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author | gareth | 2007-03-04 03:36:08 +0000 |
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committer | gareth | 2007-03-04 03:36:08 +0000 |
commit | c3d40feeb604bb19abd419eea381bd7f2df9bac1 (patch) | |
tree | 07681b8b4557af2c8b5502885575b9a363e94387 /src/world/PhysicsEngine.cs | |
parent | Fixed up bugs from patch in PREV: (diff) | |
download | opensim-SC-c3d40feeb604bb19abd419eea381bd7f2df9bac1.zip opensim-SC-c3d40feeb604bb19abd419eea381bd7f2df9bac1.tar.gz opensim-SC-c3d40feeb604bb19abd419eea381bd7f2df9bac1.tar.bz2 opensim-SC-c3d40feeb604bb19abd419eea381bd7f2df9bac1.tar.xz |
Implemented chat
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
Diffstat (limited to '')
-rw-r--r-- | src/world/PhysicsEngine.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/world/PhysicsEngine.cs b/src/world/PhysicsEngine.cs index d9351af..4abf1f2 100644 --- a/src/world/PhysicsEngine.cs +++ b/src/world/PhysicsEngine.cs | |||
@@ -20,12 +20,12 @@ namespace OpenSim.world | |||
20 | public void DoStuff(World simworld) { | 20 | public void DoStuff(World simworld) { |
21 | foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys) | 21 | foreach (libsecondlife.LLUUID UUID in simworld.Entities.Keys) |
22 | { | 22 | { |
23 | if((simworld.Entities[UUID].position.X>0) & (simworld.Entities[UUID].position.X<256) & (simworld.Entities[UUID].position.Y>1) & (simworld.Entities[UUID].position.Y<256)) { | ||
24 | simworld.Entities[UUID].position += simworld.Entities[UUID].velocity; | 23 | simworld.Entities[UUID].position += simworld.Entities[UUID].velocity; |
25 | simworld.Entities[UUID].position.Z = simworld.LandMap[(int)simworld.Entities[UUID].position.Y * 256 + (int)simworld.Entities[UUID].position.X]+1; | 24 | simworld.Entities[UUID].position.Z = simworld.LandMap[(int)simworld.Entities[UUID].position.Y * 256 + (int)simworld.Entities[UUID].position.X]+1; |
26 | } else { | 25 | if(simworld.Entities[UUID].position.X<0) simworld.Entities[UUID].position.X=0; |
27 | simworld.Entities[UUID].velocity = new LLVector3(0f,0f,0f); | 26 | if(simworld.Entities[UUID].position.Y<0) simworld.Entities[UUID].position.Y=0; |
28 | } | 27 | if(simworld.Entities[UUID].position.X>255) simworld.Entities[UUID].position.X=255; |
28 | if(simworld.Entities[UUID].position.Y>255) simworld.Entities[UUID].position.Y=255; | ||
29 | } | 29 | } |
30 | } | 30 | } |
31 | } | 31 | } |