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author | MW | 2007-09-11 07:04:05 +0000 |
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committer | MW | 2007-09-11 07:04:05 +0000 |
commit | e2e13a9756e1de21e1b11a9dba7105f831b0df30 (patch) | |
tree | ce1c283826b1056af569f4a6d7b575247d110071 /prebuild.xml | |
parent | add DeleteAsset (diff) | |
download | opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.zip opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.gz opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.bz2 opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.xz |
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
Diffstat (limited to 'prebuild.xml')
-rw-r--r-- | prebuild.xml | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml index c79f963..db80a16 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -276,6 +276,30 @@ | |||
276 | </Files> | 276 | </Files> |
277 | </Project> | 277 | </Project> |
278 | 278 | ||
279 | <Project name="OpenSim.Region.Physics.BulletXPlugin" path="OpenSim/Region/Physics/BulletXPlugin" type="Library"> | ||
280 | <Configuration name="Debug"> | ||
281 | <Options> | ||
282 | <OutputPath>../../../../bin/Physics/</OutputPath> | ||
283 | </Options> | ||
284 | </Configuration> | ||
285 | <Configuration name="Release"> | ||
286 | <Options> | ||
287 | <OutputPath>../../../../bin/Physics/</OutputPath> | ||
288 | </Options> | ||
289 | </Configuration> | ||
290 | |||
291 | <ReferencePath>../../../../bin/</ReferencePath> | ||
292 | <Reference name="System" localCopy="false"/> | ||
293 | <Reference name="Axiom.MathLib.dll" localCopy="false"/> | ||
294 | <Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/> | ||
295 | <Reference name="Modified.XnaDevRu.BulletX.dll" localCopy="false" /> | ||
296 | <Reference name="MonoXnaCompactMaths.dll" localCopy="false" /> | ||
297 | |||
298 | <Files> | ||
299 | <Match pattern="*.cs" recurse="true"/> | ||
300 | </Files> | ||
301 | </Project> | ||
302 | |||
279 | 303 | ||
280 | <!-- Terrain engine --> | 304 | <!-- Terrain engine --> |
281 | <Project name="OpenSim.Region.Terrain.BasicTerrain" path="OpenSim/Region/Terrain.BasicTerrain" type="Library"> | 305 | <Project name="OpenSim.Region.Terrain.BasicTerrain" path="OpenSim/Region/Terrain.BasicTerrain" type="Library"> |
@@ -800,6 +824,7 @@ | |||
800 | <Reference name="OpenSim.Framework.Console"/> | 824 | <Reference name="OpenSim.Framework.Console"/> |
801 | <Reference name="OpenSim.Framework.Servers"/> | 825 | <Reference name="OpenSim.Framework.Servers"/> |
802 | <Reference name="OpenSim.Framework.Data"/> | 826 | <Reference name="OpenSim.Framework.Data"/> |
827 | <Reference name="OpenSim.Grid.Framework.Manager"/> | ||
803 | <Reference name="libsecondlife.dll"/> | 828 | <Reference name="libsecondlife.dll"/> |
804 | <Reference name="Db4objects.Db4o.dll"/> | 829 | <Reference name="Db4objects.Db4o.dll"/> |
805 | <Reference name="XMLRPC.dll"/> | 830 | <Reference name="XMLRPC.dll"/> |