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authordan miller2007-10-18 08:19:20 +0000
committerdan miller2007-10-18 08:19:20 +0000
commit3a4b53077d1eac0512a11496341ba31dd7d6e57d (patch)
tree6fe95f1ceafa8b84a89c6524f0c5ab998122bf2c /libraries/openjpeg-libsl
parentAdd gryc's patch to run commands in a shutdown_commands.txt file when the sim... (diff)
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putting openjpeg-libsl source in /libraries; updating binaries
Diffstat (limited to 'libraries/openjpeg-libsl')
-rw-r--r--libraries/openjpeg-libsl/DllOpenJPEG.dsp273
-rw-r--r--libraries/openjpeg-libsl/DllOpenJPEG.sln20
-rw-r--r--libraries/openjpeg-libsl/README.msvc40
3 files changed, 333 insertions, 0 deletions
diff --git a/libraries/openjpeg-libsl/DllOpenJPEG.dsp b/libraries/openjpeg-libsl/DllOpenJPEG.dsp
new file mode 100644
index 0000000..6408c63
--- /dev/null
+++ b/libraries/openjpeg-libsl/DllOpenJPEG.dsp
@@ -0,0 +1,273 @@
1# Microsoft Developer Studio Project File - Name="DllOpenJPEG" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=DllOpenJPEG - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "DllOpenJPEG.mak".
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13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
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16!MESSAGE NMAKE /f "DllOpenJPEG.mak" CFG="DllOpenJPEG - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
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20!MESSAGE "DllOpenJPEG - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21!MESSAGE "DllOpenJPEG - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF "$(CFG)" == "DllOpenJPEG - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
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39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "Release"
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45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DLLOPENJPEG_EXPORTS" /Yu"stdafx.h" /FD /c
46# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPJ_EXPORTS" /FD /c
47# SUBTRACT CPP /YX /Yc /Yu
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49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
50# ADD BASE RSC /l 0x40c /d "NDEBUG"
51# ADD RSC /l 0x40c /d "NDEBUG"
52BSC32=bscmake.exe
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54# ADD BSC32 /nologo
55LINK32=link.exe
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57# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Release/OpenJPEG.dll"
58# Begin Special Build Tool
59SOURCE="$(InputPath)"
60PostBuild_Cmds=if not exist dist mkdir dist copy libopenjpeg\openjpeg.h dist copy Release\OpenJPEG.dll dist copy Release\OpenJPEG.lib dist
61# End Special Build Tool
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76# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DLLOPENJPEG_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
77# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPJ_EXPORTS" /FD /GZ /c
78# SUBTRACT CPP /YX /Yc /Yu
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80# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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82# ADD RSC /l 0x40c /d "_DEBUG"
83BSC32=bscmake.exe
84# ADD BASE BSC32 /nologo
85# ADD BSC32 /nologo
86LINK32=link.exe
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88# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Debug/OpenJPEGd.dll" /pdbtype:sept
89# Begin Special Build Tool
90SOURCE="$(InputPath)"
91PostBuild_Cmds=if not exist dist mkdir dist copy libopenjpeg\openjpeg.h dist copy Debug\OpenJPEGd.dll dist copy Debug\OpenJPEGd.lib dist
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105SOURCE=.\libopenjpeg\bio.c
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109SOURCE=.\libopenjpeg\cio.c
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113SOURCE=.\libopenjpeg\dwt.c
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117SOURCE=.\libopenjpeg\event.c
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121SOURCE=.\libopenjpeg\image.c
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125SOURCE=.\libopenjpeg\j2k.c
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133SOURCE=.\libopenjpeg\jp2.c
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141SOURCE=.\libopenjpeg\mct.c
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145SOURCE=.\libopenjpeg\mqc.c
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149SOURCE=.\libopenjpeg\openjpeg.c
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153SOURCE=.\libopenjpeg\pi.c
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157SOURCE=.\libopenjpeg\raw.c
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diff --git a/libraries/openjpeg-libsl/DllOpenJPEG.sln b/libraries/openjpeg-libsl/DllOpenJPEG.sln
new file mode 100644
index 0000000..ed30780
--- /dev/null
+++ b/libraries/openjpeg-libsl/DllOpenJPEG.sln
@@ -0,0 +1,20 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# Visual C++ Express 2005
4Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DllOpenJPEG", "DllOpenJPEG.vcproj", "{D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Win32 = Debug|Win32
9 Release|Win32 = Release|Win32
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Debug|Win32.ActiveCfg = Debug|Win32
13 {D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Debug|Win32.Build.0 = Debug|Win32
14 {D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Release|Win32.ActiveCfg = Release|Win32
15 {D1F3D377-653A-4B9B-B01F-C8DF3FA5C86F}.Release|Win32.Build.0 = Release|Win32
16 EndGlobalSection
17 GlobalSection(SolutionProperties) = preSolution
18 HideSolutionNode = FALSE
19 EndGlobalSection
20EndGlobal
diff --git a/libraries/openjpeg-libsl/README.msvc b/libraries/openjpeg-libsl/README.msvc
new file mode 100644
index 0000000..fc9ea89
--- /dev/null
+++ b/libraries/openjpeg-libsl/README.msvc
@@ -0,0 +1,40 @@
1How to compile the library under MS VC++ 6.0
2--------------------------------------------
3
4The library comes in two versions :
5- a static library that can be linked against any C/C++ program
6- a Dynamic Link Library (Windows DLL) that can be used in any C/C++ program and in most interpreted languages (e.g. VB, C#, ...).
7
8In order to compile the library version *or* the DLL version, you will have to :
9
101) Open the MSVC workspace named LibOpenJPEG.dsw
112) Set the choosen target as the active project, that means :
12 a) Go to the Menu 'Build -> Set Active Configuration'
13 b) Choose one of the following configuration :
14 - DllOpenJPEG - Win32 Release => creates a DLL in release mode named OpenJPEG.dll
15 - DllOpenJPEG - Win32 Debug => creates a DLL in debug mode named OpenJPEGd.dll
16 - LibOpenJPEG - Win32 Release => creates a static library in release mode named LibOpenJPEG.lib
17 - LibOpenJPEG - Win32 Debug => creates a static library in debug mode named LibOpenJPEGd.lib
183) Build the project : Menu -> Build -> Rebuild All
19
20The build process will create a directory named 'dist' that will contain all you need in order to use the library.
21
22Simple codec compilation
23------------------------
24
25Once you've built the library, you might want to test it with a basic codec. To do this, go to the codec directory and use one of the following projects to build an encoder and decoder respectively:
26- image_to_j2k.dsw
27- j2k_to_image.dsw
28
29IMPORTANT NOTE :
30----------------
31
32The encoder and decoder samples are configured to use the static version of the library. A link to the LibOpenJPEG static project is included in these projects so that you can build both a codec and the library in a single pass.
33
34However, you MUST NOTE that in order to use LibOpenJPEG as a static library in your program, you NEED to add the following compiler directive to your project : OPJ_STATIC
35Look at the menu 'Project -> Settings -> C/C++ tab -> preprocessor definition' to see how this is configured.
36When using OpenJPEG as a DLL, this compiler directive MUST NOT be used.
37
38
39
40