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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs182
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs24
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs52
4 files changed, 201 insertions, 60 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e7f5f56..42d8c27 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Environment.Scenes
459 { 459 {
460 AddEntityFromStorage(prim); 460 AddEntityFromStorage(prim);
461 } 461 }
462 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)"); 462 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
463 } 463 }
464 464
465 /// <summary> 465 /// <summary>
@@ -520,6 +520,7 @@ namespace OpenSim.Region.Environment.Scenes
520 { 520 {
521 part.LocalID = this.PrimIDAllocate(); 521 part.LocalID = this.PrimIDAllocate();
522 } 522 }
523 sceneObject.UpdateParentIDs();
523 this.AddEntity(sceneObject); 524 this.AddEntity(sceneObject);
524 } 525 }
525 526
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 39b7fb0..dae4b5f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1,5 +1,9 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using System.Text; 2using System.Text;
3using System.Xml;
4using System.Xml.Serialization;
5using System.IO;
6using System;
3using Axiom.Math; 7using Axiom.Math;
4using libsecondlife; 8using libsecondlife;
5using libsecondlife.Packets; 9using libsecondlife.Packets;
@@ -22,6 +26,7 @@ namespace OpenSim.Region.Environment.Scenes
22 26
23 public event PrimCountTaintedDelegate OnPrimCountTainted; 27 public event PrimCountTaintedDelegate OnPrimCountTainted;
24 28
29 #region Properties
25 /// <summary> 30 /// <summary>
26 /// 31 ///
27 /// </summary> 32 /// </summary>
@@ -111,6 +116,9 @@ namespace OpenSim.Region.Environment.Scenes
111 set { m_isSelected = value; } 116 set { m_isSelected = value; }
112 } 117 }
113 118
119 #endregion
120
121 #region Constructors
114 /// <summary> 122 /// <summary>
115 /// 123 ///
116 /// </summary> 124 /// </summary>
@@ -122,6 +130,31 @@ namespace OpenSim.Region.Environment.Scenes
122 /// <summary> 130 /// <summary>
123 /// 131 ///
124 /// </summary> 132 /// </summary>
133 public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData)
134 {
135 m_scene = scene;
136 m_regionHandle = regionHandle;
137
138 StringReader sr = new StringReader(xmlData);
139 XmlTextReader reader = new XmlTextReader(sr);
140 reader.ReadStartElement("SceneObjectGroup");
141 reader.ReadStartElement("RootPart");
142 this.m_rootPart = SceneObjectPart.FromXml(reader);
143 reader.ReadEndElement();
144 //TODO: read and create rest of the parts
145 reader.ReadEndElement();
146 reader.Close();
147 sr.Close();
148
149 this.m_parts.Add(m_rootPart.UUID, m_rootPart);
150 this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
151 this.m_rootPart.RegionHandle = m_regionHandle;
152 m_scene.EventManager.OnBackup += this.ProcessBackup;
153 }
154
155 /// <summary>
156 ///
157 /// </summary>
125 public SceneObjectGroup(byte[] data) 158 public SceneObjectGroup(byte[] data)
126 { 159 {
127 160
@@ -142,7 +175,25 @@ namespace OpenSim.Region.Environment.Scenes
142 this.SetPartAsRoot(newPart); 175 this.SetPartAsRoot(newPart);
143 m_scene.EventManager.OnBackup += this.ProcessBackup; 176 m_scene.EventManager.OnBackup += this.ProcessBackup;
144 } 177 }
178 #endregion
145 179
180 public string ToXmlString()
181 {
182 StringWriter sw = new StringWriter();
183 //StreamWriter st = new StreamWriter("testxml.txt");
184 XmlTextWriter writer = new XmlTextWriter(sw);
185 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
186 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
187 m_rootPart.ToXml(writer);
188 writer.WriteEndElement();
189 writer.WriteEndElement();
190 writer.Close();
191 // System.Console.WriteLine("prim: " + sw.ToString());
192 return sw.ToString();
193 // st.Close();
194 // return "";
195
196 }
146 197
147 #region Copying 198 #region Copying
148 /// <summary> 199 /// <summary>
@@ -170,23 +221,6 @@ namespace OpenSim.Region.Environment.Scenes
170 } 221 }
171 222
172 /// <summary> 223 /// <summary>
173 /// Added as a way for the storage provider to reset the scene,
174 /// most likely a better way to do this sort of thing but for now...
