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-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs132
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--bin/OpenSim.ini.example3
4 files changed, 39 insertions, 100 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 5d20e63..83209fc 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -268,6 +268,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
268 268
269 fromAgentName = (string)requestData["from_agent_name"]; 269 fromAgentName = (string)requestData["from_agent_name"];
270 message = (string)requestData["message"]; 270 message = (string)requestData["message"];
271 if (message == null)
272 message = string.Empty;
271 273
272 // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them. 274 // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
273 string requestData1 = (string)requestData["dialog"]; 275 string requestData1 = (string)requestData["dialog"];
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index be89740..2f1e9dd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -145,10 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
145 { 145 {
146 ScenePresence presence = scene.GetScenePresence(agentId); 146 ScenePresence presence = scene.GetScenePresence(agentId);
147 if (presence != null) 147 if (presence != null)
148 { 148 return scene;
149 if (!presence.IsChildAgent)
150 return scene;
151 }
152 } 149 }
153 } 150 }
154 return null; 151 return null;
@@ -156,19 +153,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
156 153
157 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 154 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
158 { 155 {
159 m_log.InfoFormat("OnInstantMessage {0}", im.dialog); 156 m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
157
160 Scene scene = FindClientScene(client.AgentId); 158 Scene scene = FindClientScene(client.AgentId);
161 159
162 if (scene == null) // Something seriously wrong here. 160 if (scene == null) // Something seriously wrong here.
163 return; 161 return;
164 162
165 163
166
167 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) 164 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
168 { 165 {
169 //m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); 166 //m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
170 167
171 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 168 if (im.binaryBucket.Length < 17) // Invalid
169 return;
170
171 UUID receipientID = new UUID(im.toAgentID);
172 ScenePresence user = scene.GetScenePresence(receipientID);
172 UUID copyID; 173 UUID copyID;
173 174
174 // First byte is the asset type 175 // First byte is the asset type
@@ -183,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
183 folderID, new UUID(im.toAgentID)); 184 folderID, new UUID(im.toAgentID));
184 185
185 InventoryFolderBase folderCopy 186 InventoryFolderBase folderCopy
186 = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); 187 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero);
187 188
188 if (folderCopy == null) 189 if (folderCopy == null)
189 { 190 {
@@ -199,20 +200,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
199 im.binaryBucket[0] = (byte)AssetType.Folder; 200 im.binaryBucket[0] = (byte)AssetType.Folder;
200 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 201 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
201 202
202 if (user != null && !user.IsChildAgent) 203 if (user != null)
203 { 204 {
204 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 205 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
205 } 206 }
207
208 // HACK!!
209 im.imSessionID = folderID.Guid;
206 } 210 }
207 else 211 else
208 { 212 {
209 // First byte of the array is probably the item type 213 // First byte of the array is probably the item type
210 // Next 16 bytes are the UUID 214 // Next 16 bytes are the UUID
211 m_log.Info("OnInstantMessage - giving item");
212 215
213 UUID itemID = new UUID(im.binaryBucket, 1); 216 UUID itemID = new UUID(im.binaryBucket, 1);
214 217
215 m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ 218 m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
216 "into agent {1}'s inventory", 219 "into agent {1}'s inventory",
217 itemID, new UUID(im.toAgentID)); 220 itemID, new UUID(im.toAgentID));
218 221
@@ -229,29 +232,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
229 copyID = itemCopy.ID; 232 copyID = itemCopy.ID;
230 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); 233 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
231 234
232 if (user != null && !user.IsChildAgent) 235 if (user != null)
233 { 236 {
234 user.ControllingClient.SendBulkUpdateInventory(itemCopy); 237 user.ControllingClient.SendBulkUpdateInventory(itemCopy);
235 } 238 }
239
240 // HACK!!
241 im.imSessionID = itemID.Guid;
236 } 242 }
237 243
238 // Send the IM to the recipient. The item is already 244 // Send the IM to the recipient. The item is already
239 // in their inventory, so it will not be lost if 245 // in their inventory, so it will not be lost if
240 // they are offline. 246 // they are offline.
