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author | gareth | 2007-03-07 19:07:00 +0000 |
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committer | gareth | 2007-03-07 19:07:00 +0000 |
commit | 2159b3079ec8df2a7337a9d4ea54810b7028c4e1 (patch) | |
tree | 5473123011f7a302e63f89ec6ccb4477032fd1db /src/world/Avatar.cs | |
parent | Imported branch (diff) | |
download | opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.zip opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.gz opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.bz2 opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.xz |
fixed last screwup
Diffstat (limited to 'src/world/Avatar.cs')
-rw-r--r-- | src/world/Avatar.cs | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/src/world/Avatar.cs b/src/world/Avatar.cs new file mode 100644 index 0000000..c8469f8 --- /dev/null +++ b/src/world/Avatar.cs | |||
@@ -0,0 +1,355 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using PhysicsSystem; | ||
8 | using Axiom.MathLib; | ||
9 | |||
10 | namespace OpenSim.world | ||
11 | { | ||
12 | public class Avatar : Entity | ||
13 | { | ||
14 | public string firstname; | ||
15 | public string lastname; | ||
16 | public OpenSimClient ControllingClient; | ||
17 | private PhysicsActor _physActor; | ||
18 | private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
19 | private bool updateflag; | ||
20 | private bool walking; | ||
21 | private List<NewForce> forcesList = new List<NewForce>(); | ||
22 | private short _updateCount; | ||
23 | |||
24 | public Avatar(OpenSimClient TheClient) { | ||
25 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | ||
26 | ControllingClient=TheClient; | ||
27 | SetupTemplate("avatar-template.dat"); | ||
28 | position = new LLVector3(100.0f,100.0f,30.0f); | ||
29 | position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1; | ||
30 | } | ||
31 | |||
32 | public PhysicsActor PhysActor | ||
33 | { | ||
34 | set | ||
35 | { | ||
36 | this._physActor = value; | ||
37 | } | ||
38 | } | ||
39 | public override void addForces() | ||
40 | { | ||
41 | lock(this.forcesList) | ||
42 | { | ||
43 | if(this.forcesList.Count>0) | ||
44 | { | ||
45 | for(int i=0 ; i < this.forcesList.Count; i++) | ||
46 | { | ||
47 | NewForce force = this.forcesList[i]; | ||
48 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
49 | this._physActor.Velocity = phyVector; | ||
50 | this.updateflag = true; | ||
51 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
52 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
53 | } | ||
54 | for(int i=0 ; i < this.forcesList.Count; i++) | ||
55 | { | ||
56 | this.forcesList.RemoveAt(0); | ||
57 | } | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public override void update() | ||
63 | { | ||
64 | |||
65 | if(this.updateflag) | ||
66 | { | ||
67 | //need to send movement info | ||
68 | //so create the improvedterseobjectupdate packet | ||
69 | //use CreateTerseBlock() | ||
70 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
71 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
72 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
73 | terse.RegionData.TimeDilation = 64096; | ||
74 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
75 | terse.ObjectData[0] = terseBlock; | ||
76 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
77 | client.OutPacket(terse); | ||
78 | } | ||
79 | |||
80 | updateflag =false; | ||
81 | this._updateCount = 0; | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | if(walking) | ||
86 | { | ||
87 | _updateCount++; | ||
88 | if(_updateCount>3) | ||
89 | { | ||
90 | //It has been a while since last update was sent so lets send one. | ||
91 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
92 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
93 | terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME | ||
94 | terse.RegionData.TimeDilation = 64096; | ||
95 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
96 | terse.ObjectData[0] = terseBlock; | ||
97 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
98 | client.OutPacket(terse); | ||
99 | } | ||
100 | _updateCount = 0; | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | } | ||
105 | |||
106 | private void SetupTemplate(string name) | ||
107 | { | ||
108 | |||
109 | int i = 0; | ||
110 | FileInfo fInfo = new FileInfo(name); | ||
111 | long numBytes = fInfo.Length; | ||
112 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
113 | BinaryReader br = new BinaryReader(fStream); | ||
114 | byte [] data1 = br.ReadBytes((int)numBytes); | ||
115 | br.Close(); | ||
116 | fStream.Close(); | ||
117 | |||
118 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
119 | |||
120 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
121 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
122 | pos.X = 100f; | ||
123 | objdata.ID = 8880000; | ||
124 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
125 | libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f); | ||
126 | //objdata.FullID=user.AgentID; | ||
127 | byte[] pb = pos.GetBytes(); | ||
128 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
129 | |||
130 | AvatarTemplate = objdata; | ||
131 | |||
132 | } | ||
133 | |||
134 | public void CompleteMovement(World RegionInfo) { | ||
135 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
136 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
137 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
138 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
139 | mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
140 | // TODO - dynamicalise this stuff | ||
141 | mov.Data.Timestamp = 1172750370; | ||
142 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | ||
143 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
144 | |||
145 | ControllingClient.OutPacket(mov); | ||
146 | } | ||
147 | |||
148 | public void SendInitialPosition() { | ||
149 | |||
150 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
151 | //send a objectupdate packet with information about the clients avatar | ||
152 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
153 | objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; | ||
154 | objupdate.RegionData.TimeDilation = 64096; | ||
155 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
156 | |||
157 | objupdate.ObjectData[0] = AvatarTemplate; | ||
158 | //give this avatar object a local id and assign the user a name | ||
159 | objupdate.ObjectData[0].ID = this.localid; | ||
160 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
161 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
162 | |||
163 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z); | ||
164 | |||
165 | byte[] pb = pos2.GetBytes(); | ||
166 | |||
167 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
168 | OpenSim_Main.local_world._localNumber++; | ||
169 | this.ControllingClient.OutPacket(objupdate); | ||
170 | } | ||
171 | |||
172 | public void SendInitialAppearance() { | ||
173 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
