diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 345ed7a..1621398 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | protected internal object m_syncRoot = new object(); | 88 | protected internal object m_syncRoot = new object(); |
89 | 89 | ||
90 | protected internal PhysicsScene _PhyScene; | 90 | protected internal PhysicsScene _PhyScene; |
91 | 91 | ||
92 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | 92 | /// <summary> |
93 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
94 | /// </summary> | ||
95 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | ||
96 | |||
97 | /// <summary> | ||
98 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
99 | /// </summary> | ||
93 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | 100 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); |
101 | |||
102 | /// <summary> | ||
103 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
104 | /// </summary> | ||
105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
94 | 106 | ||
95 | private Object m_updateLock = new Object(); | 107 | private Object m_updateLock = new Object(); |
96 | 108 | ||
@@ -131,6 +143,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | m_scenePresenceArray = newlist; | 143 | m_scenePresenceArray = newlist; |
132 | } | 144 | } |
133 | 145 | ||
146 | lock (SceneObjectGroupsByFullID) | ||
147 | SceneObjectGroupsByFullID.Clear(); | ||
134 | lock (SceneObjectGroupsByFullPartID) | 148 | lock (SceneObjectGroupsByFullPartID) |
135 | SceneObjectGroupsByFullPartID.Clear(); | 149 | SceneObjectGroupsByFullPartID.Clear(); |
136 | lock (SceneObjectGroupsByLocalPartID) | 150 | lock (SceneObjectGroupsByLocalPartID) |
@@ -384,6 +398,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | if (OnObjectCreate != null) | 398 | if (OnObjectCreate != null) |
385 | OnObjectCreate(sceneObject); | 399 | OnObjectCreate(sceneObject); |
386 | 400 | ||
401 | lock (SceneObjectGroupsByFullID) | ||
402 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | ||
403 | |||
387 | lock (SceneObjectGroupsByFullPartID) | 404 | lock (SceneObjectGroupsByFullPartID) |
388 | { | 405 | { |
389 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | 406 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; |
@@ -426,6 +443,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | 443 | ||
427 | if (OnObjectRemove != null) | 444 | if (OnObjectRemove != null) |
428 | OnObjectRemove(Entities[uuid]); | 445 | OnObjectRemove(Entities[uuid]); |
446 | |||
447 | lock (SceneObjectGroupsByFullID) | ||
448 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
429 | 449 | ||
430 | lock (SceneObjectGroupsByFullPartID) | 450 | lock (SceneObjectGroupsByFullPartID) |
431 | { | 451 | { |
@@ -1064,12 +1084,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1084 | } |
1065 | 1085 | ||
1066 | /// <summary> | 1086 | /// <summary> |
1067 | /// Performs action on all scene object groups. | 1087 | /// Performs action once on all scene object groups. |
1068 | /// </summary> | 1088 | /// </summary> |
1069 | /// <param name="action"></param> | 1089 | /// <param name="action"></param> |
1070 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1090 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1071 | { | 1091 | { |
1072 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullPartID.Values); | 1092 | // FIXME: Need to lock here, really. |
1093 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1073 | foreach (SceneObjectGroup obj in objlist) | 1094 | foreach (SceneObjectGroup obj in objlist) |
1074 | { | 1095 | { |
1075 | try | 1096 | try |
@@ -1084,7 +1105,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1084 | } | 1105 | } |
1085 | } | 1106 | } |
1086 | } | 1107 | } |
1087 | |||
1088 | 1108 | ||
1089 | /// <summary> | 1109 | /// <summary> |
1090 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1110 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |