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author | MW | 2007-03-07 20:18:20 +0000 |
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committer | MW | 2007-03-07 20:18:20 +0000 |
commit | 48b05c6784e8e3c647b4efc8ffdee7c51b59251f (patch) | |
tree | 74b45ca30273152b2ee5b1cfc3a73cc3c8f4b4e8 /src/world/World.cs | |
parent | fixed genvers.sh (diff) | |
download | opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.zip opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.gz opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.bz2 opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.xz |
Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
Diffstat (limited to '')
-rw-r--r-- | src/world/World.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/world/World.cs b/src/world/World.cs index 8427a38..41a7a34 100644 --- a/src/world/World.cs +++ b/src/world/World.cs | |||
@@ -3,6 +3,7 @@ using libsecondlife; | |||
3 | using libsecondlife.Packets; | 3 | using libsecondlife.Packets; |
4 | using System.Collections.Generic; | 4 | using System.Collections.Generic; |
5 | using System.Text; | 5 | using System.Text; |
6 | using System.IO; | ||
6 | using PhysicsSystem; | 7 | using PhysicsSystem; |
7 | 8 | ||
8 | namespace OpenSim.world | 9 | namespace OpenSim.world |
@@ -27,7 +28,8 @@ namespace OpenSim.world | |||
27 | 28 | ||
28 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 29 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
29 | TerrainManager = new TerrainManager(new SecondLife()); | 30 | TerrainManager = new TerrainManager(new SecondLife()); |
30 | 31 | Avatar.SetupTemplate("avatar-template.dat"); | |
32 | |||
31 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | 33 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); |
32 | // Initialise this only after the world has loaded | 34 | // Initialise this only after the world has loaded |
33 | // Scripts = new ScriptEngine(this); | 35 | // Scripts = new ScriptEngine(this); |
@@ -111,7 +113,6 @@ namespace OpenSim.world | |||
111 | 113 | ||
112 | return false; | 114 | return false; |
113 | } | 115 | } |
114 | 116 | ||
115 | |||
116 | } | 117 | } |
117 | } | 118 | } |