diff options
author | gareth | 2007-03-07 19:07:00 +0000 |
---|---|---|
committer | gareth | 2007-03-07 19:07:00 +0000 |
commit | 2159b3079ec8df2a7337a9d4ea54810b7028c4e1 (patch) | |
tree | 5473123011f7a302e63f89ec6ccb4477032fd1db /src/world | |
parent | Imported branch (diff) | |
download | opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.zip opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.gz opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.bz2 opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.xz |
fixed last screwup
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Avatar.cs | 355 | ||||
-rw-r--r-- | src/world/Entity.cs | 62 | ||||
-rw-r--r-- | src/world/Primitive.cs | 136 | ||||
-rw-r--r-- | src/world/ScriptEngine.cs | 18 | ||||
-rw-r--r-- | src/world/SurfacePatch.cs | 22 | ||||
-rw-r--r-- | src/world/World.cs | 117 | ||||
-rw-r--r-- | src/world/scripting/IScript.cs | 16 |
7 files changed, 726 insertions, 0 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs new file mode 100644 index 0000000..c8469f8 --- /dev/null +++ b/src/world/Avatar.cs | |||
@@ -0,0 +1,355 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using PhysicsSystem; | ||
8 | using Axiom.MathLib; | ||
9 | |||
10 | namespace OpenSim.world | ||
11 | { | ||
12 | public class Avatar : Entity | ||
13 | { | ||
14 | public string firstname; | ||
15 | public string lastname; | ||
16 | public OpenSimClient ControllingClient; | ||
17 | private PhysicsActor _physActor; | ||
18 | private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
19 | private bool updateflag; | ||
20 | private bool walking; | ||
21 | private List<NewForce> forcesList = new List<NewForce>(); | ||
22 | private short _updateCount; | ||
23 | |||
24 | public Avatar(OpenSimClient TheClient) { | ||
25 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | ||
26 | ControllingClient=TheClient; | ||
27 | SetupTemplate("avatar-template.dat"); | ||
28 | position = new LLVector3(100.0f,100.0f,30.0f); | ||
29 | position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1; | ||
30 | } | ||
31 | |||
32 | public PhysicsActor PhysActor | ||
33 | { | ||
34 | set | ||
35 | { | ||
36 | this._physActor = value; | ||
37 | } | ||
38 | } | ||
39 | public override void addForces() | ||
40 | { | ||
41 | lock(this.forcesList) | ||
42 | { | ||
43 | if(this.forcesList.Count>0) | ||
44 | { | ||
45 | for(int i=0 ; i < this.forcesList.Count; i++) | ||
46 | { | ||
47 | NewForce force = this.forcesList[i]; | ||
48 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
49 | this._physActor.Velocity = phyVector; | ||
50 | this.updateflag = true; | ||
51 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
52 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
53 | } | ||
54 | for(int i=0 ; i < this.forcesList.Count; i++) | ||
55 | { | ||
56 | this.forcesList.RemoveAt(0); | ||
57 | } | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public override void update() | ||
63 | { | ||
64 | |||
65 | if(this.updateflag) | ||
66 | { | ||
67 | //need to send movement info | ||
68 | //so create the improvedterseobjectupdate packet | ||
69 | //use CreateTerseBlock() | ||
70 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
71 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
72 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
73 | terse.RegionData.TimeDilation = 64096; | ||
74 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
75 | terse.ObjectData[0] = terseBlock; | ||
76 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
77 | client.OutPacket(terse); | ||
78 | } | ||
79 | |||
80 | updateflag =false; | ||
81 | this._updateCount = 0; | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | if(walking) | ||
86 | { | ||
87 | _updateCount++; | ||
88 | if(_updateCount>3) | ||
89 | { | ||
90 | //It has been a while since last update was sent so lets send one. | ||
91 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
92 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
93 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
94 | terse.RegionData.TimeDilation = 64096; | ||
95 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
96 | terse.ObjectData[0] = terseBlock; | ||
97 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
98 | client.OutPacket(terse); | ||
99 | } | ||
100 | _updateCount = 0; | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | } | ||
105 | |||
