diff options
Diffstat (limited to '')
9 files changed, 94 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b65f82c..cac8479 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
42 | /// <param name="scene"></param> | 42 | /// <param name="scene"></param> |
43 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> | 43 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> |
44 | /// <returns>The UUID of the ScenePresence created.</returns> | 44 | /// <returns>The UUID of the ScenePresence created.</returns> |
45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); | 45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance); |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Check if the agent is an NPC. | 48 | /// Check if the agent is an NPC. |
@@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
117 | /// <param name="agentID">The UUID of the NPC</param> | 117 | /// <param name="agentID">The UUID of the NPC</param> |
118 | /// <param name="scene"></param> | 118 | /// <param name="scene"></param> |
119 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 119 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
120 | bool DeleteNPC(UUID agentID, Scene scene); | 120 | bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene); |
121 | |||
122 | /// <summary> | ||
123 | /// Get the owner of a NPC | ||
124 | /// </summary> | ||
125 | /// <param name="agentID">The UUID of the NPC</param> | ||
126 | /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns> | ||
127 | UUID GetOwner(UUID agentID); | ||
121 | } | 128 | } |
122 | } \ No newline at end of file | 129 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 84055cc..5f4f937 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
42 | private readonly Vector3 m_startPos; | 42 | private readonly Vector3 m_startPos; |
43 | private readonly UUID m_uuid = UUID.Random(); | 43 | private readonly UUID m_uuid = UUID.Random(); |
44 | private readonly Scene m_scene; | 44 | private readonly Scene m_scene; |
45 | private readonly UUID m_ownerID; | ||
45 | 46 | ||
46 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) | 47 | public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene) |
47 | { | 48 | { |
48 | m_firstname = firstname; | 49 | m_firstname = firstname; |
49 | m_lastname = lastname; | 50 | m_lastname = lastname; |
50 | m_startPos = position; | 51 | m_startPos = position; |
51 | m_scene = scene; | 52 | m_scene = scene; |
53 | m_ownerID = ownerID; | ||
52 | } | 54 | } |
53 | 55 | ||
54 | public IScene Scene | 56 | public IScene Scene |
@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
56 | get { return m_scene; } | 58 | get { return m_scene; } |
57 | } | 59 | } |
58 | 60 | ||
61 | public UUID OwnerID | ||
62 | { | ||
63 | get { return m_ownerID; } | ||
64 | } | ||
65 | |||
59 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | 66 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } |
60 | 67 | ||
61 | public void Say(string message) | 68 | public void Say(string message) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 56ff367..e874417 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
91 | } | 91 | } |
92 | 92 | ||
93 | public UUID CreateNPC( | 93 | public UUID CreateNPC( |
94 | string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) | 94 | string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) |
95 | { | 95 | { |
96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); |
97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
98 | 98 | ||
99 | m_log.DebugFormat( | 99 | m_log.DebugFormat( |
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
234 | return false; | 234 | return false; |
235 | } | 235 | } |
236 | 236 | ||
237 | public bool DeleteNPC(UUID agentID, Scene scene) | 237 | public UUID GetOwner(UUID agentID) |
238 | { | 238 | { |
239 | lock (m_avatars) | 239 | lock (m_avatars) |
240 | { | 240 | { |
241 | if (m_avatars.ContainsKey(agentID)) | 241 | NPCAvatar av; |
242 | if (m_avatars.TryGetValue(agentID, out av)) | ||
242 | { | 243 | { |
244 | return av.OwnerID; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | return UUID.Zero; | ||
249 | } | ||
250 | |||
251 | public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene) | ||
252 | { | ||
253 | lock (m_avatars) | ||
254 | { | ||
255 | NPCAvatar av; | ||
256 | if (m_avatars.TryGetValue(agentID, out av)) | ||
257 | { | ||
258 | if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID) | ||
259 | return false; | ||
260 | |||
243 | scene.RemoveClient(agentID, false); | 261 | scene.RemoveClient(agentID, false); |
244 | m_avatars.Remove(agentID); | 262 | m_avatars.Remove(agentID); |
245 | 263 | ||
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
268 | get { return true; } | 286 | get { return true; } |
269 | } | 287 | } |
270 | } | 288 | } |
271 | } \ No newline at end of file | 289 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9c66b25..571d33d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||
111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
113 | 113 | ||
114 | ScenePresence npc = scene.GetScenePresence(npcId); | 114 | ScenePresence npc = scene.GetScenePresence(npcId); |
115 | 115 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); | 137 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); |
