diff options
author | gareth | 2007-03-22 10:11:15 +0000 |
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committer | gareth | 2007-03-22 10:11:15 +0000 |
commit | 7daa3955bc3a1918e40962851f9e8d38597a245e (patch) | |
tree | bee3e1372a7eed0c1b220a8a49f7bee7d29a6b91 /src/OpenSimClient.cs | |
parent | Load XML for neighbourinfo from grid (diff) | |
download | opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.zip opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.gz opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.bz2 opensim-SC-7daa3955bc3a1918e40962851f9e8d38597a245e.tar.xz |
brought zircon branch into trunk
Diffstat (limited to '')
-rw-r--r-- | src/OpenSimClient.cs | 471 |
1 files changed, 0 insertions, 471 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs deleted file mode 100644 index dd698e4..0000000 --- a/src/OpenSimClient.cs +++ /dev/null | |||
@@ -1,471 +0,0 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.GridServers; | ||
38 | using OpenSim.world; | ||
39 | |||
40 | namespace OpenSim | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Handles new client connections | ||
44 | /// Constructor takes a single Packet and authenticates everything | ||
45 | /// </summary> | ||
46 | public class OpenSimClient { | ||
47 | |||
48 | public LLUUID AgentID; | ||
49 | public LLUUID SessionID; | ||
50 | public uint CircuitCode; | ||
51 | public world.Avatar ClientAvatar; | ||
52 | private UseCircuitCodePacket cirpack; | ||
53 | private Thread ClientThread; | ||
54 | public EndPoint userEP; | ||
55 | private BlockingQueue<QueItem> PacketQueue; | ||
56 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
57 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
58 | private System.Timers.Timer AckTimer; | ||
59 | private uint Sequence = 0; | ||
60 | private object SequenceLock = new object(); | ||
61 | private const int MAX_APPENDED_ACKS = 10; | ||
62 | private const int RESEND_TIMEOUT = 4000; | ||
63 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
64 | |||
65 | public void ack_pack(Packet Pack) { | ||
66 | //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
67 | //ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
68 | //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
69 | //ack_it.Packets[0].ID = Pack.Header.ID; | ||
70 | //ack_it.Header.Reliable = false; | ||
71 | |||
72 | //OutPacket(ack_it); | ||
73 | |||
74 | if (Pack.Header.Reliable) { | ||
75 | lock (PendingAcks) { | ||
76 | uint sequence = (uint)Pack.Header.Sequence; | ||
77 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
78 | } | ||
79 | } | ||
80 | } | ||
81 | |||
82 | public void ProcessInPacket(Packet Pack) { | ||
83 | ack_pack(Pack); | ||
84 | switch(Pack.Type) { | ||
85 | case PacketType.CompleteAgentMovement: | ||
86 | ClientAvatar.CompleteMovement(OpenSim_Main.local_world); | ||
87 | ClientAvatar.SendInitialPosition(); | ||
88 | break; | ||
89 | case PacketType.RegionHandshakeReply: | ||
90 | OpenSim_Main.local_world.SendLayerData(this); | ||
91 | break; | ||
92 | case PacketType.AgentWearablesRequest: | ||
93 | ClientAvatar.SendInitialAppearance(); | ||
94 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
95 | if(client.AgentID != this.AgentID) | ||
96 | { | ||
97 | ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); | ||
98 | this.OutPacket(objupdate); | ||
99 | client.ClientAvatar.SendAppearanceToOtherAgent(this); | ||
100 | } | ||
101 | } | ||
102 | OpenSim_Main.local_world.GetInitialPrims(this); | ||
103 | break; | ||
104 | case PacketType.ObjectAdd: | ||
105 | OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this); | ||
106 | break; | ||
107 | case PacketType.ObjectLink: | ||
108 | ServerConsole.MainConsole.Instance.WriteLine(Pack.ToString()); | ||
109 | break; | ||
110 | case PacketType.ObjectScale: | ||
111 | ServerConsole.MainConsole.Instance.WriteLine(Pack.ToString()); | ||
112 | break; | ||
113 | case PacketType.ObjectShape: | ||
114 | ObjectShapePacket shape = (ObjectShapePacket)Pack; | ||
