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authorMW2007-03-08 13:21:24 +0000
committerMW2007-03-08 13:21:24 +0000
commitf60bc970eb925cd245cc77b1ae700b28d4589163 (patch)
treed279883582f00232bad87bf17e5727ff263027a4 /src/world
parentBrought OGS.sql back into trunk (diff)
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Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
Diffstat (limited to 'src/world')
-rw-r--r--src/world/Entity.cs5
-rw-r--r--src/world/Primitive.cs110
-rw-r--r--src/world/World.cs115
3 files changed, 184 insertions, 46 deletions
diff --git a/src/world/Entity.cs b/src/world/Entity.cs
index 147478b..ee4b2e4 100644
--- a/src/world/Entity.cs
+++ b/src/world/Entity.cs
@@ -58,5 +58,10 @@ namespace OpenSim.world
58 58
59 return mesh; 59 return mesh;
60 } 60 }
61
62 public virtual void BackUp()
63 {
64
65 }
61 } 66 }
62} 67}
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs
index 1fb7142..6029f76 100644
--- a/src/world/Primitive.cs
+++ b/src/world/Primitive.cs
@@ -4,6 +4,7 @@ using System.Text;
4using OpenSim.types; 4using OpenSim.types;
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using GridInterfaces;
7 8
8namespace OpenSim.world 9namespace OpenSim.world
9{ 10{
@@ -15,7 +16,7 @@ namespace OpenSim.world
15 protected bool newPrimFlag; 16 protected bool newPrimFlag;
16 protected bool updateFlag; 17 protected bool updateFlag;
17 protected ObjectUpdatePacket OurPacket; 18 protected ObjectUpdatePacket OurPacket;
18 19
19 public bool UpdateFlag 20 public bool UpdateFlag
20 { 21 {
21 get 22 get
@@ -69,6 +70,14 @@ namespace OpenSim.world
69 } 70 }
70 this.updateFlag = false; 71 this.updateFlag = false;
71 } 72 }
73
74 }
75
76 public void UpdateClient(OpenSimClient RemoteClient)
77 {
78 byte[] pb = this.position.GetBytes();
79 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
80 RemoteClient.OutPacket(OurPacket);
72 } 81 }
73 82
74 public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) 83 public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
@@ -118,8 +127,7 @@ namespace OpenSim.world
118 //finish off copying rest of shape data 127 //finish off copying rest of shape data
119 128
120 objupdate.ObjectData[0].ID = (uint)(localID); 129 objupdate.ObjectData[0].ID = (uint)(localID);
121 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000")); 130 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID- 702000).ToString("00000"));
122
123 objupdate.ObjectData[0].ObjectData = new byte[60]; 131 objupdate.ObjectData[0].ObjectData = new byte[60];
124 objupdate.ObjectData[0].ObjectData[46] = 128; 132 objupdate.ObjectData[0].ObjectData[46] = 128;
125 objupdate.ObjectData[0].ObjectData[47] = 63; 133 objupdate.ObjectData[0].ObjectData[47] = 63;
@@ -135,6 +143,67 @@ namespace OpenSim.world
135 this.OurPacket = objupdate; 143 this.OurPacket = objupdate;
136 } 144 }
137 145
146 public void CreateFromStorage(PrimStorage store)
147 {
148 //need to clean this up as it shares a lot of code with CreateFromPacket()
149 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
150 objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
151 objupdate.RegionData.TimeDilation = 64096;
152 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
153
154 this.primData = store.Data;
155 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
156 objupdate.ObjectData[0].PSBlock = new byte[0];
157 objupdate.ObjectData[0].ExtraParams = new byte[1];
158 objupdate.ObjectData[0].MediaURL = new byte[0];
159 objupdate.ObjectData[0].NameValue = new byte[0];
160 objupdate.ObjectData[0].PSBlock = new byte[0];
161 objupdate.ObjectData[0].Text = new byte[0];
162 objupdate.ObjectData[0].TextColor = new byte[4];
163 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
164 objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
165 objupdate.ObjectData[0].Material = 3;
166 objupdate.ObjectData[0].UpdateFlags=32+65536+131072+256+4+8+2048+524288+268435456;
167 objupdate.ObjectData[0].TextureAnim = new byte[0];
168 objupdate.ObjectData[0].Sound = LLUUID.Zero;
169 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
170 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
