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authorJohn Hurliman2009-10-28 12:45:40 -0700
committerJohn Hurliman2009-10-28 12:45:40 -0700
commita65c8cdc38f40a54ad4a14ed2e6168fb432c6e51 (patch)
tree5a770dcb901f9a3b51e3aaff1371990d3fdaf179 /share
parentFixed a bad check on velocity in the ODE near() callback (it was only checkin... (diff)
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
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0 files changed, 0 insertions, 0 deletions