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authorJustin Clarke Casey2008-06-17 20:36:21 +0000
committerJustin Clarke Casey2008-06-17 20:36:21 +0000
commit16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch)
tree30c2c790f64284dbce988554b0bb0c1ae3417307 /share
parent* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff)
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
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