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authorAdam Frisby2007-06-21 17:08:21 +0000
committerAdam Frisby2007-06-21 17:08:21 +0000
commite93869c7a785a4f375685ffa33c913033ed1c85a (patch)
treeabb5e2c58f8750a1bc05acf58716b6b025da4d15 /tools/mass test client/Commands/Prims
parentFixed the struct and null compare bug. (diff)
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* Importing Ming's mass test client
Diffstat (limited to 'tools/mass test client/Commands/Prims')
-rw-r--r--tools/mass test client/Commands/Prims/ExportCommand.cs209
-rw-r--r--tools/mass test client/Commands/Prims/ExportParticlesCommand.cs119
-rw-r--r--tools/mass test client/Commands/Prims/ImportCommand.cs246
-rw-r--r--tools/mass test client/Commands/Prims/PrimCountCommand.cs32
4 files changed, 606 insertions, 0 deletions
diff --git a/tools/mass test client/Commands/Prims/ExportCommand.cs b/tools/mass test client/Commands/Prims/ExportCommand.cs
new file mode 100644
index 0000000..da4e45f
--- /dev/null
+++ b/tools/mass test client/Commands/Prims/ExportCommand.cs
@@ -0,0 +1,209 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Xml;
5using System.Text;
6using System.Threading;
7using libsecondlife;
8using libsecondlife.Packets;
9
10namespace libsecondlife.TestClient
11{
12 public class ExportCommand : Command
13 {
14 AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false);
15 LLObject.ObjectPropertiesFamily Properties;
16 bool GotPermissions = false;
17 LLUUID SelectedObject = LLUUID.Zero;
18
19 Dictionary<LLUUID, Primitive> PrimsWaiting = new Dictionary<LLUUID, Primitive>();
20 AutoResetEvent AllPropertiesReceived = new AutoResetEvent(false);
21
22 public ExportCommand(TestClient testClient)
23 {
24 testClient.Objects.OnObjectPropertiesFamily += new ObjectManager.ObjectPropertiesFamilyCallback(Objects_OnObjectPropertiesFamily);
25 testClient.Objects.OnObjectProperties += new ObjectManager.ObjectPropertiesCallback(Objects_OnObjectProperties);
26 testClient.Avatars.OnPointAt += new AvatarManager.PointAtCallback(Avatars_OnPointAt);
27
28 Name = "export";
29 Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml";
30 }
31
32 public override string Execute(string[] args, LLUUID fromAgentID)
33 {
34 if (args.Length != 2 && !(args.Length == 1 && SelectedObject != LLUUID.Zero))
35 return "Usage: export uuid outputfile.xml";
36
37 LLUUID id;
38 uint localid = 0;
39 int count = 0;
40 string file;
41
42 if (args.Length == 2)
43 {
44 file = args[1];
45 if (!LLUUID.TryParse(args[0], out id))
46 return "Usage: export uuid outputfile.xml";
47 }
48 else
49 {
50 file = args[0];
51 id = SelectedObject;
52 }
53
54 lock (Client.SimPrims)
55 {
56 if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
57 {
58 foreach (Primitive prim in Client.SimPrims[Client.Network.CurrentSim].Values)
59 {
60 if (prim.ID == id)
61 {
62 if (prim.ParentID != 0)
63 localid = prim.ParentID;
64 else
65 localid = prim.LocalID;
66
67 break;
68 }
69 }
70 }
71 }
72
73 if (localid != 0)
74 {
75 // Check for export permission first
76 Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id);
77 GotPermissionsEvent.WaitOne(8000, false);
78
79 if (!GotPermissions)
80 {
81 return "Couldn't fetch permissions for the requested object, try again";
82 }
83 else
84 {
85 GotPermissions = false;
86 if (Properties.OwnerID != Client.Network.AgentID &&
87 Properties.OwnerID != Client.MasterKey &&
88 Client.Network.AgentID != Client.Self.ID)
89 {
90 return "That object is owned by " + Properties.OwnerID + ", we don't have permission " +
91 "to export it";
92 }
93 }
94
95 try
96 {
97 XmlWriterSettings settings = new XmlWriterSettings();
98 settings.Indent = true;
99 XmlWriter writer = XmlWriter.Create(file, settings);
100
101 try
102 {
103 List<Primitive> prims = new List<Primitive>();
104
105 lock (Client.SimPrims)
106 {
107 if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
108 {
109 foreach (Primitive prim in Client.SimPrims[Client.Network.CurrentSim].Values)
110 {
111 if (prim.LocalID == localid || prim.ParentID == localid)
112 {
113 prims.Add(prim);
114 count++;
115 }
116 }
117 }
118 }
119
120 bool complete = RequestObjectProperties(prims, 250);
121
122 //Serialize it!