106 | private void SetupTemplate(string name) | ||
107 | { | ||
108 | |||
109 | int i = 0; | ||
110 | FileInfo fInfo = new FileInfo(name); | ||
111 | long numBytes = fInfo.Length; | ||
112 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
113 | BinaryReader br = new BinaryReader(fStream); | ||
114 | byte [] data1 = br.ReadBytes((int)numBytes); | ||
115 | br.Close(); | ||
116 | fStream.Close(); | ||
117 | |||
118 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
119 | |||
120 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
121 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
122 | pos.X = 100f; | ||
123 | objdata.ID = 8880000; | ||
124 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
125 | libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); | ||
126 | //objdata.FullID=user.AgentID; | ||
127 | byte[] pb = pos.GetBytes(); | ||
128 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
129 | |||
130 | AvatarTemplate = objdata; | ||
131 | |||
132 | } | ||
133 | |||
134 | public void CompleteMovement(World RegionInfo) { | ||
135 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
136 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
137 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
138 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
139 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
140 | // TODO - dynamicalise this stuff | ||
141 | mov.Data.Timestamp = 1172750370; | ||
142 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | ||
143 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
144 | |||
145 | ControllingClient.OutPacket(mov); | ||
146 | } | ||
147 | |||
148 | public void SendInitialPosition() { | ||
149 | |||
150 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
151 | //send a objectupdate packet with information about the clients avatar | ||
152 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
153 | objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
154 | objupdate.RegionData.TimeDilation = 64096; | ||
155 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
156 | |||
157 | objupdate.ObjectData[0] = AvatarTemplate; | ||
158 | //give this avatar object a local id and assign the user a name | ||
159 | objupdate.ObjectData[0].ID = this.localid; | ||
160 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
161 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
162 | |||
163 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z); | ||
164 | |||
165 | byte[] pb = pos2.GetBytes(); | ||
166 | |||
167 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
168 | OpenSim_Main.local_world._localNumber++; | ||
169 | this.ControllingClient.OutPacket(objupdate); | ||
170 | } | ||
171 | |||
172 | public void SendInitialAppearance() { | ||
173 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
174 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
175 | aw.AgentData.SerialNum = 0; | ||
176 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
177 | |||
178 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
179 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
180 | awb.WearableType = (byte)0; | ||
181 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
182 | awb.ItemID = LLUUID.Random(); | ||
183 | aw.WearableData[0] = awb; | ||
184 | |||
185 | for(int i=1; i<13; i++) { | ||
186 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
187 | awb.WearableType = (byte)i; | ||
188 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
189 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
190 | aw.WearableData[i] = awb; | ||
191 | } | ||
192 | |||
193 | ControllingClient.OutPacket(aw); | ||
194 | } | ||
195 | |||
196 | public void HandleUpdate(AgentUpdatePacket pack) { | ||
197 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | ||
198 | if(!walking) | ||
199 | { | ||
200 | //we should add a new force to the list | ||
201 | // but for now we will deal with velocities | ||
202 | NewForce newVelocity = new NewForce(); | ||
203 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
204 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
205 | Axiom.MathLib.Vector3 direc = q * v3; | ||
206 | direc.Normalize(); | ||
207 | |||
208 | //work out velocity for sim physics system | ||
209 | direc = direc * ((0.03f) * 128f); | ||
210 | newVelocity.X = direc.x; | ||
211 | newVelocity.Y = direc.y; | ||
212 | newVelocity.Z = direc.z; | ||
213 | this.forcesList.Add(newVelocity); | ||
