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author | MW | 2007-03-10 20:30:25 +0000 |
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committer | MW | 2007-03-10 20:30:25 +0000 |
commit | 76569ff4fba09f22ed4a06b8073deaed7f64a2e3 (patch) | |
tree | f83430652d8874f299733f505b6b7ded13910bb8 /src/world/Primitive.cs | |
parent | Another attempt to fix the project files (diff) | |
download | opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.zip opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.gz opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.bz2 opensim-SC-76569ff4fba09f22ed4a06b8073deaed7f64a2e3.tar.xz |
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping
Flying works when using the Physx dll
Diffstat (limited to '')
-rw-r--r-- | src/world/Primitive.cs | 83 |
1 files changed, 73 insertions, 10 deletions
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs index 0d7d951..6be33ef 100644 --- a/src/world/Primitive.cs +++ b/src/world/Primitive.cs | |||
@@ -5,6 +5,7 @@ using OpenSim.types; | |||
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using libsecondlife.Packets; | 6 | using libsecondlife.Packets; |
7 | using GridInterfaces; | 7 | using GridInterfaces; |
8 | using PhysicsSystem; | ||
8 | 9 | ||
9 | namespace OpenSim.world | 10 | namespace OpenSim.world |
10 | { | 11 | { |
@@ -16,8 +17,21 @@ namespace OpenSim.world | |||
16 | protected bool newPrimFlag; | 17 | protected bool newPrimFlag; |
17 | protected bool updateFlag; | 18 | protected bool updateFlag; |
18 | protected bool dirtyFlag; | 19 | protected bool dirtyFlag; |
19 | protected ObjectUpdatePacket OurPacket; | 20 | private ObjectUpdatePacket OurPacket; |
21 | private PhysicsActor _physActor; | ||
22 | private bool physicsEnabled; | ||
20 | 23 | ||
24 | public bool PhysicsEnabled | ||
25 | { | ||
26 | get | ||
27 | { | ||
28 | return physicsEnabled; | ||
29 | } | ||
30 | set | ||
31 | { | ||
32 | physicsEnabled = value; | ||
33 | } | ||
34 | } | ||
21 | public bool UpdateFlag | 35 | public bool UpdateFlag |
22 | { | 36 | { |
23 | get | 37 | get |
@@ -41,6 +55,14 @@ namespace OpenSim.world | |||
41 | return this.primData.Scale; | 55 | return this.primData.Scale; |
42 | } | 56 | } |
43 | } | 57 | } |
58 | public PhysicsActor PhysActor | ||
59 | { | ||
60 | set | ||
61 | { | ||
62 | this._physActor = value; | ||
63 | } | ||
64 | } | ||
65 | |||
44 | public Primitive() | 66 | public Primitive() |
45 | { | 67 | { |
46 | mesh_cutbegin = 0.0f; | 68 | mesh_cutbegin = 0.0f; |
@@ -61,6 +83,16 @@ namespace OpenSim.world | |||
61 | return mesh; | 83 | return mesh; |
62 | } | 84 | } |
63 | 85 | ||
86 | public void UpdatePosition( LLVector3 pos) | ||
87 | { | ||
88 | this.position = pos; | ||
89 | if(this._physActor != null && this.physicsEnabled) | ||
90 | { | ||
91 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
92 | } | ||
93 | this.updateFlag = true; | ||
94 | } | ||
95 | |||
64 | public override void update() | 96 | public override void update() |
65 | { | 97 | { |
66 | if(this.newPrimFlag) | 98 | if(this.newPrimFlag) |
@@ -89,13 +121,39 @@ namespace OpenSim.world | |||
89 | } | 121 | } |
90 | this.dirtyFlag = false; | 122 | this.dirtyFlag = false; |
91 | } | 123 | } |
92 | 124 | else | |
125 | { | ||
126 | if(this._physActor != null && this.physicsEnabled) | ||
127 | { | ||
128 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
129 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
130 | terse.RegionData.TimeDilation = 64096; | ||
131 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
132 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
133 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
134 | client.OutPacket(terse); | ||
135 | } | ||
136 | } | ||
137 | } | ||
93 | } | 138 | } |
94 | 139 | ||
95 | public void UpdateClient(OpenSimClient RemoteClient) | 140 | public void UpdateClient(OpenSimClient RemoteClient) |
96 | { | 141 | { |
97 | byte[] pb = this.position.GetBytes(); | 142 | |
143 | LLVector3 lPos; | ||
144 | if( this._physActor != null && this.physicsEnabled) | ||
145 | { | ||
146 | PhysicsVector pPos = this._physActor.Position; | ||
147 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | lPos = this.position; | ||
152 | } | ||
153 | byte[] pb = lPos.GetBytes(); | ||
98 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); | 154 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); |
155 | |||
156 | // OurPacket should be update with the follwing in updateShape() rather than having to do it here | ||
