aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/world/World.cs
diff options
context:
space:
mode:
authorMW2007-03-07 20:18:20 +0000
committerMW2007-03-07 20:18:20 +0000
commit48b05c6784e8e3c647b4efc8ffdee7c51b59251f (patch)
tree74b45ca30273152b2ee5b1cfc3a73cc3c8f4b4e8 /src/world/World.cs
parentfixed genvers.sh (diff)
downloadopensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.zip
opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.gz
opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.bz2
opensim-SC-48b05c6784e8e3c647b4efc8ffdee7c51b59251f.tar.xz
Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
Diffstat (limited to '')
-rw-r--r--src/world/World.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/world/World.cs b/src/world/World.cs
index 8427a38..41a7a34 100644
--- a/src/world/World.cs
+++ b/src/world/World.cs
@@ -3,6 +3,7 @@ using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using System.Collections.Generic; 4using System.Collections.Generic;
5using System.Text; 5using System.Text;
6using System.IO;
6using PhysicsSystem; 7using PhysicsSystem;
7 8
8namespace OpenSim.world 9namespace OpenSim.world
@@ -27,7 +28,8 @@ namespace OpenSim.world
27 28
28 ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 29 ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
29 TerrainManager = new TerrainManager(new SecondLife()); 30 TerrainManager = new TerrainManager(new SecondLife());
30 31 Avatar.SetupTemplate("avatar-template.dat");
32
31 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 33 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
32 // Initialise this only after the world has loaded 34 // Initialise this only after the world has loaded
33 // Scripts = new ScriptEngine(this); 35 // Scripts = new ScriptEngine(this);
@@ -111,7 +113,6 @@ namespace OpenSim.world
111 113
112 return false; 114 return false;
113 } 115 }
114 116
115
116 } 117 }
117} 118}