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authorUbitUmarov2012-04-14 05:07:52 +0100
committerUbitUmarov2012-04-14 05:07:52 +0100
commit3999822e13d7ae2f6ab1c19a19a01e0cc7c7acd7 (patch)
tree5296b367d89f3c62f8ad3bf85b09d1f7b67cb8b4 /prebuild.xml
parentUse presence absolute position to request raycast to camera. Used m_pos maybe... (diff)
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Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
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