214 | walking=true; | ||
215 | } | ||
216 | } | ||
217 | else | ||
218 | { | ||
219 | if(walking) | ||
220 | { | ||
221 | NewForce newVelocity = new NewForce(); | ||
222 | newVelocity.X = 0; | ||
223 | newVelocity.Y = 0; | ||
224 | newVelocity.Z = 0; | ||
225 | this.forcesList.Add(newVelocity); | ||
226 | walking = false; | ||
227 | } | ||
228 | } | ||
229 | } | ||
230 | |||
231 | //should be moved somewhere else | ||
232 | public void SendRegionHandshake(World RegionInfo) { | ||
233 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
234 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
235 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
236 | |||
237 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
238 | handshake.RegionInfo.BillableFactor = 0; | ||
239 | handshake.RegionInfo.IsEstateManager = false; | ||
240 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
241 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
242 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
243 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
244 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
245 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
246 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
247 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
248 | handshake.RegionInfo.SimAccess = 13; | ||
249 | handshake.RegionInfo.WaterHeight = 5; | ||
250 | handshake.RegionInfo.RegionFlags = 72458694; | ||
251 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | ||
252 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
253 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
254 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
255 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
256 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
257 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
258 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
259 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
260 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
261 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
262 | |||
263 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
264 | this.ControllingClient.OutPacket(handshake); | ||
265 | } | ||
266 | |||
267 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
268 | { | ||
269 | byte[] bytes = new byte[60]; | ||
270 | int i=0; | ||
271 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
272 | |||
273 | dat.TextureEntry = AvatarTemplate.TextureEntry; | ||
274 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
275 | |||
276 | uint ID = this.localid; | ||
277 | |||
278 | bytes[i++] = (byte)(ID % 256); | ||
279 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
280 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
281 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
282 | bytes[i++] = 0; | ||
283 | bytes[i++] = 1; | ||
284 | i += 14; | ||
285 | bytes[i++] = 128; | ||
286 | bytes[i++] = 63; | ||
287 | |||
288 | byte[] pb = pos2.GetBytes(); | ||
289 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
290 | i += 12; | ||
291 | ushort InternVelocityX; | ||
292 | ushort InternVelocityY; | ||
293 | ushort InternVelocityZ; | ||
294 | |||
295 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
296 | internDirec = internDirec /128.0f; | ||
297 | internDirec.x += 1; | ||
298 | internDirec.y += 1; | ||
299 | internDirec.z += 1; | ||
300 | |||
301 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
302 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
303 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
304 | |||
305 | ushort ac = 32767; | ||
306 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
307 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
308 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
309 | bytes[i++] = (byte)((InternVelocityY>> 8) % 256); | ||
310 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
311 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
312 | |||
313 | //accel | ||
314 | bytes[i++] = (byte)(ac % 256); | ||
315 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
316 | bytes[i++] = (byte)(ac % 256); | ||
317 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
318 | bytes[i++] = (byte)(ac % 256); | ||
319 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
320 | |||
321 | //rot | ||
322 | bytes[i++] = (byte)(ac % 256); | ||
323 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
