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author | jhurliman | 2007-03-07 05:09:18 +0000 |
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committer | jhurliman | 2007-03-07 05:09:18 +0000 |
commit | 0b6f8a02a7d0927031bf812429770d6ecc5f483a (patch) | |
tree | 6795f255e730e5cdfcf79191a0fd64734951d691 /src/Second-server.csproj | |
parent | NEVER COMMIT WITHOUT A TEST COMPILE! (diff) | |
download | opensim-SC-0b6f8a02a7d0927031bf812429770d6ecc5f483a.zip opensim-SC-0b6f8a02a7d0927031bf812429770d6ecc5f483a.tar.gz opensim-SC-0b6f8a02a7d0927031bf812429770d6ecc5f483a.tar.bz2 opensim-SC-0b6f8a02a7d0927031bf812429770d6ecc5f483a.tar.xz |
* Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
Diffstat (limited to '')
-rw-r--r-- | src/Second-server.csproj | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Second-server.csproj b/src/Second-server.csproj index 304f666..8d55e06 100644 --- a/src/Second-server.csproj +++ b/src/Second-server.csproj | |||
@@ -46,19 +46,19 @@ | |||
46 | <Compile Include="Config.cs" /> | 46 | <Compile Include="Config.cs" /> |
47 | <Compile Include="Main.cs" /> | 47 | <Compile Include="Main.cs" /> |
48 | <Compile Include="OpenSimClient.cs" /> | 48 | <Compile Include="OpenSimClient.cs" /> |
49 | <Compile Include="types\BitPack.cs" /> | 49 | <Compile Include="ServerConsole.cs" /> |
50 | <Compile Include="types\Mesh.cs" /> | 50 | <Compile Include="types\Mesh.cs" /> |
51 | <Compile Include="types\Triangle.cs" /> | 51 | <Compile Include="types\Triangle.cs" /> |
52 | <Compile Include="Util.cs" /> | 52 | <Compile Include="Util.cs" /> |
53 | <Compile Include="VersionInfo.cs" /> | 53 | <Compile Include="VersionInfo.cs" /> |
54 | <Compile Include="world\Avatar.cs" /> | 54 | <Compile Include="world\Avatar.cs" /> |
55 | <Compile Include="world\Entity.cs" /> | 55 | <Compile Include="world\Entity.cs" /> |
56 | <Compile Include="world\HeightmapGenHills.cs" /> | ||
56 | <Compile Include="world\PhysicsEngine.cs" /> | 57 | <Compile Include="world\PhysicsEngine.cs" /> |
57 | <Compile Include="world\Primitive.cs" /> | 58 | <Compile Include="world\Primitive.cs" /> |
58 | <Compile Include="world\ScriptEngine.cs" /> | 59 | <Compile Include="world\ScriptEngine.cs" /> |
59 | <Compile Include="world\scripting\IScript.cs" /> | 60 | <Compile Include="world\scripting\IScript.cs" /> |
60 | <Compile Include="world\SurfacePatch.cs" /> | 61 | <Compile Include="world\SurfacePatch.cs" /> |
61 | <Compile Include="world\TerrainDecoder.cs" /> | ||
62 | <Compile Include="world\World.cs" /> | 62 | <Compile Include="world\World.cs" /> |
63 | </ItemGroup> | 63 | </ItemGroup> |
64 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> | 64 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> |