123 Helpers.PrimListToXml(prims, writer);
124
125 if (!complete) {
126 Console.WriteLine("Warning: Unable to retrieve full properties for:");
127 foreach (LLUUID uuid in PrimsWaiting.Keys)
128 Console.WriteLine(uuid);
129 }
130 }
131 finally
132 {
133 writer.Close();
134 }
135 }
136 catch (Exception e)
137 {
138 string ret = "Failed to write to " + file + ":" + e.ToString();
139 if (ret.Length > 1000)
140 {
141 ret = ret.Remove(1000);
142 }
143 return ret;
144 }
145 return "Exported " + count + " prims to " + file;
146 }
147 else
148 {
149 return "Couldn't find UUID " + id.ToString() + " in the " +
150 Client.SimPrims[Client.Network.CurrentSim].Count +
151 "objects currently indexed in the current simulator";
152 }
153 }
154
155 private bool RequestObjectProperties(List<Primitive> objects, int msPerRequest)
156 {
157 // Create an array of the local IDs of all the prims we are requesting properties for
158 uint[] localids = new uint[objects.Count];
159
160 lock (PrimsWaiting)
161 {
162 PrimsWaiting.Clear();
163
164 for (int i = 0; i < objects.Count; ++i)
165 {
166 localids[i] = objects[i].LocalID;
167 PrimsWaiting.Add(objects[i].ID, objects[i]);
168 }
169 }
170
171 Client.Objects.SelectObjects(Client.Network.CurrentSim, localids);
172
173 return AllPropertiesReceived.WaitOne(2000 + msPerRequest * objects.Count, false);
174 }
175
176 void Avatars_OnPointAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos,
177 MainAvatar.PointAtType pointType, float duration, LLUUID id)
178 {
179 if (sourceID == Client.MasterKey)
180 {
181 //Client.DebugLog("Master is now selecting " + targetID.ToStringHyphenated());
182 SelectedObject = targetID;
183 }
184 }
185
186 void Objects_OnObjectPropertiesFamily(Simulator simulator, LLObject.ObjectPropertiesFamily properties)
187 {
188 Properties = properties;
189 GotPermissions = true;
190 GotPermissionsEvent.Set();
191 }
192
193 void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties)
194 {
195 lock (PrimsWaiting)
196 {
197 Primitive prim;
198 if (PrimsWaiting.TryGetValue(properties.ObjectID, out prim))
199 {
200 prim.Properties = properties;
201 }
202 PrimsWaiting.Remove(properties.ObjectID);
203
204 if (PrimsWaiting.Count == 0)
205 AllPropertiesReceived.Set();
206 }
207 }
208 }
209}
diff --git a/tools/mass test client/Commands/Prims/ExportParticlesCommand.cs b/tools/mass test client/Commands/Prims/ExportParticlesCommand.cs
new file mode 100644
index 0000000..8fced68
--- /dev/null
+++ b/tools/mass test client/Commands/Prims/ExportParticlesCommand.cs
@@ -0,0 +1,119 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6
7namespace libsecondlife.TestClient
8{
9 public class ExportParticlesCommand : Command
10 {
11 public ExportParticlesCommand(TestClient testClient)
12 {
13 Name = "exportparticles";
14 Description = "Reverse engineers a prim with a particle system to an LSL script. Usage: exportscript [prim-uuid]";
15 }
16
17 public override string Execute(string[] args, LLUUID fromAgentID)
18 {
19 if (args.Length != 1)
20 return "Usage: exportparticles [prim-uuid]";
21
22 LLUUID id;
23 if (!LLUUID.TryParse(args[0], out id))
24 return "Usage: exportparticles [prim-uuid]";
25
26 lock (Client.SimPrims)
27 {
28 if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
29 {
30 foreach (Primitive prim in Client.SimPrims[Client.Network.CurrentSim].Values)
