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author | John Hurliman | 2009-09-29 18:15:22 -0700 |
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committer | Melanie | 2009-09-30 18:42:45 +0100 |
commit | 22cc31135e2989df28e0756eb3b03f85530d5555 (patch) | |
tree | dc24b568ce040a674a830d598994f8efa8866f7d /prebuild.xml | |
parent | This releases the texture assets from LLImageManager cache, and re-requests t... (diff) | |
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Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
Diffstat (limited to 'prebuild.xml')
-rw-r--r-- | prebuild.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml index 9498d7d..3cc9bab 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1503,6 +1503,7 @@ | |||
1503 | <Reference name="OpenMetaverseTypes.dll"/> | 1503 | <Reference name="OpenMetaverseTypes.dll"/> |
1504 | <Reference name="OpenMetaverse.StructuredData.dll"/> | 1504 | <Reference name="OpenMetaverse.StructuredData.dll"/> |
1505 | <Reference name="OpenMetaverse.dll"/> | 1505 | <Reference name="OpenMetaverse.dll"/> |
1506 | <Reference name="CSJ2K.dll"/> | ||
1506 | <Reference name="OpenSim.Framework"/> | 1507 | <Reference name="OpenSim.Framework"/> |
1507 | <Reference name="OpenSim.Framework.Capabilities"/> | 1508 | <Reference name="OpenSim.Framework.Capabilities"/> |
1508 | <Reference name="OpenSim.Framework.Communications"/> | 1509 | <Reference name="OpenSim.Framework.Communications"/> |