175 /// </summary>
176 /// <param name="scene"></param>
177 public void SetScene(Scene scene)
178 {
179 m_scene = scene;
180 m_scene.EventManager.OnBackup += this.ProcessBackup;
181 }
182
183 public void AddPart(SceneObjectPart part)
184 {
185 part.SetParent(this);
186 this.m_parts.Add(part.UUID, part);
187 }
188
189 /// <summary>
190 /// 224 ///
191 /// </summary> 225 /// </summary>
192 /// <param name="part"></param> 226 /// <param name="part"></param>
@@ -209,6 +243,7 @@ namespace OpenSim.Region.Environment.Scenes
209 } 243 }
210 #endregion 244 #endregion
211 245
246 #region Scheduling
212 /// <summary> 247 /// <summary>
213 /// 248 ///
214 /// </summary> 249 /// </summary>
@@ -264,15 +299,9 @@ namespace OpenSim.Region.Environment.Scenes
264 } 299 }
265 } 300 }
266 301
267 /// <summary> 302 #endregion
268 ///
269 /// </summary>
270 /// <param name="objectGroup"></param>
271 public void LinkToGroup(SceneObjectGroup objectGroup)
272 {
273
274 }
275 303
304 #region SceneGroupPart Methods
276 /// <summary> 305 /// <summary>
277 /// 306 ///
278 /// </summary> 307 /// </summary>
@@ -339,26 +368,37 @@ namespace OpenSim.Region.Environment.Scenes
339 } 368 }
340 return false; 369 return false;
341 } 370 }
371 #endregion
342 372
373 #region Packet Handlers
343 /// <summary> 374 /// <summary>
344 /// 375 ///
345 /// </summary> 376 /// </summary>
346 public void TriggerTainted() 377 /// <param name="objectGroup"></param>
347 { 378 public void LinkToGroup(SceneObjectGroup objectGroup)
348 if (OnPrimCountTainted != null)
349 {
350 this.OnPrimCountTainted();
351 }
352 }
353
354 /// <summary>
355 /// Processes backup
356 /// </summary>
357 /// <param name="datastore"></param>
358 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
359 { 379 {
360 datastore.StoreObject(this); 380 SceneObjectPart linkPart = objectGroup.m_rootPart;
381 linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos;
382 linkPart.GroupPosition = this.Pos;
383
384 Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
385 Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
386 axPos = parentRot.Inverse() * axPos;
387 linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
388 Quaternion oldRot = new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, linkPart.RotationOffset.Z);
389 Quaternion newRot = parentRot * oldRot;
390 linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
391 linkPart.ParentID = this.m_rootPart.LocalID;
392 this.m_parts.Add(linkPart.UUID, linkPart);
393 linkPart.SetParent(this);
394
395 //TODO: rest of parts
396
397 m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
398 m_scene.DeleteEntity(objectGroup.UUID);
399 this.ScheduleGroupForFullUpdate();
361 } 400 }
401
362 /// <summary> 402 /// <summary>
363 /// 403 ///
364 /// </summary> 404 /// </summary>
@@ -469,6 +509,7 @@ namespace OpenSim.Region.Environment.Scenes
469 part.UpdateTextureEntry(textureEntry); 509 part.UpdateTextureEntry(textureEntry);
470 } 510 }
471 } 511 }
512 #endregion
472 513
473 #region Shape 514 #region Shape
474 /// <summary> 515 /// <summary>
@@ -485,6 +526,7 @@ namespace OpenSim.Region.Environment.Scenes
485 } 526 }
486 #endregion 527 #endregion
487 528
529 #region Resize
488 /// <summary> 530 /// <summary>
489 /// 531 ///
490 /// </summary> 532 /// </summary>
@@ -498,6 +540,7 @@ namespace OpenSim.Region.Environment.Scenes
498 part.Resize(scale); 540 part.Resize(scale);
499 } 541 }
500 } 542 }
543 #endregion
501 544
