aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs72
1 files changed, 69 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 0140faa..c1e39a9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes
48 48
49 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); 49 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
50 50
51 /// <summary>
52 /// Class that Region communications runs through
53 /// </summary>
51 public class SceneCommunicationService //one instance per region 54 public class SceneCommunicationService //one instance per region
52 { 55 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -60,15 +63,46 @@ namespace OpenSim.Region.Framework.Scenes
60 63
61 protected List<UUID> m_agentsInTransit; 64 protected List<UUID> m_agentsInTransit;
62 65
66 /// <summary>
67 /// An agent is crossing into this region
68 /// </summary>
63 public event AgentCrossing OnAvatarCrossingIntoRegion; 69 public event AgentCrossing OnAvatarCrossingIntoRegion;
70
71 /// <summary>
72 /// A user will arrive shortly, set up appropriate credentials so it can connect
73 /// </summary>
64 public event ExpectUserDelegate OnExpectUser; 74 public event ExpectUserDelegate OnExpectUser;
75
76 /// <summary>
77 /// A Prim will arrive shortly
78 /// </summary>
65 public event ExpectPrimDelegate OnExpectPrim; 79 public event ExpectPrimDelegate OnExpectPrim;
66 public event CloseAgentConnection OnCloseAgentConnection; 80 public event CloseAgentConnection OnCloseAgentConnection;
81
82 /// <summary>
83 /// A new prim has arrived
84 /// </summary>
67 public event PrimCrossing OnPrimCrossingIntoRegion; 85 public event PrimCrossing OnPrimCrossingIntoRegion;
86
87 /// <summary>
88 /// A New Region is up and available
89 /// </summary>
68 public event RegionUp OnRegionUp; 90 public event RegionUp OnRegionUp;
91
92 /// <summary>
93 /// We have a child agent for this avatar and we're getting a status update about it
94 /// </summary>
69 public event ChildAgentUpdate OnChildAgentUpdate; 95 public event ChildAgentUpdate OnChildAgentUpdate;
70 //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; 96 //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
97
98 /// <summary>
99 /// Time to log one of our users off. Grid Service sends this mostly
100 /// </summary>
71 public event LogOffUser OnLogOffUser; 101 public event LogOffUser OnLogOffUser;
102
103 /// <summary>
104 /// A region wants land data from us!
105 /// </summary>
72 public event GetLandData OnGetLandData; 106 public event GetLandData OnGetLandData;
73 107
74 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 108 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
@@ -123,11 +157,20 @@ namespace OpenSim.Region.Framework.Scenes
123 } 157 }
124 } 158 }
125 159
160 /// <summary>
161 /// Returns a region with the name closest to string provided
162 /// </summary>
163 /// <param name="name">Partial Region Name for matching</param>
164 /// <returns>Region Information for the region</returns>
126 public RegionInfo RequestClosestRegion(string name) 165 public RegionInfo RequestClosestRegion(string name)
127 { 166 {
128 return m_commsProvider.GridService.RequestClosestRegion(name); 167 return m_commsProvider.GridService.RequestClosestRegion(name);
129 } 168 }
130 169
170 /// <summary>
171 /// This region is shutting down, de-register all events!
172 /// De-Register region from Grid!
173 /// </summary>
131 public void Close() 174 public void Close()
132 { 175 {
133 if (regionCommsHost != null) 176 if (regionCommsHost != null)
@@ -159,10 +202,9 @@ namespace OpenSim.Region.Framework.Scenes
159 #region CommsManager Event handlers 202 #region CommsManager Event handlers
160 203
161 /// <summary> 204 /// <summary>
162 /// 205 /// A New User will arrive shortly, Informs the scene that there's a new user on the way
163 /// </summary> 206 /// </summary>
164 /// <param name="regionHandle"></param> 207 /// <param name="agent">Data we need to ensure that the agent can connect</param>
165 /// <param name="agent"></param>
166 /// 208 ///
167 protected void NewUserConnection(AgentCircuitData agent) 209 protected void NewUserConnection(AgentCircuitData agent)
168 { 210 {
@@ -174,6 +216,12 @@ namespace OpenSim.Region.Framework.Scenes
174 } 216 }
175 } 217 }
176 218
219 /// <summary>
220 /// The Grid has requested us to log-off the user
221 /// </summary>
222 /// <param name="AgentID">Unique ID of agent to log-off</param>
223 /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param>
224 /// <param name="message">The message to send to the user that tells them why they were logged off</param>
177 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) 225 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message)
178 { 226 {
179 handlerLogOffUser = OnLogOffUser; 227 handlerLogOffUser = OnLogOffUser;
@@ -183,6 +231,11 @@ namespace OpenSim.Region.Framework.Scenes
183 } 231 }
184 } 232 }
185 233
234 /// <summary>
235 /// A New Region is now available. Inform the scene that there is a new region available.
236 /// </summary>
237 /// <param name="region">Information about the new region that is available</param>
238 /// <returns>True if the event was handled</returns>
186 protected bool newRegionUp(RegionInfo region) 239 protected bool newRegionUp(RegionInfo region)
187 { 240 {
188 handlerRegionUp = OnRegionUp; 241 handlerRegionUp = OnRegionUp;
@@ -194,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
194 return true; 247 return true;
195 } 248 }
196 249
250 /// <summary>
251 /// Inform the scene that we've got an update about a child agent that we have
252 /// </summary>
253 /// <param name="cAgentData"></param>
254 /// <returns></returns>
197 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) 255 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData)
198 { 256 {
199 handlerChildAgentUpdate = OnChildAgentUpdate; 257 handlerChildAgentUpdate = OnChildAgentUpdate;
@@ -204,6 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
204 return true; 262 return true;
205 } 263 }
206 264
265
207 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 266 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
208 { 267 {
209 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; 268 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
@@ -213,6 +272,13 @@ namespace OpenSim.Region.Framework.Scenes
213 } 272 }
214 } 273 }
215 274
275 /// <summary>
276 /// We have a new prim from a neighbor
277 /// </summary>
278 /// <param name="primID">unique ID for the primative</param>
279 /// <param name="objXMLData">XML2 encoded data of the primative</param>
280 /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
281 /// <returns>True if the prim was accepted, false if it was not</returns>
216 protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) 282 protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
217 { 283 {
218 handlerExpectPrim = OnExpectPrim; 284 handlerExpectPrim = OnExpectPrim;