138 | 138 | ||
139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 139 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); | 140 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); |
141 | 141 | ||
142 | ScenePresence npc = scene.GetScenePresence(npcId); | 142 | ScenePresence npc = scene.GetScenePresence(npcId); |
143 | 143 | ||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
169 | 169 | ||
170 | Vector3 startPos = new Vector3(128, 128, 30); | 170 | Vector3 startPos = new Vector3(128, 128, 30); |
171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 171 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 172 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
173 | 173 | ||
174 | ScenePresence npc = scene.GetScenePresence(npcId); | 174 | ScenePresence npc = scene.GetScenePresence(npcId); |
175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
240 | 240 | ||
241 | Vector3 startPos = new Vector3(128, 128, 30); | 241 | Vector3 startPos = new Vector3(128, 128, 30); |
242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 242 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 243 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
244 | 244 | ||
245 | ScenePresence npc = scene.GetScenePresence(npcId); | 245 | ScenePresence npc = scene.GetScenePresence(npcId); |
246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
273 | Vector3 startPos = new Vector3(1, 1, 1); | 273 | Vector3 startPos = new Vector3(1, 1, 1); |
274 | 274 | ||
275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | 276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); |
277 | 277 | ||
278 | ScenePresence npc = scene.GetScenePresence(npcId); | 278 | ScenePresence npc = scene.GetScenePresence(npcId); |
279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index bb0ba3d..c1a700a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2067,10 +2067,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2067 | return retVal; | 2067 | return retVal; |
2068 | } | 2068 | } |
2069 | 2069 | ||
2070 | public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard) | ||
2071 | { | ||
2072 | CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned"); | ||
2073 | return NpcCreate(firstname, lastname, position, notecard, true); | ||
2074 | } | ||
2075 | |||
2070 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) | 2076 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) |
2071 | { | 2077 | { |
2072 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2078 | CheckThreatLevel(ThreatLevel.High, "osNpcCreated"); |
2079 | return NpcCreate(firstname, lastname, position, notecard, false); | ||
2080 | } | ||
2073 | 2081 | ||
2082 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) | ||
2083 | { | ||
2074 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2084 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2075 | if (module != null) | 2085 | if (module != null) |
2076 | { | 2086 | { |
@@ -2099,11 +2109,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2099 | if (appearance == null) | 2109 | if (appearance == null) |
2100 | return new LSL_Key(UUID.Zero.ToString()); | 2110 | return new LSL_Key(UUID.Zero.ToString()); |
2101 | 2111 | ||
2112 | UUID ownerID = UUID.Zero; | ||
2113 | if (owned) | ||
2114 | ownerID = m_host.OwnerID; | ||
2102 | UUID x = module.CreateNPC(firstname, | 2115 | UUID x = module.CreateNPC(firstname, |
2103 | lastname, | 2116 | lastname, |
2104 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2117 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2105 | World, | 2118 | ownerID, |
2106 | appearance); | 2119 | World,appearance); |
2107 | 2120 | ||
2108 | return new LSL_Key(x.ToString()); | 2121 | return new LSL_Key(x.ToString()); |
2109 | } | 2122 | } |
@@ -2132,6 +2145,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2132 | if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) | 2145 | if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) |
2133 | return new LSL_Key(UUID.Zero.ToString()); | 2146 | return new LSL_Key(UUID.Zero.ToString()); |
2134 | 2147 | ||
2148 | UUID ownerID = npcModule.GetOwner(npcId); | ||
2149 | if (ownerID != UUID.Zero && ownerID != m_host.OwnerID) | ||
2150 | return new LSL_Key(UUID.Zero.ToString()); | ||
2151 | |||
2135 | return SaveAppearanceToNotecard(npcId, notecard); | 2152 | return SaveAppearanceToNotecard(npcId, notecard); |
2136 | } | 2153 | } |
2137 | 2154 | ||
@@ -2311,7 +2328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2311 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2328 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2312 | if (module != null) | 2329 | if (module != null) |
2313 | { | 2330 | { |
2314 | module.DeleteNPC(new UUID(npc.m_string), World); | 2331 | module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World); |
2315 | } | 2332 | } |
2316 | } | 2333 | } |
2317 | 2334 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3eeb23d..7d7813d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -26,10 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using log4net; | ||
32 | 34 | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Region.ScriptEngine.Shared; | 37 | using OpenSim.Region.ScriptEngine.Shared; |