31 {
32 if (prim.ID == id)
33 {
34 if (prim.ParticleSys.CRC != 0)
35 {
36 StringBuilder lsl = new StringBuilder();
37
38 lsl.Append("default" + Environment.NewLine);
39 lsl.Append("{" + Environment.NewLine);
40 lsl.Append(" state_entry()" + Environment.NewLine);
41 lsl.Append(" {" + Environment.NewLine);
42 lsl.Append(" llParticleSystem([" + Environment.NewLine);
43
44 lsl.Append(" PSYS_PART_FLAGS, 0");
45
46 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpColor) != 0)
47 lsl.Append(" | PSYS_PART_INTERP_COLOR_MASK");
48 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpScale) != 0)
49 lsl.Append(" | PSYS_PART_INTERP_SCALE_MASK");
50 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Bounce) != 0)
51 lsl.Append(" | PSYS_PART_BOUNCE_MASK");
52 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Wind) != 0)
53 lsl.Append(" | PSYS_PART_WIND_MASK");
54 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowSrc) != 0)
55 lsl.Append(" | PSYS_PART_FOLLOW_SRC_MASK");
56 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity) != 0)
57 lsl.Append(" | PSYS_PART_FOLLOW_VELOCITY_MASK");
58 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetPos) != 0)
59 lsl.Append(" | PSYS_PART_TARGET_POS_MASK");
60 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetLinear) != 0)
61 lsl.Append(" | PSYS_PART_TARGET_LINEAR_MASK");
62 if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Emissive) != 0)
63 lsl.Append(" | PSYS_PART_EMISSIVE_MASK");
64
65 lsl.Append(","); lsl.Append(Environment.NewLine);
66 lsl.Append(" PSYS_SRC_PATTERN, 0");
67
68 if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Drop) != 0)
69 lsl.Append(" | PSYS_SRC_PATTERN_DROP");
70 if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Explode) != 0)
71 lsl.Append(" | PSYS_SRC_PATTERN_EXPLODE");
72 if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Angle) != 0)
73 lsl.Append(" | PSYS_SRC_PATTERN_ANGLE");
74 if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleCone) != 0)
75 lsl.Append(" | PSYS_SRC_PATTERN_ANGLE_CONE");
76 if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleConeEmpty) != 0)
77 lsl.Append(" | PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY");
78
79 lsl.Append("," + Environment.NewLine);
80
81 lsl.Append(" PSYS_PART_START_ALPHA, " + String.Format("{0:0.00000}", prim.ParticleSys.PartStartColor.A) + "," + Environment.NewLine);
82 lsl.Append(" PSYS_PART_END_ALPHA, " + String.Format("{0:0.00000}", prim.ParticleSys.PartEndColor.A) + "," + Environment.NewLine);
83 lsl.Append(" PSYS_PART_START_COLOR, " + prim.ParticleSys.PartStartColor.ToStringRGB() + "," + Environment.NewLine);
84 lsl.Append(" PSYS_PART_END_COLOR, " + prim.ParticleSys.PartEndColor.ToStringRGB() + "," + Environment.NewLine);
85 lsl.Append(" PSYS_PART_START_SCALE, <" + String.Format("{0:0.00000}", prim.ParticleSys.PartStartScaleX) + ", " + String.Format("{0:0.00000}", prim.ParticleSys.PartStartScaleY) + ", 0>, " + Environment.NewLine);
86 lsl.Append(" PSYS_PART_END_SCALE, <" + String.Format("{0:0.00000}", prim.ParticleSys.PartEndScaleX) + ", " + String.Format("{0:0.00000}", prim.ParticleSys.PartEndScaleY) + ", 0>, " + Environment.NewLine);
87 lsl.Append(" PSYS_PART_MAX_AGE, " + String.Format("{0:0.00000}", prim.ParticleSys.PartMaxAge) + "," + Environment.NewLine);