115 | for(int i =0; i <shape.ObjectData.Length; i++) | ||
116 | { | ||
117 | foreach (Entity ent in OpenSim_Main.local_world.Entities.Values) | ||
118 | { | ||
119 | if(ent.localid == shape.ObjectData[i].ObjectLocalID) | ||
120 | { | ||
121 | ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]); | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | break; | ||
126 | case PacketType.MultipleObjectUpdate : | ||
127 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack; | ||
128 | |||
129 | for( int i = 0; i < multipleupdate.ObjectData.Length; i++ ) | ||
130 | { | ||
131 | if( multipleupdate.ObjectData[ i ].Type == 9 ) //change position | ||
132 | { | ||
133 | libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[ i ].Data, 0 ); | ||
134 | foreach (Entity ent in OpenSim_Main.local_world.Entities.Values) | ||
135 | { | ||
136 | if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID) | ||
137 | { | ||
138 | ((OpenSim.world.Primitive)ent).UpdatePosition( pos); | ||
139 | |||
140 | } | ||
141 | } | ||
142 | |||
143 | //should update stored position of the prim | ||
144 | } | ||
145 | else if(multipleupdate.ObjectData[i].Type == 10 )//rotation | ||
146 | { | ||
147 | libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); | ||
148 | foreach (Entity ent in OpenSim_Main.local_world.Entities.Values) | ||
149 | { | ||
150 | if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID) | ||
151 | { | ||
152 | ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W); | ||
153 | ((OpenSim.world.Primitive)ent).UpdateFlag = true; | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | else if(multipleupdate.ObjectData[i].Type == 13 )//scale | ||
158 | { | ||
159 | |||
160 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[ i ].Data, 12 ); | ||
161 | foreach (Entity ent in OpenSim_Main.local_world.Entities.Values) | ||
162 | { | ||
163 | if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID) | ||
164 | { | ||
165 | ((OpenSim.world.Primitive)ent).Scale = scale; | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | break; | ||
171 | case PacketType.TransferRequest: | ||
172 | //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); | ||
173 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | ||
174 | OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer); | ||
175 | break; | ||
176 | case PacketType.AgentUpdate: | ||
177 | ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack); | ||
178 | break; | ||
179 | case PacketType.LogoutRequest: | ||
180 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); | ||
181 | //tell all clients to kill our object | ||
182 | KillObjectPacket kill = new KillObjectPacket(); | ||
183 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | ||
184 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | ||
185 | kill.ObjectData[0].ID = this.ClientAvatar.localid; | ||
186 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
187 | client.OutPacket(kill); | ||
188 | } | ||
189 | OpenSim_Main.gridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); | ||
190 | lock(OpenSim_Main.local_world.Entities) { | ||
191 | OpenSim_Main.local_world.Entities.Remove(this.AgentID); | ||
192 | } | ||
193 | //need to do other cleaning up here too | ||
194 | OpenSim_Main.sim.ClientThreads.Remove(this.userEP); | ||
195 | this.ClientThread.Abort(); | ||
196 | break; | ||
197 | case PacketType.ChatFromViewer: | ||
198 | ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; | ||
199 | if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break; | ||
200 | |||
201 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
202 | libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); | ||
203 | reply.ChatData.Audible = 1; | ||
204 | reply.ChatData.Message = inchatpack.ChatData.Message; | ||
205 | reply.ChatData.ChatType = 1; | ||
206 | reply.ChatData.SourceType = 1; | ||
207 | reply.ChatData.Position = this.ClientAvatar.position; | ||
208 | reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0"); | ||
