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authorJustin Clark-Casey (justincc)2014-02-28 00:15:20 +0000
committerJustin Clark-Casey (justincc)2014-02-28 00:16:06 +0000
commit5038a59ef31cdfcf0d1bc1fc61ebdb3728d280c1 (patch)
treeecaf354adb6c7cfdb481c440eab1e43a96a4b07f /share
parentSet up a StreamReader and call ReadToEnd() instead of using the GetStreamStri... (diff)
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Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
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