88 lsl.Append(" PSYS_SRC_MAX_AGE, " + String.Format("{0:0.00000}", prim.ParticleSys.MaxAge) + "," + Environment.NewLine);
89 lsl.Append(" PSYS_SRC_ACCEL, " + prim.ParticleSys.PartAcceleration.ToString() + "," + Environment.NewLine);
90 lsl.Append(" PSYS_SRC_BURST_PART_COUNT, " + String.Format("{0:0}", prim.ParticleSys.BurstPartCount) + "," + Environment.NewLine);
91 lsl.Append(" PSYS_SRC_BURST_RADIUS, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstRadius) + "," + Environment.NewLine);
92 lsl.Append(" PSYS_SRC_BURST_RATE, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstRate) + "," + Environment.NewLine);
93 lsl.Append(" PSYS_SRC_BURST_SPEED_MIN, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstSpeedMin) + "," + Environment.NewLine);
94 lsl.Append(" PSYS_SRC_BURST_SPEED_MAX, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstSpeedMax) + "," + Environment.NewLine);
95 lsl.Append(" PSYS_SRC_INNERANGLE, " + String.Format("{0:0.00000}", prim.ParticleSys.InnerAngle) + "," + Environment.NewLine);
96 lsl.Append(" PSYS_SRC_OUTERANGLE, " + String.Format("{0:0.00000}", prim.ParticleSys.OuterAngle) + "," + Environment.NewLine);
97 lsl.Append(" PSYS_SRC_OMEGA, " + prim.ParticleSys.AngularVelocity.ToString() + "," + Environment.NewLine);
98 lsl.Append(" PSYS_SRC_TEXTURE, (key)\"" + prim.ParticleSys.Texture.ToStringHyphenated() + "\"," + Environment.NewLine);
99 lsl.Append(" PSYS_SRC_TARGET_KEY, (key)\"" + prim.ParticleSys.Target.ToStringHyphenated() + "\"" + Environment.NewLine);
100
101 lsl.Append(" ]);" + Environment.NewLine);
102 lsl.Append(" }" + Environment.NewLine);
103 lsl.Append("}" + Environment.NewLine);
104
105 return lsl.ToString();
106 }
107 else
108 {
109 return "Prim " + prim.LocalID + " does not have a particle system";
110 }
111 }
112 }
113 }
114 }
115
116 return "Couldn't find prim " + id.ToStringHyphenated();
117 }
118 }
119}
diff --git a/tools/mass test client/Commands/Prims/ImportCommand.cs b/tools/mass test client/Commands/Prims/ImportCommand.cs
new file mode 100644
index 0000000..5f8723a
--- /dev/null
+++ b/tools/mass test client/Commands/Prims/ImportCommand.cs
@@ -0,0 +1,246 @@
1using System;
2using System.Collections.Generic;
3using System.Xml;
4using System.Xml.Serialization;
5using System.Threading;
6using System.IO;
7using libsecondlife;
8
9namespace libsecondlife.TestClient
10{
11 enum ImporterState
12 {
13 RezzingParent,
14 RezzingChildren,
15 Linking,
16 Idle
17 }
18
19 public class Linkset
20 {
21 public Primitive RootPrim;
22 public List<Primitive> Children = new List<Primitive>();
23
24 public Linkset()
25 {
26 RootPrim = new Primitive();
27 }
28
29 public Linkset(Primitive rootPrim)
30 {
31 RootPrim = rootPrim;
32 }
33 }
34
35 public class ImportCommand : Command
36 {
37 Primitive currentPrim;
38 LLVector3 currentPosition;
39 SecondLife currentClient;
40 AutoResetEvent primDone;
41 List<Primitive> primsCreated;
42 List<uint> linkQueue;
43 uint rootLocalID = 0;
44 bool registeredCreateEvent = false;
45
46 ImporterState state = ImporterState.Idle;
47
48 public ImportCommand(TestClient testClient)
49 {
50 Name = "import";
51 Description = "Import prims from an exported xml file. Usage: import inputfile.xml";
52 primDone = new AutoResetEvent(false);
53 registeredCreateEvent = false;
54 }
55
