diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 26 |
2 files changed, 16 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index 90b3ede..1b8535c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
39 | public sealed class IncomingPacket | 39 | public sealed class IncomingPacket |
40 | { | 40 | { |
41 | /// <summary>Client this packet came from</summary> | 41 | /// <summary>Client this packet came from</summary> |
42 | public LLUDPClient Client; | 42 | public LLClientView Client; |
43 | |||
43 | /// <summary>Packet data that has been received</summary> | 44 | /// <summary>Packet data that has been received</summary> |
44 | public Packet Packet; | 45 | public Packet Packet; |
45 | 46 | ||
@@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
48 | /// </summary> | 49 | /// </summary> |
49 | /// <param name="client">Reference to the client this packet came from</param> | 50 | /// <param name="client">Reference to the client this packet came from</param> |
50 | /// <param name="packet">Packet data</param> | 51 | /// <param name="packet">Packet data</param> |
51 | public IncomingPacket(LLUDPClient client, Packet packet) | 52 | public IncomingPacket(LLClientView client, Packet packet) |
52 | { | 53 | { |
53 | Client = client; | 54 | Client = client; |
54 | Packet = packet; | 55 | Packet = packet; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 09bb52c..55bda63 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -879,7 +879,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
879 | #endregion Ping Check Handling | 879 | #endregion Ping Check Handling |
880 | 880 | ||
881 | // Inbox insertion | 881 | // Inbox insertion |
882 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); | 882 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); |
883 | } | 883 | } |
884 | 884 | ||
885 | #region BinaryStats | 885 | #region BinaryStats |
@@ -1386,22 +1386,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1386 | 1386 | ||
1387 | #endregion | 1387 | #endregion |
1388 | 1388 | ||
1389 | private void ProcessInPacket(object state) | 1389 | private void ProcessInPacket(IncomingPacket incomingPacket) |
1390 | { | 1390 | { |
1391 | IncomingPacket incomingPacket = (IncomingPacket)state; | ||
1392 | Packet packet = incomingPacket.Packet; | 1391 | Packet packet = incomingPacket.Packet; |
1393 | LLUDPClient udpClient = incomingPacket.Client; | 1392 | LLClientView client = incomingPacket.Client; |
1394 | IClientAPI client; | ||
1395 | 1393 | ||
1396 | // Sanity check | 1394 | // Sanity check |
1397 | if (packet == null || udpClient == null) | 1395 | if (packet == null || client == null) |
1398 | { | 1396 | { |
1399 | m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"", | 1397 | m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\"", |
1400 | packet, udpClient); | 1398 | packet, client); |
1401 | } | 1399 | } |
1402 | 1400 | ||
1403 | // Make sure this client is still alive | 1401 | if (client.IsActive) |
1404 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | ||
1405 | { | 1402 | { |
1406 | m_currentIncomingClient = client; | 1403 | m_currentIncomingClient = client; |
1407 | 1404 | ||
@@ -1419,8 +1416,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1419 | catch (Exception e) | 1416 | catch (Exception e) |
1420 | { | 1417 | { |
1421 | // Don't let a failure in an individual client thread crash the whole sim. | 1418 | // Don't let a failure in an individual client thread crash the whole sim. |
1422 | m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); | 1419 | m_log.Error( |
1423 | m_log.Error(e.Message, e); | 1420 | string.Format( |
1421 | "[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ", | ||
1422 | client.Name, packet.Type), | ||
1423 | e); | ||
1424 | } | 1424 | } |
1425 | finally | 1425 | finally |
1426 | { | 1426 | { |
@@ -1431,7 +1431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1431 | { | 1431 | { |
1432 | m_log.DebugFormat( | 1432 | m_log.DebugFormat( |
1433 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1433 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1434 | packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName); | 1434 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1435 | } | 1435 | } |
1436 | } | 1436 | } |
1437 | 1437 | ||