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author | MW | 2007-03-08 13:21:24 +0000 |
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committer | MW | 2007-03-08 13:21:24 +0000 |
commit | f60bc970eb925cd245cc77b1ae700b28d4589163 (patch) | |
tree | d279883582f00232bad87bf17e5727ff263027a4 /src/world/World.cs | |
parent | Brought OGS.sql back into trunk (diff) | |
download | opensim-SC-f60bc970eb925cd245cc77b1ae700b28d4589163.zip opensim-SC-f60bc970eb925cd245cc77b1ae700b28d4589163.tar.gz opensim-SC-f60bc970eb925cd245cc77b1ae700b28d4589163.tar.bz2 opensim-SC-f60bc970eb925cd245cc77b1ae700b28d4589163.tar.xz |
Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
Diffstat (limited to '')
-rw-r--r-- | src/world/World.cs | 115 |
1 files changed, 96 insertions, 19 deletions
diff --git a/src/world/World.cs b/src/world/World.cs index f6f58c7..6be9dd2 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -3,12 +3,14 @@ using libsecondlife; | |||
3 | using libsecondlife.Packets; | 3 | using libsecondlife.Packets; |
4 | using System.Collections.Generic; | 4 | using System.Collections.Generic; |
5 | using System.Text; | 5 | using System.Text; |
6 | using System.Reflection; | ||
6 | using System.IO; | 7 | using System.IO; |
7 | using PhysicsSystem; | 8 | using PhysicsSystem; |
9 | using GridInterfaces; | ||
8 | 10 | ||
9 | namespace OpenSim.world | 11 | namespace OpenSim.world |
10 | { | 12 | { |
11 | public class World | 13 | public class World : ILocalStorageReceiver |
12 | { | 14 | { |
13 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 15 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
14 | public float[] LandMap; | 16 | public float[] LandMap; |
@@ -17,9 +19,10 @@ namespace OpenSim.world | |||
17 | private PhysicsScene phyScene; | 19 | private PhysicsScene phyScene; |
18 | private float timeStep= 0.1f; | 20 | private float timeStep= 0.1f; |
19 | private libsecondlife.TerrainManager TerrainManager; | 21 | private libsecondlife.TerrainManager TerrainManager; |
20 | 22 | public ILocalStorage localStorage; | |
21 | private Random Rand = new Random(); | 23 | private Random Rand = new Random(); |
22 | private uint _primCount = 702000; | 24 | private uint _primCount = 702000; |
25 | private int storageCount; | ||
23 | 26 | ||
24 | public World() | 27 | public World() |
25 | { | 28 | { |
@@ -48,8 +51,7 @@ namespace OpenSim.world | |||
48 | 51 | ||
49 | public void Update() | 52 | public void Update() |
50 | { | 53 | { |
51 | 54 | if(this.phyScene.IsThreaded) | |
52 | if(this.phyScene.IsThreaded) | ||
53 | { | 55 | { |
54 | this.phyScene.GetResults(); | 56 | this.phyScene.GetResults(); |
55 | 57 | ||
@@ -66,24 +68,95 @@ namespace OpenSim.world | |||
66 | { | 68 | { |
67 | Entities[UUID].update(); | 69 | Entities[UUID].update(); |
68 | } | 70 | } |
71 | |||
72 | //backup world data | ||
73 | this.storageCount++; | ||
74 | if(storageCount> 1200) //set to how often you want to backup (currently set for about every 2 minutes) | ||
75 | { | ||
76 | this.Backup(); | ||
77 | storageCount =0; | ||
78 | } | ||
69 | } | 79 | } |
70 | 80 | ||
81 | public bool LoadStorageDLL(string dllName) | ||
82 | { | ||
83 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
84 | ILocalStorage store = null; | ||
85 | |||
86 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
87 | { | ||
88 | if (pluginType.IsPublic) | ||
89 | { | ||
90 | if (!pluginType.IsAbstract) | ||
91 | { | ||
92 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
93 | |||
94 | if (typeInterface != null) | ||
95 | { | ||
96 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
