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author | gareth | 2007-02-27 23:00:49 +0000 |
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committer | gareth | 2007-02-27 23:00:49 +0000 |
commit | 09dd4bd6834861791008e66652826a66724efa0e (patch) | |
tree | ae2b10c3b6ce3fab4c516c6710d4fa0adafedb77 /src/OpenSimClient.cs | |
parent | Removed old trunk code (diff) | |
download | opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.zip opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.gz opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.bz2 opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.xz |
Brought in code from branches/gareth
Diffstat (limited to '')
-rw-r--r-- | src/OpenSimClient.cs | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs new file mode 100644 index 0000000..d3f90b7 --- /dev/null +++ b/src/OpenSimClient.cs | |||
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1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | |||
38 | namespace OpenSim | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Handles new client connections | ||
42 | /// Constructor takes a single Packet and authenticates everything | ||
43 | /// </summary> | ||
44 | public class OpenSimClient { | ||
45 | |||
46 | public LLUUID AgentID; | ||
47 | public LLUUID SessionID; | ||
48 | public uint CircuitCode; | ||
49 | public world.Avatar ClientAvatar; | ||
50 | private UseCircuitCodePacket cirpack; | ||
51 | private Thread ClientThread; | ||
52 | private EndPoint userEP; | ||
53 | private BlockingQueue<QueItem> PacketQueue; | ||
54 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
55 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
56 | private System.Timers.Timer AckTimer; | ||
57 | private uint Sequence = 0; | ||
58 | private object SequenceLock = new object(); | ||
59 | private const int MAX_APPENDED_ACKS = 10; | ||
60 | private const int RESEND_TIMEOUT = 4000; | ||
61 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
62 | |||
63 | public void ack_pack(Packet Pack) { | ||
64 | //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
65 | //ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
66 | //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
67 | //ack_it.Packets[0].ID = Pack.Header.ID; | ||
68 | //ack_it.Header.Reliable = false; | ||
69 | |||
70 | //OutPacket(ack_it); | ||
71 | |||
72 | if (Pack.Header.Reliable) { | ||
73 | lock (PendingAcks) { | ||
74 | uint sequence = (uint)Pack.Header.Sequence; | ||
75 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public void ProcessInPacket(Packet Pack) { | ||
81 | ack_pack(Pack); | ||
82 | switch(Pack.Type) { | ||
83 | case PacketType.CompleteAgentMovement: | ||
84 | ClientAvatar.CompleteMovement(OpenSim_Main.local_world); | ||
85 | break; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | private void ResendUnacked() | ||
90 | { | ||
91 | int now = Environment.TickCount; | ||
92 | |||
93 | lock (NeedAck) | ||
94 | { | ||
95 | foreach (Packet packet in NeedAck.Values) | ||
96 | { | ||
97 | if (now - packet.TickCount > RESEND_TIMEOUT) | ||
98 | { | ||
99 | Console.WriteLine("Resending " + packet.Type.ToString() + " packet, " + | ||
100 | (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info); | ||
101 | |||
102 | packet.Header.Resent = true; | ||
103 | OutPacket(packet); | ||
104 | } | ||
105 | } | ||
106 | } | ||
107 | } | ||
108 | |||
109 | private void SendAcks() | ||
110 | { | ||
111 | lock (PendingAcks) | ||
112 | { | ||
113 | if (PendingAcks.Count > 0) | ||
114 | { | ||
115 | if (PendingAcks.Count > 250) | ||
116 | { | ||
117 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
118 | Console.WriteLine("Too many ACKs queued up!", Helpers.LogLevel.Error); | ||
119 | return; | ||
120 | } | ||
121 | |||
122 | Console.WriteLine("Sending PacketAck"); | ||
123 | |||
124 | |||
125 | int i = 0; | ||
126 | PacketAckPacket acks = new PacketAckPacket(); | ||
127 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
128 | |||
129 | foreach (uint ack in PendingAcks.Values) | ||
130 | { | ||
131 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
132 | acks.Packets[i].ID = ack; | ||
133 | i++; | ||
134 | } | ||
135 | |||
136 | acks.Header.Reliable = false; | ||
137 | OutPacket(acks); | ||
138 | |||
139 | PendingAcks.Clear(); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
145 | { | ||
146 | SendAcks(); ResendUnacked(); | ||
147 | } | ||
148 | |||
149 | public void ProcessOutPacket(Packet Pack) { | ||
150 | |||
151 | // Keep track of when this packet was sent out | ||
152 | Pack.TickCount = Environment.TickCount; | ||
153 | |||
154 | if (!Pack.Header.Resent) | ||
155 | { | ||
156 | // Set the sequence number | ||
157 | lock (SequenceLock) | ||
158 | { | ||
159 | if (Sequence >= MAX_SEQUENCE) | ||
160 | Sequence = 1; | ||
161 | else | ||
162 | Sequence++; | ||
163 | Pack.Header.Sequence = Sequence; | ||
164 | } | ||
165 | |||
166 | if (Pack.Header.Reliable) | ||
167 | { | ||
168 | lock (NeedAck) | ||
169 | { | ||
170 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
171 | { | ||
172 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
177 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
178 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
179 | } | ||
180 | } | ||