209 | reply.ChatData.OwnerID = this.AgentID; | ||
210 | reply.ChatData.SourceID = this.AgentID; | ||
211 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | ||
212 | client.OutPacket(reply); | ||
213 | } | ||
214 | break; | ||
215 | } | ||
216 | } | ||
217 | |||
218 | private void ResendUnacked() | ||
219 | { | ||
220 | int now = Environment.TickCount; | ||
221 | |||
222 | lock (NeedAck) | ||
223 | { | ||
224 | foreach (Packet packet in NeedAck.Values) | ||
225 | { | ||
226 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
227 | { | ||
228 | ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + | ||
229 | (now - packet.TickCount) + "ms have passed"); | ||
230 | |||
231 | packet.Header.Resent = true; | ||
232 | OutPacket(packet); | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | private void SendAcks() | ||
239 | { | ||
240 | lock (PendingAcks) | ||
241 | { | ||
242 | if (PendingAcks.Count > 0) | ||
243 | { | ||
244 | if (PendingAcks.Count > 250) | ||
245 | { | ||
246 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
247 | ServerConsole.MainConsole.Instance.WriteLine("Too many ACKs queued up!"); | ||
248 | return; | ||
249 | } | ||
250 | |||
251 | ServerConsole.MainConsole.Instance.WriteLine("Sending PacketAck"); | ||
252 | |||
253 | |||
254 | int i = 0; | ||
255 | PacketAckPacket acks = new PacketAckPacket(); | ||
256 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
257 | |||
258 | foreach (uint ack in PendingAcks.Values) | ||
259 | { | ||
260 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
261 | acks.Packets[i].ID = ack; | ||
262 | i++; | ||
263 | } | ||
264 | |||
265 | acks.Header.Reliable = false; | ||
266 | OutPacket(acks); | ||
267 | |||
268 | PendingAcks.Clear(); | ||
269 | } | ||
270 | } | ||
271 | } | ||
272 | |||
273 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
274 | { | ||
275 | SendAcks(); | ||
276 | ResendUnacked(); | ||
277 | } | ||
278 | |||
279 | public void ProcessOutPacket(Packet Pack) { | ||
280 | |||
281 | // Keep track of when this packet was sent out | ||
282 | Pack.TickCount = Environment.TickCount; | ||
283 | |||
284 | if (!Pack.Header.Resent) | ||
285 | { | ||
286 | // Set the sequence number | ||
287 | lock (SequenceLock) | ||
288 | { | ||
289 | if (Sequence >= MAX_SEQUENCE) | ||
290 | Sequence = 1; | ||
291 | else | ||
292 | Sequence++; | ||
293 | Pack.Header.Sequence = Sequence; | ||
294 | } | ||
295 | |||
296 | if (Pack.Header.Reliable) //DIRTY HACK | ||
297 | { | ||
298 | lock (NeedAck) | ||
299 | { | ||
300 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
301 | { | ||
302 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
303 | } | ||
304 | else | ||
305 | { | ||
306 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
307 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
308 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
313 | // delivery to fail | ||
314 | if (!Pack.Header.Resent) | ||
315 | { | ||
316 | // Append any ACKs that need to be sent out to this packet | ||
317 | lock (PendingAcks) | ||
318 | { | ||
319 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
320 | Pack.Type != PacketType.PacketAck && | ||
321 | Pack.Type != PacketType.LogoutRequest) | ||
322 | { | ||
323 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
324 | int i = 0; | ||
325 | |||
326 | foreach (uint ack in PendingAcks.Values) | ||
327 | { | ||
328 | Pack.Header.AckList[i] = ack; | ||
329 | i++; | ||
330 | } | ||
331 | |||
332 | PendingAcks.Clear(); | ||
333 | Pack.Header.AppendedAcks = true; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | } | ||
339 | |||
340 | //ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString()); | ||
341 | |||
342 | byte[] ZeroOutBuffer = new byte[4096]; | ||
343 | byte[] sendbuffer; | ||
344 | sendbuffer = Pack.ToBytes(); | ||
345 | |||
346 | try { | ||
347 | if (Pack.Header.Zerocoded) { | ||
348 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
