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author | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
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committer | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
commit | 490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch) | |
tree | 0bd15a47dea6d2dea470d50779603970a0493fd9 /prebuild.xml | |
parent | Implement llEjectFromLand. (diff) | |
download | opensim-SC-490ac0be005a989c86ebde62aad137fd2da7cbd8.zip opensim-SC-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.gz opensim-SC-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.bz2 opensim-SC-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.xz |
Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to '')
-rw-r--r-- | prebuild.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml index 5dfc2a2..bd75843 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1315,6 +1315,7 @@ | |||
1315 | <Reference name="System" localCopy="false"/> | 1315 | <Reference name="System" localCopy="false"/> |
1316 | <Reference name="System.Xml"/> | 1316 | <Reference name="System.Xml"/> |
1317 | <Reference name="System.Data"/> | 1317 | <Reference name="System.Data"/> |
1318 | <Reference name="System.Drawing"/> | ||
1318 | <Reference name="OpenSim.Framework"/> | 1319 | <Reference name="OpenSim.Framework"/> |
1319 | <Reference name="OpenSim.Data"/> | 1320 | <Reference name="OpenSim.Data"/> |
1320 | <Reference name="OpenSim.Data.MapperFactory"/> | 1321 | <Reference name="OpenSim.Data.MapperFactory"/> |
@@ -1385,6 +1386,7 @@ | |||
1385 | <Reference name="System.Data"/> | 1386 | <Reference name="System.Data"/> |
1386 | <Reference name="System.Data.SQLite.dll"/> | 1387 | <Reference name="System.Data.SQLite.dll"/> |
1387 | <Reference name="OpenSim.Data"/> | 1388 | <Reference name="OpenSim.Data"/> |
1389 | <Reference name="System.Drawing"/> | ||
1388 | <Reference name="OpenSim.Framework"/> | 1390 | <Reference name="OpenSim.Framework"/> |
1389 | <Reference name="OpenSim.Framework.Console"/> | 1391 | <Reference name="OpenSim.Framework.Console"/> |
1390 | <Reference name="OpenSim.Region.Environment"/> | 1392 | <Reference name="OpenSim.Region.Environment"/> |