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authordan miller2007-10-20 05:34:26 +0000
committerdan miller2007-10-20 05:34:26 +0000
commit354ea97baf765759911f0c56d3ed511350ebe348 (patch)
tree1adf96a98045d24b8741ba02bf21d195e70993ca /libraries/sqlite/win32/random.c
parentsqlite source (unix build) added to libraries (diff)
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sqlite 3.5.1 windows source
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-rwxr-xr-xlibraries/sqlite/win32/random.c103
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1/*
2** 2001 September 15
3**
4** The author disclaims copyright to this source code. In place of
5** a legal notice, here is a blessing:
6**
7** May you do good and not evil.
8** May you find forgiveness for yourself and forgive others.
9** May you share freely, never taking more than you give.
10**
11*************************************************************************
12** This file contains code to implement a pseudo-random number
13** generator (PRNG) for SQLite.
14**
15** Random numbers are used by some of the database backends in order
16** to generate random integer keys for tables or random filenames.
17**
18** $Id: random.c,v 1.20 2007/08/21 13:51:23 drh Exp $
19*/
20#include "sqliteInt.h"
21
22
23/*
24** Get a single 8-bit random value from the RC4 PRNG. The Mutex
25** must be held while executing this routine.
26**
27** Why not just use a library random generator like lrand48() for this?
28** Because the OP_NewRowid opcode in the VDBE depends on having a very
29** good source of random numbers. The lrand48() library function may
30** well be good enough. But maybe not. Or maybe lrand48() has some
31** subtle problems on some systems that could cause problems. It is hard
32** to know. To minimize the risk of problems due to bad lrand48()
33** implementations, SQLite uses this random number generator based
34** on RC4, which we know works very well.
35**
36** (Later): Actually, OP_NewRowid does not depend on a good source of
37** randomness any more. But we will leave this code in all the same.
38*/
39static int randomByte(void){
40 unsigned char t;
41
42 /* All threads share a single random number generator.
43 ** This structure is the current state of the generator.
44 */
45 static struct {
46 unsigned char isInit; /* True if initialized */
47 unsigned char i, j; /* State variables */
48 unsigned char s[256]; /* State variables */
49 } prng;
50
51 /* Initialize the state of the random number generator once,
52 ** the first time this routine is called. The seed value does
53 ** not need to contain a lot of randomness since we are not
54 ** trying to do secure encryption or anything like that...
55 **
56 ** Nothing in this file or anywhere else in SQLite does any kind of
57 ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
58 ** number generator) not as an encryption device.
59 */
60 if( !prng.isInit ){
61 int i;
62 char k[256];
63 prng.j = 0;
64 prng.i = 0;
65 sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
66 for(i=0; i<256; i++){
67 prng.s[i] = i;
68 }
69 for(i=0; i<256; i++){
70 prng.j += prng.s[i] + k[i];
71 t = prng.s[prng.j];
72 prng.s[prng.j] = prng.s[i];
73 prng.s[i] = t;
74 }
75 prng.isInit = 1;
76 }
77
78 /* Generate and return single random byte
79 */
80 prng.i++;
81 t = prng.s[prng.i];
82 prng.j += t;
83 prng.s[prng.i] = prng.s[prng.j];
84 prng.s[prng.j] = t;
85 t += prng.s[prng.i];
86 return prng.s[t];
87}
88
89/*
90** Return N random bytes.
91*/
92void sqlite3Randomness(int N, void *pBuf){
93 unsigned char *zBuf = pBuf;
94 static sqlite3_mutex *mutex = 0;
95 if( mutex==0 ){
96 mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_PRNG);
97 }
98 sqlite3_mutex_enter(mutex);
99 while( N-- ){
100 *(zBuf++) = randomByte();
101 }
102 sqlite3_mutex_leave(mutex);
103}