324 | bytes[i++] = (byte)(ac % 256); | ||
325 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
326 | bytes[i++] = (byte)(ac % 256); | ||
327 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
328 | bytes[i++] = (byte)(ac % 256); | ||
329 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
330 | |||
331 | //rotation vel | ||
332 | bytes[i++] = (byte)(ac % 256); | ||
333 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
334 | bytes[i++] = (byte)(ac % 256); | ||
335 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
336 | bytes[i++] = (byte)(ac % 256); | ||
337 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
338 | |||
339 | dat.Data=bytes; | ||
340 | return(dat); | ||
341 | } | ||
342 | } | ||
343 | |||
344 | public class NewForce | ||
345 | { | ||
346 | public float X; | ||
347 | public float Y; | ||
348 | public float Z; | ||
349 | |||
350 | public NewForce() | ||
351 | { | ||
352 | |||
353 | } | ||
354 | } | ||
355 | } | ||
diff --git a/src/world/Entity.cs b/src/world/Entity.cs new file mode 100644 index 0000000..147478b --- /dev/null +++ b/src/world/Entity.cs | |||
@@ -0,0 +1,62 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | using OpenSim.types; | ||
6 | using libsecondlife; | ||
7 | |||
8 | namespace OpenSim.world | ||
9 | { | ||
10 | public class Entity | ||
11 | { | ||
12 | public libsecondlife.LLUUID uuid; | ||
13 | public uint localid; | ||
14 | public LLVector3 position; | ||
15 | public LLVector3 velocity; | ||
16 | public Quaternion rotation; | ||
17 | protected string name; | ||
18 | protected List<Entity> children; | ||
19 | |||
20 | public Entity() | ||
21 | { | ||
22 | uuid = new libsecondlife.LLUUID(); | ||
23 | localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition! | ||
24 | position = new LLVector3(); | ||
25 | velocity = new LLVector3(); | ||
26 | rotation = new Quaternion(); | ||
27 | name = "(basic entity)"; | ||
28 | children = new List<Entity>(); | ||
29 | } | ||
30 | public virtual void addForces() | ||
31 | { | ||
32 | foreach (Entity child in children) | ||
33 | { | ||
34 | child.addForces(); | ||
35 | } | ||
36 | } | ||
37 | public virtual void update() { | ||
38 | // Do any per-frame updates needed that are applicable to every type of entity | ||
39 | foreach (Entity child in children) | ||
40 | { | ||
41 | child.update(); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | public virtual string getName() | ||
46 | { | ||
47 | return name; | ||
48 | } | ||
49 | |||
50 | public virtual Mesh getMesh() | ||
51 | { | ||
52 | Mesh mesh = new Mesh(); | ||
53 | |||
54 | foreach (Entity child in children) | ||
55 | { | ||
56 | mesh += child.getMesh(); | ||
57 | } | ||
58 | |||
59 | return mesh; | ||
60 | } | ||
61 | } | ||
62 | } | ||
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs new file mode 100644 index 0000000..18b5715 --- /dev/null +++ b/src/world/Primitive.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | |||
8 | namespace OpenSim.world | ||
9 | { | ||
10 | public class Primitive : Entity | ||
11 | { | ||
12 | protected float mesh_cutbegin; | ||
13 | protected float mesh_cutend; | ||
14 | protected PrimData primData; | ||
15 | protected bool newPrimFlag; | ||
16 | protected ObjectUpdatePacket OurPacket; | ||
17 | |||
18 | public Primitive() | ||
19 | { | ||
20 | mesh_cutbegin = 0.0f; | ||
21 | mesh_cutend = 1.0f; | ||
22 | } | ||
23 | |||
24 | public override Mesh getMesh() | ||
25 | { | ||
26 | Mesh mesh = new Mesh(); | ||
27 | Triangle tri = new Triangle( | ||
28 | new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), | ||
29 | new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), | ||
30 | new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); | ||
31 | |||
32 | mesh.AddTri(tri); | ||
33 | mesh += base.getMesh(); | ||
34 | |||
35 | return mesh; | ||
36 | } | ||
37 | |||
38 | public override void update() | ||
39 | { | ||
40 | if(this.newPrimFlag) | ||
41 | { | ||
42 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
43 | client.OutPacket(OurPacket); | ||
44 | } | ||
45 | this.newPrimFlag = false; | ||
46 | } | ||
47 | } | ||
48 | |||
49 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
50 | { | ||
51 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
52 | objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
53 | objupdate.RegionData.TimeDilation = 64096; | ||
54 | |||
55 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