241 // 247 //
242 if (user != null && !user.IsChildAgent) 248 if (user != null)
243 { 249 {
244 // And notify. Transaction ID is the item ID. We get that
245 // same ID back on the reply so we know what to act on
246 //
247 user.ControllingClient.SendInstantMessage(im); 250 user.ControllingClient.SendInstantMessage(im);
248
249 return; 251 return;
250 } 252 }
251 else 253 else
252 { 254 {
253 if (m_TransferModule != null) 255 if (m_TransferModule != null)
254 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 256 m_TransferModule.SendInstantMessage(im, delegate(bool success)
257 {
258 if (!success)
259 client.SendAlertMessage("User not online. Inventory has been saved");
260 });
255 } 261 }
256 } 262 }
257 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 263 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
@@ -282,10 +288,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
282 288
283 InventoryFolderBase trashFolder = 289 InventoryFolderBase trashFolder =
284 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); 290 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
285
286 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
287 291
288 InventoryItemBase item = new InventoryItemBase(inventoryEntityID, client.AgentId); 292 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
293
294 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
289 item = invService.GetItem(item); 295 item = invService.GetItem(item);
290 InventoryFolderBase folder = null; 296 InventoryFolderBase folder = null;
291 297
@@ -301,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
301 } 307 }
302 else 308 else
303 { 309 {
304 folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); 310 folder = new InventoryFolderBase(inventoryID, client.AgentId);
305 folder = invService.GetFolder(folder); 311 folder = invService.GetFolder(folder);
306 312
307 if (folder != null & trashFolder != null) 313 if (folder != null & trashFolder != null)
@@ -417,90 +423,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
417 { 423 {
418 // Check if this is ours to handle 424 // Check if this is ours to handle
419 // 425 //
420 m_log.Info("OnFridInstantMessage"); 426 Scene scene = FindClientScene(new UUID(msg.toAgentID));
421 if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered)
422 return;
423 427
424 if (msg.binaryBucket.Length < 17) // Invalid 428 if (scene == null)
425 return; 429 return;
426 430
427 Scene scene = FindClientScene(new UUID(msg.toAgentID));
428
429 // Find agent to deliver to 431 // Find agent to deliver to
430 // 432 //
431 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 433 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID));
432 434
433 if (user == null) // Shouldn't happen 435 // Just forward to local handling
434 { 436 OnInstantMessage(user.ControllingClient, msg);
435 m_log.Debug("[INVENTORY TRANSFER] Can't find recipient");
436 return;
437 }
438
439 //CachedUserInfo userInfo =
440 // scene.CommsManager.UserProfileCacheService.
441 // GetUserDetails(user.ControllingClient.AgentId);
442
443 //if (userInfo == null)
444 //{
445 // m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
446 // return;
447 //}
448
449 AssetType assetType = (AssetType)msg.binaryBucket[0];
450 IInventoryService invService = scene.InventoryService;
451 437
452 if (AssetType.Folder == assetType)
453 {
454 UUID folderID = new UUID(msg.binaryBucket, 1);
455 InventoryFolderBase folder = new InventoryFolderBase();
456
457 folder.ID = folderID;
458 folder.Owner = user.ControllingClient.AgentId;
459
460 // Fetch from service
461 //
462 folder = invService.GetFolder(folder);
463 if (folder == null)
464 {
465 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
466 return;
467 }
468
469 user.ControllingClient.SendBulkUpdateInventory(folder);
470
471 //// This unelegant, slow kludge is to reload the folders and
472 //// items. Since a folder give can transfer subfolders and
473 //// items, this is the easiest way to pull that stuff in
474 ////
475 //userInfo.DropInventory();
476 //userInfo.FetchInventory();
477
478 // Deliver message
479 //
480 user.ControllingClient.SendInstantMessage(msg);
481 }
482 else
483 {
484 UUID itemID = new UUID(msg.binaryBucket, 1);
485 InventoryItemBase item = new InventoryItemBase(itemID, user.ControllingClient.AgentId);
486
487 // Fetch from service
488 //
489 item = invService.GetItem(item);
490 if (item == null)
491 {
492 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
493 return;
494 }
495
496 // Update item to viewer (makes it appear in proper folder)
497 //
498 user.ControllingClient.SendBulkUpdateInventory(item);
499
500 // Deliver message
501 //
502 user.ControllingClient.SendInstantMessage(msg);
503 }
504 } 438 }
505 } 439 }
506} 440}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4180d5e..64bdc99 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
203 // Update item with new asset 203 // Update item with new asset
204 item.AssetID = asset.FullID; 204 item.AssetID = asset.FullID;
205 if (group.UpdateInventoryItem(item)) 205 if (group.UpdateInventoryItem(item))
206 remoteClient.SendAgentAlertMessage("Notecard saved", false); 206 remoteClient.SendAgentAlertMessage("Script saved", false);
207 207
208 part.GetProperties(remoteClient); 208 part.GetProperties(remoteClient);
209 209
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 38febc2..b14206a 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -935,6 +935,9 @@
935 935
936 ; Allow the use of os* functions (some are dangerous) 936 ; Allow the use of os* functions (some are dangerous)
937 AllowOSFunctions = false 937 AllowOSFunctions = false
938
939 ; Allow the user of LightShare functions
940 AllowLightShareFunctions = false
938 941
939 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe 942 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
940 OSFunctionThreatLevel = VeryLow 943 OSFunctionThreatLevel = VeryLow