171 objupdate.ObjectData[0].State = 0;
172 objupdate.ObjectData[0].Data = new byte[0];
173 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
174 objupdate.ObjectData[0].PCode = this.primData.PCode;
175 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
176 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
177 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
178 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
179 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
180 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
181 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
182 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
183 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
184 objupdate.ObjectData[0].Scale = this.primData.Scale;
185 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
186 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
187 objupdate.ObjectData[0].ParentID = 0;
188 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
189 //finish off copying rest of shape data
190
191 objupdate.ObjectData[0].ID = (uint)store.LocalID;
192 objupdate.ObjectData[0].FullID = store.FullID;
193
194 objupdate.ObjectData[0].ObjectData = new byte[60];
195 objupdate.ObjectData[0].ObjectData[46] = 128;
196 objupdate.ObjectData[0].ObjectData[47] = 63;
197 LLVector3 pos1= store.Position;
198 //update position
199 byte[] pb = pos1.GetBytes();
200 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
201
202 this.uuid = objupdate.ObjectData[0].FullID;
203 this.localid = objupdate.ObjectData[0].ID;
204 this.position = pos1;
205 this.OurPacket = objupdate;
206 }
138 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() 207 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
139 { 208 {
140 uint ID = this.localid; 209 uint ID = this.localid;
@@ -200,30 +269,17 @@ namespace OpenSim.world
200 dat.Data=bytes; 269 dat.Data=bytes;
201 return dat; 270 return dat;
202 } 271 }
272
273 public override void BackUp()
274 {
275 PrimStorage pStore = new PrimStorage();
276 pStore.Data = this.primData;
277 pStore.FullID = this.uuid;
278 pStore.LocalID = this.localid;
279 pStore.Position = this.position;
280 pStore.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z , this.rotation.w);
281 OpenSim_Main.local_world.localStorage.StorePrim(pStore);
282 }
203 } 283 }
204 284
205 public class PrimData
206 {
207 public LLUUID OwnerID;
208 public byte PCode;
209 public byte PathBegin;
210 public byte PathEnd;
211 public byte PathScaleX;
212 public byte PathScaleY;
213 public byte PathShearX;
214 public byte PathShearY;
215 public sbyte PathSkew;
216 public byte ProfileBegin;
217 public byte ProfileEnd;
218 public LLVector3 Scale;
219 public byte PathCurve;
220 public byte ProfileCurve;
221 public uint ParentID=0;
222 public byte ProfileHollow;
223
224 public PrimData()
225 {
226
227 }
228 }
229} 285}
diff --git a/src/world/World.cs b/src/world/World.cs
index f6f58c7..6be9dd2 100644
--- a/src/world/World.cs
+++ b/src/world/World.cs
@@ -3,12 +3,14 @@ using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using System.Collections.Generic; 4using System.Collections.Generic;
5using System.Text; 5using System.Text;
6using System.Reflection;
6using System.IO; 7using System.IO;
7using PhysicsSystem; 8using PhysicsSystem;
9using GridInterfaces;
8 10
9namespace OpenSim.world 11namespace OpenSim.world
10{ 12{
11 public class World 13 public class World : ILocalStorageReceiver
12 { 14 {
13 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 15 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
14 public float[] LandMap; 16 public float[] LandMap;
@@ -17,9 +19,10 @@ namespace OpenSim.world
17 private PhysicsScene phyScene; 19 private PhysicsScene phyScene;
18 private float timeStep= 0.1f; 20 private float timeStep= 0.1f;
19 private libsecondlife.TerrainManager TerrainManager; 21 private libsecondlife.TerrainManager TerrainManager;
20 22 public ILocalStorage localStorage;
21 private Random Rand = new Random(); 23 private Random Rand = new Random();
22 private uint _primCount = 702000; 24 private uint _primCount = 702000;