56 | PrimData PData = new PrimData(); | ||
57 | this.primData = PData; | ||
58 | objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate; | ||
59 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
60 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | ||
61 | objupdate.ObjectData[0].MediaURL = new byte[0]; | ||
62 | objupdate.ObjectData[0].NameValue = new byte[0]; | ||
63 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
64 | objupdate.ObjectData[0].Text = new byte[0]; | ||
65 | objupdate.ObjectData[0].TextColor = new byte[4]; | ||
66 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | ||
67 | objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0); | ||
68 | objupdate.ObjectData[0].Material = 3; | ||
69 | objupdate.ObjectData[0].TextureAnim = new byte[0]; | ||
70 | objupdate.ObjectData[0].Sound = LLUUID.Zero; | ||
71 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
72 | objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); | ||
73 | objupdate.ObjectData[0].State = 0; | ||
74 | objupdate.ObjectData[0].Data = new byte[0]; | ||
75 | PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID; | ||
76 | PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; | ||
77 | PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; | ||
78 | PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; | ||
79 | PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; | ||
80 | PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; | ||
81 | PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; | ||
82 | PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; | ||
83 | PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; | ||
84 | PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
85 | PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
86 | PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; | ||
87 | PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; | ||
88 | PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
89 | PData.ParentID = objupdate.ObjectData[0].ParentID = 0; | ||
90 | PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
91 | //finish off copying rest of shape data | ||
92 | |||
93 | objupdate.ObjectData[0].ID = (uint)(localID); | ||
94 | objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000")); | ||
95 | |||
96 | objupdate.ObjectData[0].ObjectData = new byte[60]; | ||
97 | objupdate.ObjectData[0].ObjectData[46] = 128; | ||
98 | objupdate.ObjectData[0].ObjectData[47] = 63; | ||
99 | LLVector3 pos1= addPacket.ObjectData.RayEnd; | ||
100 | //update position | ||
101 | byte[] pb = pos1.GetBytes(); | ||
102 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); | ||
103 | |||
104 | this.newPrimFlag = true; | ||
105 | this.uuid = objupdate.ObjectData[0].FullID; | ||
106 | this.localid = objupdate.ObjectData[0].ID; | ||
107 | this.position = pos1; | ||
108 | this.OurPacket = objupdate; | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public class PrimData | ||
113 | { | ||
114 | public LLUUID OwnerID; | ||
115 | public byte PCode; | ||
116 | public byte PathBegin; | ||
117 | public byte PathEnd; | ||
118 | public byte PathScaleX; | ||
119 | public byte PathScaleY; | ||
120 | public byte PathShearX; | ||
121 | public byte PathShearY; | ||
122 | public sbyte PathSkew; | ||
123 | public byte ProfileBegin; | ||
124 | public byte ProfileEnd; | ||
125 | public LLVector3 Scale; | ||
126 | public byte PathCurve; | ||
127 | public byte ProfileCurve; | ||
128 | public uint ParentID=0; | ||
129 | public byte ProfileHollow; | ||
130 | |||
131 | public PrimData() | ||
132 | { | ||
133 | |||
134 | } | ||
135 | } | ||
136 | } | ||
diff --git a/src/world/ScriptEngine.cs b/src/world/ScriptEngine.cs new file mode 100644 index 0000000..f20a08e --- /dev/null +++ b/src/world/ScriptEngine.cs | |||
@@ -0,0 +1,18 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world | ||
6 | { | ||
7 | public class ScriptEngine | ||
8 | { | ||
9 | public ScriptEngine(World env) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | public void LoadScript() | ||
14 | { | ||
15 | |||
16 | } | ||
17 | } | ||
18 | } | ||
diff --git a/src/world/SurfacePatch.cs b/src/world/SurfacePatch.cs new file mode 100644 index 0000000..71e4116 --- /dev/null +++ b/src/world/SurfacePatch.cs | |||
@@ -0,0 +1,22 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world | ||
6 | { | ||
7 | public class SurfacePatch | ||
8 | { | ||
