diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IEntityInventory.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 18 |
3 files changed, 18 insertions, 14 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index e68ec2e..0a10cea 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -255,7 +255,7 @@ namespace OpenSim.Data.Tests | |||
255 | sop.GroupPosition = groupos; | 255 | sop.GroupPosition = groupos; |
256 | sop.RotationOffset = rotoff; | 256 | sop.RotationOffset = rotoff; |
257 | sop.CreatorID = creator; | 257 | sop.CreatorID = creator; |
258 | sop.Inventory.Serial = iserial; | 258 | sop.InventorySerial = iserial; |
259 | sop.Inventory.Items = dic; | 259 | sop.Inventory.Items = dic; |
260 | sop.ObjectFlags = objf; | 260 | sop.ObjectFlags = objf; |
261 | sop.Name = name; | 261 | sop.Name = name; |
@@ -287,7 +287,7 @@ namespace OpenSim.Data.Tests | |||
287 | Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); | 287 | Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); |
288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); | 288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); |
289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); | 289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); |
290 | Assert.That(iserial,Is.EqualTo(sop.Inventory.Serial)); | 290 | Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); |
291 | Assert.That(dic,Is.EqualTo(sop.Inventory.Items)); | 291 | Assert.That(dic,Is.EqualTo(sop.Inventory.Items)); |
292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); | 292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); |
293 | Assert.That(name,Is.EqualTo(sop.Name)); | 293 | Assert.That(name,Is.EqualTo(sop.Name)); |
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs index 80a6a62..db809a0 100644 --- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs | |||
@@ -48,11 +48,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | /// <value> | 48 | /// <value> |
49 | /// Inventory serial number | 49 | /// Inventory serial number |
50 | /// </value> | 50 | /// </value> |
51 | uint Serial | 51 | // uint Serial |
52 | { | 52 | // { |
53 | get; | 53 | // get; |
54 | set; | 54 | // set; |
55 | } | 55 | // } |
56 | 56 | ||
57 | /// <value> | 57 | /// <value> |
58 | /// Raw inventory data | 58 | /// Raw inventory data |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index bfb8b98..26a38a3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | /// This part's inventory | 147 | /// This part's inventory |
148 | /// </summary> | 148 | /// </summary> |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly IEntityInventory Inventory; | 150 | public IEntityInventory Inventory |
151 | { | ||
152 | get { return m_inventory; } | ||
153 | } | ||
154 | protected SceneObjectPartInventory m_inventory; | ||
151 | 155 | ||
152 | [XmlIgnore] | 156 | [XmlIgnore] |
153 | public bool Undoing = false; | 157 | public bool Undoing = false; |
@@ -227,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | m_particleSystem = new byte[0]; | 231 | m_particleSystem = new byte[0]; |
228 | Rezzed = DateTime.Now; | 232 | Rezzed = DateTime.Now; |
229 | 233 | ||
230 | Inventory = new SceneObjectPartInventory(this); | 234 | m_inventory = new SceneObjectPartInventory(this); |
231 | } | 235 | } |
232 | 236 | ||
233 | /// <summary> | 237 | /// <summary> |
@@ -277,7 +281,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
277 | TrimPermissions(); | 281 | TrimPermissions(); |
278 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 282 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
279 | 283 | ||
280 | Inventory = new SceneObjectPartInventory(this); | 284 | m_inventory = new SceneObjectPartInventory(this); |
281 | } | 285 | } |
282 | 286 | ||
283 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | 287 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) |
@@ -298,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
298 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 302 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
299 | Rezzed = DateTime.Now; | 303 | Rezzed = DateTime.Now; |
300 | 304 | ||
301 | Inventory = new SceneObjectPartInventory(this); | 305 | m_inventory = new SceneObjectPartInventory(this); |
302 | } | 306 | } |
303 | 307 | ||
304 | #endregion Constructors | 308 | #endregion Constructors |
@@ -351,8 +355,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | /// </value> | 355 | /// </value> |
352 | public uint InventorySerial | 356 | public uint InventorySerial |
353 | { | 357 | { |
354 | get { return Inventory.Serial; } | 358 | get { return m_inventory.Serial; } |
355 | set { Inventory.Serial = value; } | 359 | set { m_inventory.Serial = value; } |
356 | } | 360 | } |
357 | 361 | ||
358 | /// <value> | 362 | /// <value> |
@@ -1472,7 +1476,7 @@ if (m_shape != null) { | |||
1472 | info.AddValue("m_updateFlag", m_updateFlag); | 1476 | info.AddValue("m_updateFlag", m_updateFlag); |
1473 | info.AddValue("CreatorID", _creatorID.Guid); | 1477 | info.AddValue("CreatorID", _creatorID.Guid); |
1474 | 1478 | ||
1475 | info.AddValue("m_inventorySerial", Inventory.Serial); | 1479 | info.AddValue("m_inventorySerial", m_inventory.Serial); |
1476 | info.AddValue("m_uuid", m_uuid.Guid); | 1480 | info.AddValue("m_uuid", m_uuid.Guid); |
1477 | info.AddValue("m_localID", m_localId); | 1481 | info.AddValue("m_localID", m_localId); |
1478 | info.AddValue("m_name", m_name); | 1482 | info.AddValue("m_name", m_name); |