25 private int storageCount;
23 26
24 public World() 27 public World()
25 { 28 {
@@ -48,8 +51,7 @@ namespace OpenSim.world
48 51
49 public void Update() 52 public void Update()
50 { 53 {
51 54 if(this.phyScene.IsThreaded)
52 if(this.phyScene.IsThreaded)
53 { 55 {
54 this.phyScene.GetResults(); 56 this.phyScene.GetResults();
55 57
@@ -66,24 +68,95 @@ namespace OpenSim.world
66 { 68 {
67 Entities[UUID].update(); 69 Entities[UUID].update();
68 } 70 }
71
72 //backup world data
73 this.storageCount++;
74 if(storageCount> 1200) //set to how often you want to backup (currently set for about every 2 minutes)
75 {
76 this.Backup();
77 storageCount =0;
78 }
69 } 79 }
70 80
81 public bool LoadStorageDLL(string dllName)
82 {
83 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
84 ILocalStorage store = null;
85
86 foreach (Type pluginType in pluginAssembly.GetTypes())
87 {
88 if (pluginType.IsPublic)
89 {
90 if (!pluginType.IsAbstract)
91 {
92 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
93
94 if (typeInterface != null)
95 {
96 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
97 store = plug;
98 break;
99 }
100
101 typeInterface = null;
102 }
103 }
104 }
105 pluginAssembly = null;
106 this.localStorage = store;
107 return(store == null);
108 }
109
110 public void LoadPrimsFromStorage()
111 {
112 ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
113 this.localStorage.LoadPrimitives(this);
114 }
115
116 public void PrimFromStorage(PrimStorage prim)
117 {
118 if(prim.LocalID >= this._primCount)
119 {
120 _primCount = prim.LocalID + 1;
121 }
122 ServerConsole.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
123 Primitive nPrim = new Primitive();
124 nPrim.CreateFromStorage(prim);
125 this.Entities.Add(nPrim.uuid, nPrim);
126 }
127
128 public void Close()
129 {
130 this.localStorage.ShutDown();
131 }
132
71 public void SendLayerData(OpenSimClient RemoteClient) { 133 public void SendLayerData(OpenSimClient RemoteClient) {
72 int[] patches = new int[4]; 134 int[] patches = new int[4];
73 135
74 for (int y = 0; y < 16; y++) 136 for (int y = 0; y < 16; y++)
75 { 137 {
76 for (int x = 0; x < 16; x = x + 4) 138 for (int x = 0; x < 16; x = x + 4)
77 { 139 {
78 patches[0] = x + 0 + y * 16; 140 patches[0] = x + 0 + y * 16;
79 patches[1] = x + 1 + y * 16; 141 patches[1] = x + 1 + y * 16;
80 patches[2] = x + 2 + y * 16; 142 patches[2] = x + 2 + y * 16;
81 patches[3] = x + 3 + y * 16; 143 patches[3] = x + 3 + y * 16;
82 144
83 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); 145 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
84 RemoteClient.OutPacket(layerpack); 146 RemoteClient.OutPacket(layerpack);
85 } 147 }
86 } 148 }
149 }
150
151 public void GetInitialPrims(OpenSimClient RemoteClient)
152 {
153 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
154 {
155 if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
156 {
157 ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
158 }
159 }
87 } 160 }
88 161
89 public void AddViewerAgent(OpenSimClient AgentClient) { 162 public void AddViewerAgent(OpenSimClient AgentClient) {
@@ -96,7 +169,7 @@ namespace OpenSim.world
96 NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); 169 NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
97 //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user 170 //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
98 this.Entities.Add(AgentClient.AgentID, NewAvatar); 171 this.Entities.Add(AgentClient.AgentID, NewAvatar);
99 } 172 }
100 173
101 public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) 174 public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
102 { 175 {
@@ -109,8 +182,12 @@ namespace OpenSim.world
109 182
110 public bool Backup() { 183 public bool Backup() {
111 /* TODO: Save the current world entities state. */ 184 /* TODO: Save the current world entities state. */
112 185 ServerConsole.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
113 return false; 186 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
187 {
188 Entities[UUID].BackUp();
189 }
190 return true;
114 } 191 }
115 192
116 } 193 }