56 public override string Execute(string[] args, LLUUID fromAgentID)
57 {
58 if (args.Length != 1)
59 return "Usage: import inputfile.xml";
60
61 string filename = args[0];
62 Dictionary<uint, Primitive> prims;
63
64 currentClient = Client;
65
66 try
67 {
68 XmlReader reader = XmlReader.Create(filename);
69 List<Primitive> listprims = Helpers.PrimListFromXml(reader);
70 reader.Close();
71
72 // Create a dictionary indexed by the old local ID of the prims
73 prims = new Dictionary<uint, Primitive>();
74 foreach (Primitive prim in listprims)
75 {
76 prims.Add(prim.LocalID, prim);
77 }
78 }
79 catch (Exception)
80 {
81 return "Failed to import the object XML file, maybe it doesn't exist or is in the wrong format?";
82 }
83
84 if (!registeredCreateEvent)
85 {
86 Client.OnPrimCreated += new TestClient.PrimCreatedCallback(TestClient_OnPrimCreated);
87 registeredCreateEvent = true;
88 }
89
90 // Build an organized structure from the imported prims
91 Dictionary<uint, Linkset> linksets = new Dictionary<uint, Linkset>();
92 foreach (Primitive prim in prims.Values)
93 {
94 if (prim.ParentID == 0)
95 {
96 if (linksets.ContainsKey(prim.LocalID))
97 linksets[prim.LocalID].RootPrim = prim;
98 else
99 linksets[prim.LocalID] = new Linkset(prim);
100 }
101 else
102 {
103 if (!linksets.ContainsKey(prim.ParentID))
104 linksets[prim.ParentID] = new Linkset();
105
106 linksets[prim.ParentID].Children.Add(prim);
107 }
108 }
109
110 primsCreated = new List<Primitive>();
111 Console.WriteLine("Importing " + linksets.Count + " structures.");
112
113 foreach (Linkset linkset in linksets.Values)
114 {
115 if (linkset.RootPrim.LocalID != 0)
116 {
117 state = ImporterState.RezzingParent;
118 currentPrim = linkset.RootPrim;
119 // HACK: Offset the root prim position so it's not lying on top of the original
120 // We need a more elaborate solution for importing with relative or absolute offsets
121 linkset.RootPrim.Position = Client.Self.Position;
122 linkset.RootPrim.Position.Z += 3.0f;
123 currentPosition = linkset.RootPrim.Position;
124 // A better solution would move the bot to the desired position.
125 // or to check if we are within a certain distance of the desired position.
126
127 // Rez the root prim with no rotation
128 LLQuaternion rootRotation = linkset.RootPrim.Rotation;
129 linkset.RootPrim.Rotation = LLQuaternion.Identity;
130
131 Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.Data, LLUUID.Zero,
132 linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation);
133
134 if (!primDone.WaitOne(10000, false))
135 return "Rez failed, timed out while creating the root prim.";
136
137 state = ImporterState.RezzingChildren;
138
139 // Rez the child prims
140 foreach (Primitive prim in linkset.Children)
141 {
142 currentPrim = prim;
143 currentPosition = prim.Position + linkset.RootPrim.Position;
144
145 Client.Objects.AddPrim(Client.Network.CurrentSim, prim.Data, LLUUID.Zero, currentPosition,
146 prim.Scale, prim.Rotation);
147
148 if (!primDone.WaitOne(10000, false))
149 return "Rez failed, timed out while creating child prim.";
150 }
151
152 if (linkset.Children.Count != 0)
153 {
154 // Create a list of the local IDs of the newly created prims
155 List<uint> primIDs = new List<uint>(primsCreated.Count);
156 primIDs.Add(rootLocalID); // Root prim is first in list.