349 | OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP); | ||
350 | } else { | ||
351 | OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP); | ||
352 | } | ||
353 | } catch (Exception) { | ||
354 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
355 | ClientThread.Abort(); | ||
356 | } | ||
357 | |||
358 | } | ||
359 | |||
360 | public void InPacket(Packet NewPack) { | ||
361 | // Handle appended ACKs | ||
362 | if (NewPack.Header.AppendedAcks) | ||
363 | { | ||
364 | lock (NeedAck) | ||
365 | { | ||
366 | foreach (uint ack in NewPack.Header.AckList) | ||
367 | { | ||
368 | NeedAck.Remove(ack); | ||
369 | } | ||
370 | } | ||
371 | } | ||
372 | |||
373 | // Handle PacketAck packets | ||
374 | if (NewPack.Type == PacketType.PacketAck) | ||
375 | { | ||
376 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
377 | |||
378 | lock (NeedAck) | ||
379 | { | ||
380 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
381 | { | ||
382 | NeedAck.Remove(block.ID); | ||
383 | } | ||
384 | } | ||
385 | } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) { | ||
386 | //reply to pingcheck | ||
387 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
388 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
389 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
390 | OutPacket(endPing); | ||
391 | } | ||
392 | else | ||
393 | { | ||
394 | QueItem item = new QueItem(); | ||
395 | item.Packet = NewPack; | ||
396 | item.Incoming = true; | ||
397 | this.PacketQueue.Enqueue(item); | ||
398 | } | ||
399 | |||
400 | } | ||
401 | |||
402 | public void OutPacket(Packet NewPack) { | ||
403 | QueItem item = new QueItem(); | ||
404 | item.Packet = NewPack; | ||
405 | item.Incoming = false; | ||
406 | this.PacketQueue.Enqueue(item); | ||
407 | } | ||
408 | |||
409 | public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) { | ||
410 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
411 | cirpack = initialcirpack; | ||
412 | userEP = remoteEP; | ||
413 | PacketQueue = new BlockingQueue<QueItem>(); | ||
414 | AckTimer = new System.Timers.Timer(500); | ||
415 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
416 | AckTimer.Start(); | ||
417 | |||
418 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
419 | ClientThread.IsBackground = true; | ||
420 | ClientThread.Start(); | ||
421 | } | ||
422 | |||
423 | private void ClientLoop() { | ||
424 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); | ||
425 | while(true) { | ||
426 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
427 | if(nextPacket.Incoming) | ||
428 | { | ||
429 | //is a incoming packet | ||
430 | ProcessInPacket(nextPacket.Packet); | ||
431 | } | ||
432 | else | ||
433 | { | ||
434 | //is a out going packet | ||
435 | ProcessOutPacket(nextPacket.Packet); | ||
436 | } | ||
437 | } | ||
438 | } | ||
439 | |||
440 | private void InitNewClient() { | ||
441 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | ||
442 | OpenSim_Main.local_world.AddViewerAgent(this); | ||
443 | world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID]; | ||
444 | this.ClientAvatar=(world.Avatar)tempent; | ||
445 | } | ||
446 | |||
447 | private void AuthUser() | ||
448 | { | ||
449 | AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
450 | if(!sessionInfo.Authorised) | ||
451 | { | ||
452 | //session/circuit not authorised | ||
453 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); | ||
454 | ClientThread.Abort(); | ||
455 | } | ||
456 | else | ||
457 | { | ||
458 | ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); | ||
459 | //session is authorised | ||
460 | this.AgentID=cirpack.CircuitCode.ID; | ||
461 | this.SessionID=cirpack.CircuitCode.SessionID; | ||
462 | this.CircuitCode=cirpack.CircuitCode.Code; | ||
463 | InitNewClient(); | ||
464 | this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; | ||
465 | this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; | ||
466 | ClientLoop(); | ||
467 | } | ||
468 | } | ||
469 | } | ||
470 | |||
471 | } | ||