502 #region Position 545 #region Position
503 /// <summary> 546 /// <summary>
@@ -636,8 +679,6 @@ namespace OpenSim.Region.Environment.Scenes
636 private void SetPartAsRoot(SceneObjectPart part) 679 private void SetPartAsRoot(SceneObjectPart part)
637 { 680 {
638 this.m_rootPart = part; 681 this.m_rootPart = part;
639 //this.m_uuid= part.UUID;
640 // this.m_localId = part.LocalID;
641 } 682 }
642 683
643 /// <summary> 684 /// <summary>
@@ -658,6 +699,29 @@ namespace OpenSim.Region.Environment.Scenes
658 return m_scene.RequestAvatarList(); 699 return m_scene.RequestAvatarList();
659 } 700 }
660 701
702 #region Events
703 /// <summary>
704 ///
705 /// </summary>
706 public void TriggerTainted()
707 {
708 if (OnPrimCountTainted != null)
709 {
710 this.OnPrimCountTainted();
711 }
712 }
713
714 /// <summary>
715 /// Processes backup
716 /// </summary>
717 /// <param name="datastore"></param>
718 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
719 {
720 datastore.StoreObject(this);
721 }
722 #endregion
723
724 #region Client Updating
661 public void SendFullUpdateToClient(IClientAPI remoteClient) 725 public void SendFullUpdateToClient(IClientAPI remoteClient)
662 { 726 {
663 lock (this.m_parts) 727 lock (this.m_parts)
@@ -702,5 +766,41 @@ namespace OpenSim.Region.Environment.Scenes
702 part.SendTerseUpdateToClient(remoteClient); 766 part.SendTerseUpdateToClient(remoteClient);
703 } 767 }
704 } 768 }
769 #endregion
770
771 /// <summary>
772 /// Added as a way for the storage provider to reset the scene,
773 /// most likely a better way to do this sort of thing but for now...
774 /// </summary>
775 /// <param name="scene"></param>
776 public void SetScene(Scene scene)
777 {
778 m_scene = scene;
779 m_scene.EventManager.OnBackup += this.ProcessBackup;
780 }
781
782 /// <summary>
783 ///
784 /// </summary>
785 /// <param name="part"></param>
786 public void AddPart(SceneObjectPart part)
787 {
788 part.SetParent(this);
789 this.m_parts.Add(part.UUID, part);
790 }
791
792 /// <summary>
793 ///
794 /// </summary>
795 public void UpdateParentIDs()
796 {
797 foreach (SceneObjectPart part in this.m_parts.Values)
798 {
799 if (part.UUID != this.m_rootPart.UUID)
800 {
801 part.ParentID = this.m_rootPart.LocalID;
802 }
803 }
804 }
705 } 805 }
706} 806}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1b373aa..c1348c7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1,5 +1,8 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using System.Text; 2using System.Text;
3using System.Xml;
4using System.Xml.Serialization;
5using System.IO;
3using System; 6using System;
4using Axiom.Math; 7using Axiom.Math;
5using libsecondlife; 8using libsecondlife;
@@ -252,6 +255,27 @@ namespace OpenSim.Region.Environment.Scenes
252 /// <summary> 255 /// <summary>
253 /// 256 ///
254 /// </summary> 257 /// </summary>
258 /// <param name="xmlreader"></param>
259 /// <returns></returns>
260 public static SceneObjectPart FromXml(XmlReader xmlReader)
261 {
262 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
263 return (SceneObjectPart)serializer.Deserialize(xmlReader);
264 }
265
266 /// <summary>
267 ///
268 /// </summary>
269 /// <param name="xmlWriter"></param>
270 public void ToXml(XmlWriter xmlWriter)
271 {
272 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
273 serializer.Serialize(xmlWriter, this);
274 }
275
276 /// <summary>
277 ///
278 /// </summary>
255 public void SetParent(SceneObjectGroup parent) 279 public void SetParent(SceneObjectGroup parent)
