | } | 1009 | } |
1010 | } | 1010 | } |
1011 | 1011 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 62c3436..a27432d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -147,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | /// <returns></returns> | 147 | /// <returns></returns> |
148 | public void StartScript(TaskInventoryItem item) | 148 | public void StartScript(TaskInventoryItem item) |
149 | { | 149 | { |
150 | // m_log.Info(String.Format( | 150 | // m_log.InfoFormat( |
151 | // "[PRIMINVENTORY]: " + | 151 | // "[PRIMINVENTORY]: " + |
152 | // "Starting script {0}, {1} in prim {2}, {3}", | 152 | // "Starting script {0}, {1} in prim {2}, {3}", |
153 | // item.Name, item.ItemID, Name, UUID)); | 153 | // item.Name, item.ItemID, Name, UUID); |
154 | AddFlag(LLObject.ObjectFlags.Scripted); | 154 | AddFlag(LLObject.ObjectFlags.Scripted); |
155 | 155 | ||
156 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 156 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) |
@@ -166,10 +166,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | } | 166 | } |
167 | else | 167 | else |
168 | { | 168 | { |
169 | m_log.Error(String.Format( | 169 | m_log.ErrorFormat( |
170 | "[PRIMINVENTORY]: " + | 170 | "[PRIMINVENTORY]: " + |
171 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 171 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
172 | item.Name, item.ItemID, item.AssetID)); | 172 | item.Name, item.ItemID, item.AssetID); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | ScheduleFullUpdate(); | 175 | ScheduleFullUpdate(); |
@@ -192,10 +192,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | } | 192 | } |
193 | else | 193 | else |
194 | { | 194 | { |
195 | m_log.Error(String.Format( | 195 | m_log.ErrorFormat( |
196 | "[PRIMINVENTORY]: " + | 196 | "[PRIMINVENTORY]: " + |
197 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 197 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
198 | itemId, Name, UUID)); | 198 | itemId, Name, UUID); |
199 | } | 199 | } |
200 | } | 200 | } |
201 | } | 201 | } |
@@ -206,27 +206,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | /// <param name="itemId"></param> | 206 | /// <param name="itemId"></param> |
207 | public void StopScript(LLUUID itemId) | 207 | public void StopScript(LLUUID itemId) |
208 | { | 208 | { |
209 | |||
210 | |||
211 | if (m_taskInventory.ContainsKey(itemId)) | 209 | if (m_taskInventory.ContainsKey(itemId)) |
212 | { | 210 | { |
213 | |||
214 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); | 211 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); |
215 | m_parentGroup.AddActiveScriptCount(-1); | 212 | m_parentGroup.AddActiveScriptCount(-1); |
216 | |||
217 | |||
218 | |||
219 | |||
220 | |||
221 | } | 213 | } |
222 | else | 214 | else |
223 | { | 215 | { |
224 | m_log.Error(String.Format( | 216 | m_log.ErrorFormat( |
225 | "[PRIMINVENTORY]: " + | 217 | "[PRIMINVENTORY]: " + |
226 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 218 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
227 | itemId, Name, UUID)); | 219 | itemId, Name, UUID); |
228 | } | 220 | } |
229 | |||
230 | } | 221 | } |
231 | 222 | ||
232 | /// <summary> | 223 | /// <summary> |
@@ -285,10 +276,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
285 | } | 276 | } |
286 | else | 277 | else |
287 | { | 278 | { |
288 | m_log.Error(String.Format( | 279 | m_log.ErrorFormat( |
289 | "[PRIMINVENTORY]: " + | 280 | "[PRIMINVENTORY]: " + |
290 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 281 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
291 | itemID, Name, UUID)); | 282 | itemID, Name, UUID); |
292 | } | 283 | } |
293 | } | 284 | } |
294 | 285 | ||
@@ -317,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
317 | } | 308 | } |
318 | else | 309 | else |
319 | { | 310 | { |
320 | m_log.Error(String.Format( | 311 | m_log.ErrorFormat( |
321 | "[PRIMINVENTORY]: " + | 312 | "[PRIMINVENTORY]: " + |
322 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 313 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
323 | item.ItemID, Name, UUID)); | 314 | item.ItemID, Name, UUID); |
324 | } | 315 | } |
325 | } | 316 | } |
326 | 317 | ||
@@ -374,10 +365,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
374 | } | 365 | } |
375 | else | 366 | else |
376 | { | 367 | { |
377 | m_log.Error(String.Format( | 368 | m_log.ErrorFormat( |
378 | "[PRIMINVENTORY]: " + | 369 | "[PRIMINVENTORY]: " + |
379 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 370 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
380 | itemID, Name, UUID)); | 371 | itemID, Name, UUID); |
381 | } | 372 | } |
382 | } | 373 | } |
383 | 374 | ||
@@ -442,8 +433,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
442 | 433 | ||
443 | fileData = Helpers.StringToField(invString.BuildString); | 434 | fileData = Helpers.StringToField(invString.BuildString); |
444 | 435 | ||
445 | // m_log.Info(String.Format( | 436 | // m_log.InfoFormat( |
446 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData))); | 437 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); |
447 | 438 | ||
448 | if (fileData.Length > 2) | 439 | if (fileData.Length > 2) |
449 | { | 440 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index acaa389b..82eef35 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Physics.Manager | |||
67 | } | 67 | } |
68 | else | 68 | else |
69 | { | 69 | { |
70 | m_log.Warn(String.Format("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName)); | 70 | m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName); |
71 | throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName)); | 71 | throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName)); |
72 | } | 72 | } |
73 | 73 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index bd2ad99..00c0ff1 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager | |||
95 | 95 | ||
96 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 96 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) |
97 | { | 97 | { |
98 | m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position)); | 98 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
99 | return PhysicsActor.Null; | 99 | return PhysicsActor.Null; |
100 | } | 100 | } |
101 | 101 | ||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.Manager | |||
110 | /* | 110 | /* |