99 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; | 157 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; |
100 | OurPacket.ObjectData[0].PCode = this.primData.PCode; | 158 | OurPacket.ObjectData[0].PCode = this.primData.PCode; |
101 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; | 159 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; |
@@ -137,7 +195,6 @@ namespace OpenSim.world | |||
137 | this.primData.PathCurve = addPacket.PathCurve; | 195 | this.primData.PathCurve = addPacket.PathCurve; |
138 | this.primData.ProfileCurve = addPacket.ProfileCurve; | 196 | this.primData.ProfileCurve = addPacket.ProfileCurve; |
139 | this.primData.ProfileHollow = addPacket.ProfileHollow; | 197 | this.primData.ProfileHollow = addPacket.ProfileHollow; |
140 | |||
141 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | 198 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; |
142 | this.primData.PathRevolutions = addPacket.PathRevolutions; | 199 | this.primData.PathRevolutions = addPacket.PathRevolutions; |
143 | this.primData.PathTaperX = addPacket.PathTaperX; | 200 | this.primData.PathTaperX = addPacket.PathTaperX; |
@@ -145,7 +202,6 @@ namespace OpenSim.world | |||
145 | this.primData.PathTwist = addPacket.PathTwist; | 202 | this.primData.PathTwist = addPacket.PathTwist; |
146 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; | 203 | this.primData.PathTwistBegin =addPacket.PathTwistBegin; |
147 | this.dirtyFlag = true; | 204 | this.dirtyFlag = true; |
148 | |||
149 | } | 205 | } |
150 | 206 | ||
151 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) | 207 | public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) |
@@ -162,7 +218,6 @@ namespace OpenSim.world | |||
162 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 218 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
163 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 219 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
164 | objupdate.ObjectData[0].NameValue = new byte[0]; | 220 | objupdate.ObjectData[0].NameValue = new byte[0]; |
165 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
166 | objupdate.ObjectData[0].Text = new byte[0]; | 221 | objupdate.ObjectData[0].Text = new byte[0]; |
167 | objupdate.ObjectData[0].TextColor = new byte[4]; | 222 | objupdate.ObjectData[0].TextColor = new byte[4]; |
168 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 223 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -232,7 +287,6 @@ namespace OpenSim.world | |||
232 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 287 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
233 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 288 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
234 | objupdate.ObjectData[0].NameValue = new byte[0]; | 289 | objupdate.ObjectData[0].NameValue = new byte[0]; |
235 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
236 | objupdate.ObjectData[0].Text = new byte[0]; | 290 | objupdate.ObjectData[0].Text = new byte[0]; |
237 | objupdate.ObjectData[0].TextColor = new byte[4]; | 291 | objupdate.ObjectData[0].TextColor = new byte[4]; |
238 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); | 292 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0); |
@@ -291,7 +345,6 @@ namespace OpenSim.world | |||
291 | uint ID = this.localid; | 345 | uint ID = this.localid; |
292 | byte[] bytes = new byte[60]; | 346 | byte[] bytes = new byte[60]; |
293 | 347 | ||
294 | |||
295 | int i = 0; | 348 | int i = 0; |
296 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 349 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
297 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; | 350 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; |
@@ -302,8 +355,18 @@ namespace OpenSim.world | |||
302 | bytes[i++] = (byte)((ID >> 24) % 256); | 355 | bytes[i++] = (byte)((ID >> 24) % 256); |
303 | bytes[i++]= 0; | 356 | bytes[i++]= 0; |
304 | bytes[i++]= 0; | 357 | bytes[i++]= 0; |
305 | 358 | ||
306 | byte[] pb = this.position.GetBytes(); | 359 | LLVector3 lPos; |
360 | if( this._physActor != null && this.physicsEnabled) | ||
361 | { | ||
362 | PhysicsVector pPos = this._physActor.Position; | ||
363 | lPos = new LLVector3( pPos.X, pPos.Y, pPos.Z); | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | lPos = this.position; | ||
368 | } | ||
369 | byte[] pb = lPos.GetBytes(); | ||
307 | Array.Copy(pb, 0, bytes, i, pb.Length); | 370 | Array.Copy(pb, 0, bytes, i, pb.Length); |
308 | i += 12; | 371 | i += 12; |
309 | ushort ac = 32767; | 372 | ushort ac = 32767; |