256 { 280 {
257 m_parentGroup = parent; 281 m_parentGroup = parent;
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 5d1592c..bd6658c 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -308,7 +308,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
308 308
309 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID) 309 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID)
310 { 310 {
311 Console.WriteLine("scene Group for this prim is " + sceneGroupID);
312 row["UUID"] = prim.UUID; 311 row["UUID"] = prim.UUID;
313 row["ParentID"] = prim.ParentID; 312 row["ParentID"] = prim.ParentID;
314 row["CreationDate"] = prim.CreationDate; 313 row["CreationDate"] = prim.CreationDate;
@@ -481,37 +480,54 @@ namespace OpenSim.DataStore.MonoSqliteStorage
481 480
482 public List<SceneObjectGroup> LoadObjects() 481 public List<SceneObjectGroup> LoadObjects()
483 { 482 {
483 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
484 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 484 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
485 485
486 DataTable prims = ds.Tables["prims"]; 486 DataTable prims = ds.Tables["prims"];
487 DataTable shapes = ds.Tables["primshapes"]; 487 DataTable shapes = ds.Tables["primshapes"];
488 488
489 // This only supports 1 prim per SceneObjectGroup. Need to fix later
490 foreach (DataRow primRow in prims.Rows) 489 foreach (DataRow primRow in prims.Rows)
491 { 490 {
492 SceneObjectGroup group = new SceneObjectGroup(); 491 string uuid = (string)primRow["UUID"];
493 SceneObjectPart prim = buildPrim(primRow); 492 string objID = (string)primRow["SceneGroupID"];
494 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 493 if (uuid == objID) //is new SceneObjectGroup ?
495 if (shapeRow != null)
496 { 494 {
497 prim.Shape = buildShape(shapeRow); 495 SceneObjectGroup group = new SceneObjectGroup();
496 SceneObjectPart prim = buildPrim(primRow);
497 DataRow shapeRow = shapes.Rows.Find(prim.UUID);
498 if (shapeRow != null)
499 {
500 prim.Shape = buildShape(shapeRow);
501 }
502 else
503 {
504 Console.WriteLine("No shape found for prim in storage, so setting default box shape");
505 prim.Shape = BoxShape.Default;
506 }
507 group.AddPart(prim);
508 group.RootPart = prim;
509
510 createdObjects.Add(group.UUID, group);
511 retvals.Add(group);
498 } 512 }
499 else 513 else
500 { 514 {
501 Console.WriteLine("No shape found for prim in storage, so setting default box shape"); 515 SceneObjectPart prim = buildPrim(primRow);
502 prim.Shape = BoxShape.Default; 516 DataRow shapeRow = shapes.Rows.Find(prim.UUID);
517 if (shapeRow != null)
518 {
519 prim.Shape = buildShape(shapeRow);
520 }
521 else
522 {
523 Console.WriteLine("No shape found for prim in storage, so setting default box shape");
524 prim.Shape = BoxShape.Default;
525 }
526 createdObjects[new LLUUID(objID)].AddPart(prim);
503 } 527 }
504 group.AddPart(prim);
505 // TODO: there are a couple of known issues to get this to work
506 // * While we can add Children, we can't set the root part (or
507 // or even figure out which should be the root part)
508 // * region handle may need to be persisted, it isn't now
509 group.RootPart = prim;
510
511 retvals.Add(group);
512 } 528 }
513 529
514 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects"); 530 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " primitives");
515 531
516 return retvals; 532 return retvals;
517 } 533 }