181 | |||
182 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
183 | // delivery to fail | ||
184 | if (!Pack.Header.Resent) | ||
185 | { | ||
186 | // Append any ACKs that need to be sent out to this packet | ||
187 | lock (PendingAcks) | ||
188 | { | ||
189 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
190 | Pack.Type != PacketType.PacketAck && | ||
191 | Pack.Type != PacketType.LogoutRequest) | ||
192 | { | ||
193 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
194 | int i = 0; | ||
195 | |||
196 | foreach (uint ack in PendingAcks.Values) | ||
197 | { | ||
198 | Pack.Header.AckList[i] = ack; | ||
199 | i++; | ||
200 | } | ||
201 | |||
202 | PendingAcks.Clear(); | ||
203 | Pack.Header.AppendedAcks = true; | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | |||
210 | Console.WriteLine("OUT: \n" + Pack.ToString()); | ||
211 | |||
212 | byte[] ZeroOutBuffer = new byte[4096]; | ||
213 | byte[] sendbuffer; | ||
214 | sendbuffer = Pack.ToBytes(); | ||
215 | |||
216 | try { | ||
217 | if (Pack.Header.Zerocoded) { | ||
218 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
219 | OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP); | ||
220 | } else { | ||
221 | OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP); | ||
222 | } | ||
223 | } catch (Exception) { | ||
224 | Console.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
225 | ClientThread.Abort(); | ||
226 | } | ||
227 | |||
228 | } | ||
229 | |||
230 | public void InPacket(Packet NewPack) { | ||
231 | // Handle appended ACKs | ||
232 | if (NewPack.Header.AppendedAcks) | ||
233 | { | ||
234 | lock (NeedAck) | ||
235 | { | ||
236 | foreach (uint ack in NewPack.Header.AckList) | ||
237 | { | ||
238 | NeedAck.Remove(ack); | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | |||
243 | // Handle PacketAck packets | ||
244 | if (NewPack.Type == PacketType.PacketAck) | ||
245 | { | ||
246 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
247 | |||
248 | lock (NeedAck) | ||
249 | { | ||
250 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
251 | { | ||
252 | NeedAck.Remove(block.ID); | ||
253 | } | ||
254 | } | ||
255 | } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) { | ||
256 | //reply to pingcheck | ||
257 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
258 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
259 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
260 | OutPacket(endPing); | ||
261 | } | ||
262 | else | ||
263 | { | ||
264 | QueItem item = new QueItem(); | ||
265 | item.Packet = NewPack; | ||
266 | item.Incoming = true; | ||
267 | this.PacketQueue.Enqueue(item); | ||
268 | } | ||
269 | |||
270 | } | ||
271 | |||
272 | public void OutPacket(Packet NewPack) { | ||
273 | QueItem item = new QueItem(); | ||
274 | item.Packet = NewPack; | ||
275 | item.Incoming = false; | ||
276 | this.PacketQueue.Enqueue(item); | ||
277 | } | ||
278 | |||
279 | public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) { | ||
280 | Console.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
281 | cirpack = initialcirpack; | ||
282 | userEP = remoteEP; | ||
283 | PacketQueue = new BlockingQueue<QueItem>(); | ||
284 | AckTimer = new System.Timers.Timer(500); | ||
285 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
286 | AckTimer.Start(); | ||
287 | |||
288 | Thread ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
289 | ClientThread.IsBackground = true; | ||
290 | ClientThread.Start(); | ||
291 | } | ||
292 | |||
293 | private void ClientLoop() { | ||
294 | Console.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); | ||
295 | while(true) { | ||
296 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
297 | if(nextPacket.Incoming) | ||
298 | { | ||
299 | //is a incoming packet | ||
300 | ProcessInPacket(nextPacket.Packet); | ||
301 | } | ||
302 | else | ||
303 | { | ||
304 | //is a out going packet | ||
305 | ProcessOutPacket(nextPacket.Packet); | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | |||
310 | private void InitNewClient() { | ||
311 | Console.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | ||
312 | OpenSim_Main.local_world.AddViewerAgent(this); | ||
313 | world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID]; | ||
314 | this.ClientAvatar=(world.Avatar)tempent; | ||
315 | } | ||
316 | |||
317 | private void AuthUser() { | ||
318 | Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid"); | ||
319 | WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists"); | ||
320 | WebResponse GridResponse = CheckSession.GetResponse(); | ||
321 | StreamReader sr = new StreamReader(GridResponse.GetResponseStream()); | ||
322 | String grTest = sr.ReadLine(); | ||
323 | sr.Close(); | ||
324 | GridResponse.Close(); | ||
325 | if(grTest.Equals("1")) { // YAY! Valid login | ||
326 | Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); | ||
327 | this.AgentID=cirpack.CircuitCode.ID; | ||
328 | this.SessionID=cirpack.CircuitCode.SessionID; | ||
329 | this.CircuitCode=cirpack.CircuitCode.Code; | ||
330 | InitNewClient(); | ||
331 | ClientLoop(); | ||
332 | } else { // Invalid | ||
333 | Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); | ||
334 | ClientThread.Abort(); | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
339 | } | ||