diff options
Diffstat (limited to '')
4 files changed, 36 insertions, 27 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index b4f1ed6..29e992e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -100,18 +100,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
100 | 100 | ||
101 | List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); | 101 | List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); |
102 | 102 | ||
103 | InventoryFolderBase rootDestinationFolder | 103 | List<InventoryFolderBase> folderCandidates |
104 | = InventoryArchiveUtils.FindFolderByPath( | 104 | = InventoryArchiveUtils.FindFolderByPath( |
105 | m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); | 105 | m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); |
106 | 106 | ||
107 | if (null == rootDestinationFolder) | 107 | if (folderCandidates.Count == 0) |
108 | { | 108 | { |
109 | // Possibly provide an option later on to automatically create this folder if it does not exist | 109 | // Possibly provide an option later on to automatically create this folder if it does not exist |
110 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | 110 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); |
111 | 111 | ||
112 | return loadedNodes; | 112 | return loadedNodes; |
113 | } | 113 | } |
114 | 114 | ||
115 | InventoryFolderBase rootDestinationFolder = folderCandidates[0]; | ||
115 | archive = new TarArchiveReader(m_loadStream); | 116 | archive = new TarArchiveReader(m_loadStream); |
116 | 117 | ||
117 | // In order to load identically named folders, we need to keep track of the folders that we have already | 118 | // In order to load identically named folders, we need to keep track of the folders that we have already |
@@ -246,6 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | ref string archivePath, | 247 | ref string archivePath, |
247 | Dictionary <string, InventoryFolderBase> resolvedFolders) | 248 | Dictionary <string, InventoryFolderBase> resolvedFolders) |
248 | { | 249 | { |
250 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath); | ||
251 | |||
249 | string originalArchivePath = archivePath; | 252 | string originalArchivePath = archivePath; |
250 | 253 | ||
251 | InventoryFolderBase destFolder = null; | 254 | InventoryFolderBase destFolder = null; |
@@ -256,8 +259,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
256 | { | 259 | { |
257 | if (resolvedFolders.ContainsKey(archivePath)) | 260 | if (resolvedFolders.ContainsKey(archivePath)) |
258 | { | 261 | { |
259 | // m_log.DebugFormat( | 262 | m_log.DebugFormat( |
260 | // "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); | 263 | "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); |
261 | destFolder = resolvedFolders[archivePath]; | 264 | destFolder = resolvedFolders[archivePath]; |
262 | } | 265 | } |
263 | else | 266 | else |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index 47b18d8..ca33968 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | |||
@@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
55 | /// | 55 | /// |
56 | /// This method does not handle paths that contain multiple delimitors | 56 | /// This method does not handle paths that contain multiple delimitors |
57 | /// | 57 | /// |
58 | /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some | 58 | /// FIXME: We have no way of distinguishing folders with the same path |
59 | /// XPath like expression | ||
60 | /// | 59 | /// |
61 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 60 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
62 | /// | 61 | /// |
@@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
70 | /// The path to the required folder. | 69 | /// The path to the required folder. |
71 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | 70 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. |
72 | /// </param> | 71 | /// </param> |
73 | /// <returns>null if the folder is not found</returns> | 72 | /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> |
74 | public static InventoryFolderBase FindFolderByPath( | 73 | public static List<InventoryFolderBase> FindFolderByPath( |
75 | IInventoryService inventoryService, UUID userId, string path) | 74 | IInventoryService inventoryService, UUID userId, string path) |
76 | { | 75 | { |
77 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | 76 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); |
78 | 77 | ||
79 | if (null == rootFolder) | 78 | if (null == rootFolder) |
80 | return null; | 79 | return new List<InventoryFolderBase>(); |
81 | 80 | ||
82 | return FindFolderByPath(inventoryService, rootFolder, path); | 81 | return FindFolderByPath(inventoryService, rootFolder, path); |
83 | } | 82 | } |
@@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
88 | /// | 87 | /// |
89 | /// This method does not handle paths that contain multiple delimitors | 88 | /// This method does not handle paths that contain multiple delimitors |
90 | /// | 89 | /// |
91 | /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some | 90 | /// FIXME: We have no way of distinguishing folders with the same path. |
92 | /// XPath like expression | ||
93 | /// | 91 | /// |
94 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 92 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
95 | /// | 93 | /// |
@@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
103 | /// The path to the required folder. | 101 | /// The path to the required folder. |