174 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
175 | aw.AgentData.SerialNum = 0; | ||
176 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
177 | |||
178 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
179 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
180 | awb.WearableType = (byte)0; | ||
181 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
182 | awb.ItemID = LLUUID.Random(); | ||
183 | aw.WearableData[0] = awb; | ||
184 | |||
185 | for(int i=1; i<13; i++) { | ||
186 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
187 | awb.WearableType = (byte)i; | ||
188 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
189 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
190 | aw.WearableData[i] = awb; | ||
191 | } | ||
192 | |||
193 | ControllingClient.OutPacket(aw); | ||
194 | } | ||
195 | |||
196 | public void HandleUpdate(AgentUpdatePacket pack) { | ||
197 | if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) { | ||
198 | if(!walking) | ||
199 | { | ||
200 | //we should add a new force to the list | ||
201 | // but for now we will deal with velocities | ||
202 | NewForce newVelocity = new NewForce(); | ||
203 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
204 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
205 | Axiom.MathLib.Vector3 direc = q * v3; | ||
206 | direc.Normalize(); | ||
207 | |||
208 | //work out velocity for sim physics system | ||
209 | direc = direc * ((0.03f) * 128f); | ||
210 | newVelocity.X = direc.x; | ||
211 | newVelocity.Y = direc.y; | ||
212 | newVelocity.Z = direc.z; | ||
213 | this.forcesList.Add(newVelocity); | ||
214 | walking=true; | ||
215 | } | ||
216 | } | ||
217 | else | ||
218 | { | ||
219 | if(walking) | ||
220 | { | ||
221 | NewForce newVelocity = new NewForce(); | ||
222 | newVelocity.X = 0; | ||
223 | newVelocity.Y = 0; | ||
224 | newVelocity.Z = 0; | ||
225 | this.forcesList.Add(newVelocity); | ||
226 | walking = false; | ||
227 | } | ||
228 | } | ||
229 | } | ||
230 | |||
231 | //should be moved somewhere else | ||
232 | public void SendRegionHandshake(World RegionInfo) { | ||
233 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
234 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
235 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
236 | |||
237 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
238 | handshake.RegionInfo.BillableFactor = 0; | ||
239 | handshake.RegionInfo.IsEstateManager = false; | ||
240 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
241 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
242 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
243 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
244 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
245 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
246 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
247 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
248 | handshake.RegionInfo.SimAccess = 13; | ||
249 | handshake.RegionInfo.WaterHeight = 5; | ||
250 | handshake.RegionInfo.RegionFlags = 72458694; | ||
251 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0"); | ||
252 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
253 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
254 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
255 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
256 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
257 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
258 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
259 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
260 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
261 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
262 | |||
263 | ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
264 | this.ControllingClient.OutPacket(handshake); | ||
265 | } | ||
266 | |||
267 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
268 | { | ||
269 | byte[] bytes = new byte[60]; | ||
270 | int i=0; | ||
271 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
272 | |||
273 | dat.TextureEntry = AvatarTemplate.TextureEntry; | ||
274 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
275 | |||
276 | uint ID = this.localid; | ||
277 | |||
278 | bytes[i++] = (byte)(ID % 256); | ||
279 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
280 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
281 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
282 | bytes[i++] = 0; | ||
283 | bytes[i++] = 1; | ||
284 | i += 14; | ||
285 | bytes[i++] = 128; | ||
286 | bytes[i++] = 63; | ||
287 | |||
288 | byte[] pb = pos2.GetBytes(); | ||
289 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
290 | i += 12; | ||
291 | ushort InternVelocityX; | ||
292 | ushort InternVelocityY; | ||
293 | ushort InternVelocityZ; | ||
294 | |||
295 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
296 | internDirec = internDirec /128.0f; | ||
297 | internDirec.x += 1; | ||
298 | internDirec.y += 1; | ||
299 | internDirec.z += 1; | ||
300 | |||
301 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
302 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
303 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
304 | |||
305 | ushort ac = 32767; | ||
306 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
307 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
308 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
309 | bytes[i++] = (byte)((InternVelocityY>> 8) % 256); | ||
310 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
311 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
312 | |||
313 | //accel | ||
314 | bytes[i++] = (byte)(ac % 256); | ||
315 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
316 | bytes[i++] = (byte)(ac % 256); | ||
317 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
318 | bytes[i++] = (byte)(ac % 256); | ||
319 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
320 | |||
321 | //rot | ||
322 | bytes[i++] = (byte)(ac % 256); | ||
323 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
324 | bytes[i++] = (byte)(ac % 256); | ||
325 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
326 | bytes[i++] = (byte)(ac % 256); | ||
327 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
328 | bytes[i++] = (byte)(ac % 256); | ||
329 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
330 | |||
331 | //rotation vel | ||
332 | bytes[i++] = (byte)(ac % 256); | ||
333 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
334 | bytes[i++] = (byte)(ac % 256); | ||
335 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
336 | bytes[i++] = (byte)(ac % 256); | ||
337 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
338 | |||
339 | dat.Data=bytes; | ||
340 | return(dat); | ||
341 | } | ||
342 | } | ||
343 | |||
344 | public class NewForce | ||
345 | { | ||
346 | public float X; | ||
347 | public float Y; | ||
348 | public float Z; | ||
349 | |||
350 | public NewForce() | ||
351 | { | ||
352 | |||
353 | } | ||
354 | } | ||
355 | } | ||