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authorteravus2013-05-14 19:17:31 -0400
committerteravus2013-05-14 19:17:31 -0400
commit799ba5aa7b2b5d82e5e2f622929042b38da3809c (patch)
tree58a5fb8bef27281cf5c5e6d57eb00db28da57f4b /runprebuild2010.bat
parentExplicitly zero avatar velocity on sit (diff)
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* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
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