35 | using OpenSim.Region.ScriptEngine.Shared.Api; | 38 | using OpenSim.Region.ScriptEngine.Shared.Api; |
@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
51 | 54 | ||
52 | private const int AGENT = 1; | 55 | private const int AGENT = 1; |
53 | private const int AGENT_BY_USERNAME = 0x10; | 56 | private const int AGENT_BY_USERNAME = 0x10; |
57 | private const int NPC = 0x20; | ||
54 | private const int ACTIVE = 2; | 58 | private const int ACTIVE = 2; |
55 | private const int PASSIVE = 4; | 59 | private const int PASSIVE = 4; |
56 | private const int SCRIPTED = 8; | 60 | private const int SCRIPTED = 8; |
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
203 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 207 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
204 | 208 | ||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 209 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 211 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 212 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 213 | } |
@@ -413,6 +417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
413 | 417 | ||
414 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 418 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
415 | { | 419 | { |
420 | INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>(); | ||
421 | |||
416 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 422 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
417 | 423 | ||
418 | // If nobody about quit fast | 424 | // If nobody about quit fast |
@@ -441,6 +447,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
441 | 447 | ||
442 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) | 448 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) |
443 | { | 449 | { |
450 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) | ||
451 | return; | ||
452 | if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User) | ||
453 | return; | ||
454 | |||
444 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) | 455 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) |
445 | return; | 456 | return; |
446 | 457 | ||
@@ -452,6 +463,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
452 | toRegionPos = presence.AbsolutePosition; | 463 | toRegionPos = presence.AbsolutePosition; |
453 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 464 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
454 | 465 | ||
466 | if (presence.PresenceType == PresenceType.Npc && npcModule != null) | ||
467 | { | ||
468 | UUID npcOwner = npcModule.GetOwner(presence.UUID); | ||
469 | if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID) | ||
470 | return; | ||
471 | } | ||
472 | |||
455 | // are they in range | 473 | // are they in range |
456 | if (dis <= ts.range) | 474 | if (dis <= ts.range) |
457 | { | 475 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index f5ee733..1380ed4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
172 | LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); | 172 | LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); |
173 | 173 | ||
174 | key osNpcCreate(string user, string name, vector position, string notecard); | 174 | key osNpcCreate(string user, string name, vector position, string notecard); |
175 | key osNpcCreateOwned(string user, string name, vector position, string notecard); | ||
175 | LSL_Key osNpcSaveAppearance(key npc, string notecard); | 176 | LSL_Key osNpcSaveAppearance(key npc, string notecard); |
176 | void osNpcLoadAppearance(key npc, string notecard); | 177 | void osNpcLoadAppearance(key npc, string notecard); |
177 | vector osNpcGetPos(key npc); | 178 | vector osNpcGetPos(key npc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index fd08373..b58cf57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
52 | public const int AGENT = 1; | 52 | public const int AGENT = 1; |
53 | public const int AGENT_BY_LEGACY_NAME = 1; | 53 | public const int AGENT_BY_LEGACY_NAME = 1; |
54 | public const int AGENT_BY_USERNAME = 0x10; | 54 | public const int AGENT_BY_USERNAME = 0x10; |
55 | public const int NPC = 0x20; | ||
55 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
56 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
57 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 0d7d5ea..6572def 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
488 | return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); | 488 | return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); |
489 | } | 489 | } |
490 | 490 | ||
491 | public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom) | ||
492 | { | ||
493 | return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom); | ||
494 | } | ||
495 | |||
491 | public key osNpcSaveAppearance(key npc, string notecard) | 496 | public key osNpcSaveAppearance(key npc, string notecard) |
492 | { | 497 | { |
493 | return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard); | 498 | return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard); |
@@ -818,4 +823,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
818 | return m_OSSL_Functions.osUnixTimeToTimestamp(time); | 823 | return m_OSSL_Functions.osUnixTimeToTimestamp(time); |
819 | } | 824 | } |
820 | } | 825 | } |
821 | } \ No newline at end of file | 826 | } |