157 foreach (Primitive prim in primsCreated)
158 {
159 if (prim.LocalID != rootLocalID)
160 primIDs.Add(prim.LocalID);
161 }
162 linkQueue = new List<uint>(primIDs.Count);
163 linkQueue.AddRange(primIDs);
164
165 // Link and set the permissions + rotation
166 state = ImporterState.Linking;
167 Client.Objects.LinkPrims(Client.Network.CurrentSim, linkQueue);
168 if (primDone.WaitOne(100000 * linkset.Children.Count, false))
169 {
170 Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs,
171 Helpers.PermissionWho.Everyone | Helpers.PermissionWho.Group | Helpers.PermissionWho.NextOwner,
172 Helpers.PermissionType.Copy | Helpers.PermissionType.Modify | Helpers.PermissionType.Move |
173 Helpers.PermissionType.Transfer, true);
174
175 Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
176 }
177 else
178 {
179 Console.WriteLine("Warning: Failed to link {0} prims", linkQueue.Count);
180 }
181 }
182 else
183 {
184 Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
185 }
186 state = ImporterState.Idle;
187 }
188 else
189 {
190 // Skip linksets with a missing root prim
191 Console.WriteLine("WARNING: Skipping a linkset with a missing root prim");
192 }
193
194 // Reset everything for the next linkset
195 primsCreated.Clear();
196 }
197
198 return "Import complete.";
199 }
200
201 void TestClient_OnPrimCreated(Simulator simulator, Primitive prim)
202 {
203 if ((prim.Flags & LLObject.ObjectFlags.CreateSelected) == 0)
204 return; // We received an update for an object we didn't create
205
206 switch (state)
207 {
208 case ImporterState.RezzingParent:
209 rootLocalID = prim.LocalID;
210 goto case ImporterState.RezzingChildren;
211 case ImporterState.RezzingChildren:
212 if (!primsCreated.Contains(prim))
213 {
214 Console.WriteLine("Setting properties for " + prim.LocalID);
215 // TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
216 currentClient.Objects.SetPosition(simulator, prim.LocalID, currentPosition);
217 currentClient.Objects.SetTextures(simulator, prim.LocalID, currentPrim.Textures);
218 currentClient.Objects.SetLight(simulator, prim.LocalID, currentPrim.Light);
219 currentClient.Objects.SetFlexible(simulator, prim.LocalID, currentPrim.Flexible);
220
221 if (!String.IsNullOrEmpty(currentPrim.Properties.Name))
222 currentClient.Objects.SetName(simulator, prim.LocalID, currentPrim.Properties.Name);
223 if (!String.IsNullOrEmpty(currentPrim.Properties.Description))
224 currentClient.Objects.SetDescription(simulator, prim.LocalID,
225 currentPrim.Properties.Description);
226
227 primsCreated.Add(prim);
228 primDone.Set();
229 }
230 break;
231 case ImporterState.Linking:
232 lock (linkQueue)
233 {
234 int index = linkQueue.IndexOf(prim.LocalID);
235 if (index != -1)
236 {
237 linkQueue.RemoveAt(index);
238 if (linkQueue.Count == 0)
239 primDone.Set();
240 }
241 }
242 break;
243 }
244 }
245 }
246}
diff --git a/tools/mass test client/Commands/Prims/PrimCountCommand.cs b/tools/mass test client/Commands/Prims/PrimCountCommand.cs
new file mode 100644
index 0000000..5d07e8b
--- /dev/null
+++ b/tools/mass test client/Commands/Prims/PrimCountCommand.cs
@@ -0,0 +1,32 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6
7namespace libsecondlife.TestClient
8{
9 public class PrimCountCommand: Command
10 {
11 public PrimCountCommand(TestClient testClient)
12 {
13 Name = "primcount";
14 Description = "Shows the number of prims that have been received.";
15 }
16
17 public override string Execute(string[] args, LLUUID fromAgentID)
18 {
19 int count = 0;
20
21 lock (Client.SimPrims)
22 {
23 foreach (Dictionary<uint, Primitive> prims in Client.SimPrims.Values)
24 {
25 count += prims.Count;
26 }
27 }
28
29 return count.ToString();
30 }
31 }
32}