97 | store = plug; | ||
98 | break; | ||
99 | } | ||
100 | |||
101 | typeInterface = null; | ||
102 | } | ||
103 | } | ||
104 | } | ||
105 | pluginAssembly = null; | ||
106 | this.localStorage = store; | ||
107 | return(store == null); | ||
108 | } | ||
109 | |||
110 | public void LoadPrimsFromStorage() | ||
111 | { | ||
112 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
113 | this.localStorage.LoadPrimitives(this); | ||
114 | } | ||
115 | |||
116 | public void PrimFromStorage(PrimStorage prim) | ||
117 | { | ||
118 | if(prim.LocalID >= this._primCount) | ||
119 | { | ||
120 | _primCount = prim.LocalID + 1; | ||
121 | } | ||
122 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); | ||
123 | Primitive nPrim = new Primitive(); | ||
124 | nPrim.CreateFromStorage(prim); | ||
125 | this.Entities.Add(nPrim.uuid, nPrim); | ||
126 | } | ||
127 | |||
128 | public void Close() | ||
129 | { | ||
130 | this.localStorage.ShutDown(); | ||
131 | } | ||
132 | |||
71 | public void SendLayerData(OpenSimClient RemoteClient) { | 133 | public void SendLayerData(OpenSimClient RemoteClient) { |
72 | int[] patches = new int[4]; | 134 | int[] patches = new int[4]; |
73 | 135 | ||
74 | for (int y = 0; y < 16; y++) | 136 | for (int y = 0; y < 16; y++) |
75 | { | 137 | { |
76 | for (int x = 0; x < 16; x = x + 4) | 138 | for (int x = 0; x < 16; x = x + 4) |
77 | { | 139 | { |
78 | patches[0] = x + 0 + y * 16; | 140 | patches[0] = x + 0 + y * 16; |
79 | patches[1] = x + 1 + y * 16; | 141 | patches[1] = x + 1 + y * 16; |
80 | patches[2] = x + 2 + y * 16; | 142 | patches[2] = x + 2 + y * 16; |
81 | patches[3] = x + 3 + y * 16; | 143 | patches[3] = x + 3 + y * 16; |
82 | 144 | ||
83 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | 145 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); |
84 | RemoteClient.OutPacket(layerpack); | 146 | RemoteClient.OutPacket(layerpack); |
85 | } | 147 | } |
86 | } | 148 | } |
149 | } | ||
150 | |||
151 | public void GetInitialPrims(OpenSimClient RemoteClient) | ||
152 | { | ||
153 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
154 | { | ||
155 | if(Entities[UUID].ToString()== "OpenSim.world.Primitive") | ||
156 | { | ||
157 | ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient); | ||
158 | } | ||
159 | } | ||
87 | } | 160 | } |
88 | 161 | ||
89 | public void AddViewerAgent(OpenSimClient AgentClient) { | 162 | public void AddViewerAgent(OpenSimClient AgentClient) { |
@@ -96,7 +169,7 @@ namespace OpenSim.world | |||
96 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); | 169 | NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); |
97 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user | 170 | //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user |
98 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 171 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
99 | } | 172 | } |
100 | 173 | ||
101 | public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) | 174 | public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) |
102 | { | 175 | { |
@@ -109,8 +182,12 @@ namespace OpenSim.world | |||
109 | 182 | ||
110 | public bool Backup() { | 183 | public bool Backup() { |
111 | /* TODO: Save the current world entities state. */ | 184 | /* TODO: Save the current world entities state. */ |
112 | 185 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); | |
113 | return false; | 186 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
187 | { | ||
188 | Entities[UUID].BackUp(); | ||
189 | } | ||
190 | return true; | ||
114 | } | 191 | } |
115 | 192 | ||
116 | } | 193 | } |