111 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 111 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
112 | { | 112 | { |
113 | m_log.Info(String.Format("NullPhysicsScene : AddPrim({0},{1})", position, size)); | 113 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); |
114 | return PhysicsActor.Null; | 114 | return PhysicsActor.Null; |
115 | } | 115 | } |
116 | */ | 116 | */ |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.Manager | |||
124 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 124 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
125 | PhysicsVector size, Quaternion rotation, bool isPhysical) | 125 | PhysicsVector size, Quaternion rotation, bool isPhysical) |
126 | { | 126 | { |
127 | m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size)); | 127 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
128 | return PhysicsActor.Null; | 128 | return PhysicsActor.Null; |
129 | } | 129 | } |
130 | 130 | ||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Physics.Manager | |||
146 | 146 | ||
147 | public override void SetTerrain(float[] heightMap) | 147 | public override void SetTerrain(float[] heightMap) |
148 | { | 148 | { |
149 | m_log.Info(String.Format("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length)); | 149 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
150 | } | 150 | } |
151 | 151 | ||
152 | public override void DeleteTerrain() | 152 | public override void DeleteTerrain() |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 641e25d..a394ffb 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
245 | // Calculated separately to avoid errors | 245 | // Calculated separately to avoid errors |
246 | cutHull.AddVertex(legEnd); | 246 | cutHull.AddVertex(legEnd); |
247 | 247 | ||
248 | //m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName)); | 248 | //m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName); |
249 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); | 249 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); |
250 | 250 | ||
251 | outerHull = cuttedHull; | 251 | outerHull = cuttedHull; |
@@ -520,7 +520,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
520 | // Calculated separately to avoid errors | 520 | // Calculated separately to avoid errors |
521 | cutHull.AddVertex(legEnd); | 521 | cutHull.AddVertex(legEnd); |
522 | 522 | ||
523 | m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName)); | 523 | m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName); |
524 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); | 524 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); |
525 | 525 | ||
526 | outerHull = cuttedHull; | 526 | outerHull = cuttedHull; |
diff --git a/OpenSim/Region/Physics/Meshing/SimpleHull.cs b/OpenSim/Region/Physics/Meshing/SimpleHull.cs index e9cce3b..91df98f 100644 --- a/OpenSim/Region/Physics/Meshing/SimpleHull.cs +++ b/OpenSim/Region/Physics/Meshing/SimpleHull.cs | |||
@@ -246,8 +246,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
246 | bool intersects = false; | 246 | bool intersects = false; |
247 | 247 | ||
248 | //m_log.Debug("State before intersection detection"); | 248 | //m_log.Debug("State before intersection detection"); |
249 | //m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString())); | 249 | //m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString()); |
250 | //m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString())); | 250 | //m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString()); |
251 | 251 | ||
252 | { | 252 | { |
253 | int iBase, iOther; | 253 | int iBase, iOther; |
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
277 | } | 277 | } |
278 | 278 | ||
279 | //m_log.Debug("State after intersection detection for the base hull"); | 279 | //m_log.Debug("State after intersection detection for the base hull"); |
280 | //m_log.Debug(String.Format("The baseHull is:\n{1}", 0, baseHullClone.ToString())); | 280 | //m_log.DebugFormat("The baseHull is:\n{1}", 0, baseHullClone.ToString()); |
281 | 281 | ||
282 | { | 282 | { |
283 | int iOther, iBase; | 283 | int iOther, iBase; |
@@ -306,7 +306,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
306 | } | 306 | } |
307 | 307 | ||
308 | //m_log.Debug("State after intersection detection for the base hull"); | 308 | //m_log.Debug("State after intersection detection for the base hull"); |
309 | //m_log.Debug(String.Format("The otherHull is:\n{1}", 0, otherHullClone.ToString())); | 309 | //m_log.DebugFormat("The otherHull is:\n{1}", 0, otherHullClone.ToString()); |
310 | 310 | ||
311 | 311 | ||
312 | bool otherIsInBase = baseHullClone.containsPointsFrom(otherHullClone); | 312 | bool otherIsInBase = baseHullClone.containsPointsFrom(otherHullClone); |
@@ -389,7 +389,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
389 | done = true; | 389 | done = true; |
390 | } | 390 | } |
391 | 391 | ||
392 | //m_log.Debug(String.Format("The resulting Hull is:\n{1}", 0, result.ToString())); | 392 | //m_log.DebugFormat("The resulting Hull is:\n{1}", 0, result.ToString()); |
393 | 393 | ||
394 | return result; | 394 | return result; |
395 | } | 395 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index b407f8d..68ac99c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
86 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 86 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); |
87 | 87 | ||
88 | #if DEBUG | 88 | #if DEBUG |
89 | m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before)); | 89 | m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |
90 | #endif | 90 | #endif |
91 | 91 | ||
92 | CompiledScript.Source = Script; | 92 | CompiledScript.Source = Script; |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs index 6a79c8a..0343b79 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.DataStore.MSSQL | |||
142 | 142 | ||
143 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 143 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) |
144 | { | 144 | { |
145 | m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID)); | 145 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); |
146 | 146 | ||
147 | DataTable prims = ds.Tables["prims"]; | 147 | DataTable prims = ds.Tables["prims"]; |
148 | DataTable shapes = ds.Tables["primshapes"]; | 148 | DataTable shapes = ds.Tables["primshapes"]; |