9 | public float[] HeightMap; | ||
10 | |||
11 | public SurfacePatch() { | ||
12 | HeightMap = new float[16*16]; | ||
13 | |||
14 | int xinc; | ||
15 | int yinc; | ||
16 | for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) { | ||
17 | HeightMap[xinc+(yinc*16)]=100.0f; | ||
18 | } | ||
19 | |||
20 | } | ||
21 | } | ||
22 | } | ||
diff --git a/src/world/World.cs b/src/world/World.cs new file mode 100644 index 0000000..8427a38 --- /dev/null +++ b/src/world/World.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using PhysicsSystem; | ||
7 | |||
8 | namespace OpenSim.world | ||
9 | { | ||
10 | public class World | ||
11 | { | ||
12 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
13 | public float[] LandMap; | ||
14 | public ScriptEngine Scripts; | ||
15 | public uint _localNumber=0; | ||
16 | private PhysicsScene phyScene; | ||
17 | private float timeStep= 0.1f; | ||
18 | private libsecondlife.TerrainManager TerrainManager; | ||
19 | |||
20 | private Random Rand = new Random(); | ||
21 | private uint _primCount = 702000; | ||
22 | |||
23 | public World() | ||
24 | { | ||
25 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | ||
26 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
27 | |||
28 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | ||
29 | TerrainManager = new TerrainManager(new SecondLife()); | ||
30 | |||
31 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | ||
32 | // Initialise this only after the world has loaded | ||
33 | // Scripts = new ScriptEngine(this); | ||
34 | } | ||
35 | |||
36 | public PhysicsScene PhysScene | ||
37 | { | ||
38 | set | ||
39 | { | ||
40 | this.phyScene = value; | ||
41 | } | ||
42 | get | ||
43 | { | ||
44 | return(this.phyScene); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | public void Update() | ||
49 | { | ||
50 | |||
51 | if(this.phyScene.IsThreaded) | ||
52 | { | ||
53 | this.phyScene.GetResults(); | ||
54 | |||
55 | } | ||
56 | |||
57 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
58 | { | ||
59 | Entities[UUID].addForces(); | ||
60 | } | ||
61 | |||
62 | this.phyScene.Simulate(timeStep); | ||
63 | |||
64 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
65 | { | ||
66 | Entities[UUID].update(); | ||
67 | } | ||
68 | } | ||
69 | |||
70 | public void SendLayerData(OpenSimClient RemoteClient) { | ||
71 | int[] patches = new int[4]; | ||
72 | |||
73 | for (int y = 0; y < 16; y++) | ||
74 | { | ||
75 | for (int x = 0; x < 16; x = x + 4) | ||
76 | { | ||
77 | patches[0] = x + 0 + y * 16; | ||
78 | patches[1] = x + 1 + y * 16; | ||
79 | patches[2] = x + 2 + y * 16; | ||
80 | patches[3] = x + 3 + y * 16; | ||
81 | |||
82 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | ||
83 | RemoteClient.OutPacket(layerpack); | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | |||
88 | public void AddViewerAgent(OpenSimClient AgentClient) { | ||
89 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
90 | Avatar NewAvatar = new Avatar(AgentClient); | ||
91 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
92 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
93 | NewAvatar.SendRegionHandshake(this); | ||
94 | |||
95 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); | ||
96 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | ||
97 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | ||
98 | } | ||
99 | |||
100 | public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) | ||
101 | { | ||
102 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | ||
103 | Primitive prim = new Primitive(); | ||
104 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | ||
105 | this.Entities.Add(prim.uuid, prim); | ||
106 | this._primCount++; | ||
107 | } | ||
108 | |||
109 | public bool Backup() { | ||
110 | /* TODO: Save the current world entities state. */ | ||
111 | |||
112 | return false; | ||
113 | } | ||
114 | |||
115 | |||
116 | } | ||
117 | } | ||
diff --git a/src/world/scripting/IScript.cs b/src/world/scripting/IScript.cs new file mode 100644 index 0000000..550594d --- /dev/null +++ b/src/world/scripting/IScript.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.world.scripting | ||
6 | { | ||
7 | public interface IScriptHost { | ||
8 | bool Register(IScript iscript); | ||
9 | } | ||
10 | public interface IScript | ||
11 | { | ||
12 | string Name{get;set;} | ||
13 | IScriptHost Host{get;set;} | ||
14 | void Show(); | ||
15 | } | ||
16 | } | ||