104 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | 102 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. |
105 | /// </param> | 103 | /// </param> |
106 | /// <returns>null if the folder is not found</returns> | 104 | /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> |
107 | public static InventoryFolderBase FindFolderByPath( | 105 | public static List<InventoryFolderBase> FindFolderByPath( |
108 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 106 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
109 | { | 107 | { |
108 | List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); | ||
109 | |||
110 | if (path == string.Empty) | 110 | if (path == string.Empty) |
111 | return startFolder; | 111 | { |
112 | foundFolders.Add(startFolder); | ||
113 | return foundFolders; | ||
114 | } | ||
112 | 115 | ||
113 | path = path.Trim(); | 116 | path = path.Trim(); |
114 | 117 | ||
115 | if (path == PATH_DELIMITER.ToString()) | 118 | if (path == PATH_DELIMITER.ToString()) |
116 | return startFolder; | 119 | { |
120 | foundFolders.Add(startFolder); | ||
121 | return foundFolders; | ||
122 | } | ||
117 | 123 | ||
118 | string[] components = SplitEscapedPath(path); | 124 | string[] components = SplitEscapedPath(path); |
119 | components[0] = UnescapePath(components[0]); | 125 | components[0] = UnescapePath(components[0]); |
@@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
127 | if (folder.Name == components[0]) | 133 | if (folder.Name == components[0]) |
128 | { | 134 | { |
129 | if (components.Length > 1) | 135 | if (components.Length > 1) |
130 | return FindFolderByPath(inventoryService, folder, components[1]); | 136 | foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1])); |
131 | else | 137 | else |
132 | return folder; | 138 | foundFolders.Add(folder); |
133 | } | 139 | } |
134 | } | 140 | } |
135 | 141 | ||
136 | // We didn't find a folder with the right name | 142 | return foundFolders; |
137 | return null; | ||
138 | } | 143 | } |
139 | 144 | ||
140 | /// <summary> | 145 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8f3f65b..2c2724e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
249 | else | 249 | else |
250 | { | 250 | { |
251 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); | 251 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
252 | inventoryFolder | 252 | List<InventoryFolderBase> candidateFolders |
253 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); | 253 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); |
254 | //inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); | 254 | if (candidateFolders.Count > 0) |
255 | inventoryFolder = candidateFolders[0]; | ||
255 | } | 256 | } |
256 | 257 | ||
257 | // The path may point to an item instead | 258 | // The path may point to an item instead |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 00bd27a..6bf1219 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
117 | item1.AssetID = asset1.FullID; | 117 | item1.AssetID = asset1.FullID; |
118 | item1.ID = item1Id; | 118 | item1.ID = item1Id; |
119 | InventoryFolderBase objsFolder | 119 | InventoryFolderBase objsFolder |
120 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); | 120 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; |
121 | item1.Folder = objsFolder.ID; | 121 | item1.Folder = objsFolder.ID; |
122 | scene.AddInventoryItem(userId, item1); | 122 | scene.AddInventoryItem(userId, item1); |
123 | 123 | ||
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
327 | item1.AssetID = asset1.FullID; | 327 | item1.AssetID = asset1.FullID; |
328 | item1.ID = item1Id; | 328 | item1.ID = item1Id; |
329 | InventoryFolderBase objsFolder | 329 | InventoryFolderBase objsFolder |
330 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); | 330 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; |
331 | item1.Folder = objsFolder.ID; | 331 | item1.Folder = objsFolder.ID; |
332 | scene.AddInventoryItem(userId, item1); | 332 | scene.AddInventoryItem(userId, item1); |
333 | 333 | ||
@@ -535,9 +535,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
535 | foldersCreated, nodesLoaded); | 535 | foldersCreated, nodesLoaded); |
536 | 536 | ||
537 | InventoryFolderBase folder1 | 537 | InventoryFolderBase folder1 |
538 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a"); | 538 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0]; |
539 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); | 539 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); |
540 | InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b"); | 540 | InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0]; |
541 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | 541 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); |
542 | } | 542 | } |
543 | 543 | ||
@@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
576 | new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); | 576 | new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); |
577 | 577 | ||
578 | InventoryFolderBase folder1Post | 578 | InventoryFolderBase folder1Post |
579 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 579 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0]; |
580 | Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | 580 | Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); |
581 | /* | 581 | /* |
582 | InventoryFolderBase folder2 | 582 | InventoryFolderBase folder2 |